Newsgroups: comp.sys.amiga
Path: utzoo!utgpu!watserv1!sunee!sjorr
From: sjorr@sunee.waterloo.edu (Stephen Orr)
Subject: Re: Pirating CD-ROMS
Message-ID: <1990Dec12.174744.13079@sunee.waterloo.edu>
Keywords: CD-ROM
Organization: University of Waterloo
References: <2401@lpami.wimsey.bc.ca>
Date: Wed, 12 Dec 90 17:47:44 GMT
Lines: 29

In article <2401@lpami.wimsey.bc.ca> lphillips@lpami.wimsey.bc.ca (Larry Phillips) writes:
>In <1990Dec11.205920.12986@daffy.cs.wisc.edu>, pochron@cat52.cs.wisc.edu (David Pochron) writes:
>>Perhaps one of the reasons game developers are so hot on CD-ROM technology
>>is it is impossible to pirate a CD-ROM - too much inforation stored there,
>>even for a hard drive.
>
>Well, that isn't exactly true.  There are hard drives available that could hold
>the contents of at least 2 absolutely FULL CD-ROM.  Not only that, but the hard
>drives can be set up so that they use the appropriate file system.
>
While this is indeed true (I have a friend who owns enough HD space to
do just that, the CDTV still gives you copy protection because:

a) a 500+ Meg HD costs an awful lot more than a $30-$60 CD
b) CDTV has in the anim decompressing hardware, the ability
   to mix amiga data with CD Audio (cool sound in those games)
   and a wide variety of other bits and pieces like bookmark memory,
   the luminous display, and the ability to mix Amiga audio (from midi if
   desired) with CD Audio.

There are a number of other things that make pirating a virtual
inpossibility unless you have something like a CTRAC emulator which
can run entirley in an Amiga (as opposed to requiring a CDTV as well).

I am developing for CDTV, and very little effort one can easily prevent
CDTV software from running on anything but a CDTV.

								Stephen Orr
								SandIsoft
