Newsgroups: sci.virtual-worlds
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!cornell!uw-beaver!milton!hlab
From: a1860@mindlink.UUCP (B.F. Painter)
Subject: Question about Harmonization of Computer/Eye Electronic Impulses
Message-ID: <5282@mindlink.UUCP>
Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab)
Organization: MIND LINK! - British Columbia, Canada
Date: 26 Mar 91 01:08:21 GMT
Approved: cyberoid@milton.u.washington.edu



        An inquiring neophyte mind would like to know. I have been unable 
to find any documentation on this subject and would appreciate any 
suggestions and directions:

        IMHO one of the main stumbling blocks of VR is the imaging quality.
Resolution, graphics are all cited as being poor, cartoonish, and unable to
operate in "real time" or at least 30 fps. The user is required to suspend
disbelief conciously and make the imagination leap.  My question is has any
research been undertaken to look directly into linking computer electric
impulses with the eyes own electric impluses? or taking this further the body?
Granted a translator would probably be required.

        As mentioned earlier I was unable to find any documentation responding
to this issue.  So any help would be appreciated. Thanks.


