This directory contains games for the CP/M operating system,
       which ran on various 8-bit home computers with 8080/Z80
       processors in the 1980s.
       
       
       1 Subdirectory:
 (DIR) old
       
       
       8 items:
 (BIN) adventure_cpm.tar.gz
       [3-May-2016]
 (HTM) IFDB entry
 (HTM) IFDB entry
       CP/M executable of the 375 point version of
       Colossal Cave, by The Software Toolworks. This is an
       expansion and port by Walt Bilofsky to the 8080/Z80
       of Jim Gillogly's UNIX C port of Wood's original code.
       
 (BIN) barsoom1.zip
       [17-May-2019]
 (HTM) IFDB entry
       Barsoom Adventure #1: The Lost City, by Susan
       Schnitger.
 (HTM) /if-archive/solutions/#Barsoom1.sol
       
 (BIN) cpm-advent-b03.zip
       [11-Feb-2005]
       
 (BIN) cpm-advent-c01.zip
       [3-Jul-2020]
 (HTM) IFDB entry
 (HTM) IFDB entry
       CP/M port of Colossal Cave Adventure, ported by
       Mike Goetz. Version C01.1, March 1987, (580 points).
       Includes Goetz's C source code for the A-code munger and interpreter,
       and instructions on how to build the game on a modern system.
       
 (BIN) cpm-advent.zip
       [21-Oct-2020]
 (HTM) IFDB entry
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       CP/M ports of Colossal Cave Adventure, ported by
       Mike Goetz. Included are version A02 (350 points)
       with Fortran source, versions B00 and B01 (both
       550 points), B02 and B03 (580 points), and tools
       to extract some approximation to A-code source
       from the version B games.
       
 (BIN) cpm_advsampler.zip
       [9-Jun-2019]
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       A sampler of several freeware Z-code adventures,
       put together by Carsten Dost. This will work with
       most CP/M Systems with a 80x25 terminal and at least
       64k of memory. Included games are Cat's Eye, Deja Vu
       and Moonglow.
       
 (DIR) old
       [22-Dec-2019]
       Older versions of some of the games in this directory.
       
 (BIN) scott-adams-cpm.zip
       [15-Jun-2021]
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       Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP
       Z-80 required because the random number generator depends on the R register.
       has been tested on CP/M emulators that do implement the R register. Without 
       R register, the interpreter will hang after printing the first room but befo
       accepting any commands.
       The interpreter program is believed to be identical to what was shipped on 8
       floppy for CP/M, but it was copied from an MS-DOS-format disk of PC sharewar
       made in the early 1990s.
       
       
       The IF Archive is a public service of the
       Interactive Fiction Technology Foundation.
 (HTM) http://iftechfoundation.org/
       
       This mirror is a public service of 661.org.
 (HTM) http://661.org/