Newsgroups: comp.sys.mac.programmer
Path: utzoo!utgpu!watserv1!watdragon!spurge!jlee4
From: jlee4@spurge.uwaterloo.ca (Johnny Lee)
Subject: Re^2: Mac II Disappointment/Request for Game Recs
Message-ID: <1991Jan6.215656.15669@watdragon.waterloo.edu>
Summary: Not as easy as setting a flag
Sender: daemon@watdragon.waterloo.edu (Owner of Many System Processes)
Organization: University of Waterloo
References: <34240.27875334@stjhmc.fidonet.org>
Date: Sun, 6 Jan 91 21:56:56 GMT
Lines: 18

In article <34240.27875334@stjhmc.fidonet.org> Lawson.English@p88.f15.n300.z1.fidonet.org (Lawson English) writes:
>
>Lazy is not the same as cutting cost: it really is no bother to specifiy that
>a window opens to screenbits.bounds etc. As for color, the old macs supported
>8 colors anyways, so a good writer should have left the option available, 
>maybe
>with a resource used as a flag to indicate that color machines were now 
>available
>so activate the menu item (or whatever).
>

I would assume that most games would use offscreen bitmaps for speed (if
they weren't using the second screen). Unfortunately, offscreen bitmaps
don't support 8 colours. There's a TN about it.

Johnny Lee
jlee4@spurge.waterloo.edu

