Newsgroups: comp.sys.mac.games
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!casbah.acns.nwu.edu!japlady
From: japlady@casbah.acns.nwu.edu (Rebecca Radnor)
Subject: azure bonds/radience vs. moria
Message-ID: <1991May2.043132.20323@casbah.acns.nwu.edu>
Sender: japlady@casbah.acns.nwu.edu (Rebecca Radnor)
Organization: Northwestern University
Date: Thu, 2 May 1991 04:31:32 GMT
Lines: 22

Personnally, I advise that people not buy the curse of the azure bonds, or
pool of radience for that matter.  Instead, rush over to
kukulcan.berkeley.edu and download moria.  Sure, no graphics, and no
massive fight scenes.  But, if your into D&D I think you'll find this much
more gratifying. personally, I paid for and played out both of them, and
when I found moria (which is free, and can be played almost endlessly) I
felt like I had been cheated.
	Once you've been through the comercial games, the thrill is gone.
while in moria, everything is randomly generated, so it's never the same
twice.
	In terms of radience, here's a trick guys, if you at the end of a
game, make a new troop containing some of the old troop, keep the
characters you like, transfer goods from one's you don't to the newly
rolled guys, and play again, the game starts new, and you come up against
much bigger enemies right at the start -- but you can't get characters past
a certain level, and you already know where all the good stuff is, so why
bother? 
	Also, in azure bonds, anyone who goes into the room with all the
bad guys in it is a fool.  The big bad dude is an easier kill than that
room.
	Another point for moria against that stuff is, moria has a nice
discussion board over at rec.games.moria.
