Newsgroups: comp.sys.amiga.games
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!pfaff
From: pfaff@think.com (  )
Subject: Re: Possible bug in Harpoon
Message-ID: <1991Apr12.133525.5660@Think.COM>
Keywords: harpoon bug
Sender: news@Think.COM
Organization: Thinking Machines Corporation
References: <1991Apr11.192923.86559@vaxc.cc.monash.edu.au> <1991Apr12.082251.22705@agate.berkeley.edu>
Date: Fri, 12 Apr 91 13:35:25 GMT

In article <1991Apr12.082251.22705@agate.berkeley.edu> felixh@sunspot.ssl.berkeley.edu (Felix Hack) writes:
>  I also dislike that all ASW weapons seem to be bearing-only capable,
>which means they can be fired at unlocalized contacts.  In real life only
>a heavy wire-guided torpedo would have a chance at such a target if
>the range is not point-blank, and you'd still probably need to get an
>idea of target range at some point to tell the torpedo when to start
>searching.  Light air-dropped torpedoes, SSN14, SSN15, SSN16, etc., Sea
>Lance, and so on need to be employed almost right on top of their targets,
>so exact localization should be required.  But no, Harpoon abstracts all
>that away so now the Soviets can drop SSN15 nukes on the most
>spurious NATO contacts.  Oh well.
> 
>
Perhaps I missunderstand what you're saying, but I get really frustrated when
I have a soild sonar contact from a ship and the P-3 Orions that I sent out
to destroy the sub have to "search" for it (I've lost a few sub contacts this
way).  This to me seems to simulate dropping torps right on top of a target.

The only bug that really gets me in the game is if you forget and modify
something such as radar on planes that are in a "launching" status they seem
to go into limbo.  You end up losing the entire group for the rest of the 
game.  I've also seen Harpoon guru when large numbers of air groups are 
deployed in the North Atlantic convoy scenarios, although this doesn't "seem"
to be a problem in GUIK.

