Newsgroups: comp.sys.amiga.audio
Path: utzoo!utgpu!cunews!ags
From: ags@scs.carleton.ca (Alexander George Morison Smith)
Subject: Re: To all mod player programmers, my personal wishlist
Message-ID: <1991Apr25.145445.6722@ccs.carleton.ca>
Keywords: Intuition, modules players, Amiga, Programmers, Powerpacker
Sender: news@ccs.carleton.ca (news)
Organization: School of Computer Science, Carleton University, Ottawa, Canada
References: <1991Apr24.110733.22225@cs.ruu.nl>
Date: Thu, 25 Apr 1991 14:54:45 GMT

In article <1991Apr24.110733.22225@cs.ruu.nl> jjverkui@cs.ruu.nl (Hans Verkuil) writes:
>To all module player programmers in the Amiga world:
>I want to have a module player that has the following features:
>
>o Supports (at least) Sound/NoiseTracker and MED (up to 3.0) modules
>...

One more minor one:
o Tells the operating system that it is using the audio channels.

Intuitracker 1.1 crashes when something else does audio, such as the
speech device announcing the time.  Other players have similar problems. 
IT 1.2 seems to fix this by allocating the audio channels to itself. 
Other module players should do the same to be truely multitasking
friendly.  If you want to get fancy, audio priority and channel stealing
would be neat. 

o An ambitious player could use fast memory (or even hard drive space)
for storing samples, only copying the needed parts to chip memory just
before the sample is used.  That would allow an explosion in sample
size.  After all, only four samples are ever active at once, why not
keep the rest somewhere where there is lots of space?. 

- Alex
