Flappy Dino C=64 
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       A retro-port of the easter-egg in Chromium. 
       
       - Open Chromium Developers Tools 
       - In the Network pane choose offline 
       - Refresh the page 
       
       Or type chrome://dino in your address bar. Thanks Alex/DDL ! 
       
 (HTM) Alex/DDL 
       
       
       
 (IMG) Flappy Dino preview (.png) 
       
       It is coded using the When itโ€™s done mentality ๐Ÿ˜€ 
       
       
       Implementation 
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       The implementation was done using reverse engineering of the original sources. 
       
       
       Graphics (GFX) 
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       The graphics were ripped from the original and slightly modified. Some sprites were just 1 pixel too high (default size: 24x21 pixels) 
       
       
       Sound effects (SFX) 
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       The sound effects were recreated analysing the MP3s from the original in Audacity. The code for the three sound effects including the sound effects engine is about ~100 bytes. Which is very small compared to the sound effects from the original; 6, 8 and 10 KB stereo (but left and right were the same) MP3s. 
       
       
       Trivia 
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       It is 10% of the size of the original and runs better if I may say so. 
       
 (DIR) previous Accelerally C=64
       
 (DIR) next Line-Square-Dot C=64
       
       
       Related 
       --------
       
 (DIR) Fixed point explanatorial
 (TXT) Bits (.svg) 
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 (TXT) /img/fallback.svg (.svg) 
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 (DIR) Commodore 64 emulator
 (TXT) /img/fallback.svg (.svg) 
 (DIR) Octettenpletter
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 (DIR) Sierpinski fractal in 28 bytes
 (TXT) Sierpinski Fractal (.svg) 
 (DIR) TETRIS.COM
 (IMG) tetris.com single player screenshot (.png) 
 (DIR) Tetris for Commodore 64
 (IMG) Tetris screenshot WIP (.png) 
 (DIR) Hextris C=64
 (IMG) Hextris screenshot WIP (.png)