Ferryman's Gate Walkthrough It would be too tedious to give a play-by-play walkthrough, but hopefully this will help. # HINTS To get Rudolf out of his room --> Turn the radio on in the Music Room. To get the plate from Charlie --> Give him the mouse from the Spare Room. To get the key for the copper panel (utility closet) --> Dig in the forest path To see in the cavern --> Turn on flashlight (find in Charlie's dresser) To raise the utility closet --> "press 3" To unlock the dresser --> Use small key from silver box (find in Cavern) To navigate the maze of tunnels --> "release" the map using the chests & plates in the Enchanting Room To unlock enchanting room --> put comma key in the correct keyhole in the map room # PLATES Location of plates In the fireplace in Den In the refrigerator In the dresser of your room On Rudolf's table Charlie's pocket In the reflecting pool In the hole (in the wall) of The Garden Wall (behind the Bench Nook) On the ground In the Forest In the Cavern In the desk in the Empty Room In the wardrobe in the Spare Room In the Enchantment Room To release the map Plates A, I --> white chest Plates B, G --> red chest Plates H, F --> black chest To bind the iron key Plates E, L --> white chest Plates D, K --> red chest Plates C, J --> black chest # CAVE MAZE To navigate the cave maze, use the map. If the map is unclear, the cave may be navigated thus: Cavern: e (enter tunnel) --> right --> left --> left --> down To return, type "back" repeatedly. # EASTER EGGS Enter the wardrobe in the spare room Try flushing the toilet in the downstairs bathroom Enter the black gates (But know there's no turning back -- "undo" doesn't work) Type xyzzy