22 items:
 (TXT) ArtCom.43
       [9-Jan-1995]
       ART COM magazine Number 43 (Volume 10 Number 9,
       November 1990); the first one of two issues on
       Interactive Fiction
       
 (TXT) ArtCom.44
       [9-Jan-1995]
       ART COM magazine Number 44 (Volume 10 Number 10,
       December 1990); the second one of two issues on
       Interactive Fiction
       
 (TXT) Craft.Of.Adventure.txt
       [19-Jan-1995]
       The Craft of Adventure, Second Edition,
       Five Articles on the Design of Adventure
       Games, by Graham Nelson.
       Plain text version.
       (for versions of this document in different
 (HTM) /if-archive/info/
       
 (TXT) Graves.1
       [9-Jan-1995]
       Second Generation Adventure Games, by David Graves,
       reprinted from The Journal of Computer Game Design,
       Volume 1, Number 2, August 1987
       
 (TXT) Graves.2
       [9-Jan-1995]
       Bringing Characters to Life, by David Graves,
       reprinted from The Journal of Computer Game Design,
       Volume 2, Number 2, December 1988
       
 (TXT) Graves.3
       [9-Jan-1995]
       Plot Automation, by David Graves,
       reprinted from The Journal of Computer Game Design,
       Volume 5, Number 1, October 1991
       
 (BIN) IFGems.zip
       [28-Jul-2007]
       A large collection of quotes from IF reviews,
       assembled with the authors' permission by
       David Fisher. HTML format.
       
 (BIN) IFGems_pdf.zip
       [28-Jul-2007]
       A large collection of quotes from IF reviews,
       assembled with the authors' permission by
       David Fisher. PDF format.
       
 (BIN) IFGems_txt.zip
       [28-Jul-2007]
       A large collection of quotes from IF reviews,
       assembled with the authors' permission by
       David Fisher. Plain text format.
       
 (TXT) authoring-systems.FAQ
       [2-Dec-1994]
       Information about development systems for
       Interactive Fiction, by Nathan Torkington.
       Last update: 23nov94.
       
 (TXT) authorship-guide.base
       [6-Jun-1995]
       Whizzard's Guide to Text Adventure Authorship
       base document version 2.0 by Gerry Kevin Wilson.
       
 (TXT) authorship-guide.sup1
       [6-Jun-1995]
       Whizzard's Guide to Text Adventure Authorship
       supplement #1 (25may95) to version 2.0
       by Gerry Kevin Wilson.
       
 (TXT) authorship-guide.sup2
       [27-Jun-1995]
       Whizzard's Guide to Text Adventure Authorship
       supplement #2 (25jun95) to version 2.0
       by Gerry Kevin Wilson.
       
 (BIN) if-compling.ps.gz
       [8-Jan-1997]
       Text Based Interactive Fiction and Computational
       Linguistics, by Toni Arnold.
       A paper presented at the University of Tartu,
       Estonia, in September 1996 (PostScript)
       
 (BIN) ifdesign.zip
       [2-Jul-1997]
       How to Make a Good Design for an IF Game -and-
       How to Write Good Textual Adventures (in C, with
       code examples), by Vladimir Krstulja.
       Revised version July 1997
       
 (BIN) pickle-kit-ansi.tar.Z
       [3-Jan-1996]
       PICKLE Development Kit, by Andrew C. Plotkin -
       a suggestion how to encapsulate different types of
       data into one game file. Contains the PICKLE
       specifications version 1 (25dec95), source code of
       samples and utilities, and documentation.
       
 (HEX) pickle-kit-mac.hqx
       [3-Jan-1996]
       Same as above plus Macintosh executables
       
 (BIN) plotdag.zip
       [19-Oct-1994]
       Project paper "The Application of Directed Acyclic
       Graphs to First Generation Interactive Fiction"
       (WordPerfect document and plain ASCII text) and a
       TADS implementation of plot DAGs, by Paul Munn.
       
 (TXT) scoring
       [23-Nov-1992]
       A thread from rec.arts.int-fiction discussing the
       pros and cons of scoring in interactive fiction
       
 (TXT) whichsys-alan-update.txt
       [21-Dec-1999]
       An update to the ALAN information in whichsys.zip.
       
 (TXT) whichsys-tads-update.txt
       [15-Oct-1998]
       An update to the TADS information in whichsys.zip,
       by Neil K. Guy, 15oct98.
       
 (BIN) whichsys.zip
       [11-Mar-1996]
       The "Which Authoring System Is Better" FAQ,
       revision 0.1, 20feb96, initial publication,
       a detailed discussion and comparison of 10 IF
       authoring systems (TADS, Inform, ALAN, Hugo, AGT,
       Archetype, GINAS, LADS, Gamescape, and Aventuro)
       by Bob Newell.
       This file contains the document in four formats:
       PostScript, TeX, DVI, and plain ASCII text.
       
       
       The IF Archive is a public service of the
       Interactive Fiction Technology Foundation.
 (HTM) http://iftechfoundation.org/
       
       This mirror is a public service of 661.org.
 (HTM) http://661.org/