Newsgroups: comp.sys.handhelds
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!unmvax!nmt.edu!khbsnsr
From: khbsnsr@nmt.edu (Sven of the North)
Subject: Re: ML tetris
Message-ID: <1991Apr19.030454.953@nmt.edu>
Organization: New Mexico Institute of Mining and Technology
References: <1991Apr15.061548.12826@colorado.edu> <14908@life.ai.mit.edu> <1991Apr18.102541.7297@corpane.uucp>
Date: Fri, 19 Apr 91 03:04:54 GMT

In article <1991Apr18.102541.7297@corpane.uucp> herman@corpane.uucp (Harry Herman) writes:
>In <14908@life.ai.mit.edu> bson@rice-chex.ai.mit.edu (Jan Brittenson) writes:
>
>>   All Tetrixen seem to rotate the same way, though. Sure as h*ll is
>>counter-intuitive to rotate counter-clockwise. At least my brain
>>resists it. Perhaps it was intentional, to make the original game a
>>little more difficult?
>
>>						-- Jan Brittenson
>>						   bson@ai.mit.edu
>
>Tengen's Tetris for the Nintendo rotates one way if you press the "A"
>button and the other way if you press the "B" button.  My wife likes
>being able to choose, while I find it easier to just use one button
>to rotate, even if I have to press the same button three times.
>
>
>				Harry Herman
>				herman@ukma!corpane

I finally figured out my main problem with the key arrangement.  I am used
to the gameboy, on which the controlls are layed out exactly opposite from
the new tetris.  This is troublesome.  I'm used to controlling the movement
with my left thumb, and the rotation with my right.  That's the real problem
I have with it.

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