Newsgroups: comp.graphics
Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!sarah!bingnews!bingsuns.cc.binghamton.edu!consp06
From: consp06@bingsuns.cc.binghamton.edu (Robert Konigsberg)
Subject: Looking for information on PC/PS2 EGA/VGA programming and animation.
Message-ID: <1991Mar18.235822.20205@bingvaxu.cc.binghamton.edu>
Sender: usenet@bingvaxu.cc.binghamton.edu (Mr UseNet)
Nntp-Posting-Host: bingsunq.pod.binghamton.edu
Reply-To: consp06@bingsuns.cc.binghamton.edu (Robert Konigsberg)
Organization: SUNY Binghamton
Date: Mon, 18 Mar 1991 23:58:22 GMT

I am looking for info on professional-style graphics/animation on
EGA/VGA displays.  Anybody have information?  I have an idea, but
doees anybody know something better?

1) store the image in an array (assume 256 colors so we can assign 1
pixel per byte)

2) store a MASK in another array of the same size (1 means the pixel
will be displayed, saved, restored)

3) store an array that holds the background of the image.

---------------

To modify,  (for example a series of slides that compose a man
walking)

would I hold an array of slides(images) that only compose the
difference between two slides?  Does this make sense?  Is this the
right group?  HELP ME!!!

			-Spiff
