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From: martin@saturn.uucp (Martin J. Schedlbauer)
Subject: [visualization] Re: Info on graphics routines
Message-ID: <1991Mar27.000545.28849@ox.com>
Followup-To: comp.graphics.visualization
Sender: emv@msen.com (Edward Vielmetti, MSEN)
Reply-To: martin@saturn.UUCP (Martin J. Schedlbauer)
Organization: Martin Schedlbauer, Billerica, MA 01862 (USA)
References: <1991Mar19.155624@geohub.gcn.uoknor.edu> <1991Mar24.031409.468@saturn.uucp>
Date: Wed, 27 Mar 1991 00:05:45 GMT
Approved: emv@msen.com (Edward Vielmetti, MSEN)
X-Original-Newsgroups: comp.graphics.visualization

Archive-name: graphics/reference/graphicsgems/1991-03-24
Archive-directory: weedeater.math.yale.edu:/pub/GraphicsGems/ [130.132.23.17]
Original-posting-by: martin@saturn.uucp (Martin J. Schedlbauer)
Original-subject: Re: Info on graphics routines
Reposted-by: emv@msen.com (Edward Vielmetti, MSEN)

In article <1991Mar19.155624@geohub.gcn.uoknor.edu> jimmey@geohub.gcn.uoknor.edu writes:
>
>I  am  looking for some specific visualization routines.  These routines
>need  to  be  able to display a 3D solid object (cube, sphere, etc.) and
>rotate  or move it.  It would be nice if some shading/shadowing could be
>done.
>

You probably would want to get the book "Graphics Gems" by Andrew Glassner.
It contains a wealth of info on common graphics problems/solutions. source
code for the algorithms in available via ftp.

Your local software or bookstore should be able to get you that book. It was published in 1990.

	...Martin



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