Newsgroups: comp.sources.games.bugs
Path: utzoo!utgpu!watserv1!watmath!att!bellcore!porthos!sabre.bellcore.com!danp
From: danp@sabre.bellcore.com (Daniel Pomplun)
Subject: mdg bug
Reply-To: danp@sabre.bellcore.com (Daniel Pomplun)
Organization: Bellcore, Livingston, NJ
Date: Thu, 28 Feb 91 16:08:20 GMT
Message-ID: <1991Feb28.160820.20631@porthos.cc.bellcore.com>
Keywords: mdg
Sender: netnews@porthos.cc.bellcore.com (USENET System Software)

A bug in player combat percentages was found at our site.  In the file
combat.c, function ccomp(), the lines:

        if (odds < MAX_CHANCE)
                chance = MAX_CHANCE;

should be changed to:

        if (odds > MAX_CHANCE)
                chance = MAX_CHANCE;

We found that without this change, the game was far too easy.  The amount of
time required between "proficiency" (about 15 HP, a few spells, armor and
weapon) to "godhood" was about eight hours of playing.

Game administrators should also note that receiving an extra life for
killing another player is a
