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From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: 3,200 Color Game
Message-ID: <1991Jun26.104849.24743@cunixf.cc.columbia.edu>
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Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Organization: Columbia University
References: <1991Jun25.070132.9221@clark.edu>
Date: Wed, 26 Jun 1991 10:48:49 GMT

In article <1991Jun25.070132.9221@clark.edu> andy@pro-palmtree.cts.com (Andy Stein) writes:
>In-Reply-To: message from stc7@cunixb.cc.columbia.edu
>
>    Is DreamWorks's 3,200 color Apple IIGS game coming out soon? Is it
>really possible to do animation in 3,200 color mode? I think it would be
>really neat to see a GS game in 3,200 colors.  Imagine the detail! I heard
>about your game but, wasn't sure whether you'd scrapped the project, put it
>on hold, or are almost done with it.  How is it coming along?

	<Ahem>, that's DreamWorld.  Actually, we were never working on
a 3200 color game, but rather a 3200 color paint program.  The demo
3200 color title screen was for a 256 color game, called Ragnarok.

	As for animation in 3200, it's possible to a certain extent...
if you look at DG.Demo.3, you'll see some animation...  A 3200 color
game is possible, but with limited animation.

Steven Chiang                  Coming Soon:  DreamGrafix  3200 color power  
stc7@cunixb.cc.columbia.edu
America On_Line:  DWS Steve    Apple IIgs Forever!
