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From: es1@cunixb.cc.columbia.edu (Ethan Solomita)
Subject: Re:  Games vs. OS
Message-ID: <1991Apr1.114835.22354@cunixf.cc.columbia.edu>
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Reply-To: es1@cunixb.cc.columbia.edu (Ethan Solomita)
Organization: Columbia University
References: <18e6c18b.ARN0c4c@swinjm.UUCP> <20212@cbmvax.commodore.com> <mykes.0950@amiga0.SF-Bay.ORG>
Date: Mon, 1 Apr 1991 11:48:35 GMT

In article <mykes.0950@amiga0.SF-Bay.ORG> mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes:
>
>Maybe, maybe not.  When will Commodore start shipping A500's with 68030's?

	Deep market penetration of the 030 may be a little
unrealistic in the short term, but how about 1MB? How much worse
does a game that requires 1MB sell than a game which requires
512K?
	I seem to remember that when Dungeon Master first came
out, it was a top seller. There have been a fair sprinkling of
1MB only games. The thing is that the A500 can be upgraded to 1MB
(that is, if you didn't buy the A500P which comes with 1MB) for
only $80.
	I just can't accept that people will refuse to upgrade
their A500s if it costs so little. And the advantages are
enormous! To you, the programmer, as well. You can pre-load
sounds/images into RAM so I don't wait for 3 minutes for you to
load a scene when the scene itself only lasts 2.
	I understand your arguments when it comes to getting a 60
fps rate. If it is the kind of game where that is essential, then
you have to do it. But I don't understand not pushing for the 1MB
barrier. The vast MAJORITY of machines in the US have 1MB, and I
think it is pretty safe to say that the majority of European
BUYERS of software (as opposed to traders) have 1MB.
	And if you programmed for 1MB, well, you could even leave
the OS alive so that you could access the HD.
	-- Ethan

Q: How many Comp Sci majors does it take to change a lightbulb
A: None. It's a hardware problem.
