Newsgroups: comp.sys.amiga.advocacy
Path: utzoo!utgpu!cunews!bnrgate!bmerh409!bmerh796!drews
From: drews@bmerh796.bnr.ca (Drew Stevens)
Subject: Re: (Video) Hardware Idiots ?
Message-ID: <1991Jun23.052233.12635@bmerh409.bnr.ca>
Sender: news@bmerh409.bnr.ca (USENET Net)
Organization: S.I.R. Tools - BNR Ltd.
References: <1131@stewart.UUCP> <1991Jun15.032812.15122@mintaka.lcs.mit.edu> <1137@stewart.UUCP> <1991Jun20.010310.9667@sugar.hackercorp.com> <9106211515.55@rmkhome.UUCP>
Date: Sun, 23 Jun 91 05:22:33 GMT

In article <1991Jun20.010310.9667@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes:
>They can have a megabit wide internal data path, and it wouldn't help.
>Animation requires a better bus than the AT bus. It's the external data
>path that's at fault.

I have seem some pretty impressive animations on a low end 286 machine
wih VGA and Autodesk Animator.  The program makes good use of the
VGA palette (which is 262,144 colours BTW) and the frame rates produced 
even on an 8Mhz AT are fast enough to produce completely fluid animations 
(the program plays back animations at up to 70 fps on a standard VGA card).  
I'm not sure how the program compares to equivalent Amiga programs but it 
sure looked good for two hundred bucks.  

+++The opinions expressed are my own+++
