Newsgroups: comp.sys.amiga.programmer
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!es1
From: es1@cunixb.cc.columbia.edu (Ethan Solomita)
Subject: Re: Mike Farren Tutorial.
Message-ID: <1991Mar27.164811.4811@cunixf.cc.columbia.edu>
Sender: usenet@cunixf.cc.columbia.edu (The Network News)
Nntp-Posting-Host: cunixb.cc.columbia.edu
Reply-To: es1@cunixb.cc.columbia.edu (Ethan Solomita)
Organization: Columbia University
References: <21510@shlump.nac.dec.com>
Distribution: comp
Date: Wed, 27 Mar 1991 16:48:11 GMT

In article <21510@shlump.nac.dec.com> plouff@kali.enet.dec.com (Wes Plouff) writes:
>
>Boyohboy!  Mike Farren makes some carefully reasoned conjectures and the
>flamefest begins!  He spins out a WHAT IF scenario... what if Lemmings
>were designed to use Amiga standards?  What compromises would be
>necessary?  Nobody so far has refuted his arguments that the only
>compromises needed _might_ be a) less complicated intro animation and 
>b) remove two visual puns on other Psygnosis games.  Is this a big lose
>for Lemmings?  IMO, no.
>
	It seems the problem here is that everyone is screaming
that the others are wrong and then proceed to argue on a totally
different subject.
	My question is: What about Shadow of the Beast type
programs? How far should/could Psygnosis have gone with SOTB to
make it Amiga-friendly? It doesn't seem to be the most amenable
of games to the OS. It must play some NASTY copper-list tricks,
and probably does need every ounce of memory on a 512K system.

	-- Ethan

Q: How many Comp Sci majors does it take to change a lightbulb
A: None. It's a hardware problem.
