Newsgroups: comp.sys.amiga.programmer
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From: peter@sugar.hackercorp.com (Peter da Silva)
Subject: Re:  Lemmings - a tutorial Part IV
Message-ID: <1991Apr1.025701.5758@sugar.hackercorp.com>
Organization: Sugar Land Unix -- Houston, TX
References: <mykes.0172@sega0.SF-Bay.ORG> <MWM.91Mar27123712@revelwood.pa.dec.com> <mykes.0440@amiga0.SF-Bay.ORG>
Date: Mon, 1 Apr 1991 02:57:01 GMT

In article <mykes.0440@amiga0.SF-Bay.ORG> mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
> The Amiga 500 is not a workstation.

It's got more capability than my Amiga 1000, and that sure qualifies.

> 'C' is hardly ever the right tool for games.  I use it a lot when I use
> my Amiga as a workstation, but if it weren't for the fact that I have
> a 68030, the performance would suck.  

I bought the Amiga because I wanted a machine I didn't have to code in assembly
just to do ordinary O/S stuff. I've written a trivial amount of assembly on
this machine, and I'm GLAD! This machine doesn't require you to grovel around
in machine dependent code just to get your work done.

> Jim Goodnow used 'C' to write his assembler (as), and HiSoft used
> Assembler language.  AS is > 50K and is a slow pig.  Devpac is 27K on
> disk and is blindingly fast.  Which is the right tool?

An assembler is hardly a hot program. On the plus side, "as" has the same
user interface as the UNIX assembler, and fits nicely into my makefiles. How
does DevPack work?

> I don't care
> how hard YOU think it is for HiSoft to maintain the source to their
> assembler, but ME the consumer cares how it performs.

Once you get past the point when you compile stuff as fast as you can type
the command, who cares how fast it is? I care more about how often I'm going
to get updates.
-- 
Peter da Silva.   `-_-'
<peter@sugar.hackercorp.com>.
