Newsgroups: comp.sys.mac.games
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!wildfire
From: wildfire@aix01.aix.rpi.edu (Douglas B Rusch)
Subject: Re: Comments on Your Spaceward Ho 2.0 Comments
Message-ID: <_nph3_m@rpi.edu>
Summary: Comments on Comments about Ho! 2.0 
Sender: Douglas B. Rusch 
Nntp-Posting-Host: aix01srv.aix.rpi.edu
Organization: Rensselaer Polytechnic Institute, Troy NY
References: <1991May31.185541.9033@neon.Stanford.EDU>
Date: 31 May 91 19:24:31 GMT
Lines: 18

I just wanted to respond to the problem of complex rules. I agree that
the game should be basic enough to learn very quickly. But having played
Spaceward Ho! dozens or so times, I would like there to be a little more
to it. Thats why I think there should be many options or levels of play.
There should be a level where Spaceward Ho! is now, so that beginners
can quickly get a feel for the game. But I would there to be more
variations to play against. Right now, I think that once you have mastered
the economics of the game, you've basically mastered all that there is.
The strategy is simple, you basically butt heads until the weaker side is
dead. There is little room to creatively win the war. Also, there are no
tactics, all the battles are out of the realm of the player. While adding
things that make the game more intricate will also increase play time,
increase turn complexity, slow down the computer players, and be hell on
the programmers, they may be just what a particular player is looking for.

wildfire@aix.rpi.edu
.

