Newsgroups: comp.sys.mac.games
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!mintaka!CONCERTO.LCS.MIT.EDU!rsfinn
From: rsfinn@CONCERTO.LCS.MIT.EDU (Russell S. Finn)
Subject: Re: What is Rail Tycoon?
Message-ID: <1991Mar25.232506.21231@mintaka.lcs.mit.edu>
Sender: daemon@mintaka.lcs.mit.edu (Lucifer Maleficius)
Organization: lcs.mit.edu
References: <7393@idunno.Princeton.EDU> <40554@cup.portal.com>
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Date: Mon, 25 Mar 91 23:25:06 GMT
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In article <40554@cup.portal.com>, Corey_Lynn_Nelson@cup.portal.com writes:
|> Well, Rail Tycoon is a really fun game where the player build tracks and 
|> tressels and buys trains and cars. The object to to build a large RR company
|> with many connects to many cities. The player has to find resources in one 
|> area, ship them to the factories/refineries, and then move the finished 
|> products to the demand, if need be. There are other (computer) RR companies f
|> for competition.
|> I bought it for the IBM many months ago and everyone in the office still 
|> plays it on their breaks.

Two corrections: (1) It's "Railroad Tycoon", not "Rail Tycoon"
(actually, the full name is "Sid Meier's Railroad Tycoon"); (2) it's
"MicroProse", not "Microsoft" (the difference being that Microsoft
hasn't done a new game for the Macintosh in six years, while
MicroProse hasn't done a new game for the Macintosh in two years.  :-)

MicroProse probably decided to do a Macintosh version of Railroad
Tycoon because its look and feel is similar to SimCity (although, of
course, the subject matter is much different), and SimCity did very
well on the Macintosh.

Disclaimer:  I used to work for MicroProse, and did the Macintosh
version of Pirates! while I was there.

-- Russell S. Finn
rsfinn@lcs.mit.edu 
