Newsgroups: comp.sys.apple2
Path: utzoo!utgpu!utstat!philip
From: philip@utstat.uucp (Philip McDunnough)
Subject: Re: 320X200X256 graphics (was: Ultima 6)
Message-ID: <1991Jun2.010256.6673@utstat.uucp>
Organization: U of Toronto Statistics
References: <1991Jun1.083051.24202@clark.edu>
Date: Sun, 2 Jun 1991 01:02:56 GMT

In article <1991Jun1.083051.24202@clark.edu> geniusman@pro-hindugods.cts.com (Chris Moylan) writes:
>In-Reply-To: message from jimmys@bonnie.ics.uci.edu
>
>I agree wholeheartedly with Jimmy's sarcastic comments.  It is EXTREMELY
>easy to port IBM 320x200x256 graphics into GS format and they would look
>exactly the same, or better because the IBM only has 256 colors in it's
>palette in that mode (I think).

Not true.

> Anyway, 3200 color GS games could also be
>created, but no software developers want to deal with GS specific
>graphic systems.  Maybe they should comission someone who cares about the
>GS to make a game GS specific, but that might cost money, so it may never
>happen.  

Why should they produce GS software if it is specific to the GS. Noone buys
excellent software that is GS specific. How many copies is Dragon Wars GS
up to now? Have they passed the 1000 sales threshold? I've no doubt there
are thousands of DWGS users.I hope they are enjoying themselves, as they
all proceed to buy 386's and do the same thing there.

Philip McDunnough
University of Toronto
philip@utstat.utoronto.ca
[my opinions,...]

