Newsgroups: comp.sources.games.bugs
Path: utzoo!utgpu!jarvis.csri.toronto.edu!csri.toronto.edu!ray
From: ray@csri.toronto.edu (Raymond Allen)
Subject: Re: Comments on Wanderer (Request for spoiler)
Message-ID: <8811171636.AA05943@bloor.csri.toronto.edu>
Organization: University of Toronto, CSRI
References: <6423@csli.STANFORD.EDU>
Distribution: na
Date: Thu, 17 Nov 88 11:36:47 EST

In article <6423@csli.STANFORD.EDU> rustcat@csli.UUCP (Vallury Prabhakar) writes:
>What level gave players in gameland the most satisfaction?  I certainly
>do not qualify as an expert, but level 6 seemed to have the most elegant
>solution of all the ones I've played till now.  Tackling the 3 rocks
>approximately in the middle of the screen took some time, but was very
>satisfying when it finally dawned.

I must admit that this problem is still stumping me.  I can get to the
point where I can get under these three rocks and get the gems out, but
I find that to get totally out from under the rocks means pushing one of the
rocks into the entrance to the lower part of the map.  This means that you get
stuck and can't proceed.  Any hints or spoilers would be welcome.

BTW, I believe that in this screen, unlike all the previous ones, you must leave
1 or 2 pieces of passable earth on the screen.  Is this correct?

Thanks, as they say, in advance.
-- 
Ray Allen  | Someday I'm going to have to change my .signature.
utcsri!ray | All of the above is usually my own opinion.

