[HN Gopher] Mario Meets Pareto
       ___________________________________________________________________
        
       Mario Meets Pareto
        
       Author : theanonymousone
       Score  : 843 points
       Date   : 2026-08-06 11:24 UTC (12 hours ago)
        
 (HTM) web link (www.mayerowitz.io)
 (TXT) w3m dump (www.mayerowitz.io)
        
       | a3w wrote:
       | I did not understand
       | https://news.ycombinator.com/item?id=49096439, but I understood
       | this.
        
         | caxco93 wrote:
         | I can only imagine the guy that made Mario Meets Pareto waiting
         | for some Pareto related post to hit the front page before
         | sharing his
        
           | darkwater wrote:
           | I remember seeing this on HN frontpage already in the past,
           | and indeed here it is:
           | https://news.ycombinator.com/item?id=39936246
        
         | applfanboysbgon wrote:
         | It turns out a lot of things are extremely accessible to a lot
         | more people when you teach them as concrete, relatable
         | scenarios in simple language with useful visualizations instead
         | of abstract X, Y foos and bars described with an unfamiliar
         | jargon term every 3rd word. We really need to do better when it
         | comes to pedagogy.
        
         | prvc wrote:
         | I am the complete opposite of that. My attention wanes when
         | someone fails to get to the point, instead dwelling in
         | irrelevant details which are not intrinsically interesting.
         | Have to muster the motivation to concentrate in such
         | circumstances, and doing so is not enjoyable.
        
           | woodrowbarlow wrote:
           | is this also true when the irrelevant details _are_ (by
           | coincidence) interesting (to you)? it sounds to me like GP is
           | interested in mario kart and you simply aren 't, so this is a
           | perfectly natural result.
        
             | kelvinjps10 wrote:
             | I'm not interested on Mario kart at all and still found the
             | article to be interesting.
        
           | pavel_lishin wrote:
           | What's the Pareto front of "get to the point" vs. "attempt to
           | tell a compelling story"?
        
         | fl4regun wrote:
         | wiki is usually not great at teaching new concepts, better as a
         | reference for someone who already learned something.
        
         | dxdm wrote:
         | But Wikipedia tells you in the first paragraph what it's all
         | about.
         | 
         | A "Pareto front represents the set of solutions where no
         | solution outperforms any other solution in the set at every
         | objective, and every solution not in the set is outperformed by
         | at least one solution in the Pareto front in every objective"
        
           | Maxatar wrote:
           | Knowing a definition is not the same as understanding. I know
           | this first hand from interviewing people who at the beginning
           | of the interview can confidently tell me the definition of
           | certain principles in statistics that I ask them about, and
           | then later on in the very same interview when I present to
           | them a real world scenario to analyze, they are completely
           | oblivious that the very concept they explained to me so
           | articulately when we started the interview is the very same
           | concept needed to solve the real world scenario being
           | presented to them.
           | 
           | In general Wikipedia isn't a great way to learn new concepts;
           | it's a good reference when you're already familiar with
           | something and need to brush up on it.
        
       | ShinyLeftPad wrote:
       | The site is really broken on mobile.
        
         | rokkamokka wrote:
         | Works for me in Firefox on Android anyway
        
         | fnordian_slip wrote:
         | Works for me with Firefox on android and ublock origin.
        
         | voidnullvalue wrote:
         | I cannot be the only one who atrongly dislikes this bloated web
         | design. I hit back after scrolling a bit
        
           | andai wrote:
           | Until recently I thought I hated sites that messed with the
           | scroll out of principle, but then I found a handful of them
           | that do a good job of it. This is one of them.
        
             | kfarr wrote:
             | The key here is to have a foreground layer that always
             | responds to scroll and informs the background layer based
             | on its position
        
             | recursive wrote:
             | This is a good job? It takes me a half dozen scroll actions
             | to get each sentence of text. I'm not risking a carpal
             | tunnel flare-up just to get through effectively one
             | paragraph of content.
        
           | duskdozer wrote:
           | No, you're not. A lot of the web is becoming increasingly
           | unusable for me because of things like this.
        
           | ShinyLeftPad wrote:
           | I did the same but not because i dislike it, because it is
           | just broken, layout constantly shifting and so on.
        
         | rtrigoso wrote:
         | Also on Firefox android and working great. What's your
         | browser/os?
        
         | phoghed wrote:
         | Works wonderfully on iPhone
        
           | ShinyLeftPad wrote:
           | I'm on latest one and nope it's glitchy af.
        
         | superMayo wrote:
         | Can you tell me what's going on? I tried my best to make it
         | work on every device, but handling mobile is hard, and
         | especially when you're messing with interactivity and 3D.
        
       | Retr0id wrote:
       | Previous discussion (2024):
       | https://news.ycombinator.com/item?id=39936246
        
       | reconnecting wrote:
       | Thanks! Very useful information. I will never play for Bowser
       | again.
        
         | Jepacor wrote:
         | Once at a Mario Kart 8 tournament I was helping run there was a
         | kid who had picked Bowser and max speed and he was struggling
         | to make every turn.
         | 
         | I switched him to the meta build and suddenly boom, he went
         | from like 10th to 2nd against the AIs.
         | 
         | It's kinda weird that you can shoot yourself in the foot so
         | much when picking your kart in this game.
        
           | latexr wrote:
           | > It's kinda weird that you can shoot yourself in the foot so
           | much when picking your kart in this game.
           | 
           | Nintendo optimises for fun, not competitive play. Infamously,
           | to curb the competitiveness of Super Smash Bros (SSB) Melee,
           | they introduce a random tripping mechanic in the following
           | SSB (Brawl). Everyone hated it so they removed it in the one
           | after that.
        
         | latexr wrote:
         | It might still be the best option, depending on your play
         | group. For example, if you're in a play group with a bunch of
         | novices and you're destroying them, like finishing a full lap
         | before the second place, choosing Bowser gives you a handicap.
         | Lowers your chances of winning but increases fun for the group
         | as a whole.
        
         | elwell wrote:
         | > I will never play for Bowser again.
         | 
         | What do you mean "play for Bowser"?
        
       | andai wrote:
       | Excellent. This is some kind of 3D PowerPoint. How did he do
       | that?
        
         | Retr0id wrote:
         | Looks like html+css+js+webgl
        
         | beklein wrote:
         | I guess the author used a different framework but I like this
         | one: https://animejs.com/
        
         | superMayo wrote:
         | Author here. The source code is available at
         | https://github.com/SuperMayo/mayerowitz.io.
         | 
         | It's called scrollytelling. For this particular project, I
         | borrowed a lot from https://mlu-explain.github.io/. For the 3D
         | elements, I used Threejs and a custom vertex shader for the 3D
         | plot.
        
           | dxdm wrote:
           | Is there a version I can just read as text without having to
           | push every paragraph out of the way with my fingers across an
           | unevenly colored background that shines through?
           | 
           | I get that this form of presentation may be great for many
           | people, but for my brain, it makes it extremely hard to
           | engage with the content.
        
             | superMayo wrote:
             | I'm sorry, this is _by design_ colorful and interactive. If
             | you still want to read about this topic in a less  "juicy"
             | way, you can can take a look at this other article:
             | https://hinnefe2.github.io/python/tools/2015/09/21/mario-
             | kar...
        
               | dxdm wrote:
               | Thanks a lot for the link!
               | 
               | I appreciate your work to make this topic accessible in
               | an interactive format. Somehow, in this case, it's too
               | much for me.
               | 
               | I think the ratio of information to interactivity is too
               | low. It's like I have to push around a tiny keyhole to
               | slowly access information. The graphs look fun, but their
               | fancifulness is distracting me.
               | 
               | I don't usually mind interactivity, but I think usually
               | it is embedded in the text, instead of gating it, if that
               | makes sense.
        
       | suzukivenom wrote:
       | beautiful site
        
       | jerf wrote:
       | This is a really important concept for developers.
       | 
       | One aspect for developers that I see quite often is the assertion
       | that "We can't have X without giving up more Y", most commonly
       | "we can't have more security without giving up on user
       | experience". With the Pareto idea in mind, we can see that that
       | statement is true, _if and only if_ you are in fact on the Pareto
       | frontier of security and user experience already.
       | 
       | However, many times these confident pronouncements are being made
       | when the system under question is quite evidently not on the
       | Pareto frontier in the first place and indeed you can get more of
       | one without giving up the other.
       | 
       | Making it more tricky is that in business, you can _never_
       | discard  "money" as a dimension, so unless you're taking "money"
       | as one of the dimensions in the original comparison you want to
       | do, it sneaks its way in. Or, a composite time/money, or "cost to
       | business", or some other similar concept, time & money aren't
       | orthogonal and don't need to be treated as two separate
       | dimensions in general, though you can if you want. Which puts you
       | into the 3D case, and as the page says, that grows the frontier
       | quite a lot, which is good in some ways and bad in others.
       | Nevertheless, in my opinion it is still often the case that even
       | in that space we are often making "tradeoffs" without checking
       | that we're on the Pareto frontier in the first place.
        
         | voidhorse wrote:
         | Yes, the difference between coding (writing software) and
         | engineering (making informed trade offs about system design) is
         | effectively bound up in analyses like those supported by
         | concepts like pareto efficiency.
         | 
         | One should keep in mind though that not all problems have a
         | neat solution. Many spaces have multiple efficient points that
         | still need to be chosen from, and many pareto optimization
         | problems actually become NP hard computationally when the
         | problem is large enough.
        
         | dzonga wrote:
         | there's something equivalent in the business world - mostly
         | used by businesses not run by psychopaths - where you optimize
         | inside 2 triangles with the points on the triangle being cost,
         | profit, & user utility/happiness.
        
           | phonon wrote:
           | Are they conjoined triangles?
        
             | dzonga wrote:
             | hope u see this :)
             | 
             | https://imgur.com/a/wy2fLEw
        
         | munchbunny wrote:
         | Agreed with what you said, when you're only considering
         | security and usability you're often not at a Pareto optimal
         | state, but once you add cost into the picture you see a lot
         | more cases of being on the Pareto optimal boundary, or at least
         | in case where the next improvement only comes with significant
         | effort (by re-platforming, for example).
        
           | jerf wrote:
           | Yes, I don't mean to imply that this is some sort of clear
           | majority situation or anything. I just mean that I've
           | definitely both seen on HN and participated in real life in
           | some conversations in which it was taken as given that we
           | _must_ give up one thing to get another when nobody had in
           | fact established that we were on the Pareto frontier. Or,
           | considered from a local point of view, whether the tradeoff
           | really was inevitable. I have had cases where we could have
           | had both, with no difficulty.
        
           | efavdb wrote:
           | I guess that makes sense. as you get to higher dimensions,
           | most points sit very close to the surface. So if we're
           | trading off N things and N >> 1, expect to basically always
           | be at the pareto boundary.
        
             | miki123211 wrote:
             | On the other hand, we should recognize that, to put it
             | plainly, not all dimensions on the frontier have the same
             | level of importance.
             | 
             | Any technological and societal progress is going to have
             | negative consequences. To give just one example, completely
             | curing cancer will put many doctors (and other healthcare
             | professionals who aren't paid as well as doctors are) out
             | of a job. It will definitely cause at least a few children
             | to go hungry. It will probably cause a few suicides when
             | some oncologists start to "feel useless." This does not
             | mean we shouldn't cure cancer if the opportunity arises.
             | 
             | Our society, driven by clickbait, rage and social media hot
             | takes, tends to overweight the dimensions at which new
             | technology makes things worse. There are many news stories
             | about social-media-fueled teen suicides or AI datacenter
             | water use, very few about how talking to family abroad no
             | longer requires astronomical long-distance bills.
        
         | _davide_ wrote:
         | this is a silly oversimplification
        
         | whateveracct wrote:
         | "making tradeoffs" is an excuse for management to cut corners
         | to get their feature faster at the cost of future developer
         | pain and suffering
         | 
         | you know how japanese oni would roll human souls into soba
         | noodles? [1]
         | 
         | that's what modern corporate software company management does
         | :)
         | 
         | [1] i learned about this from the very funny gintama funeral
         | episode
        
           | circusss wrote:
           | developer pain inversely proportional to the amount of tech
           | debt that exists!
        
       | Aeroi wrote:
       | wow that took alot of work. nice job
        
       | Xirdus wrote:
       | In Firefox reader mode, there's like 5 paragraphs of text. I am
       | unable to digest the content on the website itself. Can someone
       | confirm if the 5 paragraphs is the whole content or if I have
       | large parts of it missing?
        
         | Levitz wrote:
         | The article includes interactive graphs and scrolling
         | animations that explain them, as well as data.
        
         | duskdozer wrote:
         | It looks like it. There are four images that pop up and start
         | animating numbers, and those aren't visible in the built in
         | reader. I use Tranquility Reader which ime tends to do a bit
         | better, but it still wasn't readable. Looking at the source,
         | that content seems to be created only on scroll with
         | javascript, so it won't be able to be read accessibly. I had to
         | close it so I can't say what else is missing.
        
         | rtkwe wrote:
         | Turn off reader there are graphics along with the paragraphs.
         | Reminds me of the complaints that used to be super common from
         | people religiously refusing to enable javascript and
         | complaining when breaking the site breaks the site.
        
           | duskdozer wrote:
           | Why do you think people refused to enable javascript?
        
             | rtkwe wrote:
             | I saw a lot of people saying various things along the lines
             | of "not running strangers code on my machine" and some "you
             | should serve me the site working even if JS is disabled".
             | The exact reason doesn't really matter it's more that if
             | you're intentionally gimping the website you don't really
             | get to complain about the site not loading.
        
             | Xirdus wrote:
             | I don't refuse to enable JS. I do, however, refuse to use
             | website with broken scrolling. It makes me physically sick.
        
               | rtkwe wrote:
               | Does this site do that to you?
        
               | Xirdus wrote:
               | Very much so. It's one of the worst cases (but not the
               | worst, not even the worst this week) I've seen around
               | here.
        
               | rtkwe wrote:
               | What's broken about the scroll? For me it acts like
               | basically any other scrolling presentation design used on
               | hundreds of different websites.
        
               | Xirdus wrote:
               | I guess the whole idea of "scrolling presentation design"
               | is broken? I certainly wouldn't mind if it stopped being
               | a thing. It feels like 90% of websites that I find
               | annoying as of late are of this type.
               | 
               | This page has some elements that scroll and some elements
               | that don't scroll. And some elements that switch between
               | scrolling and not scrolling. And some animations are
               | controlled by scroll position, meaning they bounce back
               | and forth while I try to find my bearings on the scroll
               | wheel. Everything is fighting for my attention all at
               | once, which prevents me from focusing on anything in
               | particular. Most of all, it prevents me from focusing on
               | the scrolling itself - and scrolling requires extreme
               | focus here considering you never know what will happen
               | and how much you need to scroll for it to happen. Is text
               | going to slide in? Is a picture going to suddenly pop up?
               | Is an existing picture going to transform to something
               | else? Will it transform gradually as I scroll, or is it
               | going to do it all suddenly in one step?
               | 
               | In short - it breaks the UI metaphor of scrolling an
               | infinite roll of paper, and that in turn breaks my brain.
               | I just can't follow what's happening, there's too much
               | non-scrolling action happening when I scroll. There's
               | also too much empty space between paragraphs.
        
       | rakamotog wrote:
       | This was fun, thank you
        
       | __s wrote:
       | > You probably won't pick a driver sitting on the edge of the
       | frontier because you want some balance between speed and
       | acceleration
       | 
       | for super mario kart speedruns go with bowser/dk:
       | https://www.speedrun.com/smk/runs/zp68nr8m
       | 
       | That seemed to hold up for Mario Kart 8 too going with Bowser at
       | the edge of their pareto frontier, https://www.speedrun.com/mk8
       | 
       | needing acceleration is a skill issue
        
         | ChrisGreenHeur wrote:
         | Adding skill is just another dimension to the calculation.
        
         | frantathefranta wrote:
         | On the other hand, if you are a casual and want to dominate 99%
         | races you enter at people's homes, pick Toadette (with Mr.
         | Scooty). I don't think I've lost since 2019.
        
         | paytonjjones wrote:
         | Speedruns are for playing the track solo, right?
         | 
         | If you're playing normally (with other people and items), even
         | the most skilled player can't avoid getting hit by some
         | universal items and will benefit from acceleration.
         | 
         | Hence, as the author notes, the balanced build with Peach being
         | favored among competitive players.
        
           | crtasm wrote:
           | GP first link is to a speedrun in the all cups category,
           | played with items and computer opponents. There's a video
           | included.
           | 
           | People do speedrun the individual tracks solo in other
           | categories.
        
             | __s wrote:
             | It's a fair point that such an environment will be
             | different than playing against other humans
        
             | bspammer wrote:
             | For a speedrun you don't care about 100 failed runs as long
             | as you get the world record once. You're basically hoping
             | to get lucky that the computer opponent won't hit you.
             | Obviously you're going to pick the greediest (i.e highest
             | speed) choice in that setting, that doesn't make it good in
             | normal gameplay.
        
           | drdexebtjl wrote:
           | Acceleration is not very important at a high enough level
           | because you can mini-turbo up to top speed when you get hit.
        
         | _superposition_ wrote:
         | Lol skill issue... Right! But that's how you choose your
         | weights. If you're not a great driver you need to give more
         | consideration to acceleration.
        
         | rtkwe wrote:
         | It's optimizing for different environments and opponents, the
         | speed runs only have to deal with the AI not human players and
         | take such crazy paths the AI isn't around to really mess with
         | them so they don't have to worry about reaccelerating. In
         | versus it's much less likely you'll be able to avoid all the
         | other players so you need to be able to get back up to speed
         | after being hit. A common strategy in the online vs mode is
         | actually back running to collect better items then cashing them
         | in rapidly to win.
        
         | dmonitor wrote:
         | Acceleration is pointless because of the hidden Mini Turbo stat
        
         | kommunicate wrote:
         | no, even in time trials it depends on the track. If top speed
         | were the most important metric you would see the same meta
         | build for every world record time trial, but that's not the
         | case.
         | 
         | Also, miniturbo is the single most important stat in the game,
         | not top speed
        
         | nightpool wrote:
         | This used to be true on older patches but it's not at all how
         | top players play these days. See e.g.
         | https://www.youtube.com/watch?v=ejt52UgnhAo for an example of
         | the meta that prevailed for top-level versus play around the
         | end of MK8's lifespan (Yoshi Biddybuggy Roller or Yoshi
         | Teddybuggy Roller depending on your preferred drift style) or
         | https://www.youtube.com/watch?v=vvrCP50Gfj4 for a breakdown of
         | some of the latest time trial world records. At the beginning
         | of the game's lifecycle top speed was the most important stat,
         | but as more tricks were developed and the game's balance was
         | adjusted, having faster and more consistent miniturbo boosts
         | became much more important.
         | 
         | (Mario Kart World, which isn't covered in this article, has a
         | more standard speed vs acceleration trade off but in that game
         | high-max-speed (heavy) combos have even worse problems due to
         | the way the rail grind mechanic was implemented and what seems
         | to be an unforeseen interaction with the coin curve see e.g.
         | https://www.youtube.com/shorts/sPyur6BkiOs)
        
       | nwsm wrote:
       | Nice article, I'm sad to learn that I shouldn't be using Koopa.
       | How are Peach and Mario not dominated on acceleration by Tanooki
       | Mario and Luigi respectively?
       | 
       | Also, wonderful visualizations, but the change between blue and
       | white backgrounds is really jarring to me.
        
         | SubiculumCode wrote:
         | Koopa came out in offroad vs weight..without being _that_
         | familiar with the game, I don 't know whether that would ever
         | be important enough to care about
        
         | mef51 wrote:
         | I always pick koopa, I always win
        
       | demibabs wrote:
       | This article isn't quite accurate; acceleration is surprisingly
       | unimportant in Mario Kart and not really considered a major
       | factor when choosing a optimal combo. The optimal combo is solely
       | decided on the basis of speed and mini-turbo. Otherwise good
       | analysis.
        
       | bix6 wrote:
       | Lakitu ftw
        
       | FailMore wrote:
       | If you liked the playing card interaction at the start (I did), I
       | run a random side project where you (or your coding agent) can
       | build similar 3d cards:
       | 
       | https://requirement5.com
       | 
       | build a card here: https://requirement5.com/create (and the CLI
       | instructions are there too)
       | 
       | https://github.com/vilt9/requirement5
        
         | DarkCrusader2 wrote:
         | I noticed DaisyUI also has a component for this just a couple
         | of days back - https://daisyui.com/components/hover-3d/
        
           | FailMore wrote:
           | This is the OG: https://poke-holo.simey.me/ - inspired me as
           | an old pokemon collector
        
       | phoghed wrote:
       | To think I gimped myself so much by using baby Rosalina on a
       | scooter with rollers
        
       | hnmu4c5zar wrote:
       | This resonates hard
        
       | kevinwang wrote:
       | Can anyone explain why Rosalina is not Pareto optimal here? It
       | kind of looks like she should be.
        
         | bspammer wrote:
         | Because Donkey Kong gives more speed for exactly the same
         | acceleration. I.e. you sacrifice nothing and gain something by
         | switching away.
         | 
         | EDIT: If you mean that Rosalina looks slightly higher on the
         | graph, I believe that's just a visual effect to allow multiple
         | characters to occupy the same square - the stats are all
         | integers.
        
           | kevinwang wrote:
           | > If you mean that Rosalina looks slightly higher on the
           | graph, I believe that's just a visual effect to allow
           | multiple characters to occupy the same square - the stats are
           | all integers.
           | 
           | Ah, yeah. That is what I meant. Thanks!
        
       | charv wrote:
       | I would really love to be able to explore this data, e.g. what is
       | the "worst" driver? Is there an inverse Pareto front?
        
         | chriswarbo wrote:
         | > Is there an inverse Pareto front?
         | 
         | Yes, trivially. Just look at the opposite end of each metric.
         | Pareto optimality doesn't know/care what each metrics means,
         | since it keeps them all separate.
        
       | paulnpace wrote:
       | Mario was an elite?
        
       | yathern wrote:
       | Apologies for the self-promotion, but I learned about the Pareto
       | Front from this site a while back - and applied it to Mini PCs
       | with https://minipcs.zip which plots Mini PCs based on Compute vs
       | Price (and other metrics) - highlighting the pareto front to find
       | the optimal unit.
        
         | xp84 wrote:
         | Thanks for posting this! It's an awesome tool. Makes me want to
         | buy more tiny PCs. My only feedback is many of the ebay
         | listings it points to are sold out, but I assume there's a
         | limit to the freshness you can get. Still though, I found
         | pretty good rates of success just pasting the important parts
         | of the name of the sold-out listing into search.
        
       | phyzix5761 wrote:
       | A lot of these optimization problems can benefit from using a
       | genetic algorithm: https://github.com/lodenrogue/genetic-
       | algorithm-js
        
       | sendes wrote:
       | Finally an important and realistic application of economic theory
       | to real life!
        
       | moomin wrote:
       | Of course I, and most of the dads I know, optimise for something
       | else: what's the car that will keep me competitive, but probably
       | losing, to the kids?
        
         | jedberg wrote:
         | I don't. I need to keep winning until I can't to keep the boy
         | in his place. He is getting closer every time. I know my day is
         | soon to end, and a new house champion will reign.
        
           | 8n4vidtmkvmk wrote:
           | Better get the trophy ready
        
           | aselimov3 wrote:
           | This was going to be my reply. Can't let them get ahead of
           | you too quick.
        
           | hamburglar wrote:
           | I'm still trying to beat my dad at ping pong. He's 75.
        
             | jedberg wrote:
             | Keep at it tiger, you'll get him one day!
        
           | SaltyBackendGuy wrote:
           | Ha exactly. Can't let the kids win for free.
        
         | kridsdale1 wrote:
         | My trick is to just never power slide when I need to be
         | handicapped to not ruin the kids Christmas. Or tap the accel A
         | button in a PWM pattern.
        
         | sudobash1 wrote:
         | I often use the wii wheel as my handicap for family, but my
         | wife (new to games) is now good enough that I might need to
         | switch that soon.
         | 
         | When my oldest was first trying Mario Kart, his uncle came over
         | and played against him blindfolded (and still won). It was very
         | entertaining to watch.
        
       | hn22fazjsv wrote:
       | Solid advice, saving it
        
       | Agentlien wrote:
       | On a tangent, I was a bit confused by the everyday examples given
       | in this article.
       | 
       | "We're often faced with similar trade-offs. You want a meal
       | that's both cheap and delicious? A job that's both well-paid,
       | easy, and fulfilling?"
       | 
       | I really don't feel like "easy" is a dimension I wish to optimize
       | for in a job. It almost feels opposite to what I've actually
       | optimized for - since for me a fulfilling job usually means full
       | of deep technical challenges. I want a job without unnecessary
       | friction, without interpersonal drama, even one that's low
       | stress. But definitely not easy.
        
         | StilesCrisis wrote:
         | It sounds like you're saying "easy" and "fulfilling" cannot
         | coexist, and obviously they are in tension, but a Pareto
         | frontier still exists there.
        
         | Georgelemental wrote:
         | Well then, you would prioritize "fulfilling" in your utility
         | function. Others might make a different choice; e.g. a single
         | parent who needs to save time and energy for family might
         | prefer "easy" at the cost of boring drudgery
        
           | Agentlien wrote:
           | I think what I am saying is more that "easy" is too broad a
           | vector to optimize along because it combines too much - both
           | good and bad. I don't want a job without challenges of any
           | kind.
           | 
           | But I definitely want a job without stress, danger, or
           | physical strain on my body. Perhaps I am just looking for a
           | similar word which doesn't imply anything about the
           | complexity of the task at hand.
        
         | blanched wrote:
         | I get what you're saying, but I wouldn't say easy is the
         | opposite of challenging. As a quick example, I would surely
         | find a day job of manual labor harder and significantly less
         | enjoyable than a day job of software engineering challenges.
         | 
         | (And please note that I do not mean to imply that there are no
         | challenges in manual labor or that software engineering is more
         | important.)
        
         | jimbokun wrote:
         | They're just hypothetical examples, not meant to apply to
         | everyone.
        
         | wiether wrote:
         | > I want a job without unnecessary friction, without
         | interpersonal drama, even one that's low stress.
         | 
         | That's part of how I see an "easy" job. Where I can focus on
         | working on the actual tasks at hand.
         | 
         | Doesn't matter if the actual job is filling glasses of water or
         | building rockets; as long as I can focus on it for 100% of my
         | working hours, I'd see it as an "easy" job.
        
         | elwell wrote:
         | Felt like covert advertisements.
        
         | jpfromlondon wrote:
         | what you choose for the dimensions is arbitrary, they only
         | chosen thusly to prove the point.
         | 
         | I don't think I've ever seen an example of pareto that wasn't
         | pseudo scientific drivel.
        
         | ytpete wrote:
         | Maybe instead of "easy" what they really meant that axis to
         | convey is something more like "low stress" or "not frustrating"
        
       | devin wrote:
       | https://news.ycombinator.com/item?id=39936246 for the discussion
       | 2 years ago
        
       | yaqubroli wrote:
       | So Pareto's the third brother then?
        
       | hspeiser wrote:
       | Ive been played. Me and my brother used to play this all the
       | time. He would always beat me and whenever I would win it would
       | be a momentous occasion. Turns out his build was directly on the
       | pareto frontier and mine was not even close. Damn you brother.
       | Hes totally screwed next time we play
        
       | initramfs wrote:
       | I used to play Diddy Kong Racing for the Nintento 64 a lot and
       | what I learned is that the smaller carts with fast acceleration
       | were good for learning how to navigate around the course and for
       | battle royal, but the heavier drivers like Banjo had the highest
       | top speed, and I developed better steering capabilities to time
       | each curve, eventually making it sometimes the only way to win
       | the race.
        
       | declan_roberts wrote:
       | Fun but still didn't tell me who the "best" player is.
        
         | bleuarff wrote:
         | There's no ultimate best player/build. When you factor in that
         | each cart has different stats depending on the terrain, there's
         | a "best" build for each track.
        
         | johnisom2001 wrote:
         | Dependent on your play style and which of the 3 main attributes
         | you care about.
         | 
         | Did you even read the post?
        
       | dorfsmay wrote:
       | I did not know the term but I'm thinking that the old project
       | management triangle (cheap, good, fast) is a specialisation of
       | that concept.
        
       | SaltyBackendGuy wrote:
       | I love how the data from top players shows that they're using a
       | build on the Pareto Front, i.e. that the wisdom of crowds settles
       | on a meta that is optimum. I wonder if we analyzed other games,
       | if the meta were all consistently on the Pareto Front (WoW,
       | Diablo, w/e). Likely so.
        
         | drdexebtjl wrote:
         | Competitive players (from Mario Kart in particular) are doing
         | this type of data mining and analysis ever since the game
         | releases, and sharing them in tightly knit communities.
         | 
         | The analysis comes before the meta settles, so of course it's
         | consistent :)
        
         | valiant55 wrote:
         | Probably but they could be arrived at via different means. In
         | WoW for instance top players run simulated combat using third
         | party tools to compare different gearing setup, often to
         | determine if a new piece of gear is better than their current
         | piece. This often isn't immediately obvious if the stats are
         | completely different and "simming" is the easiest way to
         | evaluate a piece of gear.
        
       | kasts wrote:
       | What I've found is that my favorite person is not optimal... I
       | have decided that I'm going to believe that the driver is worth
       | more than the sum of their choices. And when I lose I'll just
       | accept it as my own failing of skill. #rosalina
        
       | cortesoft wrote:
       | There are a few things that are assumed to be true when talking
       | about the Pareto frontier here, but aren't always true.
       | 
       | One, that more of something is always better, e.g. it is always
       | better to have more speed.
       | 
       | Maybe, but what if having too much speed causes you to run off
       | the track and perform worse? It could be that there is actually a
       | peak in the utility of speed that declines as it increases.
       | 
       | There could also be important relations between attributes that
       | make determining a Pareto frontier impossible or at least more
       | difficult. For example, some pairs of attributes work best when
       | they are a specific ratio, and increasing one or the other will
       | actually decrease utility unless the other is increased at the
       | same time.
        
         | Barbing wrote:
         | > [is it really] always better to have more speed[?]
         | 
         | I'm reminded of two things that in a way support your premise
         | with the second example being more relevant. Both are outside
         | what's being discussed exactly, more about knock-on effects
         | maybe, anyway:
         | 
         | The first is that Angry Birds found the speed of launching
         | birds into structures was important for engagement: it cannot
         | be too fast.
         | 
         | The second is from a commenter somewhere who said they had or
         | worked on software that took ten minutes to boot in the
         | morning, which is when employees made coffee and talked and
         | brainstormed. Everyone was disappointed when after refactoring,
         | the software booted immediately.
        
           | latexr wrote:
           | The second story made be think of XKCD 1172.
           | 
           | https://xkcd.com/1172/
        
             | Barbing wrote:
             | Love spacebar heating
        
         | dfdydx wrote:
         | Wouldn't that just change the shape of the pareto frontier? It
         | stops at some point (when marginal utility becomes negative) -
         | but this is not special, they typically stop at 0 as well.
        
       | CobrastanJorji wrote:
       | I love when people do an amazing job carefully explaining
       | something complicated in a way that makes it seem very intuitive.
       | Excellent job. Way to show off those technical communication
       | chops!
        
       | giekaton wrote:
       | 80/20 Rule in Mario Games - https://8020.in/mario-games
        
       | danilocesar wrote:
       | Shame it isn't Luis Pareto.
        
       | redbell wrote:
       | > You can identify all efficient drivers that, unlike Koopa, are
       | never dominated on both speed and acceleration. Together, they
       | form what is called the _Pareto front_ (or frontier).
       | 
       | Coincidently, this _Pareto Front_ concept is currently on the
       | front page on HN at #10
       | (https://news.ycombinator.com/item?id=49096439) and apparently,
       | it was posted before this post.
        
       | Aachen wrote:
       | (2024) according to https://www.mayerowitz.io/blog and
       | https://github.com/SuperMayo/mayerowitz.io/tree/main/src/rou...
        
       | uzerfcwn wrote:
       | I did similar analysis a couple years ago for optimizing item
       | builds in WoW classic. The tricky part in WoW is that there are
       | 15ish item slots with hundreds of item choices for each slot, so
       | the total number of builds is well over 100^15.
       | 
       | I ended up using a divide-and-conquer style approach, where I 1)
       | pruned items that weren't on the Pareto frontier individually for
       | each slot, 2) took the two slots X and Y that had the least items
       | after pruning and grouped them by calculating
       | Z:={x+y|x[?]X,y[?]Y}, 3) pruned items that weren't on the Pareto
       | frontier in Z, and 4) repeated steps 2-3 until there was only one
       | group remaining, comprised of the full Pareto-optimal item
       | builds.
       | 
       | This ran in a couple of seconds, as opposed to the other
       | solutions I tried that took somewhere between minutes and years.
       | The downside was that including set bonuses into the model took
       | extra work.
        
         | r3trohack3r wrote:
         | Fascinating! Do you still have any of the code or
         | datasets/datasources laying around?
        
           | uzerfcwn wrote:
           | The data came from wow.tools (which has since been replaced
           | by https://wago.tools) and Wowhead. I still have some code
           | but it has so many ad-hoc scripts and sections that I
           | commented in/out while experimenting that I'd feel
           | embarrassed sharing it.
        
       | tgtweak wrote:
       | 2020: https://www.civisanalytics.com/resources/the-best-mario-
       | kart...
       | 
       | OG credit to: Henry Hinnefeld 2015:
       | https://hinnefe2.github.io/python/tools/2015/09/21/mario-kar...
        
       | Velocifyer wrote:
       | This doesn't account for vehicle size (important for red shell
       | wall breaking[0]) and drifting style[1].
       | 
       | [0] A redshell wall break is when you point your vehicle near a
       | wall to break a redshell without using a defense item. [1]
       | Drifting style is either inward or outward. Inward drift has more
       | intuitive controlls and is way better for intermidiate players,
       | but pro players dislike it because is removes various difficult
       | tricks.
       | 
       | I recommend yoshi on the yoshi bike with azure rollers and the
       | paper glider.
        
       | cantalopes wrote:
       | I always thought in these games; picking acceleration is a way
       | for you to recover from your mistakes. If you made no mistakes
       | the speed would win. So, it is always better to pick the harder
       | option and have a room to improve
        
       | hei-lima wrote:
       | Holy! This is one of the best articles i ever read here. Really,
       | really cool.
        
       | alana314 wrote:
       | Peach was goated in Super Mario Bros 2 as well. I always pick
       | her.
        
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       (page generated 2026-08-07 00:00 UTC)