Newsgroups: comp.sys.amiga.games
Path: utzoo!utgpu!cunews!ssl
From: ssl@doe.carleton.ca (Stephen Lum)
Subject: Re: Simcity
Message-ID: <1990Nov15.213911.5060@ccs.carleton.ca>
Sender: news@ccs.carleton.ca (news)
Organization: Department of Electronics, Carleton University, Ottawa, Canada
References: <1990Nov15.180507.26091@ccs.carleton.ca> <1990Nov15.204620.29038@watdragon.waterloo.edu>
Distribution: na
Date: Thu, 15 Nov 90 21:39:11 GMT

In article <1990Nov15.204620.29038@watdragon.waterloo.edu> bdcrafton@dahlia.uwaterloo.ca (Brad Crafton) writes:
>In article <1990Nov15.180507.26091@ccs.carleton.ca> ssl@scotty.doe.carleton.ca  writes:
>>Does anyone know how trip generation in Simcity works?  More specifically,
>>does traffic transfer from road to rails?  I am building a city where most
>>of my commercial and industrial zones are adjacent to rail and most of the 
>>residential zones (in the suburbs) are adjacent to roads.  Are the 
>>commercial and industrial zones considered to be accessible to the 
>>residential zones or do I have to replace the roads with rail (which 
>
>To quote page 38 of the (*ahem*, *cough* *cough* *cough*) MANUAL:
>
>Roads and rails may be used together, as Sims are able to get out
>of their cars and into transit lines, or from transit lines to roads
>without delay.

Actually I'm asking this question in reference to the IBM version of the
game.  The manual for this version does not have this sentence in it.  

Q:  What's an IBM user doing asking questions in this newsgroup?

A:  I needed help.

Thanks for the answer

