[HN Gopher] Introduction to Nintendo DS Programming
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       Introduction to Nintendo DS Programming
        
       Author : medbar
       Score  : 122 points
       Date   : 2026-04-08 05:22 UTC (1 days ago)
        
 (HTM) web link (www.patater.com)
 (TXT) w3m dump (www.patater.com)
        
       | Gigachad wrote:
       | I had a go at setting up the devkitpro stuff and building a demo
       | that I run on my DS. It's surprisingly easy to do and kinda neat.
        
       | msk-lywenn wrote:
       | Great resource! But a lot of it is very old. I recently
       | discovered this open source ds cart[1] and an alternative SDK[2]
       | to devkitPro. Both were used in the development of a demo[3]
       | released at Revision this year.
       | 
       | [1]: https://www.lnh-team.org/
       | 
       | [2]: https://blocksds.skylyrac.net/
       | 
       | [3]: https://www.pouet.net/prod.php?which=105928
        
       | HelloUsername wrote:
       | (2008)
        
       | stratts wrote:
       | Making homebrew for the Nintendo DS was how I got into
       | programming in the first place. Devkitpro was too confusing for
       | me back then, so I used something called PALib, essentially a
       | pretty hacky library built on top to make it "easy".
       | 
       | Nice community at the time though, I made a pong clone where the
       | main selling point was that you could switch between different
       | "themes", and a bunch of people contributed some really nice
       | custom ones to be included.
        
       | voidUpdate wrote:
       | This is exactly what I've been looking for recently. Me and my
       | partner have gotten into reshelling and jailbreaking old
       | handhelds, and we both have DSis that we enjoy, and I've been
       | thinking of homebrewing some stuff for us
        
       | SilentEditor wrote:
       | Damn this is some legit information. I've looked around for some
       | more recent information regarding modding and shelling, any tips
       | other than the ones listed below?
       | 
       | Thx
        
       | shmolyneaux wrote:
       | If you want an architectural overview of the DS, this is a
       | fantastic overview:
       | https://www.copetti.org/writings/consoles/nintendo-ds/
        
       | supliminal wrote:
       | Next up: getting cheetah running. DS X. Lets go
        
       | spicyjpeg wrote:
       | In case anybody here is interested, a few years ago I put
       | together a similar (albeit far less comprehensive) resource on
       | original PlayStation programming [1], exploring the GPU, geometry
       | coprocessor and serial I/O hardware step-by-step with plain C
       | examples. I'm planning to extend it with more examples covering
       | audio and CD-ROM access next, but haven't yet had the chance to
       | do so.
       | 
       | [1]: https://github.com/spicyjpeg/ps1-bare-metal
        
       | corysama wrote:
       | I'd bet the DS is the most advanced game console where it is
       | still possible for a person to productively program it entirely
       | via the bare metal memory map. As in: using an "SDK" that's just
       | a C header full of struct and array definitions at magic fixed
       | addresses and no functions at all. Set values and the hardware
       | does stuff.
        
         | gjsman-1000 wrote:
         | Probably? Everything else onward relies on libraries...
         | 
         | Though there were some fits and starts there. The N64 for
         | example is, from what I've heard, heavily library dependent and
         | absolutely brutal to program bare metal (GPU "microcode" that
         | was almost like programmable shaders v0.1); even the GameCube
         | is a significant improvement for that kind of thing.
        
       | crims0n wrote:
       | Man this brings back memories. The homebrew scene around the DS
       | and PSP was so lively circa 2005/2006, and it solidified my
       | burgeoning interest in programming.
        
       | kerochord wrote:
       | I will always be grateful that my CS Operative Systems course
       | 'lab classes' introduced assembly and computer architecture with
       | assignments around writing programs for the NDS. It was fun to
       | see our childhood consoles run low-level programs written by us.
       | 
       | were about writing a program for the NDS
        
         | jdwithit wrote:
         | That sounds really cool! My CS curriculum had one class where
         | we had to read and write assembly (targeting an emulator for
         | some Motorola chip I don't recall). It was fine but writing
         | something that ran on an actual game console would have REALLY
         | hooked me I'm sure. Instead we got that one little taste of low
         | level development and then went back to writing sort algorithms
         | in Java. This was in the early 2000s fwiw.
        
       | Jiro wrote:
       | This should have a (2008) on it.
       | 
       | There is no reason to use a slot 2 cart nowadays and the state of
       | the art for a slot 1 cart is the DSPico at
       | https://gbatemp.net/threads/dspico-an-open-source-flashcart-... .
        
         | medbar wrote:
         | Despite the timestamp, I originally uploaded this a day ago and
         | can no longer edit the title. My bad! I didn't notice how dated
         | the page was until it was too late. Thanks for the link, I've
         | been mulling over getting a DSPico to tinker on my old DS.
        
       | cunidev wrote:
       | The Nintendo DS is the platform that taught me programming around
       | 2010, via devkitPro, and it really let me understand a lot about
       | how computers work. It was a rough ecosystem back in the day, but
       | a very exciting one. We had no internet connection at home but I
       | had the docs downloaded and it was surprisingly satisfying to
       | compile on.
        
       | poffdeluxe wrote:
       | Howdy to all the people from #dsdev back in the day!
        
       | bashmelek wrote:
       | I have an old 3DS. Does anyone know if would these techniques,
       | including the Slot-1 devices, also apply? I would like to try
       | this out.
       | 
       | My only hesitation is the firmware update---I simply prefer to
       | keep my devices without changes like that.
        
         | HoppyHaus wrote:
         | 3DS programming is even easier! * Run through
         | https://3ds.hacks.guide/ * Set up devkitpro:
         | https://devkitpro.org/wiki/Getting_Started * Probably start
         | from an example here: https://github.com/devkitpro/3ds-examples
         | * Then you don't even need to transfer your built file, 3dslink
         | can boot it over the network: https://github.com/devkitPro/3ds-
         | hbmenu?tab=readme-ov-file#n...
        
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       (page generated 2026-04-09 17:00 UTC)