_ _ _ /\/\ _ _ ___(_) | ____ _ __ _| | / \| | | |_ / | |/ / _` |/ _` | | / /\/\ \ |_| |/ /| | < (_| | (_| | | \/ \/\__,_/___|_|_|\_\__,_|\__,_|_| ___ _ _ _ _ / \___ | |__ | |__ ___| |___ _ __ ___| | / /\ / _ \| '_ \| '_ \ / _ \ / __| '_ \ / _ \ | / /_// (_) | |_) | |_) | __/ \__ \ |_) | __/ | /___,' \___/|_.__/|_.__/ \___|_|___/ .__/ \___|_| |_| _______ _______ / o /| ______ /o /| /____o_/ | ____ | __ | _ ______ __ / o / | | | | ____o____o___|____|___ /______o/ | _____|_o o |o| ____________o____o____| | | o| / \ o | | _____________________o_ | o o | |/ o o \ o | / | o | //___________\___|/ /\ /\ |________|/ | | / \ /\ / \ | o o o |_____/ \ /\___/ \___/ \_ | o o o | \/ |___________| 'Muzikaal Dobbelspel' is Dutch for 'musical dice game'. Its more known in its German translation: 'Musikalisches Würfelspiel. This is an old technique to generate 'random music' using dice. In 18th century sophisticated upperclass 'tout monde' hip music circles this was allllll the rage - akin to something like using artificial intelligence in music today. Although without the need for a degree in advanced compositional machine intelligence - you just need two dice and a notepad! There were lots of different variations of 'Muzikale Dobbelspellen' (that is the Dutch plural) - using different systems. Mostly they were pieces of'preset' note patterns which you added together according to the numbers you cast with the dice. Once you did this a bunch of times you ended up with a 'random' waltz out of nowhere. Here is a little Muzikaal Dobbelspel to make a monophonic melody in four different exotic scales: Determine a scale from the list below (Venusian, Centaurian, Vulcanian, Andromedian) and throw 2 dice. Now add the two cast numbers together - check which note that sum represents from the list below and write it down. Now do this 16 times (or 12 or whatever your measure is). If you cast a 'nix' you skip a position in the measure - this nix can either be a tie or a rest - you can throw one dice again to decide this. If you cast 1,2,3 its a tie - 4,5,6 its a rest. Venusian Centaurian Vulcanian Andromedian 2 C ____________ nix _______ A# ______ nix 3 A ____________ B _______ nix ______ nix 4 D ____________ C _______ A# ______ A 5 G ____________ D _______ B ______ C# 6 B ____________ F# _______ C# ______ D 7 E ____________ B _______ D# ______ A 8 F# ___________ C _______ F ______ F# 9 D+1 Oct_______ G _______ F# ______ G# 10 nix __________ A _______ nix ______ D+1 oct 11 nix __________ G _______ B ______ F#+1 oct 12 nix __________ nix ______ F ______ nix So if you threw a 5 and a 3 you have a total of 8, if you chose the Vulcanian scale the note will be F if you threw 2 and 1 the total will be 3, if you chose the Andromedian scale there will be no note and you skip a position in the measure. Throw one dice again - if you cast 5 the empty position will be a rest. If you are not familiar where the notes on a keyboard are you can use this diagram: a# a# d# g#| d# g# | c# | f#| | c# | f# | | _|_|___|_|_|___|_|_ _|_|_|_ || | ||| | | ||| | ||| | | || ||_|_|||_|_|_|||_|_|||_|_|_|| | | | | | | | | | | | | | | | |_|_|_|_|_|_|_|_|_|_|_|_|_|_| c d e f g a b c d e f g a b | + 1 octave |