Newsgroups: comp.human-factors
Path: utzoo!utgpu!watserv1!watcgl!watcgl!bmacinty
From: bmacinty@mud.uwaterloo.ca (Blair MacIntyre)
Subject: Re: force feedback (was Re: Audio feedback from GUI's)
In-Reply-To: evensen@husc9.harvard.edu's message of 17 Jun 91 00: 02:18 GMT
Message-ID: <1991Jun17.035449.7594@watcgl.waterloo.edu>
Sender: news@watcgl.waterloo.edu (USENET News System)
Organization: University of Waterloo
References: <1991Jun12.202741.16629@ux1.cso.uiuc.edu>
	<1991Jun12.215523.7379@cs.umn.edu>
	<HALTRAET.91Jun13121041@gondle.idt.unit.no> <9090@gollum.twg.com>
	<EVENSEN.91Jun16200218@husc9.harvard.edu>
Date: Mon, 17 Jun 1991 03:54:49 GMT
Lines: 19

>>>>> evensen@husc9.harvard.edu (Erik Evensen) wrote:

Erik> In article <9090@gollum.twg.com> david@twg.com (David S. Herron) writes:

>    I read once of a virtual reality application for molecule
>    construction.  You'd put on your gloves and waldos & be able to
>    move around molecules and try to fit them together.  The feedback
>    for how well they fit together was communicated via the
>    "resistance" experienced in the gloves.

Erik> Does anyone out there know anymore about this?

Take a look at last year's SIGGraph proceedings.  There was a set of 2
or 3 presentations of systems that give force-feedback, including one
that fits the above description pretty well (minus the gloves)
--
Blair MacIntyre, Computer Graphics Lab
Dept. of Computer Science, University of Waterloo, Waterloo, ON, Canada, N2L3G1
{bmacintyre@{watcgl|violet|watdragon}}.{waterloo.edu|uwaterloo.ca}
