Newsgroups: comp.sys.amiga.programmer
Path: utzoo!utgpu!watserv1!watdragon!rose!gksmith
From: gksmith@rose.uwaterloo.ca (Gary Smith)
Subject: reliably reading data from gameport 0
Message-ID: <1991Feb5.170245.15756@watdragon.waterloo.edu>
Keywords: input.device, gameport.device, help
Sender: daemon@watdragon.waterloo.edu (Owner of Many System Processes)
Organization: University of Waterloo
Date: Tue, 5 Feb 91 17:02:45 GMT
Lines: 20


Can any one tell me how I can stop the input device from reading
(I mean stealing) my events from gameport 0.  I have gameport 0 configured
for an absolute joystick and am currently taking the drastic step of
sending CMD_STOP to the input.device (this works - sort of). It's ugly as
hell and I also have a problem after starting up the input.device again.
It seems that when I select and move a window (with the left mouse button)
I can't deselect it - the window outline keeps moving around.  Similarly
if I press the right mouse button the empty menu bar is activate and does
not disappear when I let go of the right mouse button.  If I use the keyboard
instead of the mouse for moving the cursor and selecting the window/menu bar
I have no problems.

If anyone has any solutions or insights to the cause of this problems
I would greatly appreciate any information.  This has caused me endless 
pain over the last few months.

Thanks again,
Gary.
gksmith@watrose.waterloo.edu
