! ============================================================================ ! ! Cloak of Darkness - a simple demonstration of Interactive Fiction ! This version for IAGE written by R.Rawson-Tetley on 15 Nov 01 ! Built from Roger Firth's Inform source ! ============================================================================ ! #import "lib.ih" GameCode { Name "Cloak of Darkness" SinglePlayerGame yes StartingLocation foyer ShowAvailableExits no AllowPersist no Start: Override [ currentplayer.print "

Hurrying through the rainswept November night, you're glad to see the bright lights of the Opera House. It's surprising that there aren't more people about but, hey, what do you expect in a cheap demo game...?

" game.displayversion call StandardLib.DisplayLibraryVersion game.displaycurrentlocation cloak.currentlocation = currentplayer.containerlocation cloak.isworn = true ' Reset flags that could have been used in last game cloak.removeuserboolean(general) scrawledmessage.setvalue(number) = 0 bar.isdark = true ] Initialise: CodeExtend [ ' Add hang as synonymous with put addverb 7 hang ] } LibraryMessage 133 "** You have lost **" ! Override normal death message LibraryMessage 27 "(out of a possible 2) in" ! Override max score LibraryMessage 1 "Cloak Of Darkness
An IF Demonstration. Written by R.Rawson-Tetley from Roger Firth's specification." ! ============================================================================ ! Location foyer "Foyer of the Opera House" { Description "You are standing in a spacious hall, splendidly decorated in red and gold, with glittering chandeliers overhead. The entrance from the street is to the north, and there are doorways south and west." S_to bar W_to cloakroom OnInput: [ ;go #north currentplayer.print "You've only just arrived, and besides, the weather outside seems to be getting worse." end endif endif ] } Location cloakroom "Cloakroom" { Description "The walls of this small room were clearly once lined with hooks, though now only one remains. The exit is a door to the east." E_to foyer } Item hook "a small brass hook" { StartsIn cloakroom Size 2 Nouns "small" "brass" "hook" "peg" has scenery supporter OnAction: [ ;examine if ( cloak.currentlocation = this.surfacelocation ) then currentplayer.print |"There is a velvet cloak hung on the " & hook.thename| end endif endif ] } Location bar "Foyer bar" { Description "The bar, much rougher than you'd have guessed after the opulence of the foyer to the north, is completely empty. There seems to be some sort of message scrawled in the sawdust on the floor." N_to foyer has darkness OnInput: [ if ( this.isdark = true ) then ;go #n end else scrawledmessage.setvalue(number) = |scrawledmessage.getvalue(number) + 2| currentplayer.print "Blundering around in the dark isn't a good idea!" end endif endif scrawledmessage.setvalue(number) = |scrawledmessage.getvalue(number) + 1| currentplayer.print "In the dark? You could easily disturb something!" endif ] } Item cloak "a velvet cloak" { Nouns "handsome" "dark" "black" "velvet" "satin" "cloak" Description "A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops. Its blackness is so deep that it almost seems to suck light from the room." has wearable OnAction: [ end proc before_drop if ( currentplayer.currentlocation = cloakroom.id ) then bar.isdark = false end else returnvalue = "This isn't the best place to leave a smart cloak lying around." cancelevent end endif end proc before_insert #on if ( input.noun2 = hook.nounid ) and ( this.getuserboolean(general) = false ) then bar.isdark = false call StandardLib.AddScore 1 this.adduserboolean(general) returnvalue = |"You hang the velvet cloak on the " & hook.thename| end endif endif end proc after_get bar.isdark = true end end ] } Item scrawledmessage "a scrawled message" StartsIn bar Nouns "message" "sawdust" "floor" has scenery OnAction: [ ;read if ( this.getvalue(number) < 2 ) then call StandardLib.AddScore 1 currentplayer.print "The message, neatly marked in the sawdust, reads..." call StandardLib.Won end else currentplayer.print "The message has been carelessly trampled, making it difficult to read. You can just distinguish the words..." call StandardLib.Dead end endif endif ] }