Newsgroups: comp.sys.mac.games
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cs.columbia.edu!kyt
From: kyt@cs.columbia.edu (Kok-Yong Tan)
Subject: Re: Solarian 1.03 and Starflight crash now
In-Reply-To: tagreen@bronze.ucs.indiana.edu's message of 1 Apr 91 15:49:33 GMT
Message-ID: <KYT.91Apr1154428@spruce.cs.columbia.edu>
Sender: news@cs.columbia.edu (The Daily News)
Organization: Columbia University Department of Computer Science
References: <KYT.91Apr1024929@spruce.cs.columbia.edu>
	<1991Apr1.154933.15888@bronze.ucs.indiana.edu>
Distribution: comp.sys.mac.games
Date: 1 Apr 91 15:44:28

In article <1991Apr1.154933.15888@bronze.ucs.indiana.edu> tagreen@bronze.ucs.indiana.edu (Todd A. Green) writes:


   Even though you say you have taken out all of the INIT's have you
   taken 32-bit QD INIT out of your system folder? Both Solarian and
   Starflight would not run for me when I had 32-bit QD installed.
   BTW, do newer versions of Solarian fix this?  I decided to drop the
   game since it was too much of a pain to reboot everytime (about once a
   month) I wanted to play it, and then having to reboot to use my
   graphics programs, do programming etc.

I never had problems with 32-bit QD before.  I mean, I installed System 6.0.5
way, way before I even got Solarian 1.03b1 and that comes with 32-bit QD.  And
Solarian worked pretty well.  However, I'll try it again and see if 32-bit QD
is really causing the problem.  Thanks for the suggestion.

Kok-Yong
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Kok-Yong Tan can be reached at:      | "Oscularis fundamentum!"
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