Newsgroups: comp.sys.amiga.misc
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!ncoast!davewt
From: davewt@NCoast.ORG (David Wright)
Subject: Re: Amiga BBS software
Organization: North Coast Public Access Un*x (ncoast)
Date: Wed, 26 Jun 1991 19:10:46 GMT
Message-ID: <1991Jun26.191046.15484@NCoast.ORG>
Summary: C-Net under 2.0
References: <6767@uafhp.uark.edu> <7512@vela.acs.oakland.edu> <rkushner.2661@sycom.UUCP>
Lines: 20

In article <rkushner.2661@sycom.UUCP> rkushner@sycom.UUCP (Ronald Kushner) writes:
>Don't expect C-Net to run on an A3000 under 2.0...
	Why do you say that? I have been testing out my new multiplayer game
using C-Net on my 3000 under 2.0 and have not had any problems at all. In fact,
it seems to be working even better than it did on my old 2000.
>Last time I checked C-Net sold 300++ copies in its first year, and I have been
>running it from the begining, and its been very rough, Ken Pletzer isn't a
                                                        ^^^^^^^^^^^^^^^^^^^
>world class programmer and has bad luck with using null pointers that have
^^^^^^^^^^^^^^^^^^^^^^^

	You can say that again. Most of the "doors" are written in Arexx,
and extremely slow. Some are so slow that people usually think the system has
locked up because it takes 20 or 30 secs for them to start doing anything.
And example code for doors written in "C" is pretty scarce. But in any case,
C-Net is *MUCH* cleaner and better written than Paragon/StarNet.


				Dave

