(???) !DOCTYPE HTML>
 (???) html>
 (???) <head>
 (???)  <meta charset="utf-8">
 (???)  <title>Memory experiments</title>
 (???)  <link href="../css/candy.css" rel="stylesheet">  
 (???)  <link href="../css/c64.css" rel="stylesheet">
 (???)  <link href="../style.css" rel="stylesheet">
 (???) </head>
 (???) <body class="candy greasy-green">
 (???)  <h1>Memory experiments</h1>
 (???)  <script>
 (???)    var C64 = {}
 (???)  </script>
 (???)  <details open>
 (???)   <summary title="Click to open/close">Log messages</summary>
 (???)   <pre class="log"><tt></tt></pre>
 (???)  </details>
 (???)  <script src="log.js"></script>
 (???)  <script src="memory.js"></script>
 (???)  <script>
 (???)    // TODO load BASIC and KERNAL as well (through a more SOLID/GRASP version of loader.js)
 (???)    var request = new XMLHttpRequest()
 (???)    request.open('GET', '../roms/chargen', true)
 (???)    request.responseType = 'arraybuffer'
 (???)    request.onload = function() {
 (???)        if(this.status == 200) {
 (???)           var program = new Uint8Array(this.response)
 (???)           C64.memory.set(program, 0x1000)
 (???)           C64.memory.write(0x0100, 0x10)
 (???)           C64.memory.write(0x1100, 0x10)
 (???)           C64.memory.write(0x2100, 0x10)
 (???)           C64.memory.write(0x3100, 0x10)
 (???)           C64.memory.write(0x4100, 0x10)
 (???)           C64.memory.write(0xdc01, 0x10)
 (???)           Log.dump(C64.memory.ram, 0x1000, 0x1020)
 (???)           Log.dump(C64.memory.ram, 0xdc00, 0xdc20)
 (???)        }
 (???)    }
 (???)    request.send()
 (???)  </script>
 (???)  </body>
 (???) /html>