[HN Gopher] How to Make a Nintendo 64 Game in 2026
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       How to Make a Nintendo 64 Game in 2026
        
       Author : atan2
       Score  : 465 points
       Date   : 2026-08-04 13:24 UTC (2 days ago)
        
 (HTM) web link (phoboslab.org)
 (TXT) w3m dump (phoboslab.org)
        
       | valorzard wrote:
       | At some point I reallly gotta sit down and play around with
       | Pyrite64, it looks super cool
        
       | boricj wrote:
       | I'm tinkering with a PlayStation homebrew (voxel space renderer)
       | and development for fifth generation consoles has never been
       | easier.
       | 
       | Modern toolchains, programming languages, dev cartridges and
       | libraries from the community makes all the difference. Outside of
       | some niceties like ICE (gotta write that GDB stub for target
       | hardware at some point), it's not that different from what you'd
       | experience with modern embedded work.
        
         | dottjt wrote:
         | How did they do it back in the day? Was basically everything
         | from the tooling etc. just created inhouse from scratch?
        
           | RugnirViking wrote:
           | https://www.retroreversing.com/playstation-2-development-
           | har...
        
           | inigyou wrote:
           | They had stuff, but it was all proprietary. The N64 was a
           | stripped-down implementation of the technology used on (high-
           | end) SGI graphics workstations of the time. SGI certainly had
           | all the required tools.
        
             | inigyou wrote:
             | The N64 SDK docs, if not the SDK itself, leaked at one
             | point. I would expect that by now the whole thing has
             | leaked long ago.
             | 
             | Come to think of it, it must have, because the bit-perfect
             | recompilation projects are using the exact compilers from
             | the SDK.
        
               | monocasa wrote:
               | Yeah, the full SDK leaked decades ago when the system was
               | still economically relevant to Nintendo.
        
               | skelpmargyar wrote:
               | You can buy CDs of the SGI SDK on ebay.
               | 
               | Recompilation projects aren't bit perfect, only decomps.
               | They use a recompiled version of the compilers for Linux
               | so that they don't need to emulated with QEMU like they
               | used to, though.
        
           | doublerabbit wrote:
           | Yeah, pretty much.
           | 
           | They provide the devkit hardware, the specification technical
           | documentation and the tool chain to compile the binary.
        
           | Bad_CRC wrote:
           | The Dreamcast dev kits came with CodeWarrior as an IDE iirc.
        
           | spicyjpeg wrote:
           | The same way it's done now with current generation consoles:
           | the manufacturer would provide you with SDKs and development
           | hardware once you paid them a decent chunk of money and
           | signed an NDA. Prior to the fifth generation it was common
           | for the SDK to be just an assembler, debugger and register-
           | level hardware documentation, leaving the implementation of a
           | kernel and game engine up to the game developer.
           | 
           | Sony however decided to provide a full C toolchain based on
           | GCC as well as a set of very high level libraries that
           | abstracted away basically all aspects of the PS1 [1], all the
           | way up to implementing a ready-to-go 3D engine and MIDI
           | sequencer. This was an unpopular move as the libraries were
           | slow, inefficient and most game developers were used to
           | having full control over the hardware, but it also allowed
           | inexperienced devs to get started quickly (as proven by the
           | thousands of low budget PS1 titles that used the high level
           | APIs) and eventually contributed to the popularity of the
           | console over its peers with worse tooling.
           | 
           | Sony would eventually go on to release some slightly lower
           | level documentation for certain aspects of the console as
           | well as APIs that better mapped to how the hardware actually
           | worked under the hood. It wasn't however until years later
           | that the hardware would be fully reverse engineered at the
           | register level [2], and it took even longer for most homebrew
           | to move away from the official SDK (which only really started
           | happening a few years ago as accurate emulators and homebrew
           | SDKs started popping up).
           | 
           | [1] https://psx.schnappy.xyz/sdk/Psy-Q/DOCS/LibOver47.pdf
           | 
           | [2] https://psx-spx.consoledev.net/
        
             | actionfromafar wrote:
             | Crazy then that the Bleem and Bleemcast emulator were so
             | early!
        
               | inigyou wrote:
               | It may actually be helpful to emulation. There's a
               | technique called High-Level Emulation, where instead of
               | emulating the hardware registers that are twiddled by the
               | SDK function, you recognize the call to the SDK function
               | itself and emulate the whole function in one go. This can
               | provide a massive speedup over low-level emulation, but
               | relies on the game primarily using the SDK. This was also
               | used to emulate the N64 on Windows 95.
        
         | shoobiedoo wrote:
         | There is something so charming about the N64/PS1 era. They were
         | so unique in their own right and you could tell at a passing
         | glance which system was displaying on the screen even if you
         | didn't know what game it was. Two radically different systems
         | at the dawning of 3D console games.
         | 
         | I bought a MiSTer for me and my son and we played the heck out
         | of Mario Kart 64 and Mario Golf. I think he picked up my
         | "gaming is dead now" outlook since he doesn't really have any
         | interest in new systems or games anymore
        
           | kevinminehart wrote:
           | I love that. My wife and I are hopefully having kids soon and
           | that's one thing I really want to encourage. Not to say that
           | modern games aren't any good, but there's an increasing lack
           | of respect for the player's time and wallet. The goal is
           | shifting to maximizing value because they're getting more
           | expensive to produce, but increasing the game price itself is
           | a cardinal sin. Not to mention that live service games just
           | out-earn non-service ones.
           | 
           | I hope it works out. I can see it working in the reverse: I
           | play n64/ps1/ps2/gamecube games with my kid, they go to
           | school and their friends are playing fortnight or valorant,
           | and then you become the bad guy for trying to be an obstacle
           | in that.
        
             | inigyou wrote:
             | Let your kid go over to their friend's house to play
             | Fortnite or Valorant. And let your kid's friend come over
             | to yours to play Mario Kart.
             | 
             | I think as adults we get locked into a few things. I
             | remember as a kid I would play anything I had access to and
             | liked. Now it's more of one or two games at a time.
        
             | operation_moose wrote:
             | One thing that's absolutely shocking is how "hard" it is to
             | actually play games these days. Sit down with anything
             | modern and between software updates, EULAs, load times,
             | network congestion, etc. it can easily be 15-20 minutes
             | before you actually do something; especially if you're an
             | infrequent player.
             | 
             | Pop in a game on N64/Gamecube and you're controlling the
             | character within 10 seconds every time.
             | 
             | The modern upgrades for those generations really make them
             | great - the 8BitDo kit to make an N64 controller wireless,
             | N64 Summercarts, replacing the optical drive in Gamecubes
             | with a memory card reader...
        
               | coldpie wrote:
               | That's true for the big-advertising-budget AAA slop
               | games. Go do a search for "best indie games 2025" and
               | you'll find more amazing games made just last year than
               | you could spend several whole years playing.
        
               | inigyou wrote:
               | of course with the GameCube your 10 seconds is
               | significantly Ur into with the big long dyobololodololo
               | dobololodelolodelolode PLOP
        
             | auto wrote:
             | As a lifer of gaming (with a wife with similar tastes),
             | prior to having kids my friends and I would have the
             | discussions about "raising our kids right on the old
             | games". I can't claim to be some classic purist, my last 25
             | years of gaming has been 90%+ Halo, with other competitive
             | shooters and hardcore racing sims, but we still own almost
             | all of our old systems.
             | 
             | My oldest is 7, and my youngest almost 5, and they came
             | into gaming in a round-about way. My sister was visiting
             | when the oldest was 3 or 4, and asked to play "an old Sonic
             | 3D game". So, I pulled the Dreamcast out of storage, hooked
             | everything up, and she played for all of 15 minutes before
             | getting bored. However, my daughter was enamored.
             | Immediately asked to play and even knowing how janky old
             | Sonic was, I obliged.
             | 
             | Honestly, the rest is history. I'm not exaggerating when I
             | say that our living room TV currently has a Dreamcast, a
             | Gamecube, an Xbox One, PS3, PS4, and Switch hooked up to
             | it. Both girls are _huge_ Sonic fans, and play everything
             | from rereleases of the Genesis games, to every brand new
             | Sonic game that comes out, along with a whole mix of other
             | age appropriate games (3D Marios, Animal Crossing, Smash
             | Bros, and Mario Kart all being staples in our household).
             | 
             | My point in all of this is that if you expose them to the
             | older stuff at a young age and it clicks, they'll explore
             | the gaming landscape in their own way. I've also got an 11
             | year old brother that plays Fortnite with his friends every
             | day, but also is trying to collect every single Lego game
             | that's come out since they started the Lego Star Wars,
             | Harry Potter, etc. series of games. Kids will like what
             | they're going to like, but having parents that are
             | enthusiastic about the breadth of what the medium has to
             | offer will encourage them to dig being the modern
             | offerings.
        
             | kjs3 wrote:
             | I dug out the Wii I bought for my daughter for my 6yo
             | grandson. He thinks it's great...it's about the only thing
             | that he'll put down Roblox for.
        
               | inigyou wrote:
               | I heard that Roblox is itself a slop platform to the
               | point where someone AI copies every single popular game
               | onto Roblox full of micro transactions, and the Devs of
               | these games are saying they'd rather you pirate the game
               | than play the crappy Roblox knock-off of it.
        
               | kjs3 wrote:
               | Wouldn't surprise me. It's an endless stream of
               | ruthlessly annoying, seizure inducing 'games' seemingly
               | trying to one-up each other as to how over the top silly
               | their visuals and audio track can be while having
               | virtually the same gameplay for Every Single Game. Add to
               | that, it's filled with every dark pattern imaginable to
               | try and trick kids in to paying for something, anything.
               | Seems like it was from the start designed to be the
               | perfect slop utopia.
        
               | inigyou wrote:
               | Btw they're getting sued for _actual_ child labor
               | violations as it turns out all the dark patterns they
               | used to entice children to make games for them amounted
               | to _actual employment, paid in company scrip_ which is
               | obviously illegal and super illegal when the employee is
               | a child.
        
               | kjs3 wrote:
               | The only thing surprising about that is someone might be
               | held accountable. Maybe good news?
        
             | rightbyte wrote:
             | Don't forget NES, SNES and Genesis. 2d games are way easier
             | for small kids like 3-4yo. I personally would recommend
             | Mickey Mouse and Donald Duck in World of Illusions as you
             | do Coop and can save the kid a lot.
             | 
             | I was surprised that children that didn't grow up with the
             | graphic revolution, does not seem to care about graphics.
             | They don't seem to care they are playing 40-30 year old
             | games.
        
           | wsc981 wrote:
           | I'm a bit of an old-timer now (almost 45), but I enjoy a lot
           | of the classics on GOG. And at a price that can't be beat.
           | Totally no interest in playing modern games.
        
             | ifjeicjwidj wrote:
             | "Old timer" "44 years old"
             | 
             | Now come on. The greybeard act was never believable nor
             | interesting.
        
           | 3form wrote:
           | >I think he picked up my "gaming is dead now" outlook since
           | he doesn't really have any interest in new systems or games
           | anymore
           | 
           | This is interesting, as I was about to say that gaming has
           | never been more alive than it is now - but it's true that at
           | least the developments in hardware are not nearly as exciting
           | as they used to be in the past. Maybe that's what he's
           | feeling?
        
             | newswasboring wrote:
             | The hardware thing is a yes and no type of deal. Yes next
             | gen hardware is largely boring but retro gaming hardware is
             | amazing right now. I recently acquired a r36s which is an
             | amazing system and apparently can also run things like
             | Undertale or Stardew valley (yet to try out this part). I'm
             | having a blast playing the Pokemon games.
        
           | pizza234 wrote:
           | > "gaming is dead now"
           | 
           | One gets the impression that gaming is dead when one's only
           | contact with modern gaming consists of reading headlines
           | about a handful of AAA games.
           | 
           | In reality, the gaming landscape has never been better, as
           | game production has expanded in several directions:
           | 
           | - The barrier to entry into game development has been
           | lowered; People who are talented in design but not
           | programming now have the opportunity to create games
           | 
           | - AAA budgets have increased; those who enjoy large-scale
           | productions will find increasingly large games
           | 
           | - There is still a market for old-school games, so plenty of
           | (especially smaller) companies produce retromodern games
           | 
           | Heck, they even still produce commercial Commodore 64 games
           | o_O
           | 
           | Of course, there is less room for radical innovation, but
           | people do not play only radically innovative games. And
           | regardless, innovation still exists today, especially in
           | smaller-scale productions.
        
             | Forgeties79 wrote:
             | Hell with emulation the sky is the limit now too. I'd be
             | bummed if my steam account exploded today but I've got
             | countless other options available to me. Whenever I hear
             | people act all snobby and claim there's nothing to play
             | today i tell them stop playing modern games and go play all
             | the old games that are allegedly so much better and
             | perfect. How they can't find anything among modern Indies
             | in particular is beyond me, but hey, emulation's right
             | there waiting for them. Hell I have RetroArch on my iPhone.
             | I was playing a PSP game all last week on mine.
        
             | officeplant wrote:
             | it should instead say "AAA gaming is dead now"
             | 
             | All we see out of mainstream AAA gaming is abused devs,
             | private equity scalping, and mindless remaster
             | regurgitation. Basically going through the same problems as
             | Hollywood is with major films. You get a massive banger of
             | a production every few years, and the rest is just endless
             | money burning and developer harm.
             | 
             | Meanwhile the good indie devs are a dice roll on if they
             | are gonna get recognized by the world at large and find
             | success, just like small budget films.
             | 
             | My game library gets older by the day and I prefer it that
             | way, but love it when an indie game bubbles to the surface
             | and gets beloved by enough fans to break into the news
             | cycle. Itch.io is the only place I look for games anymore
             | unless something I need for the collection hits GoG
             | finally.
        
               | LarsDu88 wrote:
               | This is a very rose tinted take. AAA game development was
               | far more brutal in the 90s.
               | 
               | Go look up the development of Sonic Xtreme in the 90s. A
               | brutal development process in the 90s that led to more
               | thsn half the development team camping out in Redwood
               | City Sega office building for months until they all got
               | so sick half the team went on medical leave. Or Quake,
               | where the game development process literally broke the
               | team.
        
               | officeplant wrote:
               | >Or Quake, where the game development process literally
               | broke the team.
               | 
               | Going by interviews with the team over the decades, they
               | had clashing personalities and poor leadership.
               | 
               | > AAA game development was far more brutal in the 90s.
               | 
               | Honestly it's probably always been brutal going back even
               | to the early days of Atari. Companies like EA have spent
               | three decades destroying beloved studios for profit, only
               | to now be chewed up and spit out by PE/VC bastards
               | themselves. A fitting end really.
        
               | inigyou wrote:
               | But they released the game and the game was good. Unlike
               | today.
        
               | zuzululu wrote:
               | Main issue with AAA gaming was studios consulting people
               | who wanted to tell gamers what they should want, using
               | their capital on paying influencers and media to demonize
               | said gamers for rejecting their games and so on.
               | 
               | That's what pisses off the mostly straight hetrosexual
               | male crowd that make up most of the gaming market.
               | 
               | A big reason why many east asian game studios are doing
               | so well by rejecting that tried and failed formula from
               | the West.
        
               | ifjeicjwidj wrote:
               | > That's what pisses off the mostly straight hetrosexual
               | male crowd that make up most of the gaming market.
               | 
               | Honestly, the hell kinda remark is that?
               | 
               | It's nothing to do with sexuality or "companies telling
               | you what you want" but everything to do with companies
               | putting out complete and utter slop and people ACTUALLY
               | buying it all. They wouldn't waste all that time and
               | investment money if they knew there wasn't a market for
               | it, but guess what? There is.
               | 
               | Gamers seem to have the memory span of a goldfish. Horse
               | armour? Bad. GTA VI at 80 bucks and no physical release
               | on consoles? OMG YAAAAAASSSS GIVE ME MORE OF THE SAME
               | HOOKER-SEX SIMULATOR WITH CRIMINAL ACTS SPRINKLED ON
               | TOP!!!
               | 
               | Don't complain about gaming companies' behaviour if you
               | keep giving your money to them.
        
               | officeplant wrote:
               | You don't have to go full GamerGate non-sense to find
               | plenty of issues that are hurting the AAA market. Private
               | equity, shareholders, and greed have been far more
               | damaging to gaming.
        
               | zuzululu wrote:
               | why can't you see that their greed has enabled the
               | dynamics that brought AAA market to its where it is ? you
               | dont think PE has influence on media with their vast
               | resources ?
        
               | inigyou wrote:
               | PE wants profit, why would they hurt profit?
        
               | pizza234 wrote:
               | > it should instead say "AAA gaming is dead now"
               | 
               | > All we see out of mainstream AAA gaming is abused devs,
               | private equity scalping, and mindless remaster
               | regurgitation. Basically going through the same problems
               | as Hollywood is with major films. You get a massive
               | banger of a production every few years, and the rest is
               | just endless money burning and developer harm.
               | 
               | The production ethics and the product are two distinct
               | aspects.
               | 
               | Regarding the product itself, definitely the AAA gaming
               | industry is, like Hollywood, a dysfunctional production
               | model, but that doesn't mean that it's dead in terms of
               | quality - some franchises do maintain high quality (Doom
               | has been exceptional in this sense) but even in terms of
               | new IP, in average, there at least couple of high quality
               | entries in average, every year. Things could go better,
               | but they're certainly far from "dead".
        
             | ColdStream wrote:
             | My take is a bit reductionist but I have found that there
             | is this huge divide nowadays between the AAA top of the
             | town and the indie games at the bottom.
             | 
             | AAA you know what you are getting, big brash but usually
             | really polished cutting edge stuff but also designed by
             | commitment.
             | 
             | Then you have indie games that are high ambition but also
             | very limited in what they can achieve. So you get a lot of
             | things with brilliant ideas but dont always stick the
             | landing. Two recent ones I have been going through are
             | Skate story and Gecko gods. Both have wonder ambition but
             | you keep hitting those issues when you realise, yeah it is
             | an indie title.
             | 
             | There is a middle ground but it is so hard to find in
             | between those two extremes.
        
             | inigyou wrote:
             | Maybe that's why it's dead. Do you know what triggered the
             | _first_ video game crash? It was a flood of so low quality
             | games that people gave up on the whole video gaming
             | industry. No one wanted a game or a console until Nintendo
             | rescued the industry with the NES lockout chip enforcing
             | their quality control.
        
           | ryan_n wrote:
           | I grew up playing diablo II and super smash bros (super
           | nintendo before that!). While I don't have as much time for
           | it these days, gaming couldn't be farther from dead, IMO.
           | There are incredible games and worlds being created both from
           | AAA and indie studios alike.
        
             | tayo42 wrote:
             | It's interesting people have this perspective, there are
             | some Numbers that support it. But there endless layoffs,
             | studios closing and it's impossible to get a game dev
             | related job at the moment.
        
           | bluedino wrote:
           | > you could tell at a passing glance which system was
           | displaying on the screen even if you didn't know what game it
           | was
           | 
           | I always felt the same about the look of PS2 games
        
           | StilesCrisis wrote:
           | I demand Sega Saturn representation in this list!
        
         | spicyjpeg wrote:
         | I am still amazed my own minimalist PS1 tutorial series [1]
         | became as popular as it did, given that prior to it basically
         | all learning material on the internet was written around the
         | decent-for-the-time-but-horrible-now Sony SDK and often based
         | on 30-year-old example code full of 30-year-old C practices (in
         | particular the complete disregard for aliasing and concurrency,
         | which resulted in plenty of headaches once people started using
         | those ancient libraries and example code with modern GCC). We
         | even have bleeding-edge C++ SDK options [2] complete with an
         | STL and coroutine support, so if anybody here wants to try
         | their hand at PS1 homebrew development I would highly encourage
         | checking out the modern tooling we have now.
         | 
         | [1] https://github.com/spicyjpeg/ps1-bare-metal
         | 
         | [2] https://github.com/grumpycoders/pcsx-
         | redux/tree/main/src/mip...
        
           | pjmlp wrote:
           | To put this into perspective for youngsters, that horrible
           | Sony SDK was considered a wonder for its time, and what
           | kickstarted the movement away from Assembly into C for home
           | console development, as main language.
           | 
           | Until then, only arcades had already made the switch.
           | 
           | On PS2, PS2Linux, Dreamcast there was already C++ support, by
           | the way.
        
             | kridsdale1 wrote:
             | I've started to adapt my historic accounting of gaming away
             | from hardware centric (console generations) and toward
             | languages and compilers, and the force-multiplication they
             | provided to developers which is tangibly evident in the
             | products. Though these do correlate strongly with orders of
             | magnitude of RAM being made available.
             | 
             | - Physical logic gate era of gaming.
             | 
             | - Assembly era
             | 
             | - C era
             | 
             | - OOP era
             | 
             | - Interpreted languages and game logic living in scripts on
             | top of c++ engines
             | 
             | - Fully Gen-AI era?
        
               | ifjeicjwidj wrote:
               | > Fully Gen-AI era?
               | 
               | Yeah, no.
               | 
               | Your historic accounting is not to be trusted by any
               | means if "gen-AI era" is something that you really
               | believe is happening.
        
               | inigyou wrote:
               | It's happening whether you like it not, because
               | billionaires love gen-AI and they're the ones who decide
               | what gets made.
        
               | monocasa wrote:
               | FWIW, interpreted languages living on top of a native
               | code engine has been a pretty common theme throughout. It
               | goes back to early PC days (when PC meant IBM, Apple II,
               | etc), where it was common that engine would be written in
               | ASM, but it would implement a VM with all of the game
               | business logic would exist to ease porting to very
               | differnt systems. Almost all the early LucasArts games
               | were written this way (hence ScummVM), Another World, the
               | Sierra Games, etc.
        
               | rightbyte wrote:
               | Zork comes to mind. I am pretty sure there are plenty
               | more really early.
        
         | yellowapple wrote:
         | I've been on-and-off writing a Zig library for writing N64
         | games and it's indeed pretty wild how getting working code was
         | as simple as telling the compiler to use LLVM's MIPS III
         | target.
         | 
         | Of course, getting working code that actually does anything
         | useful is a much different story (it's taking multiple days
         | just to write the wrappers for RDP commands, for example; lots
         | of cross-referencing between N64Brew wiki pages v. official SGI
         | docs v. libdragon source code v. Peter Lemon's assembly code to
         | figure out what all the different bitpacked fields really mean
         | and how to best represent them), but it still feels magical
         | that I can just use an ordinary toolchain and not some ancient
         | proprietary monstrosity.
        
       | ayanb wrote:
       | Super interesting article - thanks for sharing your journey. As
       | AI slop takes over the internet, well written and original
       | technical content like these will be important.
       | 
       | Also,
       | 
       | 2026 web dev: 4MB of JavaScript to render a button. 2026 N64 dev:
       | entire FPS in 1MB
        
         | inigyou wrote:
         | Have you seen .kkreiger?
        
       | stewx wrote:
       | I am in the process of using Claude Opus 5 to build an N64 game,
       | and it really works. I've written no code and it is able to build
       | a fully functional game.
       | 
       | I got it to write a skill for driving the Ares emulator via GDB
       | Remote Serial Protocol and it uses that for its feedback loop.
        
         | Flashtoo wrote:
         | What do you get out of that? The utility of having the end
         | product (a generated game for an obsolete console) seems pretty
         | small, and personally I would think the fun is in learning
         | about the inner workings of the time capsule that is 90s
         | hardware. Would you mind explaining?
        
           | hnlmorg wrote:
           | Not the OP, but when I was kid I used to draw game level for
           | 8-bit systems back when I wasn't allowed on a computer
           | (screen time).
           | 
           | My point is, people get enjoyment out of game design too.
           | It's not just about nerding out on technical specs.
        
             | lucideer wrote:
             | I guess the curiosity here is in why game design for a
             | modern target platform wouldn't garner the same enjoyment.
        
               | gambiting wrote:
               | It's just not the same. I made games for the PSP and Vita
               | and it's "different" than making games for Windows or
               | Playstation/Xbox. There's something about seeing your
               | creation on a tiny handheld. I guess maybe nowadays we
               | got desensitized to it because our phones are actual
               | supercomputers which can run Fortnite without breaking a
               | sweat, but making a device with 2MB of ram play _your_
               | game as you imagined it is just hyper cool and (for me
               | personally) is incredibly satisfying.
        
               | trescenzi wrote:
               | If you enjoy this sort of thing I'd highly recommend
               | pico-8 and tic-80. Both have pretty full featured dev
               | environments and have a set of restrictions that make
               | developing for them fun.
        
               | inigyou wrote:
               | But they aren't real hardware platforms.
        
               | gambiting wrote:
               | Yep, I made several games for the Pico-8, it's really
               | really fun.
        
               | lucideer wrote:
               | I'm not trying to be dismissive here - I am the type to
               | be into the nitty gritty nerdy stuff that using Claude
               | skips, BUT I have exactly zero experience developing
               | anything for a legacy hardware platform in any capacity
               | (with or without Claude) so genuinely curious to learn
               | varying perspectives here.
               | 
               | Is it about the idea of the platform having limited
               | capabilities (e.g. akin to Game Bub or MiSTer) or about
               | tactile aesthetics (e.g. possibly vaguely comparable -
               | though not really - to r36t or play.date) or something
               | different entirely.
        
               | AussieWog93 wrote:
               | Honestly I think part of it is just that it's cool to see
               | software running on this platform. I remember coding some
               | trash apps on the 3DS back in the day simply because I
               | could. It was great seeing code running somewhere it
               | isn't strictly "supposed to"
        
             | pelasaco wrote:
             | > My point is, people get enjoyment out of game design too.
             | 
             | The plot-twist here is: The game design is made by Claude
             | too :)
        
           | gambiting wrote:
           | I mean, there is plenty of people out there who enjoy the
           | process of making a game(they have a really clear idea of
           | gameplay mechanics they think would be fun when put together)
           | but they really don't enjoy programming at all. I guess it's
           | kinda the same - I Want to see my game happen, I don't want
           | to code it. Which isn't _that_ different from where all the
           | other tools are leading us anyway. Nowadays you can make a
           | video game by just downloading an engine and building
           | everything using the included scripting language most of the
           | time - no need to understand rendering, IO, input or anything
           | else.
           | 
           | There's a time and place for everything.
        
             | bilekas wrote:
             | > Nowadays you can make a video game by just downloading an
             | engine and building everything using the included scripting
             | language most of the time - no need to understand
             | rendering, IO, input or anything else.
             | 
             | I don't disagree, but I don't see it as a positive, looking
             | at the current game releases and their performance being
             | shockingly unoptimised, there is a lot of lost real world
             | value in knowing the lower level details, it's like
             | anything really, sometimes you have to do the
             | hard/unappealing work to create your best work.
        
               | gambiting wrote:
               | Hmmm look, I can offer you my perspective on this.
               | 
               | I've been a low level engine programmer in video games
               | all my working life. I worked on a few AAA games that
               | sold 20M+ copies, I'm not saying this to boast, I'm
               | saying this to say I know how the sausage is made. My
               | literal day to day job is fixing issues like "The RHI
               | thread on the Switch takes 0.5ms longer than it should"
               | and optimizing things as much as possible.
               | 
               | I think if you asked me few years ago, I would have also
               | taken the same stance you did - that these tools make it
               | "too easy" and we get unoptimized crap out there.
               | 
               | But you know what, nowadays I feel like I mellowed out a
               | lot. A lot of these so called "friendslop" games are
               | horrible in terms of technical work. And you know what?
               | They still bring joy to people. They still make people
               | laugh and have a great time with the people they like.
               | One of my favourite memories from a game I worked on was
               | reading comments from people who said they were looking
               | forward to just playing the game after work in the
               | evening with their friends. Was optimizing the IO
               | performance on PS4 essential to make the game happen?
               | Sure. But what mattered more was that the game was
               | actually fun to play.
               | 
               | Nowadays I see the improvement in tooling as nothing but
               | a positive. There will always be hardcore engine
               | programmers who know how to do this stuff, I have zero
               | doubt about it. But allowing people to just download an
               | engine and _make the thing_ is absolutely fantastic. To
               | say that it 's bad - to me personally - that's
               | gatekeeping. Saying you can't make a game unless you know
               | how to write a renderer or a physics system is so
               | offputting to people who want to make a game but just
               | don't know how - we should be encouraging them, not
               | chastising them for it. Little Big Planet did it well as
               | one of the first games of that kind, if you recall that -
               | just saying, here's a sandbox, make a thing that brings
               | joy to other people. Isn't that what gaming is about?
               | 
               | And on a more serious, business side - it's kinda crazy
               | that Epic lets you use UE for FREE until you start making
               | serious money on the game that you made. You can start a
               | company, hire people, and just start making the game you
               | want to make without paying anything for the tooling.
               | Very few other companies in the world let you do this.
        
               | bilekas wrote:
               | You know thats completely fair. I'm not in the game
               | industry but I see some friends and what they do and I do
               | have to admit, I wouldn't be able for it so it's not
               | really fair for me to critisise.
               | 
               | > it's kinda crazy that Epic lets you use UE for FREE
               | until you start making serious money on the game that you
               | made.
               | 
               | Thinking about how powerfull UE is, it is kind of insane.
        
           | rowanG077 wrote:
           | If your game fits in the bounds of N64 hardware it makes
           | perfect sense IMO. You basically get virtually all modern
           | platforms for free. Much easier than wrestling with all the
           | modern API that are "platform independent" but not really.
        
           | yellowapple wrote:
           | While I agree with you, I think it's interesting that LLMs
           | have progressed enough to be able to write working code even
           | for niche and heavily-constrained platforms like the N64. I'm
           | sure it helps that modern toolchains make that easier (I
           | don't expect very many LLMs to be able to put up with the old
           | Windows 9x or IRIX toolchains, to say the least!).
        
           | inigyou wrote:
           | Just as there are people who like programming for its own
           | sake, there are also people who like making AI do things, for
           | its own sake.
        
         | GlacierFox wrote:
         | Urgh. Cool story...
        
       | pelasaco wrote:
       | if I am not wrong, the game described in this article, is
       | presented in this video
       | https://www.youtube.com/watch?v=9gOJUEcKYRk, from Palmer
       | Luckey[1]. Wild this guy find time and energy for this side
       | quest. That's passion.
       | 
       | References: [1] https://en.wikipedia.org/wiki/Palmer_Luckey
        
         | msephton wrote:
         | Each person that dies by his weapons of war makes him stronger.
        
       | ninjin wrote:
       | Tried to see if it was possible to buy the Rom itself. But it
       | seems like you would need to buy a physical copy at this point:
       | 
       | https://modretro.com/products/xibalba-64
        
         | rightbyte wrote:
         | Does compatibility with M64 imply N64 compat?
        
           | bakugo wrote:
           | If you go into the "Specs" tab on the right, it explicitly
           | lists the original N64 as compatible.
        
           | phoboslab wrote:
           | Yes. The game was mostly developed with an original N64.
           | 
           | The cartridges from Modretro only work on NTSC N64s, though.
           | I'm told the next production run should work on PAL, too.
        
       | negative_zero wrote:
       | Obligatory link to an interview with three of the Goldeneye
       | developers about the development of the game. I found it very
       | fascinating.
       | 
       | https://youtube.com/watch?v=bNN9XhGZ3Yw
       | 
       | (Also The Centre for Computing History YouTube channel is
       | seriously underrated)
        
       | ltsSmitty wrote:
       | Great writeup. Thanks author!
        
       | FlavioMacedo wrote:
       | Great work! I didn't even know it was still possible to publish
       | new games for old consoles like the N64.
        
         | 101008 wrote:
         | It may be counterintuitive at first, but why wouldn't be
         | possible? It's one of the perks of "offline" hardware without
         | subscriptions or DRM. You build a piece of hardware (cartridge)
         | that attaches to another one (console) and it works. As long as
         | the console works, there shouldn't be a problem.
        
           | cubefox wrote:
           | > It may be counterintuitive at first, but why wouldn't be
           | possible?
           | 
           | For the same reason it wasn't possible at the time for a
           | third-party to make N64 cartridges themselves to avoid
           | Nintendo's fees. But I assume these lockout chips are
           | replicated or circumvented by now.
        
             | inigyou wrote:
             | Fairly recently the chip was studied in detail and
             | replicated. But like most systems of that era, I believe it
             | was circumvented fairly quickly by pirates. The easiest way
             | would be to piggyback a licensed cartridge - unlike the
             | NES, it has to be one with the same region and bootloader
             | as there are several lockout chip variants, but that basic
             | technique still works.
        
               | cubefox wrote:
               | I never saw a piggyback cartridge at the time though, or
               | one that was obviously unlicensed. Of course, this could
               | have more to do with Nintendo's legal pressure than with
               | technological possibility.
        
               | inigyou wrote:
               | I think a lot of the early flashcarts were piggybacks. I
               | was never into that scene though.
        
               | monocasa wrote:
               | The main pirating route at the time (a device (oh which
               | there were several) that sat under the N64 and had either
               | an Iomega Zip drive or a CD drive for holding ROMs), had
               | a port for inserting a real cartridge to use its lockout
               | chip.
        
               | cubefox wrote:
               | Yeah, though piracy is not the same as publishing
               | unlicensed original games (bootlegs) like Xibalba 64.
        
               | inigyou wrote:
               | As far as Nintendo's concerned, it is. Their method of
               | piracy prevention at this point was putting a lockout
               | chip on every cartridge, and attaching their license fee
               | to the lockout chip. Your homebrew cartridge needs one
               | too.
        
             | phoboslab wrote:
             | Related to this, every ROM needs a "boot loader" that has
             | to be signed and is verified by the lockout chip.
             | 
             | Nintendo's boot code is under copyright and thus cannot be
             | used. So the boot code distributed with Libdragon is signed
             | by finding a hash collision with a brute force tool running
             | on the GPU[1]. Fun stuff!
             | 
             | [1] https://github.com/DragonMinded/libdragon/tree/trunk/bo
             | ot#bu...
        
               | yellowapple wrote:
               | The "development" version of that is even crazier: it's a
               | very tiny signed bootloader that does nothing but copies
               | the "real" bootloader into memory, then trampolines into
               | it, such that even developing your own IPL3 doesn't
               | require having to re-brute-force the signature for every
               | build.
               | 
               | And on top of that, libdragon's IPL3 doesn't just blindly
               | copy the first megabyte of ROM code into RDRAM like the
               | official Nintendo one does, but actually expects the ROM
               | data after it to be a full-blown ELF executable, which it
               | parses out and copies pieces of to the specified places.
               | 
               | Pretty slick stuff.
        
               | inigyou wrote:
               | They might be able to get around it with an affirmative
               | defense in court, but they obviously don't want to, lest
               | they lose.
               | 
               | But it's legal to use the Sony and Nintendo _trademarks_
               | in a similar way. The court ruled that since they are
               | checked by the console, there was no way not to use them,
               | and Nintendo lost their protection by doing so.
        
           | chungusamongus wrote:
           | Nintendo is notoriously litigious.
        
             | pezezin wrote:
             | IANAL, but my understanding is that whatever patents and
             | industrial design rights Nintendo had on the N64 expired
             | long ago, so replicating N64 hardware is perfectly legal as
             | long as you don't use the original logos and trademarks.
        
           | jackb4040 wrote:
           | Agree. There is a wall coming for "retro" video game
           | nostalgia once we reach the end of the purpose-specific
           | hardware era. Like, you can build an emulator for WiiWare
           | games, but what does it mean to release a "new" WiiWare game
           | when they're just built using an API like OpenGL which is
           | still being used in new games today? What does following the
           | constraints of an older system like that result in besides
           | just another, lower, quality setting? What does "retro"
           | Fortnite look like in 10 years besides just worse shaders?
        
             | inigyou wrote:
             | Well, one thing is that it would run on a Wii.
             | 
             | The NDS graphics processor takes binary-encoded OpenGL
             | commands through a FIFO, didn't stop anyone writing NDS
             | homebrew.
        
       | coryadams wrote:
       | "Modretro customer service address and, to my surprise, heard
       | back from the head of publishing within a day."
       | 
       | This makes me want to jump in. But also, I wonder how many people
       | will ever buy and play your game.
       | 
       | Does Modretro's target market buy this type of stuff? Or are they
       | the type to just download and emulator and ROM.
        
         | dabluecaboose wrote:
         | > Does Modretro's target market buy this type of stuff? Or are
         | they the type to just download and emulator and ROM.
         | 
         | Speaking as someone who spent all weekend playing his new M64:
         | Yes, the target market often does buy the cartridge. I've got a
         | brand new copy of Xeno Crisis sitting on my shelf, although
         | Xibalba was a close 2nd. (Tied with Buck Bumble ;) )
         | 
         | That said, there's definitely a crowd that would rather buy a
         | summercart and pirate all their roms. Personally, I'm
         | interested in more thoughtful and intentional electronics, so
         | I'm attracted to the idea of old school "buy the game on a
         | cartridge" mentality.
        
         | someperson wrote:
         | I wonder the dropoff for launch titles versus on-going new
         | releases.
        
       | Taikhoom2010 wrote:
       | So is Nintendo Online a popular service? I'm curious if I should
       | get it.
        
       | crest wrote:
       | Strange choice to go for a raycaster with sprites on the N64. The
       | hardware is basically begging to be fed textured polygons.
        
         | phoboslab wrote:
         | All geometry is rendered as textured polygons. The raycasting
         | step only determines visibility.
         | 
         | But yes, the N64 isn't particularly well suited for this type
         | of game (or anything 2D, really). I didn't know that when I
         | started the project.
        
         | functionmouse wrote:
         | Raycasters in the modern age are generally an artistic
         | decision, not a technical one.
        
       | Mizza wrote:
       | Libdragon has been improved massively in the past year or so,
       | there are now simple demo games that show capabilities far beyond
       | the original N64 games (bump mapping textures, HDR, seamless
       | loading of massive overworld maps, etc.) Really talented core
       | team, fun to give them a follow.
       | 
       | Demos: https://www.youtube.com/watch?v=XP8g2ngHftY
        
         | kridsdale1 wrote:
         | I recall seeing a demo of an N64 driving an Oculus Rift.
        
           | phoboslab wrote:
           | That[1] was James Lambert, who was also responsible for
           | Portal 64[2] and is now developing a completely new N64 game.
           | His Youtube channel is worth a follow.
           | 
           | [1] https://www.youtube.com/watch?v=ha3fDU-1wHk
           | 
           | [2] https://www.youtube.com/watch?v=sAkSHzR-P7M
        
       | TZubiri wrote:
       | Anyone know a vendor that might sell SummerCart in amateur
       | quantities? Doesn't need to do that specifically, but maybe
       | there's custom low volume board makers, like with 3D printer
       | economics.
        
         | dabluecaboose wrote:
         | Are you looking to make homemade homebrew carts? If the M64
         | carts are anything like ModRetro's chromatic carts, the boards
         | will be flashable. ModRetro has also stated they're planning on
         | open-sourcing the design, so if we're lucky there could be a
         | large variety of people making flashable blank carts in the
         | near future.
         | 
         | I'm really looking forward to the Epilogue 64 Operator. I have
         | the GB Operator, and it's been amazing to be able to flash
         | romhacks onto carts and play on bona-fide hardware.
        
         | someperson wrote:
         | As open-source hardware they are on AliExpress no problem
        
       | eltondegeneres wrote:
       | [flagged]
        
         | barrowclift wrote:
         | The article isn't "about" ModRetro, please engage with the
         | actual material instead of off-topic political tirades.
        
           | eltondegeneres wrote:
           | > Modretro agreed to publish the game as a physical launch
           | title for their M64 (a modern N64 clone), complete with
           | cartridge, packaging and manual!
           | 
           | The article says the game is published by ModRetro.
        
         | dabluecaboose wrote:
         | Good to see Kotaku's admirable journalistic practice of posting
         | a list of histrionic tweets is alive and well
        
         | Keyframe wrote:
         | AWS (and many others) is also then war profiteering company
         | with JWCC, C2E, WildandStormy, not to mention all the other
         | defense contractors that rely on their computer power to design
         | and operate mass surveillance and killing of people. Is your
         | agenda selectively blind?
        
           | woodrowbarlow wrote:
           | not OP but yes, i consider the tech sphere's dive into mass
           | surveillance to be war profiteering and have eliminated or
           | minimized several in my life including amazon and spotify.
        
           | vrganj wrote:
           | This is why I exited the tech industry.
           | 
           | They've all become war profiteers and fascist enablers.
           | 
           | The only way to live with my conscience was to choose not to
           | be complicit.
        
           | applfanboysbgon wrote:
           | Why are you presenting your unfounded assumption as a gotcha?
           | Do you have any basis whatsoever to believe GP supports AWS?
        
             | Keyframe wrote:
             | for the same reason GP assumed war profiteering. Guy is
             | maybe and probably, based on his talks, interested in his
             | homeland's defense. Maybe he's in it for the tech. Every
             | defense company is war profiteering and thus unethical,
             | especially this one? That's not only uncalled for, but
             | absolutely cancerous thought as exemplified by the thread
             | and poison it spreads.
        
               | applfanboysbgon wrote:
               | Nobody has invaded the US in nearly a century, nor will
               | they ever again with the advent of nuclear weapons; to
               | this day no nuclear state has ever been invaded, least of
               | all one which is isolated from any conceivable rival by
               | two oceans. Ergo, no American in the business of
               | manufacturing weapons is in it for "his homeland's
               | defense". Peace is an option, if only Americans would
               | allow it to be.
        
           | inigyou wrote:
           | Did AWS post this article?
        
         | lurk2 wrote:
         | I saw a video from the ModRetro YouTube channel a few days ago
         | and thought it was AI because it only had 10,000 subscribers.
         | They've been at it since March of 2024 and have less than
         | 400,000 views spread across 54 videos. Strong attention economy
         | recession indicator that even a memeified billionaire can't get
         | organic attention on a platform like that.
        
           | 1234letshaveatw wrote:
           | that's wild, it's not like the videos are hosted on an
           | irrelevant platform like bluesky or something. Who knows
        
         | Dig1t wrote:
         | This is the same concept as "separating art from the artist".
         | i.e. can you appreciate the creation without associating it
         | with the personal foibles of the creator?
         | 
         | If you went around scrutinizing the personal failings of every
         | single creator and deciding not to support their art, you would
         | cut yourself off from a huge chunk of human creation. Creators
         | and builders are disproportionately imperfect people.
         | 
         | Harvey Weinstein, for example, is a serial abuser and genuinely
         | evil person. He also was involved in an enormous number of
         | Hollywood productions. Do you go out of your way to make sure
         | to never watch or consume media associated with him? My guess
         | is probably not. It's impractical and also I think the net
         | benefit of this mindset, where we only allow people with
         | certain moral characteristics to succeed, is a loss for
         | society.
        
           | ferbivore wrote:
           | Yes. It's not impractical, it's baseline human decency.
        
           | inigyou wrote:
           | I think one thing we can all agree on is that if you despite
           | the artist, you shouldn't give him money.
        
             | bofadeez wrote:
             | The only "artist" that matters anymore are AI art
             | generators. Human artists are done.
             | 
             | Why would you waste time on anything other than the top
             | quality AI art?
        
         | wombat-man wrote:
         | I have mixed feelings about it. I don't agree with how my
         | country often ends up using these technologies, but defense
         | tech and weaponry still seems pretty necessary. The US is not
         | the only one doing this. Should they wait for their adversaries
         | to have the upper hand? I don't think it's such a bad thing, as
         | long as they can put the right people in charge. That's a whole
         | other problem.
        
         | TulliusCicero wrote:
         | > which makes human-killing robots
         | 
         | I mean, that's just defense companies in general now. Would you
         | rather have your own soldiers dying in a war, rather than
         | robots? Ukraine is using AI in their targeting, is that
         | something you condemn?
         | 
         | This is no different from the invention of machine guns or
         | artillery. Yes, it's sad that these things will be used in war
         | to kill (more) people. But intentionally avoiding that
         | technology means you're just handicapping your own military and
         | sacrificing others' lives for your principles.
        
           | ferbivore wrote:
           | Anduril is not "just" anything.
        
         | veeti wrote:
         | Well, are those humans Iranian schoolchildren or Russian troops
         | invading Ukraine? Hard to make a judgment without knowing.
        
         | CMay wrote:
         | He's not a war profiteer, he's a peace profiteer. His
         | philosophy is peace through strength, not profit through death.
         | He even strongly emphasizes saving lives through weapons with
         | better precision, which has been the trajectory of US weapons
         | design for many decades. Russia is over there killing
         | everything in sight and leveling entire cities including
         | thousands of schools.
         | 
         | Your claim is similar to saying nobody should own a gun,
         | because it should be illegal to defend yourself or others. So
         | everyone who owns any kind of weapon is evil and bad? Only bad
         | people are allowed to own weapons and we should just roll over?
         | 
         | Nobody should defend Ukraine from Russia? Anduril has been
         | helping Ukraine since very early on.
         | 
         | Let the guy have his little side modding hobby.
        
           | orangedog wrote:
           | Starting a weapon company is different from owning a gun. You
           | have control over that gun. Your weapons company, those
           | weapons will be used to kill innocent people, there is no
           | doubt. Weapons don't only get used for clean operations in
           | war and there is almost always collateral damage.
           | 
           | It is a decision to start producing regardless of how well-
           | intentioned it is. You will be profiting off of people being
           | maimed and killed. Various people thought they solved war
           | through new weapons only to create more effective killing
           | machines. That's what WW1 was.
           | 
           | Palmer does not have to work on weapons nor justify making
           | them. Building tech that will be used to murder people (and
           | yes, it will happen) is a decision. Not funding his other
           | hobby when he's getting money off US military contracts is
           | hardly breaking his bank. He wants to build weapons? I don't
           | want to buy his products. Easy.
           | 
           | Building more efficient weapons does not make us safer. Every
           | dollar saved through "strength" and better weapons matters
           | little to the parents who lost their kid when the most
           | precise weapon in the world kills a bunch of schoolchildren
           | like it did at the start of the Iran war. If you can't
           | gaurantee your weapons won't get used for that, why would you
           | build them? You cannot.
           | 
           | I thought Tony Stark already made this point.
        
             | CMay wrote:
             | The problem is that China, Russia, Iran and so on have all
             | been accelerating their weapons manufacturing. Go complain
             | to them.
             | 
             | If nobody in the world was manufacturing any weapons and it
             | was fully observable from space, nobody would have cause to
             | manufacture these kinds of weapons. We do not live in that
             | world.
             | 
             | At some point, any reasonable person should agree that if a
             | country exists in an environment that contains many threats
             | it might need to defend itself or others from, then it
             | makes complete sense for it to develop weapons towards that
             | aim. Countries are not people, people are people. So people
             | make the weapons.
             | 
             | It just so happens that Palmer Luckey is a person. He can't
             | sell weapons to any random person or country he wants, he
             | can only sell them to the US or with permission of the US
             | to a country that the US has a strategic interest in
             | defending.
             | 
             | Precision weapons have helped reduce casualties. This is a
             | fact. Please try to contradict this fact in the face of
             | napalm bombing and nuclear bombs of yesteryears. Please try
             | to tell me that precision weapons aren't better than just
             | randomly aiming artillery at the sky and letting'er rip.
             | Please do. I want to hear your well founded argument for
             | this.
        
               | orangedog wrote:
               | Hey, if your argument is that somebody has to build
               | weapons, then that's your argument. I don't believe
               | that's the situation and building weapons only encourages
               | other countries to do the same. Notice virtually all of
               | Russia's justifications are about US aggression, rightly
               | or wrongly.
               | 
               | Is it more efficient than napalm? Great. It still will be
               | used to kill people which I find to be gross, especially
               | when innocents will die, too. If somebody has to build
               | weapons and somebody has to fund said weapons maker, I'm
               | glad it doesn't have to be me. Doesn't have to be Palmer
               | either.
        
               | CMay wrote:
               | If killing people is gross (which I agree with), then we
               | should kill the people that kill the people, right? Or
               | should people that kill people run rampant, because
               | nobody should ever kill them?
               | 
               | If they should be killed, then they should be killed with
               | the minimum number of civilian casualties possible.
               | 
               | Countless millions of people died in World War 1 and
               | World War 2. So many people died that we only have
               | estimates, because there were too many to count
               | individually.
               | 
               | If nobody pushed back against Japan, Germany, Russia,
               | North Korea, China, Iraq, Iran and so on, the world would
               | not be a better place. It would be a place where full on
               | global war was legitimized as a viable global domination
               | strategy. And global domination was in fact the goal back
               | then. The problem is, we aren't sure that goal has ever
               | gone away.
               | 
               | As a result, the entire world is a chess board with
               | smaller countries being manipulated or compromised in
               | various ways for some other grand strategy. For many
               | years now we've accepted that there would largely be some
               | sort of equilibrium or status quo. Except these smaller
               | countries also have a mind of their own and their people
               | universally reject being controlled and manipulated.
               | 
               | Russia with Ukraine. China with Taiwan. North Korea with
               | South Korea. Venezuela with Guyana. Iran with Israel,
               | Iraq, Yemen, etc. Now suddenly all of these countries are
               | all the prowl almost simultaneously. If you only look at
               | US action, look at the world we're reacting to. It's not
               | as simple as some political propagandist hitjob soundbite
               | on TV being the complete answer.
        
           | wat10000 wrote:
           | We're talking about a company whose primary customer is the
           | US military. Said military is currently involved in a
           | pointless war of aggression. It has carried out unprovoked
           | attacks on at least two other countries just this year alone.
           | When was the last time the it was used in self defense?
           | 
           | "Peace through strength" is a fine motto, but you can't claim
           | that motto and then turn around and base your business on
           | selling to an entity that routinely starts non-defensive
           | wars.
        
             | CMay wrote:
             | If you don't understand history or what's going on in the
             | world, everything will seem pointless and you will fall
             | easy prey to anyone telling you what you should believe.
             | 
             | You have so many tools at your disposal for learning, you
             | really have no reason to just have no idea what is going on
             | unless you just don't prioritize your time that way. In
             | which case, it's ok to understand that you don't know, but
             | why hold your opinion so strongly then?
        
               | wat10000 wrote:
               | Come out and say what you want to say. Don't give me this
               | nonsense about how I have no idea what's going on and you
               | won't even deign to explain where you disagree.
        
               | CMay wrote:
               | It is completely logically unsupportable that the war is
               | pointless, so your claim is so flat and empty that there
               | is no need to do anything other than point out that
               | weakness in your claim.
               | 
               | Go do a couple searches real quick and see what some of
               | the points of the war may be. Many of them will be
               | incorrect or incomplete, but you will come back with at
               | least some reasons that exist.
        
               | wat10000 wrote:
               | I was talking about the war with Iran. Is that what
               | you're referring to here? Just making sure, because this
               | is a pretty wild thing to say about that particular war.
               | 
               | Sure, I can do searches and find people giving various
               | reasons for the war. What's your point? Am I not allowed
               | to disagree with people? If I can do a couple searches
               | real quick and find some people saying A, I'm not allowed
               | to claim not-A?
               | 
               | I don't see how logic dictates that there's a point to
               | this war. I understand that some people believe the war
               | is being carried out to stop Iran from getting a nuclear
               | weapon or whatever, but how does it "logically" follow
               | that there is necessarily a point to it?
        
               | CMay wrote:
               | Ok, so that's one reason. It's not the only reason,
               | because we don't commit so many assets for simply one
               | reason. It usually requires many simultaneous overlapping
               | reasons for us to do that. It is not a simple careless
               | whimsical thing to send that much military to a place for
               | no reason.
               | 
               | So let's start with the nuclear thing.
               | 
               | Russia is a bad actor. It treats its own people poorly,
               | doesn't have a free press, doesn't allow free speech, it
               | blocks a bunch of the internet so it's harder for people
               | to find the truth. You get thrown in prison because they
               | don't like you. Under the Soviet Union they killed
               | millions of their own people in stupid famines from poor
               | authoritarian decision making. They throw you at the meat
               | grinder of the front lines of poor wars and destroy
               | everything, because they do not value human life. They
               | got nukes to make their bad behavior invulnerable. Ok, so
               | fine, the world is a little worse off, but that's Russia.
               | 
               | Russia spread communism to Korea, since they have had a
               | long-term strategic interest in Korea as a basing for
               | attacking Japan in order to control more warm water
               | ports. Japan and Russia have had conflict around this
               | since the 1800s. It's not new. So Korean war. Now North
               | Korea has nukes. They make their people suffer. The world
               | is a little worse off, but that's North Korea.
               | 
               | Russia spread communism to China for many reasons too.
               | China killed countless millions of people through poor
               | authoritarian decision making too, through yet more
               | famines. They kill any of their own people who don't
               | agree. They took over Tibet by force. They execute more
               | of their own people than the entire world executes,
               | combined. They started building up the largest military
               | mankind has ever seen and now they have nukes. Now that
               | they feel invulnerable, they engage in the largest
               | influence and interference campaign in world history,
               | manipulating countries at scale and spreading extreme
               | propaganda worldwide. It is all pervasive in social media
               | comments, YouTube and elsewhere. I've seen this shift
               | happen personally, slowly. It is not organic. So fine,
               | the world is a little worse off. That's China.
               | 
               | Russia tried to spread communism to Iran and helped the
               | Islamic radicals overthrow the government, thinking the
               | communists could have some control afterwards or exist as
               | an alternative party. Instead the Islamic revolutionaries
               | kill thousands of communists to say, "no, go away." Now
               | we have an Iran that is explicitly friendly with Russia,
               | China, North Korea and Venezuela, learning from North
               | Korea's nuclear program, sending its scientists there. It
               | engages in Islamic revolution in a way similar to how the
               | Soviet Union was trying to spread communism before World
               | War 2, with armed activist militant communist groups.
               | They infiltrated Yemen and that caused the war there.
               | They infiltrated Gaza and Lebanon and Iraq. Afghanistan
               | HATES Iran, because of their attempts to infiltrate it
               | with their radicals. Iraq went to war with Iran, because
               | Iran was engaging in revolution inside their country. Now
               | Iran had built up a huge conventional military just like
               | its friends Russia, China and North Korea, and aims to
               | get a nuclear weapon to make their bad behavior
               | invulnerable.
               | 
               | Iran can't be compared the same way as other countries
               | that have nuclear programs, because most countries aren't
               | Russia, China and North Korea which Iran is patterning
               | itself after and buys military hardware from.
               | 
               | We're done with "so fine, the world is a little worse
               | off". This is domino theory. This is salami tactics,
               | slicing little bits of the world one at a time until the
               | steamroll is so strong it has passed the tipping point
               | and physics no longer offers a way for you to push back
               | the tide.
               | 
               | That is only 1 reason for attacking Iran and it is highly
               | abbreviated. There are dozens of other reasons for
               | attacking Iran, defending Ukraine and deterring China
               | from attacking Taiwan. Dozens of other reasons for
               | capturing Maduro and trying to reform Cuba.
               | 
               | The US doesn't want to have to do any of this. We'd
               | rather just be left alone and leave others alone, but
               | that is not the world we live in. There are people that
               | seek global domination and they are not the ones that
               | want you to have freedom of speech or value your life.
        
               | wat10000 wrote:
               | Is this some confusion over the meaning of "pointless"?
               | It's all well and good that you and various other people
               | see these reasons for the war. But "pointless" doesn't
               | mean there's no reason or motivation. It can just mean
               | "ineffectual" or "futile." It can both be true that one
               | reason for this war is to prevent Iran from getting
               | nuclear weapons, and that the war is pointless.
               | 
               | If you want to back up your original reply to me, then
               | you need to not only show that there's a reason for the
               | war, but that the war can actually accomplish those
               | things. And not only that, but that believing otherwise
               | is so catastrophically ignorant that it can only come
               | from a complete failure to be aware of basic facts.
               | 
               | You can argue there are reasons for the war, although I
               | already agree. You can argue that the war has a chance of
               | achieving those goals. I don't agree with that, but it's
               | certainly an argument that can be made. But don't give me
               | this stuff about how it's logically impossible to hold
               | the opposite position.
        
           | ndiddy wrote:
           | In a 2024 speech, Luckey said "Societies have always needed a
           | warrior class that is enthused and excited about enacting
           | violence on others in pursuit of good aims. You need people
           | like me who are sick in that way and who don't lose any sleep
           | making tools of violence in order to preserve freedom." (
           | https://techcrunch.com/2024/10/01/palmer-luckey-every-
           | countr... ). He's said in a Bloomberg interview that "there
           | are actually things I would like to build that the DoD would
           | not use and would not deploy, that they do think are beyond
           | the pale" ( https://www.youtube.com/watch?v=ItLFpYha6Wc ),
           | and he's said in an Axios interview that he would be willing
           | to build nuclear weapons, as well as chemical weapons "in a
           | specific vertical". He then elaborates by saying that it's a
           | huge mistake that the US military isn't allowed to use tear
           | gas in combat. ( https://www.youtube.com/watch?v=VZfW3YTJ5Eg
           | ) I'm having trouble believing that someone like this is
           | inherently peaceful and should be getting multi-billion
           | dollar contracts to manufacture drones that autonomously kill
           | people. Maybe it's better to buy a Nintendo game from someone
           | who doesn't think that the US is being held back by war crime
           | treaties.
        
             | CMay wrote:
             | I've already seen all those quotes and interviews. You're
             | mischaracterizing them.
             | 
             | He's probably not wrong that you have to be a certain kind
             | of person that can stomach the inherent violence involved,
             | that doesn't mean you want to kill innocent civilians. Yet
             | you do have to be the kind of person who understands that
             | civilian casualties can happen. Life is not kind to the
             | mind that is fragile to the realities of nature. That's
             | accurate.
             | 
             | As for nuclear weapons, he explicitly said he thinks they
             | have done a lot to stabilize the world, which does put some
             | limiters on how extreme war can be, because there is an
             | extra red line that actually matters.
             | 
             | When it comes to chemical weapons, he already stated that
             | no he wouldn't create biological or chemical weapons, but
             | he thinks that there should be a special exception for non-
             | lethal means like tear gas and pepper spray. It's like, a
             | woman can take pepper spray out of her purse and use it
             | against a criminal, but the US military can't use pepper
             | spray to suppress enemies without killing them? Killing
             | people is a more viable option than suppressing them? I
             | think that's the argument he's making.
             | 
             | You should actually watch the stuff you link.
        
         | fryanyway_swe wrote:
         | Do you see all weapons companies as bad?
         | 
         | Is SAAB bad making JAS Gripen being soon used against Russia?
         | 
         | I find your and similar views to be very childish. And somewhat
         | suspicious.
         | 
         | Who would benefit from the west investing less in weapons
         | systems? It boils down to what side you are on honestly.
        
         | missinglugnut wrote:
         | Good Lord. You know that Anduril industries will keep making
         | drones no matter how many discussions about retro gaming you
         | ruin right?
         | 
         | This backlash can hurt modretro, it can affect the author of
         | this game, but the impact on the defense industry is zero. And
         | this thread, fuck, you'd think running JavaScript on an n64
         | would be the safest place to avoid yelling about US politics in
         | 2026 but here we are. And there's nothing to be gained. A smart
         | person doing cool work published a game through a fun and
         | ethical company that is owned by a person that also owns a
         | defense company, so let's all scream about murdering children.
         | As if that protects anyone from anything.
        
       | Damjanski wrote:
       | wowowowowow
        
       | chungusamongus wrote:
       | I consider all homebrew stuff very cool but the number of games
       | emulating PS1 / N64 aesthetics is so massively oversaturated at
       | this point that I'm kind of burned out on it.
       | 
       | But in general, the thing that really impresses me is what people
       | come up with working within these various constraints. Less is
       | more.
       | 
       | Megadrive / genesis homebrew is where it's at for me. But tbh I
       | am honestly kind of clueless when it comes to this stuff. Still
       | trying to get parallax scrolling and foreground occlusion figured
       | out for my "game."
        
         | hbn wrote:
         | > the number of games emulating PS1 / N64 aesthetics is so
         | massively oversaturated at this point that I'm kind of burned
         | out on it.
         | 
         | The point isn't just to be a novelty throwback aesthetic. It's
         | the most accessible way for indie devs to make a 3D game
         | without needing to worry about particularly high quality 3D
         | models and animation.
        
       | zuzululu wrote:
       | what about a playstation/sega saturn game in 2026 ?
        
       | lmcd wrote:
       | I've been building quite an ambitious flash cart menu system for
       | the N64 recently, and it's been an absolute joy! Would really
       | recommend anyone with a curious, hacker mindset that grew up with
       | these consoles to explore this platform - it's fascinating!
       | 
       | Here's what I'm working on - it contains a comprehensive retail
       | game metadata library & cheats database, can screenshot running
       | games and execute frame-perfect tool-assisted speedruns:
       | https://youtu.be/UyqtU0hgGRA?si=_YisdNOrQrSpdpNT
        
         | redbonsai wrote:
         | What flash cart does your system run on? And do you have any
         | docs about how to get it up and running? I'd _love_ to get TAS
         | stuff running on my N64, has been a dream for a while
        
       | lordfrito wrote:
       | Wow the ModRetro units are really polished... Look great with
       | more than a nod to the original system designs.
       | 
       | Anyone know what Nintendo's stance is on the companies making
       | these kind of "brand inspired" retro products?
        
         | RankingMember wrote:
         | > Anyone know what Nintendo's stance is on the companies making
         | these kind of "brand inspired" retro products?
         | 
         | Undoubtedly their legal team is at work 24/7 finding every
         | angle at which to unleash legal hell upon it.
        
           | yellowapple wrote:
           | Companies have been building and selling clones of Nintendo
           | consoles for many years now. I suspect if Nintendo had a
           | legal angle against this they would've exercised it a long
           | time ago.
        
             | inigyou wrote:
             | Just because they haven't found one doesn't mean they
             | aren't looking.
        
         | roboror wrote:
         | Really? I think the ModRetro M64 is hideous compared to
         | Analogue's 3D (their version of the N64)
        
           | snvzz wrote:
           | Eh, you'd have to pay me to use anything from Analogue.
           | 
           | ModRetro put their effort where it matters[0], whereas
           | Analogue aren't even honest about their hardware, with
           | baseless claims of 100% compatibility, recurring shipping
           | delays or screwing preorders out of picking case shells.
           | Which can't even be readily replaced.
           | 
           | 0. https://www.youtube.com/watch?v=9gOJUEcKYRk
        
       | opengrass wrote:
       | Could one of you geeks figure out controller input over IP for
       | multiplayer please?
        
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