ifwiki: IAGE
IAGE is a multi-user text adventure authoring system,
written by Robin Rawson-Tetley.
Current Version: 020709 for JDK 1.1 for Linux, Windows, MacOS 8+, BEOS,
Solaris and just about anything else where a Java VM exists.
31 items:
(TXT) IAGE_All_UNIX_Versions_install.bin
[9-Jul-2002]
IAGE installer for Unix (Linux, Solaris, HP-UX and
AIX) systems. To install, enter
sh ./IAGE_All_UNIX_Versions_install.bin
(BIN) IAGE_All_Windows_Versions_install.exe
[9-Jul-2002]
IAGE installer for Windows. Self-extracting
archive.
(HEX) IAGE_MacOS_Classic_install.bin
[9-Jul-2002]
IAGE installer for MacOS Classic 8.1 or higher.
(HEX) IAGE_MacOS_X_install.sit
[9-Jul-2002]
IAGE installer for MacOS X.
(TXT) alice.iage
[21-Mar-2002]
Alice Through the Looking Glass, Gareth Rees'
example Inform game, converted to IAGE.
Compiled IAGE game.
(TXT) alice.ic
[21-Mar-2002]
Alice Through the Looking Glass, Gareth Rees'
example Inform game, converted to IAGE.
IAGE source code.
(TXT) cloakofdarkness.iage
[21-Mar-2002]
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems.
Compiled IAGE game.
(TXT) cloakofdarkness.ic
[21-Mar-2002]
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems.
IAGE source code.
(TXT) dbm.iage
[22-Mar-2002]
(HTM) IFDB entry
(HTM) IFDB entry
Death by Monkey, Robin's entry for the IntroComp.
Compiled IAGE game.
(the original competition entry is in
(HTM) /if-archive/games/mini-comps/introcomp/#introcomp02.zip
(TXT) dbm.ic
[22-Mar-2002]
(HTM) IFDB entry
(HTM) IFDB entry
Death by Monkey, Robin's entry for the IntroComp.
IAGE source code.
(TXT) iage_release_notes_020709.txt
[9-Jul-2002]
Release notes for IAGE.
(BIN) iageclient.jar
[9-Jul-2002]
Java client for IAGE.
(BIN) iageclientapplet.zip
[9-Jul-2002]
Java applet client for IAGE.
(BIN) iagecompiler.jar
[9-Jul-2002]
Java-based compiler for IAGE.
(BIN) iagedevguide.pdf
[22-Nov-2001]
Documentation on how to write games with IAGE,
PDF format.
(BIN) iagedevref.pdf
[28-Mar-2002]
Developer's Reference for IAGE, describing all IAGE
classes, maths, code flow and syntax. PDF format.
(BIN) iageinteractive.jar
[9-Jul-2002]
Java-based compiler for compiling IAGE interactive
code to IAGE source code, for the creation of
"chatterbot" style NPCs with natural language
parsing abilities.
(BIN) iagelibrary.zip
[22-Apr-2002]
IAGE compiler import libraries.
(BIN) iageremote.jar
[9-Jul-2002]
Console client allowing remote administration of
IAGE servers.
(BIN) iageserver.jar
[9-Jul-2002]
Java server for IAGE.
(BIN) iageservplet.zip
[9-Jul-2002]
Java applet server and client.
(BIN) iagesource.tar.gz
[2-Feb-2004]
Java source code for the IAGE system.
(TXT) iageueditwords.txt
[22-Feb-2002]
Wordfile for editing IAGE source in UltraEdit.
(BIN) iageusermanual.pdf
[18-Mar-2002]
Documentation for using the server and playing
games with IAGE, PDF format.
(TXT) minizork.iage
[21-Mar-2002]
An incomplete implementation of Infocom's "Mini Zork"
version of Zork 1. Compiled IAGE game.
(TXT) minizork.ic
[21-Mar-2002]
An incomplete implementation of Infocom's "Mini Zork"
version of Zork 1. IAGE source code.
(TXT) mstppbd.iage
[21-Mar-2002]
Sample IAGE game, a MSTing of "Pick up the Phone
Booth and Die", originally by R. Noyes.
Compiled IAGE game.
(TXT) mstppbd.ic
[21-Mar-2002]
Sample IAGE game, a MSTing of "Pick up the Phone
Booth and Die", originally by R. Noyes.
IAGE source code.
(TXT) ruins.iage
[21-Mar-2002]
(HTM) IFDB entry
Ruins, the sample game from the Inform Designer's
Manual, converted to IAGE.
Compiled IAGE game.
(TXT) ruins.ic
[21-Mar-2002]
(HTM) IFDB entry
Ruins, the sample game from the Inform Designer's
Manual, converted to IAGE.
IAGE source code.
(TXT) test.interaction
[9-Jul-2002]
IAGE interaction code for generating a chatterbot
NPC.
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