Newsgroups: comp.graphics
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From: jet@karazm.math.uh.edu (J Eric Townsend)
Subject: Re: Combining radiosity and ray-tracing
Message-ID: <1991Jun9.195031.2033@menudo.uh.edu>
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Organization: University of Houston -- Department of Mathematics
References: <C184-BP.91Jun8222718@cube.Berkeley.edu>
Distribution: comp.graphics
Date: Sun, 9 Jun 1991 19:50:31 GMT

In article <C184-BP.91Jun8222718@cube.Berkeley.edu> c184-bp@cube.Berkeley.edu (Rick Braumoeller) writes:
>1)  It seems to me that ray tracing is very happy to have light
>sources seperate from the objects in the scene, whereas radiosity

Depends on how you write the raytracer.  In my ongoing project,
the only difference between light-emitting and "regular" objects
is which structure they're stored in.  Everything gets tested the
same way, however...  (ie: I can have a light-emitting cone.)


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