Newsgroups: comp.sys.apple2
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!ira.uka.de!smurf!incom!spock
From: spock@incom.incom.de (Martin Georg)
Subject: Re: Halls of Montezuma (was: Re: VIDEO GAME RATINGS REPORT [APPLE])
Message-ID: <1991Apr6.230013.7456@incom.incom.de>
Summary: Rating of Halls of Montezuma GS
Keywords: IIgs, HOM, games, ratings
Sender: spock@incom.de
Organization: /usr/lib/news/Oorganization
References: <8418@crash.cts.com> <14198@darkstar.ucsc.edu>
Date: Sat, 6 Apr 1991 23:00:13 GMT

I would like to add some comments about Halls of Montezuma GS:

First of all, it's an ecellent implementation of a corps-level military 
strategy simulation. Every part that is needed in such a simulation is 
implemented in great detail and with the implemented "Warplan" scenario
editor, you get a very deep and impressive power for creating your own
szenarios.

If you've seem some misscaled fonts on your, IIgs, you haven't installed
the right fonts in your system. I run HOM off my harddisk (it's not copy
protected) and it has very nice and correctly scaled fonts there - I think
they are Helvetica or Geneva ...

Right, the game is not too fast and accesses the disk from time to time. On
the other side, a serious IIgs system needs 2MB of RAM, a harddisk and a
accelerator to use high-level IIgs-software. And on such systems, HOM runs
very nice. BTW, I think that HOM is a highly complex simulation and needs
some processing power!

Sorry, you unknown user (will we ever know you name???), but your comments
about Halls of Montezuma GS are fully missing the point. It seems that you
don't have the right system to use it or were not fully able to understand
the nature of that program.

Martin Georg
Frankfurt, Germany
GEnie: A2.Martin (Visit Category 28!) (AUGE e.V., Apple IIgs SIG, Germany)
----> Apple II forever! <----




