Newsgroups: comp.sys.amiga.advocacy
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uupsi!sugar!peter
From: peter@sugar.hackercorp.com (Peter da Silva)
Subject: Re: AMIGA
Message-ID: <1991May9.175041.3254@sugar.hackercorp.com>
Organization: Sugar Land Unix -- Houston, TX
References: <1991May6.164821.8807@cunixf.cc.columbia.edu> <937@cns.SanDiego.NCR.COM> <1991May8.062658.14796@cunixf.cc.columbia.edu>
Distribution: usa
Date: Thu, 9 May 1991 17:50:41 GMT

In article <1991May8.062658.14796@cunixf.cc.columbia.edu> es1@cunixb.cc.columbia.edu (Ethan Solomita) writes:
> 	Oh, I have no doubt that a blitter could do 60fps on a
> low-res screen, or an 030 on a high-res screen. My question was
> simply about getting it into memory. Do compressed ANIMs lend
> themselves to off-disk loading?

The IFF RLL compression does, pretty well. Better would be JPEG, which not
only decompresses fast (though compression is a bitch) but gets 20:1
ratios with minimal loss of information. Not what you'd use for your art
prints, but quite good enough for animation.
-- 
Peter da Silva.   `-_-'
<peter@sugar.hackercorp.com>.
