Newsgroups: comp.sys.amiga.games
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!bronze!lothario!tagreen
From: tagreen@lothario.ucs.indiana.edu (Todd Green)
Subject: Re: DM hints cont.
Message-ID: <1991Apr21.210148.18823@bronze.ucs.indiana.edu>
Sender: news@bronze.ucs.indiana.edu (USENET News System)
Organization: Indiana University Computing Services
References: <johnn.4562@amiglynx.UUCP>
Date: Sun, 21 Apr 91 21:01:48 GMT
Lines: 28

In article <johnn.4562@amiglynx.UUCP> johnn@amiglynx.UUCP (John Niforatos) writes:
>......continued from last message
>(when you have saved the game and ready to turn the computer off), get as
>close as possible to a wall and cast the spell. Since the spell cant go
>forward, it explodes in the square you are standing on.
>On level 5, after the riddle room, go to the room all the way to the right,
>kill the beholder, and flip the switch which turns on the blue teleporter.  If
>you are wondering how much damage a weapon does if thrown, throw it into the
>teleporter, and quickly turn to face the exit....the object will come flying
>from the wall and hit you.

Speaking of spells, and blasting yourself....I seem to remember that
there was a vast differnce in the power of spells between the Atari
version and the IIGS version. (Never tested it on the Amiga).  The
last time I played on a ST was back in 88 so my memory's a little
foggy but I think the fireballs were in the neighborhood of 500-600
points, whereas on the GS they were only 200-300 for similiar
characters.  Was the code changed?  Anyone from FTL care to enlighten
us? (Or has my memory completely gone :) ).

Todd

P.S. The fire resistance spells seemed to be very different also.

-- 
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