[HN Gopher] Doing something that's never been done before (2025)
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       Doing something that's never been done before (2025)
        
       Author : surprisetalk
       Score  : 33 points
       Date   : 2026-06-05 14:30 UTC (3 days ago)
        
 (HTM) web link (talglobus.com)
 (TXT) w3m dump (talglobus.com)
        
       | gmuslera wrote:
       | Is not about doing something never been done before. Feels more
       | like doing something that can be sold, because else there could
       | be legal problems, competition, captive markets and so on. That
       | is about the current state of the world, not yourself.
       | 
       | You can't know everything that has been done in the past, or is
       | being done and finished before you ended. But as far as you are
       | not just cloning something that you already seen working, you can
       | explore what you are capable of doing, for the sake of it, for
       | the experience of doing it and make it work, for the things that
       | you think are useful or nice or whatever in what you did.
       | 
       | And if all that effort don't end in something that can be sold,
       | you still grow through the process. You are not ensured
       | commercial success even if you try something truly new. But maybe
       | that is not always a bad thing.
        
         | anyaaya wrote:
         | What do you mean by "is not about...?" The article is precisely
         | about that. If you don't like what the article is about, go
         | write your own? Weird take, buddy.
        
           | jongjong wrote:
           | I think gmuslera is right to point out that being the first
           | doesn't really matter (for most people). You also need
           | support from the right kinds of people and it's not a given
           | that being first and eventually being 'proven right' (which
           | is itself highly subjective and contested) translates to the
           | right kinds of people automatically gravitating to your idea
           | and helping you to make a living out of it. There are many
           | great innovations which stayed in the shadows long after the
           | death of their creators. Many were never given due credit.
           | 
           | Humans fundamentally haven't changed since the time of
           | Galileo or Socrates. Being too early tends to be a bad thing.
           | 
           | It's incredibly difficult to come up with an idea which is
           | both new and not controversial. But nowadays, it is
           | essential, probably more so than at any other time in
           | history. All new ideas must fit precisely within established
           | financial incentive structures. The degree of alignment
           | required, the amount of boxes which must be ticked, is huge.
        
             | Animats wrote:
             | > It's incredibly difficult to come up with an idea which
             | is both new and not controversial. But nowadays, it is
             | essential, probably more so than at any other time in
             | history. All new ideas must fit precisely within
             | established financial incentive structures. The degree of
             | alignment required, the amount of boxes which must be
             | ticked, is huge.
             | 
             | That's a real issue. In the US today, you have to get to a
             | minimum viable product early and find someone to throw
             | money at it to make it scale fast. Things that take years
             | to make work at all are hard to fund, even at a modest
             | level. Xerography and color TV are technologies that took
             | decades to make work at all.
             | 
             | This is partly the effect of a weakened patent system.
        
               | 10000truths wrote:
               | One of the important functions of a government is to act
               | as a backstop for capital-intensive investments with
               | long-term ROIs. The interstate highway system started as
               | Eisenhower's proposal, GPS and the moon mission were
               | funded to one-up the Soviets, Arpanet/Internet was a DoD
               | brainchild, and so on. All of that was enabled by
               | Congresspeople who were willing to carve out a good chunk
               | of the federal budget for large-scale, high-risk, long-
               | tail-reward projects. That sort of thinking has not
               | existed in Congress for some time (least of all during
               | the current "starve the NSF" administration).
        
               | Animats wrote:
               | That's what favorable tax treatment of long term capital
               | gains is supposed to be for. But that's not what that tax
               | treatment is used for.
               | 
               | It shouldn't require socialism to get anything long term
               | done.
        
               | 10000truths wrote:
               | > That's what favorable tax treatment of long term
               | capital gains is supposed to be for. But that's not what
               | that tax treatment is used for.
               | 
               | The minimum duration for that qualification is one year.
               | One year is nowhere near "long term" for a public works
               | project. The Columbia shuttle took almost a decade to
               | build. The interstate highway system took over three
               | decades (and requires costly and ongoing maintenance).
               | 
               | > It shouldn't require socialism to get anything long
               | term done.
               | 
               | What it ultimately requires is a trifecta of power (to
               | fund the thing), vision (to plan the thing) and longevity
               | (to see the thing through). Those three requirements
               | could be satisfied by a government body or by a
               | munificent billionaire, but democratically-minded people
               | tend to put more faith in the former than in the latter.
        
       | socketcluster wrote:
       | I started building something pretty obscure about 14 years ago;
       | https://socketcluster.io/ an open source, WebSocket-based RPC +
       | pub/sub library with a focus on in-order async stream-processing
       | with backpressure monitoring.
       | 
       | It didn't start out like that. Initially, it was just another
       | WebSocket library with a focus on making it easier to scale to
       | multiple processes.
       | 
       | It's kind of mind-bending to me though that it still feels like
       | it's "too early." You'd think that the ability to efficiently
       | process RPCs and pub/sub messages from clients whilst maintaining
       | ordering would be critical... Yet if you look around the
       | industry; callback-based event handlers are still the norm for
       | most application logic and people are still not using queues
       | where they should be. People think of queues as some
       | expensive/bulky system with overhead which requires additional
       | architecture (e.g. RabbitMQ, Kafka, STOMP, NSQ) and always
       | requires exactly-once delivery, they have not tried to make the
       | idea a core part of their application logic. Software today is
       | FULL of race conditions because of this blind-spot. Yet I still
       | cannot communicate my message. It's too difficult to explain the
       | benefits.
        
         | hitchdev wrote:
         | I had a similar issue. The blind spot was unit tests.
         | 
         | I think the issue is just that it's incredibly hard to sell an
         | abstract idea and incredibly hard to convince people to abandon
         | ingrained habit.
         | 
         | I created a testing framework where you wrote half a test in
         | YAML and the framework filled in the rest based on program
         | output.
         | 
         | It made writing tests quick, easy and even kinda fun.
         | 
         | Moreover if you added a bit of explanation prose to the YAML
         | and used a slightly nicer example scenario it would generate
         | you guaranteed up-to-date readable markdown how to docs. For
         | free.
         | 
         | But, these things are culturally chorey and there's a shame
         | culture built around them.
        
         | grebc wrote:
         | If people aren't doing as you describe, maybe it's not cracked
         | up to all you think it is?
         | 
         | I can't think of many places, even one if I'm being honest,
         | where I've needed what you describe.
        
       | chaps wrote:
       | Throwing yourself at something that's never been done is fun.
       | 
       | But know what's _really_ fun? Taking something that 's been done
       | before, has been forgotten about, and can be iterated on with
       | your own spirit. There's so much exploration to be done.
        
         | _def wrote:
         | Any examples?
        
           | aaulia wrote:
           | Emulator?
        
           | vax425 wrote:
           | For example, the project I'm working on today...
           | 
           | People have made orreries (rotating solar system models) for
           | centuries.
           | 
           | I'm designing a digital version with over 600 LEDs. It's a
           | massive challenge and I'm pretty sure I'll be the first.
           | 
           | I've been making things like it for years:
           | 
           | Https://digitalhorology.com
        
           | nbaksalyar wrote:
           | Bret Victor's list of papers and references would be one:
           | 
           | https://worrydream.com/refs/
           | 
           | It's a deep, _deep_ rabbit hole.
        
           | SpecStudioHN wrote:
           | yes, our work with applying logical models of nondual systems
           | like Advaita Vedanta, Daoism, Dzogchen as remedies for
           | hallucination, sycophancy, adversarial instability and false
           | continuity in AI systems is pretty unique and obscure.
        
         | neilv wrote:
         | This was the secret sauce of my best startup idea: something
         | that once existed, but had been forgotten.
         | 
         | (Because, I believe, either the flood of people into the market
         | space never knew it, or it wasn't the dominant model for
         | exploitation of the user base.)
        
       | munificent wrote:
       | _> So if you want to truly do something that no one has done
       | before, do something obscure, do something time-consuming, do
       | something difficult, and do something that has unknowns you'll
       | only resolve once you complete the first bits._
       | 
       | This is an excellent checklist for doing something novel, but it
       | doesn't provide any guidance towards doing something _valuable_
       | that 's original.
       | 
       | I don't think anyone has tried to build an ocean-going floating
       | platform for raising wolverines for the pet trade, and that
       | certainly checks everything on the checklist. Likewise composing
       | a seven-part symphonic cycle written for bagpipe, slide whistle,
       | and djembe with aleatoric and audience-participation components.
       | Or inventing a way to knit edible garments out of extremely
       | gluten-rich pasta. Training ravens to play Roblox games.
       | 
       | But are those _worthwhile_ projects? I suppose there 's only one
       | way to find out.
        
         | Isamu wrote:
         | Actually knitting pasta sounds pretty worthwhile.
        
           | steve_adams_86 wrote:
           | I want lasagna in which the sheets are actually knitted
           | linguini. I think this novelty would be worthwhile. But would
           | the Italians ever forgive me?
        
             | doodlebugging wrote:
             | I'm not Italian but I would help you eat it if you made a
             | large enough batch. I'll bring the olive bread and herbed
             | dipping oils.
        
             | munificent wrote:
             | Woven would be much much easier.
        
       | Stevvo wrote:
       | I never found myself in fear that I'm doing something unoriginal.
       | However, I do find myself worrying I'm doing something a better
       | resourced competitor is also working on. Most things worth doing
       | are actually quite obvious. The determining factor in success is
       | execution, not originality.
        
       | marcus_holmes wrote:
       | I don't really get the need for originality here. Why does it
       | matter if someone else has done the thing too?
        
       | mikrl wrote:
       | On the other hand, after reading Ovid's Metamorphoses, you
       | realize that as far as narratives go there's nothing new. It's
       | all been done to death, remixed and rehashed for millennia. The
       | great Ovid probably lifted ideas and tropes from somewhere else.
       | 
       | Yet all those stories in all their forms still sell today, and
       | still impress people.
       | 
       | Not worrying about unoriginality frees you to just enjoy
       | yourself... and just maybe do something original.
        
       | cortesoft wrote:
       | Just shuffle a deck of cards and write out the order on a piece
       | of paper.
       | 
       | You will produce a completely unique page.
        
       | doodlebugging wrote:
       | I wonder whether we get more satisfaction from chasing things
       | that no one has ever done or will ever attempt again or, whether
       | we build a more satisfactory legacy of accomplishments by
       | attempting things that we ourselves have never done, even if lots
       | of other people have done those things.
       | 
       | Would I rather reminisce in my old age about all the things that
       | I could've done that would've set me apart from all of my peers
       | or spend my old age in a constant brag about all the fun I had,
       | completely satisfied because I had chosen activities and
       | challenged myself to succeed at building skills and experiences
       | that made my own life interesting and challenged me mentally or
       | physically.
        
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       (page generated 2026-06-09 06:01 UTC)