Newsgroups: comp.sys.amiga.programmer
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!kudla
From: kudla@jec313.its.rpi.edu (Robert J. Kudla)
Subject: Re: Gfx Copyrights
Message-ID: <.snh5ag@rpi.edu>
Nntp-Posting-Host: jec313.its.rpi.edu
References: <sRXq31w164w@ersys.edmonton.ab.ca>
Date: 30 May 91 20:38:04 GMT
Lines: 31

kumbach@ersys.edmonton.ab.ca (Kevin Umbach) writes:

>them actually doing it at all so I wrote it myself. The problem I have in
>releasing the game is because I copied the graphics from the IBM version
>because I wanted my version to look EXACTLY like the IBM version.

For whatever reason :)

>Will I get myself into trouble by releasing this game? Should I go about 
>asking the publisher for their permission to use their graphics? Do you 
>think I would actually get their permission? 

Well, let's look at your options.

If you release the game as pure public domain and anonymously, and not
even post to the net what game it is or anything, you'd get away with
it in all likelihood.

If it's not PD but is FR, you stand a good chance of said publisher
not getting upset, or more likely, not even noticing you exist.  If
your game becomes ridiculously popular and they decide to finally do a
commercial version, they may harrass Fred Fish. :)

If you release the game as commercial and they notice, I hope you have
a lawyer handy :)

-- 
Robert Jude Kudla <kudla@rpi.edu>
                                   
You cannot go against nature, because when you do
Going 'gainst nature is part of nature too....
