[HN Gopher] Claude Design
       ___________________________________________________________________
        
       Claude Design
        
       Related: https://x.com/flomerboy/status/2045162321589252458
       (https://xcancel.com/flomerboy/status/2045162321589252458)
        
       Author : meetpateltech
       Score  : 1181 points
       Date   : 2026-04-17 15:04 UTC (1 days ago)
        
 (HTM) web link (www.anthropic.com)
 (TXT) w3m dump (www.anthropic.com)
        
       | albert_e wrote:
       | is this the Figma/Canva/Powerpoint/Keynote killer?
        
         | Boss0565 wrote:
         | Considering Canva collaborated with them, no?
        
           | Sol- wrote:
           | Maybe a collaboration with a metaphorical gun to your head.
        
             | svnt wrote:
             | Or one from a place of unfounded hubris.
        
             | frankdenbow wrote:
             | Canva has more expansive editing tools but I agree, it
             | seems like a frenemies situation.
        
           | netdevphoenix wrote:
           | IBM also collaborated with Microsoft for the OS and we know
           | how that ended.
        
         | strickjb9 wrote:
         | First NanoBanana came for the artists, and I did not speak
         | out-- Because I was not an artist.
         | 
         | Then Claude came for the designers with Claude Design, and I
         | did not speak out-- Because I was not a designer.
         | 
         | ...
        
           | yard2010 wrote:
           | Great Niemoller paraphrase
           | 
           | https://en.wikipedia.org/wiki/First_They_Came
        
           | coffeebeqn wrote:
           | Claude code also came for us. Is anything sacred? Middle
           | management?
        
         | alpb wrote:
         | This largely appears to be a HTML generator at its core, not
         | necessarily what Figma does with layers/canvases etc. There's
         | no collaborative nature to it either.
         | 
         | It feels like a lightly designed product that moves claude CLI
         | to their backend, generates the HTMLs and renders them in
         | browser on claude.ai website for you. Sure, it accepts your
         | design system as an input from you or imports from your repo,
         | but you could feed the same into claude CLI as well?
         | 
         | I'm curious what exactly it gives besides having claude CLI +
         | prompting it well with your design system + skills.
        
           | diatone wrote:
           | Yep agree it looks like it's taking the existing generated
           | artefact, parameterising it within an inch of its life,
           | exposing a pseudo WYSIWYG for the parameters and calling it a
           | day with a few export options. Not a huge leap from what
           | they've got already but it's a clever adjacent step for sure.
           | Same product new chrome.
        
           | weatherfun wrote:
           | The IBM/Microsoft analogy is a classic. It's always
           | fascinating to watch these 'frenemy' dynamics play out. In
           | these cases, the one who owns the direct interface with the
           | end-user usually wins the long game, while the
           | 'infrastructure' partner risks becoming just another utility.
           | Will be interesting to see if Canva can maintain its identity
           | or just become a shell for Claude's output.
        
       | PullJosh wrote:
       | I like their emphasis on quickly prototyping many variations of a
       | design. That seems useful, even for experienced designers.
        
         | rvz wrote:
         | Useful enough to replace Figma.
        
       | ej88 wrote:
       | This is cool!
       | 
       | Seems like Claude is actually building almost like a layered
       | Figma wireframe that you can do fine grained adjustments
       | afterwards (e.g. adjust font size).
       | 
       | Interesting that Canva provided a quote of support. I'm not
       | familiar with the differentiation, but it seems like this will
       | directly siphon customers from Canva, right?
        
         | npilk wrote:
         | There's an "export to Canva" button in Claude Design, so
         | perhaps they're hoping this will be another entry point for new
         | users, or that they'll be able to "lock in" as the default
         | design software for Claude users.
        
           | dannyw wrote:
           | (I lead AI Products at Canva :)
           | 
           | Our mission is to empower the world to design, and we believe
           | in making Canva available in every place where ideas begin.
           | Being the most interoperable platform creates mutually better
           | products, more value for community, and more value and growth
           | for our company.
           | 
           | We've been working closely with Anthropic for many years, and
           | we see this as complementary. Our MCP, integrations, and
           | plugins have already introduced _millions_ of new users to
           | the full power of Canva, and we 're excited to continue
           | doubling down here.
        
       | hmokiguess wrote:
       | Who's the end user for this? I struggle to relate but then again
       | I also don't use Figma so I may not be the target demographic
       | 
       | I have been doing fine just instructing Claude code to use
       | Tailwind and reference design documents
        
         | dbbk wrote:
         | "Who's the end user for this?" obviously people who use figma
        
         | recitedropper wrote:
         | Seems to me like Anthropic is desperately trying to find as
         | many product-market fits as possible before they IPO. They're
         | reaching a chaotic weekly release cadence--each new product
         | chockful of unclear, overlapping capability with their
         | previous.
         | 
         | Combine that with the obvious hackernews manipulation that
         | somehow gets each and every haphazard release instantly to the
         | top, and you can see they're starting to feel some real heat.
        
           | johnfn wrote:
           | It's interesting to claim that because everything they do
           | goes to the top on hacker news that they must be in trouble.
           | I haven't heard that particular chain of effect before.
        
             | recitedropper wrote:
             | Feeling some heat != in trouble. Just that the pressure
             | cooker is turning to a higher temp.
             | 
             | But, I'll gladly admit that I am bias: I'm tired of seeing
             | blatant astroturfing by a company whose main marketing
             | tactic is to play on societal fear, while simultaneously
             | employing safety theatre to look like the "good guys".
             | 
             | So take my opinion with a grain of salt :)
        
               | cruffle_duffle wrote:
               | It could also be that this is an exciting new, fast
               | changing technology that happens to directly overlap and
               | significantly impact the core audience of the site. I
               | don't think any form of maliciousness or secret
               | astroturfing is required at all.
               | 
               | This stuff has changed a ton of what it means to exist in
               | this whole "tech space". The entire software development
               | lifecycle got put into a stick blender and is in the
               | process of getting mixed up in new and unusual ways.
               | 
               | It's super cool. I haven't been this excited about our
               | industry since way back when the universe was just
               | starting to get onto dialup and I grabbed my very first
               | mp3 or wrote my first shitty program in VB or when AJAX
               | was just entering the universe.
               | 
               | I think a lot of people forgot how fast shit changes in
               | this industry and how learning new things is one of the
               | most important skills to being successful. Everything
               | changes all the time.
               | 
               | This is a tech site called _hacker_ news. Where else
               | would something like this be constantly discussed?
        
               | recitedropper wrote:
               | I think it's probably both in the end. Anthropic has a
               | lot of fans, and combine that with excited employees and
               | investors, they probably don't need to do much explicit
               | astroturfing to reach top of HN.
               | 
               | But they also desperately need users (and the data those
               | users bring) to build their products, and the people who
               | do have the power to manipulate this site are on their
               | team. And it does get tiring to see a new Claude feature
               | with like 1 comment and 25 points right at the top,
               | multiple times in the last two week. Keeping their needs
               | in mind, it has begun to look like manipulation, even if
               | the above effect could explain it.
               | 
               | I'm glad the technology foments it excitement for you.
               | The idea that we can share intellectual processes broadly
               | and implement them without the previously requisite
               | skills will obviously change the world. That it could
               | change the world for the better, excites me too.
               | 
               | But many of us have our excitement tampered by the
               | messaging, the questionable ethics behind how it has been
               | done, and the fact that a real % of the space is
               | basically driven by eschatological thinking. And it
               | especially annoys me that Anthropic is the company whose
               | messaging simultaneously encourages that eschatological
               | thinking, and preys upon the emotional reactions it
               | creates.
               | 
               | I think it is increasingly clear--if you look at recent
               | public sentiment and feel what is in the air--that they
               | are a villain in this aspect. I don't think we want the
               | people who believe they are building the future to be
               | doing so both out of fear--of China--and gaining power
               | through others' fear of what they are doing.
               | 
               | But villains can ultimately do good in the world, despite
               | their villainy. Let's hope that is how it plays out.
        
               | cruffle_duffle wrote:
               | I mean you aren't wrong. It's just I don't think it
               | requires any kind of vote manipulation to see why ai
               | company releases hit the front page. Back in browser war
               | days it was the same thing.
        
           | 3sdfs wrote:
           | Correct they're trying to bamboozle the stock market.
           | 
           | Im looking at this product and thinking - so...? Where's the
           | vision?
           | 
           | Oh there is none. Its about spraying and praying that the
           | hype continues and feeding off analysts who don't really
           | understand most of the firms that they spend all day studying
           | the valuation of.
        
       | mikeaskew4 wrote:
       | Thumbs down. Great design is original thought. AI is wholly
       | incapable of that.
       | 
       | Go ahead and roast me.
        
         | dumfries wrote:
         | As if original thought occurs out of thin air. AI is definitely
         | capable to take aspects of design and apply it elsewhere.
        
         | freedomben wrote:
         | > _Great design is original thought_
         | 
         | I don't agree. For novel use cases, yes there's some truth to
         | that. But consistency is huge in a UX. If basic controls work
         | well for a situation, they should be used. Designers should not
         | be getting "creative" or "original" for those sorts of things.
        
           | criddell wrote:
           | I don't think you are really disagreeing. I'd guess
           | mikeaskew4 would include the constraints of following
           | platform conventions / HIGs and using native widgets for any
           | GUI. Those constraints do not preclude original thought.
        
         | mupuff1234 wrote:
         | Most applications just need good enough design.
        
         | garrickvanburen wrote:
         | My default position: If an LLM can create it, we probably don't
         | actually need it.
        
           | t0lo wrote:
           | If AI can create it- it's probably already been created and
           | thought of before?
        
           | nothinkjustai wrote:
           | It's honestly been my experience. I think I've vibe coded
           | _one_ thing that I've found to be genuinely useful to me,
           | everything else has ended up as useless slop given time.
           | 
           | I think we probably need less software, but higher quality,
           | not more. Unfortunately AI only goes in one direction...
        
           | cruffle_duffle wrote:
           | You can let the LLM create slop for you, sure. But only
           | amateurs are using it for that. You'll be much happier if you
           | treat it as a tool and use it like any other, a force
           | multiplier to take _your ideas and creations_ and pushes them
           | further along faster.
           | 
           | If you treat it like a black box used to outsource your own
           | thinking, you are holding it wrong.
        
         | criddell wrote:
         | Maybe you haven't noticed, but most of the internet doesn't
         | seem to care about great design.
         | 
         | Also, a lot of very good software developers are bad at design
         | and unwilling or unable to pay for a designer. This will be an
         | improvement for them.
        
           | coffeebeqn wrote:
           | That's pretty true. Just look at this sites design
        
         | rbtprograms wrote:
         | i dont disagree. but there is a difference between great design
         | and entirely acceptable and shippable design.
        
         | jonlucc wrote:
         | Transparently, I'm not a designer, I'm a biologist. That said,
         | the things I want designed by Claude don't need great design. I
         | need a slide format that is consistent from one study to the
         | next so the reader can follow. I need a tool that tracks the
         | number of mice in each lab and flags if someone is using more
         | resources than we expect. I need a personal site that is easy
         | to work with that tracks my pet geckos' feed and environment.
         | 
         | If I have a product out of my lab that makes it to human
         | trials, there will be a full team of marketers and designers
         | tasked to the brand image.
        
           | nothinkjustai wrote:
           | I doubt you'd be singing the same tune if Anthropic released
           | Claude Researcher and a bunch of people were saying "I'm a
           | designer, not a biologist. I don't need great research. I
           | just need X"
           | 
           | Ironically I think AI will replace researchers before it
           | replaces artists.
        
             | jonlucc wrote:
             | I'm not the one saying my job is uniquely human. Last week,
             | I watched a video of a vendor's new facility that entirely
             | automates antibody production and screening lab. The
             | machines run literally every step from picking antibodies,
             | sequencing, scaling up, and in vitro screening without a
             | human interfering or donning a labcoat. A machine that is
             | essentially a nicer roomba fetches the flask and drives it
             | to where the shakers are and puts it on an empty shaker
             | spot. I have no doubt the lab tasks I do can be automated.
             | Fortunately for me, a large portion of my job at the moment
             | is in handling animals, and there are much higher barriers
             | there, but again, I don't think that part of my job makes
             | me irreplaceable.
        
         | Jtarii wrote:
         | Great designers will make great designs no matter what tools
         | you give them.
        
         | seydor wrote:
         | Have you seen many original designs in the past 15 years?
        
         | rglover wrote:
         | You're absolutely correct.
         | 
         | But the mass market (who this is ultimately for) doesn't care
         | about great design. They care about "seeing something on the
         | screen." If they can get something that looks 80-90% aligned
         | with what they observe to be modern design, they won't think
         | twice (even if the end result is clunky or not on par with what
         | a professional designer would produce). It's the Ikea Effect on
         | steroids.
        
         | johnfn wrote:
         | Tell this to the 99% of designers who are designing the 5th
         | page in some RBAC modal or some obscure settings page. Design
         | is like code - there are a few people doing really
         | groundbreaking stuff, but vastly more doing the utilitarian
         | plumbing everyone depends on.
        
         | wolttam wrote:
         | Human inputs their idea. AI helps bring it to light faster.
         | Human iterates.
         | 
         | Still human?
        
         | esafak wrote:
         | This is just going to chop the bottom end off, same as with
         | software. If you are great you get to keep your job.
         | 
         | The catch is that the person making the decision might not know
         | or care about the difference.
        
         | cortesoft wrote:
         | Sure, great design is original thought.
         | 
         | Is there also a place in the world for not-great-but-good-
         | enough design?
        
         | chasd00 wrote:
         | > Great design is original thought
         | 
         | not really, great design in a web application is no surprises.
        
         | subhobroto wrote:
         | > Great design is original thought. AI is wholly incapable of
         | that
         | 
         | This is entirely accurate, _however_ I fear there 's a lack of
         | perspective:
         | 
         | If you're in the middle of the desert and need to sit down,
         | that random rock looks and feels great because there's nothing
         | even close, around!
         | 
         | One issue that a lot of experts fail to recognize is that
         | "great" is relative: It's not apparent to the experts because
         | they are only pulled in when their expertise is needed. Most of
         | the time when experts are pulled in, requirements are clear,
         | you have traction, scale and now you need to optimize.
         | 
         | Once you're spoiled for choices, you have lots of options and
         | then that random rock doesn't look appealing at all: now you're
         | considering other factors like budget - IKEA vs Adirondack.
         | 
         | What AI is making a huge difference are places where "great"
         | isnt that valuable:
         | 
         | - people in the desert: Someone wants to track what words their
         | toddler is saying or their groceries or how much kitty litter
         | they should buy soon and Claude will spit something out
         | reasonable even if it makes the skin of experts crawl.
         | 
         | - commodity and bean counters: in cut throat industries like
         | power or insurance, it's all commodity services competing on
         | price. Most people arent going to pay a premium for a better
         | looking, more intuitive insurance app. It just needs to not
         | suck and fall over. Or you're making a knockoff of an existing,
         | well understood product
        
         | eloisant wrote:
         | Having furniture made by a master designer and artisan
         | woodworker is great. But sometimes, you don't have the budget
         | for that and Ikea furnitures does the job just fine. Most of
         | the time, actually.
        
           | nothinkjustai wrote:
           | IKEA hires many great designers for its furniture though.
        
       | cdrnsf wrote:
       | Now I can visualize my bloated shadcn + Tailwind UI in advance.
        
       | sbszllr wrote:
       | It's interesting how OpenAI and Anthropic effectively mass dumped
       | a bunch of similar features in the last two days.
       | 
       | I wonder what other features they're cooking right now.
        
         | irishcoffee wrote:
         | I think that's the wrong question. What kind of shadow spy
         | network must exist around all these companies such that they
         | all happen to be working on the same features at the same time.
        
           | sbszllr wrote:
           | It's possible and even likely there's industrial espionage
           | going on. But imo, you don't need that. I've worked in
           | cutting edge industries, and even when you don't know what
           | your competition is doing, there are usually only so many
           | logical next steps.
        
             | xpe wrote:
             | This. / Who remembers the "birth" of crowdfunding? Why did
             | so much seem to happen at all once? The most likely
             | explanation imo is that it was "in the air" -- we share
             | culture and ideas. These ideas don't have to be stolen to
             | co-occur... quite the opposite.
        
           | embedding-shape wrote:
           | > What kind of shadow spy network must exist around all these
           | companies such that they all happen to be working on the same
           | features at the same time.
           | 
           | Stuff like that happened even before the invention of the
           | telephone, humans within the same geographic location is even
           | more predicable, so surely this shouldn't come as a surprise.
        
             | clayhacks wrote:
             | Yeah the spy network is just all these people living in a 7
             | mile radius of each other (San Francisco) and have lots of
             | overlap in social circles
        
               | bustah wrote:
               | What I find interesting is how rarely people in these
               | discussions name the mechanism that makes going back
               | hard. It's not just efficiency. There's a feedback loop
               | built into AI coding tools that's genuinely dopaminergic:
               | tight, fast reward cycles for each autocomplete hit.
               | Taking three months off coding by hand is essentially a
               | detox. The fact that the author framed it as a deliberate
               | experiment rather than just "I prefer vim" tells you
               | something. There's a piece at sloppish.com/dopamine-
               | loop.html that gets into the behavioral design of these
               | tools specifically.
        
             | irishcoffee wrote:
             | Who said I was surprised? :)
        
               | embedding-shape wrote:
               | I mean your initial question kind of implies something
               | that is likely to be the wrong answer, so sounds like at
               | least someone could potentially be surprised by that :)
        
           | jonlucc wrote:
           | Frequently, two movies with very similar concepts drop the
           | same year. Is that because they're spying, or because the
           | companies make decisions in similar ways based on similar
           | input information?
        
           | xpe wrote:
           | The human brain strikes again. It is built into our cognitive
           | machinery to look for patterns and naively ascribe causation.
           | We're not rational beings that sometimes mess up. We're a
           | clusterf--k of cognitive biases all the way down.*
           | 
           | Cool pattern! Sure, maybe there is _something_ there.** And
           | /or maybe our brain is doing "conspiracy theorizing lite".
           | Its all on the same spectrum -- the same flawed cognitive
           | machinery trying to operate in a weird modern world quite
           | different from where we came from.
           | 
           | A better way: write out your favorite hypothesis. But don't
           | stop there... keep going... write out many hypotheses. Then
           | find ways to test them. To tap into our best selves, I
           | recommend The Scout Mindset (book). Here is an infographic
           | summary of part of it: https://imgur.com/qN31PX8
           | 
           | Probably not a better way: float one's first gut feels to the
           | Internet phrased as i.e. _the better question_ and feed empty
           | calories to our pattern-craving brains. There is reason some
           | of our brain functions are considered higher order.
           | 
           | * Maybe I'm overstating this. Let me know? I want to read
           | Rationality and the Reflective Mind by Keith Stanovich
           | (https://academic.oup.com/book/5930) as a counterpoint to the
           | usual suspects (such as Tversky & Kahneman)
           | 
           | ** But _what_ is there. What kind of pattern? What kind(s) of
           | causation could be at work? See Judea Pearl 's "ladder of
           | causation". Nice write-up here: https://samuel-
           | book.github.io/causal_inference_notebook/pear...
        
         | fassssst wrote:
         | It's because they embrace their coding models to ship new
         | things at light speed.
        
       | namanyayg wrote:
       | The Anthropic team looks to be eating all the usecases and
       | application layer. I personally know of many figma + AI startups
       | that are going to feel shaken up with this launch.
       | 
       | Anthropic has distribution on their side, their engineers are
       | excellent (I have ran with them across the ggb in the past and
       | they work 12 hours plus a day regularly.)
       | 
       | I think what actually might be slowing them down is the public
       | releases and pr lol, not ideas or execution
        
         | subscribed wrote:
         | 12+ hours a day regularly?
         | 
         | What a toxic workplace :/
        
           | Sol- wrote:
           | They are all very wealthy, or are about to be at the IPO.
           | Seems like a worthwhile tradeoff.
           | 
           | And money aside, it is certainly one of the most exciting
           | companies in the world to work for.
        
             | Noumenon72 wrote:
             | It's a horseshoe where the worst companies make you work 12
             | hours and the best companies make you want to work 12
             | hours.
        
             | namanyayg wrote:
             | Exactly the engineers I've talked to are all so EXCITED
        
           | H8crilA wrote:
           | Didn't know that anyone needed to hear that, but here it is:
           | "hot" companies often have such workdays, especially pre-IPO
           | and with such a fast growth.
        
             | namanyayg wrote:
             | Yeah exactly, if you're seeing your own stock go up like
             | the Anthropic employees are, it's gonna be hard to not work
             | 12 hours
        
               | rightbyte wrote:
               | Why? Do the extra hours give you more stocks?
        
               | namanyayg wrote:
               | Some factors to consider are promotions, pip, or just
               | being fired
        
             | adrian_b wrote:
             | "Hot" companies with stupid managers often have such
             | workdays.
             | 
             | In the case of engineers and programmers, the amount of
             | useful completed "work" has only a very weak correlation
             | with the length of the workdays.
             | 
             | Good engineers or programmers will think anyway most of the
             | time about the problems that they must currently solve,
             | regardless whether they are in the office or at home or in
             | any other place, and regardless whether to an external
             | observer they appear to be "working" or they appear to do
             | nothing.
             | 
             | Programmers who spend all day typing lines of code into a
             | computer, are more likely to not be competent programmers,
             | because otherwise they would have found ways to automate
             | such activities that require continuous physical
             | involvement, making impossible the allocation of enough
             | time for thinking about the right solution.
             | 
             | If whatever they do does not require true thinking, then
             | that is the kind of job that can be done by AI agents.
        
         | wmeredith wrote:
         | > their engineers are excellent... they work 12 hours plus a
         | day regularly
         | 
         | What? In my experience people who are good at their job can get
         | it done in a reasonable amount of time. Working 12 hours a day
         | is obsession, no competence. There can be overlap, but there is
         | no causation.
        
           | namanyayg wrote:
           | At a company like Anthropic, which is one of the fastest-
           | growing companies in the world, there is more work than
           | anyone can reasonably deal with
        
             | anentropic wrote:
             | I thought that's what their product was for
             | 
             | /s
        
           | fg137 wrote:
           | You can look at the number of github issues on the claude
           | code repo and think about how many hours a day people need to
           | work to address them.
           | 
           | Then look at the changelog of Claude Code. They are releasing
           | daily.
        
             | MagicMoonlight wrote:
             | All their outputs are slop, nobody is actually working to
             | address them.
        
       | ljm wrote:
       | I reckon something like this has only been possible to develop
       | because of how homogenous the internet has become in terms of
       | design ever since the glass effect and drop-shadows took over in
       | Web 2.0 and Twitter Bootstrap entered the scene.
       | 
       | You'll get a competent UI with little effort but nothing truly
       | unique or mind-blowing.
       | 
       | Impressive technology, but that old skool artisanal weirdness of
       | yore only becomes more valuable and nostalgic.
        
         | quacked wrote:
         | I hate it so much. Ah, your website/app/program is comprised of
         | rounded-corner cards in four colors (color/pale
         | color/white/grey), with a dark theme. Your clickable text isn't
         | visually distinguishable from your non-clickable text. All of
         | your logos are sans-serif SVGs. Your settings and action menus
         | are split across four different primary hidden locations. Your
         | scroll bars disappear even when there's text hidden offscreen.
         | You try to guess what I want to click on by showing a series of
         | competing horizontally-organized pills over the top of the
         | content instead of just giving me a consistent set of action
         | buttons.
         | 
         | AI companies: "good news, everyone! We've automated all those
         | steps so they're even easier to generate!"
         | 
         | I think the same thing is happening in physical construction.
         | Ah, I see you've designed a new box with four primary color
         | tones and slightly offset vertical lines to break up the
         | windows.
        
           | Maxion wrote:
           | This aestethic is useful though for SaaS apps and the like
           | that know themselves to be generic.
        
           | rob wrote:
           | What's great is I can take what you just said now and use it
           | as context when generating my new DESIGN.md system and making
           | sure it doesn't look like any of the other stuff. Thank you!
           | Superpowers will show me all the options in their built-in
           | visual companion when brainstorming. :)
        
             | quacked wrote:
             | I don't know, I looked at their demo video and it was
             | tile/cards all over the place. I haven't seen an old-
             | fashioned user interface like the kind we saw before 2020
             | in ages.
        
               | ljm wrote:
               | There was a screenshot of Valve's front page back when
               | Half Life 2 was released in the early 00s[0]. It was well
               | laid out, straight to the point, and had design
               | flourishes that would have been painful to put together
               | at a time where CSS was new and not supported very well.
               | 
               | Obviously a product of its time and laid out similar to
               | how it'd be printed in a magazine (the characters
               | slightly overflowing the borders and such like).
               | Accessibility wasn't a thing back then.
               | 
               | If a different company did that in 2018 you'd be seeing
               | the G-man in corporate memphis, downloading about 500mb
               | of assets, with 178 separate ad trackers in a consent
               | popup, and then you'd be scrolling like mad to get
               | through all sorts of animations that hijack the
               | scrollbar, in order to get to any useful info.
               | 
               | [0] https://www.reddit.com/r/HalfLife/comments/10sx4ve/wh
               | at_stea...
        
         | volkk wrote:
         | that's how i've felt about all AI design. the harnesses get
         | better and cooler, and the outputs up the baseline of utter
         | crap to "whoa that doesn't look bad at all!" which works for
         | probably 90% of the web, but anything truly unique still
         | requires a lot of human taste. maybe that will change one day,
         | but I hope it doesn't.
        
           | ezst wrote:
           | By the nature of LLMs, there's no reason to think it would.
        
         | threetonesun wrote:
         | I'd argue it's relatively unimpressive given the ability to
         | create design systems and apply themes to them to create
         | relatively generic content has existed for a long time now.
         | 
         | Sure, some prototypes will be spun up more quickly. But if this
         | was a real problem large companies faced it would have been
         | solved in software already.
        
           | ctoth wrote:
           | > if this was a real problem large companies faced it would
           | have been solved in software already.
           | 
           | Good for _everybody_ who _isn 't_ a large company then?
        
             | threetonesun wrote:
             | I wasn't suggesting that the problem would be solved by
             | large companies internally. If anything this is worse for
             | smaller companies, who have already solved this problem for
             | decades at this point by simply not caring about design too
             | much and using the web UI framework du jour. We've already
             | seen with Tailwind that moving to "just put money in the AI
             | machine" comes at the expense of open source UI framework
             | sustainability, with the upside of being slightly faster at
             | making a first-pass boring design.
        
         | thunky wrote:
         | > You'll get a competent UI with little effort but nothing
         | truly unique or mind-blowing.
         | 
         | This is exactly what I want in a UI.
        
           | qazxcvbnmlp wrote:
           | Exactly. If I am making a tool, I want the users mental
           | energy to be spent on their domain, not bespoke weirdness of
           | my ui choices.
        
           | ljm wrote:
           | The remaining issue is that even an AI-generated UI needs
           | considerable UX input in order to work well, especially when
           | you have to fit it around domain specific knowledge, use-
           | cases, and prior art. Is it for power users or not? All that.
           | 
           | At risk of shifting the goalposts on what I originally said,
           | unique here isn't meant to mean quirky or weird but, simply,
           | something that hasn't been done before, or hasn't been done
           | as effectively.
           | 
           | This is the challenge for B2B startups that are switching to
           | LLM-based development and are trying to offer more than the
           | reselling of cloud compute at a markup with specialised
           | functionality, because AI turns SaaS into a sexy version of
           | MS Access.
        
         | mjr00 wrote:
         | There's no shame in being homogenous and obvious, though.
         | 
         | If I'm building out an internal tool for, say, a hospital
         | lawyer to search through malpractice lawsuits, I _want_ my tool
         | to be the most familiar, obvious, least-surprising UI /UX
         | possible. Just stay out of the way and do what it's supposed to
         | do.
         | 
         | The trick is, of course, that the human is still responsible
         | for knowing when homogenous is fine, or when there's real value
         | in the presentation. If you're making a website for, say, a VST
         | plugin for musicians, your site may need to have a little more
         | "pizzazz" to make your product more attractive to the target
         | audience.
        
           | Fordec wrote:
           | Of course, there is indeed no shame. There is also no pride.
           | 
           | Standardized interfaces are as exciting as kettle thermal
           | switches or physical knobs in cars. Useful, probably optimal
           | and will be around for decades to come. Also nobody talks
           | about it, treats it with interest, or pays above market rate
           | to work on it.
           | 
           | The value becomes the architecture of the value of the tool,
           | not the interface. There is still value being generated, but
           | the need for a highly paid UX designer evaporates, and is
           | ultimately replaced by the above.
        
             | jrimbault wrote:
             | > Of course, there is indeed no shame. There is also no
             | pride.
             | 
             | But there's is "pride" in making tools people actually use
             | without issue
        
               | lwhi wrote:
               | But it's possible to have usability and a unique design
               | character, if you use a human designer.
        
               | whatever1616 wrote:
               | not only possible but sometimes necessary because
               | sometimes you need to sacrifice familiarity and question
               | the assumptions we have to truly make meaningful
               | improvements
        
               | afro88 wrote:
               | If you work with an exceptional one, sure
        
               | Thanemate wrote:
               | True, but why would people use yet another lookalike tool
               | over the one they're currently using? Or is the
               | implication that looks don't matter as long as it works?
               | Because if that's the case, Why do we need CSS?
        
               | prmph wrote:
               | the beauty is in the consistency.
               | 
               | why do we build with right angles, straight lines,
               | regular curves, etc? Why not random angles, crooked
               | lines, etc for style and "excitement"?
               | 
               | Why don't we assemble a furniture set from a random
               | assortment of pieces from flea markets? People sense that
               | that is ugly.
        
               | caseyohara wrote:
               | A better example might be why we build stairs with a
               | standard riser height and tread run. If you've ever
               | accidentally tripped on an unusual or non-standard stair,
               | you already know this.
               | 
               | Users don't need to think about how to use them; they are
               | ubiquitous and familiar, and therefore intuitive and
               | automatic.
               | 
               | If every set of stairs (or, worse, if every stair in a
               | set) was radically different, every time you approached
               | some stairs you would have to think carefully about how
               | to use them so you don't fall.
        
               | prmph wrote:
               | Your point is true, but the one I was replying to was
               | focusing on the aesthetic aspect. For them, the sameness
               | of UIs, while functional, make for a drab experience.
               | 
               | My point is that I don't find this to be case. Rather,
               | consistent UIs, while functional, are also beautiful to
               | me. The constituents of the UI can be designed with
               | aesthetic taste, but the way it is all put together
               | consistently and functionally has a beauty all its own.
        
               | hackable_sand wrote:
               | Wait is this a pro-llm argument
               | 
               | That's fucking funnyyyyyy
               | 
               | The gymnastics keep getting better and better
        
               | prmph wrote:
               | what in my comment make you think it is pro-llm?
        
             | enraged_camel wrote:
             | >> Of course, there is indeed no shame. There is also no
             | pride.
             | 
             | I disagree completely. The pride should come from the value
             | that is delivered. Specifically, this:
             | 
             | >> Useful, probably optimal and will be around for decades
             | to come.
             | 
             | Is something to be proud of, full stop.
        
               | threatofrain wrote:
               | I think there's something nice about the idea of a store
               | owner which has unnecessarily decorated the store with
               | love, even with the liability of a cat; it's not
               | delivering the product better and the cat may actually
               | make things worse because of allergies.
               | 
               | A cold American convenience store may be delivering the
               | fundamental value at American prices, but there's
               | something to be said about that "extra" human or creative
               | element. One might say the same thing about the changing
               | nature of the web over time, less individual CSS chaos
               | and more Facebook aesthetics.
        
               | darth_aardvark wrote:
               | There's nothing stopping people from decorating their
               | boutique stores (or personal blogs, portfolios, and fan
               | websites) the way they want. And that's fun and
               | delightful for me, as a visitor, just like boutique shops
               | are IRL.
               | 
               | But I really don't need that quirkiness at Home Depot,
               | the DMV or my bank (or Amazon, or government websites, or
               | my banking site). I'm there to purchase some screws,
               | register my car or pick up some checks. I just need a
               | storefront (or a website) that lets me do that as fast
               | and homogenously as possible.
               | 
               | 99.9% of stores (and UIs) are the latter, not the former.
        
             | soraki_soladead wrote:
             | > There is also no pride.
             | 
             | Is the pride not in solving the users' problems?
             | 
             | > nobody talks about it, treats it with interest, or pays
             | above market rate to work on it.
             | 
             | Definitely needs a citation for this one. For so many
             | products the user isn't paying for standout design. They're
             | paying for insight, leverage, velocity, convenience,
             | whatever. The market definitely supports this by paying
             | above market salaries.
             | 
             | Good design can be a useful differentiator but it isn't the
             | only way for a tool or product to "spark joy" and often
             | _fancy_ design (not good design) is used as a crutch for a
             | subpar product.
        
               | rustystump wrote:
               | To prove the above person's point, sap and salesforce
               | have some of the most notoriously bad ux in the market
               | and yes they make bank.
               | 
               | Design is much harder for power user tools compared to
               | consumer. There is far more complexity and the
               | expectation often is users must be trained to even use
               | the tool.
               | 
               | Design only goes so far.
        
               | whatever1616 wrote:
               | > sap and salesforce have some of the most notoriously
               | bad ux in the market and yes they make bank.
               | 
               | Why ? Since its so notoriously bad why have there been no
               | attempts to improve it ?
        
               | dragonwriter wrote:
               | Because the people making purchasing decisions for SAP
               | and Salesforce are not people who spend any substantial
               | share of their time using it directly or care about the
               | UX.
        
               | rustystump wrote:
               | There have been but the strength isnt in the ux. Both are
               | effectively enterprise ruby on rails where you can
               | customize and integrate with anything. That is also why
               | they are sticky. They become part of core business
               | pipelines. It is hilarious because the performance is
               | terrible too.
        
               | jimbokun wrote:
               | Those are the kind of domains where LLMs as an interface
               | should kick ass.
               | 
               | Describe the idea of what you want to do, not the
               | inscrutable steps the application requires to get there.
        
               | Fordec wrote:
               | > They're paying for insight, leverage, velocity,
               | convenience, whatever.
               | 
               | Correct, they are paying for work done by people in other
               | roles, who's title isn't UI or UX designer. It's on the
               | backend person for velocity, it's for business
               | development for leverage, it's on data scientists for
               | insight, it's on logistics for convenience. Those people
               | will be paid for solving those problems, not for tweaking
               | CSS. My team, who falls into this category of more
               | invisible work, has not hired UI or UX person at all.
               | Which by mathematically speaking by default, is simply
               | below the average rate for that work. Meanwhile Apple
               | will pay easily mid six figures for someone in a more
               | flashy role.
        
               | nostrademons wrote:
               | Much of the sadness of the current tech industry comes
               | about because the user's problems were solved in the 90s
               | but now we need to make up new ones to justify the fat
               | salaries, headcount increases, and stock price.
        
               | ItsClo688 wrote:
               | the "solving users' problems" framing works for most
               | products but gets complicated for developer tools, where
               | the design is the interaction model. a CLI that gives you
               | typed errors and predictable verbs is design. a confusing
               | API surface that makes you guess is also design, just bad
               | design. the pride question becomes: did you respect the
               | user's mental model?
        
             | the__alchemist wrote:
             | I don't take pride in having an original UI for most tasks:
             | I take pride in having one that's easy to use and gets the
             | job done. I am not disrespecting people who are making a
             | creative/artistic UI: That adds fun and life to the world.
             | But it's not required for every project.
        
             | pc86 wrote:
             | > There is also no pride.
             | 
             | Respectfully disagree.
             | 
             | You should feel pride when you deliver the easiest-to-use
             | system that the hospital lawyer has ever used. When you get
             | them in and out of the system quickly because it's
             | intuitive and has an appropriate architecture.
        
               | ramakrishna2002 wrote:
               | > You should feel pride when you deliver the easiest-to-
               | use system
               | 
               | If there is no person in the team who prides themselves
               | to deliver interesting/elegant product, then it is very
               | unlikely the product will be interesting/elegant.
               | 
               | I believe this is not something we want to happen, a
               | world with no interesting/elegant products.
        
             | jimbokun wrote:
             | I think many companies need a UX professional to stop
             | developers from deploying bespoke interfaces and forcing
             | them to follow whatever idioms and patterns the users are
             | most familiar with.
        
             | ItsClo688 wrote:
             | agree that fancy [?] good. some of the most satisfying
             | tools i've used look like they were designed in 1995.
        
           | ezst wrote:
           | That's why I miss the days of old fashioned GUI toolkits
           | (before the web thought of itself as an application
           | distribution platform): you would just design any app as a
           | bag of typical controls in typical containers, and you and
           | your users would live with the expectation that they would
           | look and feel just like the rest of the operating system,
           | nothing more, nothing less. Frivolity would be generally
           | frowned upon, with the result that applications were overall
           | more homogeneous, effective, discoverable and efficient (also
           | in dev time).
        
             | cruffle_duffle wrote:
             | Shadcn and friends are the modern equivalent of old vb
             | custom controls.
        
             | jerf wrote:
             | I remember when people would vigorously complain that
             | Toolkit X was simply _unsuitable for any task_ because it
             | did not conform to the operating system 's standard visual
             | appearance.
             | 
             | Now I struggle to even _define_ what an  "operating
             | system's standard visual appearance" is. Apple's still the
             | best but not what they used to be on that front even so.
        
               | bombcar wrote:
               | I don't remember people complaining about Winamp being a
               | non-standard UI, but if it were _slow_ then there 'd be
               | tons of complaints - and many of the "fancy" UIs were
               | terribly slow (or the programs were, hard for a user to
               | tell the difference).
        
               | ShroudedNight wrote:
               | Quite the opposite, people worked very, very hard to make
               | Winamp even more non-standard via skinning.
        
               | jbs789 wrote:
               | didn't winamp look like an... amp?
        
               | bombcar wrote:
               | Skeuomorphism at its prime.
               | 
               | I'm not saying iTunes (Music.app bleh!) would be better
               | reimagined as Winamp 2 but I'm not _not_ saying it.
               | 
               | https://webamp.org
        
               | strobe wrote:
               | Winamp been really unique, probably because they able to
               | combine that unique design with very practical UX. Even
               | when better players released a lot of users got hard
               | times to switch because of UI, visualizations, skins...
        
               | bombcar wrote:
               | It was also much "bigger" on the earlier screens, because
               | the resolution just wasn't there (I remember finally
               | getting a 1024x768 screen for Windows 95).
        
               | ValentineC wrote:
               | > _I don 't remember people complaining about Winamp
               | being a non-standard UI, but if it were slow then there'd
               | be tons of complaints - and many of the "fancy" UIs were
               | terribly slow (or the programs were, hard for a user to
               | tell the difference)._
               | 
               | Wasn't Winamp 2 the gold standard? I remember plenty of
               | music lovers switching to foobar2000 when Winamp 3 came
               | out, because it was, as you said, _slow_ (er).
        
               | 9rx wrote:
               | That is in large part because there was no uncanny
               | valley, so to speak. Where it was different, it was
               | different with a purpose and was intentional about it.
               | Where there was no purpose, like in secondary menus, it
               | still used native widgets like users expected.
               | 
               | The parent is talking about toolkits like Swing where
               | things looked[1] almost, sort of, but not quite like the
               | native system. That wanted to be native, but for
               | technical reasons fell short. These are what many
               | considered to be completely unfit for use. Whereas today,
               | designers wouldn't think twice about applying the same
               | kind of almost-native-but-not-quite theme to match their
               | arbitrary whims and think they are doing the world a
               | service by doing so, the UI conventions (to the extent
               | that there remains any) of the host system be damned.
               | 
               | [1]
               | https://upload.wikimedia.org/wikipedia/commons/c/cc/Gui-
               | widg...
        
               | bombcar wrote:
               | I still cringe every time I get Minecraft to pop up a
               | generic Java UI window on a Mac (of course it now even
               | looks out of place on Windows).
        
               | BeetleB wrote:
               | I miss the days when there was no "standard visual
               | appearance" for the OS (e.g. DOS). I liked the diversity
               | of interfaces.
               | 
               | Years ago, I remarked to a friend that I'd spent half of
               | my (computing) life post-high speed Internet, yet almost
               | all my happy memories are from before that. It was the
               | same for him, and we both explored why that was.
               | 
               | The homogeneity of interfaces was actually one of the
               | reasons we came up with on why doing work at a computer
               | is a lot less appealing.
        
               | gbalduzzi wrote:
               | Everyone remembers fondly the time they were young, I
               | believe it is more about that then everything else.
               | 
               | I understand your feelings but it is extremely tipical in
               | human history to keep remembering "the good old times"
        
               | BeetleB wrote:
               | That may be true, and had you asked me half a lifetime
               | ago, I would have likely said "The old days were better".
               | 
               | But:
               | 
               | I would have still said I enjoyed using computers. And I
               | wouldn't have said "Today's interface sucks" (well, other
               | than my HW not being able to keep up with eye candy...)
               | 
               | I simply don't enjoy using the computer these days. And I
               | do think the interface sucks. Pretty much anything that
               | involves using the web browser sucks - be it a local app
               | or a web app.
        
               | andoando wrote:
               | I don't either, but I really think Im just burnt out. The
               | simplest things piss me off.
        
               | thewebguyd wrote:
               | I'll still die on this hill, but I think that the reason
               | there's a computer literacy problem is because we moved
               | away from following OS conventions (when they existed)
               | and into bespoke, branded UIs for everything, and then
               | eventually to web where every site and webapp behaves
               | differently.
               | 
               | In the early days, if you learned the OS, those usage
               | patterns and skilled transferred to every app on that OS.
               | They all looked roughly the same, shared the same menus,
               | shame shortcuts, same icons, etc. You didn't have to
               | learn how to use Apps x, y, and z. You just had to learn
               | Windows (to an extent).
               | 
               | Then marketing got involved, and then the web, and then
               | suddenly every piece of software had to stand out and
               | look and behave as unique as possible, throwing years of
               | HIG research out the window.
        
               | AlienRobot wrote:
               | Not all OS's, unfortunately. I'm on the boat that says
               | conforming to Gnome HIG's is a bad idea.
               | 
               | Just today I had the disk usage analyzer (baobab) open
               | and I was navigating inside directories so I want to go
               | up a directory and clicked on the "<-" left arrow in the
               | headerbar, which went "back" a screen, discarding all the
               | work done scanning the filesystem.
               | 
               | If this app had a traditional menubar and a toolbar this
               | wouldn't have happened.
               | 
               | This is a common type of experience I have every time I
               | use a Gnome app. It almost feels like someone
               | deliberately researched how to make desktop apps as
               | counter-intuitive as possible and implemented that as the
               | policy for some reason.
        
               | jg0r3 wrote:
               | omg yes, I felt crazy the first time I experienced this
               | "feature"
        
               | jampekka wrote:
               | To me Gnome mostly feels like someone deliberately
               | researched how to make desktop apps as intuitive as
               | possible and implemented that as the policy. And I guess
               | that's what they did, and they did a good job.
        
               | accelbred wrote:
               | I have the opposite experience. I have no trouble
               | navigating Gnome apps, and now when selecting an
               | application for a task, I'll choose a Gnome or GTK4 one
               | first. Other apps implement odd controls that don't mesh
               | with the rest of the system.
        
               | jimbokun wrote:
               | Notice that several examples in the Claude Design demo
               | video are typing in English things that could be
               | accomplished through UI controls, if the user only knew
               | where to find them.
        
               | gowld wrote:
               | All I saw was chaotic high speed zooms and jump cuts.
        
               | sofixa wrote:
               | > In the early days, if you learned the OS, those usage
               | patterns and skilled transferred to every app on that OS
               | 
               | And locked your thinking into the OS' way of thinking.
               | Every software vendor had to do their application a few
               | times over with a different release for each OS, because
               | the design is completely different.
               | 
               | As someone who uses multiple OSes (work macOS and iOS,
               | home Windows and Ubuntu, Android) I hate nothing more
               | than apps that behave differently on the different OSes,
               | with different logic or features.
        
           | ilikecakeandpie wrote:
           | There's a real problem with everything looking the same
           | though. For a consumer product, you lose brand recognition.
           | For a B2B product, you can confuse your users because Tool A
           | and Tool B look exactly the same. You have to look hard at
           | the name, kind of like prescription pill bottles.
        
             | Qasaur wrote:
             | There is little reason to invent a completely new design
             | system if your goal is to encourage brand recognition and
             | prevent an operator from confusing tools.
             | 
             | Apple/SwiftUI has accentColor for example where you can
             | inject a brand colour. This is subtle but effective for UI
             | differentiation - colour is a design primitive that evokes
             | subconscious pattern recognition and can be more effective
             | than a complicated design framework that forces a larger
             | context switch in the user's mind.
        
           | raffael_de wrote:
           | there is no problem with yellow, but if everything is yellow
           | then that's a problem. that's the point.
        
             | pc86 wrote:
             | Why? At the risk of straining the example, "everything is
             | yellow" is only a problem if there's a better color for a
             | particular problem.
             | 
             | Maybe it's true that yellow is just the best, and should be
             | used in 99% of circumstances?
        
           | levmiseri wrote:
           | This is reducing the role of Design as some lego-blocks
           | assembling process. And higher quality being seen as adding
           | 'pizzazz'.
           | 
           | You are right, though. Many products don't need more than
           | that. But I fear that this will greatly impact design
           | innovation and progress. We might get stuck in the current UI
           | paradigm for a long time.
        
             | ljm wrote:
             | We can skip Web3... Web 4.0 is twilight gradients,
             | glassmorphism, text size xs in tailwind, and cards and
             | pills for every UI component. Along with self-explanatory
             | help text acting as filler under every header.
        
             | slopinthebag wrote:
             | It's no different to people trying to reduce the role of
             | Programming to the same lego-block assembling process. And
             | I believe the same conclusion follows.
        
             | pc86 wrote:
             | Is "design innovation" a thing we really need? I'm not
             | trying to be flippant, but every time I've come across an
             | "innovative" design the only thing it's done is made me
             | spend time learning whatever bespoke conventions the
             | designer put in.
        
               | whatever1616 wrote:
               | Thats rather unavoidable to some extent anything thats
               | better is going to be somewhat different
        
           | slopinthebag wrote:
           | The issue is that you actually don't want it to look like the
           | modern ubiquitous UI we see everywhere, because it's some of
           | the most jarring, least-intuitive crap we could possibly
           | design. Even _I_ struggle with it when trying to help my
           | parents out, so of course they have no chance, and if they
           | have no chance neither does the hospital lawyer. Modern UI is
           | garbage, and thus this just outputs garbage. Believe it or
           | not, creating good UI takes real skill and experience. You
           | can 't just slop it out and expect your tool to do what it's
           | supposed to do.
        
           | AstroBen wrote:
           | "attractive things work better"
           | 
           | There have been studies showing aesthetics matter quite a bit
           | for UX - users perceive things that are attractive as being
           | easier to use and less frustrating.
        
           | thewebguyd wrote:
           | Agreed. I only make internal tools where I work, and
           | homogeneity is great here. These apps _should_ be the most
           | boring apps, yet clear, easy to use, and importantly,
           | consistent across the company.
           | 
           | Bootstrap was great for this. You got a clean web interface
           | that was simple, yet didn't have to be completely ugly. Basic
           | and functional. A form to submit POs doesn't have to stand
           | out, be glassy, or have animations. It needs to be easy to
           | parse and stay out of the way.
        
           | Bombthecat wrote:
           | There is more to design then just buttons and colour... Like
           | menus, options, how, where, when etc.
           | 
           | But I reckon, nobody cares. Just let Claude decide and go
           | with it... Sad state for UX designers / researchers.
        
             | thevinter wrote:
             | And no-one is preventing you from caring about those
             | things. I build UIs with Claude a lot and I still spend a
             | lot of the time thinking about the user experience and
             | working with Claude to make an app as intuitive and easy to
             | use as possible.
        
               | ljm wrote:
               | I do similar, but I dislike writing CSS because it's
               | practically impossible to keep up with the standards. And
               | because I dislike writing CSS I don't feel like writing
               | HTML that much either.
               | 
               | Web Components were a bit too slow to take off so the
               | mental model of JSX has stuck with me, even if the
               | ecosystem with hooks and various approaches towards
               | reactive state are in many ways inferior to a problem
               | Smalltalk already solved back in the day.
        
           | mbesto wrote:
           | > There's no shame in being homogenous and obvious, though.
           | 
           | The real world analog is this...
           | 
           | The reason people (especially Americans) stay in Marriott
           | property hotels is because they are homogenous. If all I want
           | to do is travel to Phoenix, AZ for work I want to know that
           | the hotel room has the same mattress, desk, TV, customer
           | service, etc. There is real legitimate value to that. So I'll
           | book the Courtyard in Phoenix because I know exactly what I'm
           | going to get.
           | 
           | On the other hand, when I'm traveling the Amalfi Coast in
           | Italy, I want the Airbnb experience. Sure the bed is stiff,
           | there's no A/C, and the 80 year old door frame is hard to
           | close, but there is something magical about it.
        
             | 3sdfs wrote:
             | Trade-offs.
        
             | sdoering wrote:
             | It is actually a rational choice. It is a defense against
             | extremely bad experiences.
             | 
             | A personal example from a few weeks back. My SO booked a
             | hotel for a weekend as a birthday present. We went there,
             | it had a fantastic spa, dinner was delicious, the room
             | great, clean, and so on. Individually designed, well
             | thought out, friendly staff.
             | 
             | Breakfast came around and the coffee was abysmal. Really
             | truly abysmal. What did we do? While eating breakfast we
             | looked for a McDonalds, as we know for sure, that
             | regardless where you are - you will at least find an okay
             | and drinkable coffee at McDonalds. It is not a great
             | coffee. And will never be. But the likelyhood is very low
             | that you will find a shit coffee.
             | 
             | Marriott is basically the same for hotels. Or MotelOne in
             | Germany. It is the power of brand - you get a solid 7 out
             | of ten. And to be honest - when I am traveling for work,
             | this is all I want. I want to know, that I will have a
             | clean room, a bed that is good to sleep in. And the
             | knowledge, that I will likely wake up rested the next day
             | when I have to be at my best for my clients.
             | 
             | The risk of ending in a shit-hole got smaller because
             | nowadays people write their experiences - but on the other
             | hand, having seen how many of my reviews were being deleted
             | by Google, Yelp, TripAdvisor and the likes because some
             | lawyer requested it - I don't give a rat's shit for online
             | reviews.
        
               | ValentineC wrote:
               | > _Marriott is basically the same for hotels._
               | 
               | Marriotts are sadly not the same between countries, and
               | that's probably a good thing.
               | 
               | The standard for large chain hotels in the US are much,
               | much lower than everywhere else in the world. Full-
               | service Hiltons in the US don't even have executive
               | lounges anymore.
        
               | sofixa wrote:
               | > Full-service Hiltons in the US don't even have
               | executive lounges anymore.
               | 
               | Some (at least one) don't even have breakfast
               | facilities...
        
               | cultofmetatron wrote:
               | > The standard for large chain hotels in the US are much,
               | much lower than everywhere else in the world.
               | 
               | this is true for fast food as well. mcdonalds in poland
               | and spain were MUCH better than the slop in america. I
               | had taco bell here in srilanka recently. it was DELICIOUS
               | and tasted like real food. same goes for popeyes and
               | pizza hut here. pizza hut in america on the other hand
               | tastes regrettable and left me feeling like shit.
        
               | ncphillips wrote:
               | KFC in Japan is not fair.
        
               | miki123211 wrote:
               | mcDonalds in Poland used to be the luxury brand. This is
               | the part Americans don't get.
               | 
               | It used to be the new, western chain that you only saw in
               | American movies, and then you could experience it for
               | yourself. When I was a kid (middle / solid working class
               | family), we'd semi-regularly do mcDonalds trips as a
               | treat. The experience of going to mcDonalds because you
               | were too poor to do anything else was unthinkable to us.
               | 
               | Other brands that are staples of the American experience
               | were also like this. CocaCola definitely comes to mind
               | here; most of our tapwater is drinkable, and bottled
               | water is much cheaper than coke, so that was the default
               | option for most people, along with coffee and tea of
               | course.
               | 
               | Somebody did the calculations on Polish Twitter recently,
               | and apparently taking a 4-person family to Pizza Hut in
               | the early 2000s used to cost more than our average daily
               | wage.
        
               | parpfish wrote:
               | I have Taco Bell here in the USofA and it is also
               | delicious. Delicious slop that has sadly become
               | overpriced, but I love it.
        
               | Tepix wrote:
               | You didn't talk to the hotel and asked why their coffee
               | was so bad?
        
               | Tanjreeve wrote:
               | This will do as much to solve your problem as talking to
               | Google on why a search result was bad. Even if they
               | agreed they won't change their coffee machine while
               | you're there and they won't rehire more skilled staff etc
               | etc.
        
               | embedding-shape wrote:
               | I'm guessing if they see McDonalds coffee as "okay and
               | drinkable", this might be a different problem than the
               | way the hotel makes the coffee. Or maybe the McDonalds we
               | have here in Spain is just much more terrible than in the
               | US, but I'll take random bar/pub coffee or even machine
               | coffee over what they serve at McDonalds.
        
             | runarberg wrote:
             | Personally, if I had to go to Phoenix, AZ for work and stay
             | at a Marriott hotel, I think I would rather convince my
             | boss that this business trip could be a zoom call, and
             | during that zoom call I notice that participants have all
             | sorts of fun virtual backgrounds, filters, emoji in their
             | statuses etc.
             | 
             | Because it turns out, the type who don't want fun little
             | differences are exactly the types who will gladly go on a
             | business trip to Phoenix Arizona and stay at a Marriott
             | hotel.
        
               | tmp10423288442 wrote:
               | > all sorts of fun virtual backgrounds, filters, emoji in
               | their statuses
               | 
               | I don't want more pieces of flair in my life, thanks
               | 
               | You generally won't get to know someone well enough to
               | appreciate their unique aspects unless you see them in
               | person at least sometimes, unless that person has the
               | habit of letting their freak flag fly in all
               | circumstances, which has its own downsides.
        
               | runarberg wrote:
               | > I don't want more pieces of flair in my life, thanks
               | 
               | Then don't. My boss didn't require me to put a minimum of
               | 15 pieces of flair in my status, and personally I just
               | put blur on my background... scrap that, I didn't turn on
               | my camera at all and just used my standard avatar (which
               | I consider fun in fact).
        
             | teiferer wrote:
             | McDonalds. Homogenous everywhere in the world. US, Italy,
             | Japan, Brazil, same stuff.
             | 
             | Good pizza in Italy, goos ramen in Japan, grilled Picanha
             | in Brazil, that's why you go there and _want_ it different
             | /original.
             | 
             | But in software UI this is often overdone. I want the
             | pizzazz in my audio software in what it _produces_ , not in
             | how the UI _looks_ like.
        
               | gowld wrote:
               | McDonald's is homogenous within a country, but very
               | different in different countries.
        
               | stevage wrote:
               | McDonald's is extremely different around the world.
               | Different menu, different price.
        
               | olalonde wrote:
               | "extremely"
        
               | ekianjo wrote:
               | "extremely different" is an exaggeration. It's mostly the
               | same with some local differences.
        
               | solatic wrote:
               | Considering that people expect literally the same thing,
               | I can understand how even small regional differences can
               | seem extreme. Like not finding any beef on the menu in
               | India, or any bacon in the Middle East.
        
               | makingstuffs wrote:
               | I'd say the only place I've experienced McDonald's to be
               | 'extremely' different is in India due to the obvious
               | prevalence of vegetarianism and outlawing of beef.
               | 
               | In other countries the do have a lot of additional meals
               | which are specific to their local taste (rice/fried
               | chicken/different sauces) but the core burgers like a Big
               | Mac, mcChicken and sides such as fries are there.
        
               | spockz wrote:
               | I second that. There is a mile difference between the
               | sorry excuse of a burger that's called Big Tasty and
               | McCrispy in the Netherlands versus the already way better
               | proportioned and fresher one you get in Germany, up to
               | the better ones in Italy.
               | 
               | Besides the bun, it is noticeable in every part. The
               | amounts and quality of the sauce, vegetables, and meat.
               | And finally how the burger is presented.
               | 
               | So if this difference can occur within 1000km of each
               | other in the same continent, I fully accept that it is
               | even more varied in the whole world.
        
               | teiferer wrote:
               | Maybe your sample size is too small? I've lived close to
               | the NL/D border for a while and the McD quality was
               | indistinguishable on both sides of the border. The
               | variation between restaurants in the same country and
               | also between different days/times in the same restaurant
               | was much greater than between countries.
               | 
               | Thatis, if you happen to go to a random McD in some
               | country and the big mac was great that day and you go to
               | a different restaurant in a different country on a
               | different day and the big mac was bad, then that
               | difference has likely least to do with them being in
               | different countries. It's not like they actually use
               | different recipes.
        
               | stirfish wrote:
               | Counterpoint: winamp was strictly more fun than any other
               | audio software
        
               | clbrmbr wrote:
               | And all those Delphi programs (ok rn I can only think of
               | the crackz but there must have been others).
               | 
               | What made these Delphi programs so unique in their UIs?
        
               | spockz wrote:
               | Delphi shipped with its own, pretty complete, library of
               | UI components.
        
               | ruszki wrote:
               | The American McDonald's is a magnitude worse than the
               | European (all of them), Australian or New Zealander. The
               | menu is different in every country. However, it's getting
               | more uniform. Cheeseburger is the same basically
               | everywhere outside of America, but not there. As somebody
               | who got used to the European McDonald's and tried it in
               | about 30 countries all around the world, American
               | McDonald's is inedible. So there are differences. I
               | completely understand the American sentiment of it,
               | because it's really, really terrible there.
        
             | pedalpete wrote:
             | I think this is a fairly limited view of design, that's
             | commonality in branding and somewhat layout.
             | 
             | Real design would be changing how beds, showers, toilets,
             | keys, etc etc work.
             | 
             | Yes there is familiarity in the truly banal, but progress
             | in design happens when we really question how things work.
        
             | pxoe wrote:
             | Especially americans? The popularity and demand for
             | homogenous american products and services (and other
             | similarly homogenous things from other countries) overseas
             | shows that it's not just "especially americans". What point
             | would that even make? If anything the amount of people and
             | customers of such things worldwide could easily outnumber
             | just the people who live in one country, even as big.
             | Desiring a level of service is not really a "uniquely
             | american" thing. Perhaps there's also some impression that
             | there's some "international homogeneity" that blurs things
             | and makes it seem like it's coming from one place (even
             | though it's a mix), but seemingly "cultural and local"
             | things in other countries can be no less homogenous. Going
             | from one japanese ryokan to another you're gonna experience
             | the same level of homogeneity.
        
             | ecocentrik wrote:
             | Good homogenous experience is the hallmark of good design.
             | There are no surprises with good design. It just works the
             | way you expect it to work. Good design should not generally
             | challenge your expectations.
        
             | bluegatty wrote:
             | The 'real world' analogy is much simpler: standards.
             | 
             | Canonical UX patterns are generally beneficial and most
             | 'design' attempts are well-meaning dark patterns.
             | 
             | Xerox figured out windows, scroll bars, buttons, groups in
             | the 1970s and most web interfaces are STILL not up to that
             | standard!
             | 
             | Heck - they're not as good as Visual Basic apps from the
             | 1990s.
             | 
             | Largely due to lack of design discipline.
        
             | philwelch wrote:
             | Used to be more true than it is now. I've been in a couple
             | really shitty Marriotts.
        
             | lodovic wrote:
             | Exactly, these hotel chains guarantee a sort of minimum
             | quality level which is sufficient for most people. No
             | surprises.
        
             | Gud wrote:
             | More important than "same", you don't want any weird shit
             | going on.
             | 
             | I travel 300 days a year work for and stay in hotel
             | apartments, and I still miss the Hyatt I stayed in
             | Manchester in 2021... last place I stayed that had gotten
             | everything right.
        
             | doublesocket wrote:
             | Am I alone in not wanting banal homogeneity even on a work
             | trip?
        
               | password4321 wrote:
               | Probably after a certain quantity of work trips/year,
               | yes.
        
             | cambaceres wrote:
             | Would you like your hammer to have a new and innovative
             | design, or do you want it to look exactly like any other
             | hammer? The majority of UIs exist for the user to perform a
             | task as effectively as possible, and they benefit from
             | being familiar.
        
               | a4isms wrote:
               | > they benefit from being _familiar_.
               | 
               | "Intuitive Equals Familiar," a classic from Jef Raskin,
               | the man who started the Macintosh1 project at Apple:
               | 
               | https://www.asktog.com/papers/raskinintuit.html
               | 
               | ------
               | 
               | 1 Only to have Steve take it away. Jef left and created
               | the Canon Cat, an opinionated computer that eschewed the
               | WIMP interface in favour of anchoring n incremental
               | search. Steve would also leave and create NeXT, and Canon
               | would invest in NeXT as well.
        
               | alsetmusic wrote:
               | > Steve would also leave and create NeXT
               | 
               | More accurate to say that he was forced out. We (Mac
               | nerds) were shocked when he came back. My father told me
               | that I was super excited talking about his return, though
               | I don't remember that. I do remember having a Mac Addict
               | magazine with SJ portrayed as a priest on his return.
               | Internet Archive ftw.[0]
               | 
               | 0. https://ia601204.us.archive.org/BookReader/BookReaderI
               | mages....
        
             | littlestymaar wrote:
             | > when I'm traveling the Amalfi Coast in Italy, I want the
             | Airbnb experience
             | 
             | Unfortunately, Airbnb itself have turned into an IKEA
             | showroom experience ...
        
           | linkjuice4all wrote:
           | For internal stuff you're absolutely correct - but using
           | "main stream" design language (the current trend of rounded 3
           | column AI layouts, corporate Memphis, skeuomorphism, stock
           | photos of help desk workers, wordart, etc) that isn't unique
           | makes your brand forgettable. Sure it was mind blowing when
           | it first came out but it quickly loses its uniqueness and
           | starts becoming a sign of
           | crapiness/scaminess/enshitificarion.
           | 
           | Your users will never make it to your no-nonsense backend if
           | your marketing is completely cookie cutter.
        
           | jakehop wrote:
           | I get your point _and_ I do empathise with it.
           | 
           | But that said, for a UX'er I believe there should be a bit of
           | shame in just doing the obvious amalgam of whatever 2-3 most
           | popular things that already exist.
           | 
           | If you take on the UX lens, there's a lot of flaws in a lot
           | of popular products, but they are accepted by the market
           | because competition is not perfect. Copying that is not
           | great, and I do think there is a point to be made on how
           | "fine" shouldn't be the goal.
        
           | makingstuffs wrote:
           | Yeah I think the web is more a tool than anything else
           | nowadays and it being homogeneous is a good thing.
           | 
           | Think of roads. It's one of few things that humans have
           | managed to agree on across the planet and there's a good
           | reason for that. The system (regardless of which side you
           | drive on) works. Signs, markings and materials are all pretty
           | much identical wherever you go.
        
             | aworks wrote:
             | Hmm. The design of left turns on "stroads" seems to vary in
             | the US. Mostly left-turn/U-turn lights in California, loop
             | arounds in suburban Detroit, unprotected left turn lights
             | in Kentucky, differs if the route is a national, state or
             | local road etc.
             | 
             | On the other hand, right turn on road now seems to be
             | universal unless a sign prohibits it. And all states
             | apparently enforce slowing down or moving to the adjacent
             | lane for stopped emergency vehilces.
        
           | sergiodlopes wrote:
           | Yeah. It's kinda funny we read blog posts, or comments
           | complaining about the lack of a good consistent UI and then,
           | complain that on the web "everything is boring because it's
           | homogenous".
           | 
           | If people wanna have fun designing a cool, original website
           | design, go for it. But if we need a fast, easy UI for someone
           | that just needs get the job done, consistency/familiarity is
           | obviously important.
        
           | gdilla wrote:
           | absolutely no shame, it's good engineering. it's not even
           | about homogeneity, it's about recognizability and lowering
           | cognitive load for your users who, let's face it, don't give
           | a fuck about how hard you worked on the UI they just want to
           | do what they need and return their attention to the 99% of
           | stuff that is not-your-app. That's their normal.
        
           | BorisMelnik wrote:
           | you are absolutely right, standards are so important in web
           | design esp when you take into consideration ppl with ADA
           | needs, elderly people having a familiar env etc
        
         | tcp_handshaker wrote:
         | So this will turn out to be the most expensive web template
         | business. Not really seeing how they expect to make money.
         | 
         | I guess post IPO, after the insiders cash in out of lock period
         | its irrelevant.
        
           | ljm wrote:
           | It's a legitimate boon for throwing together little internal
           | apps, mind.
           | 
           | I can slap something together with Claude over a few evenings
           | to fill a gap on tooling, or I can wrestle with Jira and CI
           | and all that to tie things together with their own
           | integrations.
           | 
           | No thanks, I'll just take the API keys and build on top, to
           | my exact specifications, and the interface will be passable
           | even if it needs a lot of polish. Tailwind has worked wonders
           | for that.
        
             | mattmanser wrote:
             | Previously you'd buy an admin template from ThemeForest for
             | $10, slap your logo on it and and be done.
        
           | dgb23 wrote:
           | Thank you for saying this.
           | 
           | I hear it all the time in the recent two years: web
           | development is apparently dead now, because anyone can just
           | slap together a web site or build a dashboard in minutes etc.
           | because of LLMs.
           | 
           | But that has been true for decades: Templates, component
           | libraries and so on.
           | 
           | But I guess it's now easier to adjust them if you're not
           | familiar with their configuration or something.
        
         | adriand wrote:
         | There are still SO MANY insanely ugly, hard-to-use, absolutely
         | horrible apps out there though. Sure, in consumer-focused apps,
         | there's a lot of competition and pretty much everything popular
         | is well-designed. But in enterprise? My god, it's still a
         | massive shitshow.
         | 
         | The hilarious thing is that I would be willing to bet than in a
         | decade, it's STILL a massive shitshow in enterprise. That's
         | because the problem with enterprise software is not that good
         | design is all that difficult to pull off (it just requires
         | caring!) It's that the people making enterprise software have
         | terrible taste and can't even see (I am convinced) that the
         | thing they built is ugly and hard-to-use.
        
           | jjk166 wrote:
           | > It's that the people making enterprise software have
           | terrible taste and can't even see (I am convinced) that the
           | thing they built is ugly and hard-to-use.
           | 
           | Generally the issue with enterprise is that its designed to
           | appeal to the stakeholders who will make the purchasing
           | decision, not the person who is actually going to use it. The
           | people making it may have great taste and know damn well what
           | they could do to make it more usable, but if a clean and easy
           | tool doesn't match someone's preconceived notion of what the
           | purchaser thinks the tool ought to look like then it's not
           | going to fly.
        
         | codegeek wrote:
         | "Twitter Bootstrap". Havent heard that term for years. The OG
         | of CSS frameworks.
        
           | coffeebeqn wrote:
           | Most companies I've worked at still use bootstrap or
           | something that looks very much like it for most internal web
           | tools
        
         | rustystump wrote:
         | I am not so sure. I lean towards client work on
         | desktop/mobile/web and while the initial output is workable as
         | new requirements come in it starts to fall apart largely
         | because the vibe coder doesn't understand design basics. It is
         | one of those you dont know what you dont know and not that ai
         | cannot write workable css or w/e.
        
         | crazygringo wrote:
         | > _You 'll get a competent UI with little effort but nothing
         | truly unique or mind-blowing._
         | 
         | Which is _exactly_ what I want. Do you have any idea how hard
         | it is to get a competent UI?
         | 
         | Why do people celebrate consistency and uniformity in desktop
         | apps, wanting to crucify developers for not following platform
         | idioms and guidelines... and then suddenly want things that are
         | "truly unique" or "mind-blowing" or "artisanal weirdness" when
         | it comes to a web app?
         | 
         | A competent UI with little effort is a _godsend_.
        
           | allan_s wrote:
           | Are these ugly and hard to use website made by people who did
           | want to be unique ?
        
         | carimura wrote:
         | Music isn't really new either it's just recombining riffs
         | already created. But the recombinations create new experiences.
         | Might be the same with design?
        
           | ljm wrote:
           | AI can already generate music and it stands out a mile both
           | in terms of the lyrical content and how middle of the road it
           | all is. People will create some slop on Suno and lip-sync to
           | it on TikTok because they absolutely don't sound like a
           | thousand country singers blended into one.
           | 
           | So it's competent, for sure, but that is damning it with
           | faint praise.
        
         | est wrote:
         | > how homogenous the internet has become in terms of design
         | 
         | I think it's because Steve Jobs killed Flash.
        
         | jjk166 wrote:
         | > You'll get a competent UI with little effort but nothing
         | truly unique or mind-blowing.
         | 
         | 90+% of attempts at making a truly unique or mind-blowing UI
         | produce a mind-blowingly bad UI. For 0.5 seconds of wow factor,
         | you've added substantial unnecessary friction. Outside of art
         | projects where that wow factor is the point, it really should
         | not be attempted, most certainly not by someone without the
         | appropriate skillset.
         | 
         | The old skool artisanal weirdness was not a purposeful
         | stylistic choice, it was a bunch of people trying to do the
         | best they could with crappy tools. There may be some je ne sais
         | quoi which is lost with the shift to mass adoption, but the
         | reason for the mass adoption of these particular design trends
         | was that they were objectively superior.
        
           | alberto467 wrote:
           | I agree, only the very best designs (and their designers) can
           | nicely mix utility and beauty (or the wow factor, it's hard
           | to define).
           | 
           | And people sometimes overestimate their designs because
           | beauty is subjective, and because all children are beautiful
           | in the eyes of their parent.
           | 
           | Also, there's a reason why the mass adopted plastic,
           | monobloc, stackable chair design is worldwide common and is
           | studied as a cornerstone of design.
        
             | DrewADesign wrote:
             | The core principles of interface design (even graphic
             | design to a slightly lesser extent) have _nothing to do
             | with aesthetics._ People, mostly developers, dick around
             | with an interface's aesthetics until they get something
             | that looks cool... but the design still sucks because they
             | didn't do the actual design parts-- knowing exactly what
             | the design communicates to the user about program state,
             | available actions, etc etc etc just through things like
             | information hierarchy, gestalt, visual patterns, focus
             | through visual composition, and things like that. Things
             | that are well-designed are easy to make look cool because
             | they're sane, organized, and have subconscious meaning to
             | the user. A good interface designer will spend as much time
             | on aesthetics as a chef spends on plating. It's a nice
             | bonus, but you can have beautifully plated food that sucks,
             | or horrific-looking food that's phenomenal. I do the
             | world's biggest facepalm when I see projects doing things
             | like adding customizable color themes in response to people
             | saying their UX sucks.
        
           | debesyla wrote:
           | But friction can be good, because it makes your offer stand
           | out.
           | 
           | Like haggling in the local market, or trying to "catch" that
           | successful/awesome person that has limited availability.
           | 
           | Friction makes stuff feel valuable. Of course, not absurdly
           | confusing, but just a bit.
        
         | voidfunc wrote:
         | Homogenous design is a good thing. The internet isn't nearly
         | homogeneous enough actually. The mid-90s desktop apps got it
         | right and we've been regressing ever since then because web
         | designers are like kids with crayons.
        
           | slopinthebag wrote:
           | The early web was filled with wacky and unique websites and
           | it's a ubiquitously loved period of the internet.
        
             | voidfunc wrote:
             | The web was, the desktop... less so. Not until the late
             | 90's when stuff started to get wacky.
        
           | Bridged7756 wrote:
           | UI Design is an art. Like any other art, it's bound to have
           | constant currents and counter currents. More than the
           | designer's whims, it's the population's need for novelty,
           | generational differences, and the desire of companies to
           | stand out what is driving the wheel.
        
           | Griffinsauce wrote:
           | This take is the death of joy.
           | 
           | Look up in an old city, look at the facades of the buildings.
           | They have quirks, uniqueness, it makes the city almost a
           | living thing. Every time we shave off another edge we lose
           | that. Nevermind the fact that shoehorning _everything_ into
           | the same patterns is actually an antipattern and very good
           | paradigms have been invented after the 90s.
           | 
           | It's not perfect, but I'd rather have a bit of a mess than
           | boring emptiness.
        
             | skydhash wrote:
             | Facade are to be looked at, not to be used. Most things
             | that are to be used in a practical manner has retained the
             | same basic form: desks, chair, handle, cart, cup,...
        
               | debesyla wrote:
               | Dunno, I have been in IKEA and saw 50 types of drawer
               | handles, for example :)
               | 
               | (Same for car interior design, or things like even doors
               | that some swivels on one axis, some split on multiple,
               | some slide.)
               | 
               | I don't think that us humans really actually like/want
               | standarts. We think we do, but there are 100+1+1 standart
               | from which to choose. So Claude becoming "standart" is
               | just +1 standart to choose from. Unique is fun!
        
         | armchairhacker wrote:
         | Did you try asking Claude Design to generate a complex UI with
         | lots of custom details?
         | 
         | Or "2000s aesthetic" for something before Web 2.0 (although
         | you'll get a generic 2000s aesthetic unless you provide more
         | detail).
        
         | afavour wrote:
         | That's _good_ design though. Users want consistency. Truly
         | unique design is awesome but it belongs with experiential
         | stuff, not a CRUD app.
         | 
         | You might just as well bemoan the homogeneity of Windows 95
         | apps. All those gray buttons in the bottom right of windows.
        
           | snek_case wrote:
           | Sort of. At the moment there is a fad of websites that mess
           | with your scrolling and have very low content density. They
           | are all trying to imitate Apple's marketing pages. Most
           | startup websites do this. It's not at all good design, it's
           | user-hostile, but it's trendy and popular right now.
        
         | godzillabrennus wrote:
         | Nothing screams old school more than 98.css
         | https://jdan.github.io/98.css/
        
         | dayvid wrote:
         | Twitter Bootstrap did more to elevate design on the web than
         | reduce artisinal quality. Most of it was bad and definitely not
         | ADA/other compliant
        
         | nunodonato wrote:
         | > Impressive technology, but that old skool artisanal weirdness
         | of yore only becomes more valuable and nostalgic.
         | 
         | but does it still exists? Even without AI everyone is
         | utilizating the same css frameworks, same libraries and
         | templates... design is pretty much boring these days. CSS Zen
         | Garden anyone?
        
           | gfat wrote:
           | The small web still has a unique soul to it. dimden.dev is a
           | good example.
        
         | operatingthetan wrote:
         | >but nothing truly unique or mind-blowing.
         | 
         | This is most every corporate website.
        
         | p_stuart82 wrote:
         | IMO it doesn't flatten design into one thing. it splits it.
         | cheap obvious work at scale, and a way smaller premium tier for
         | real authorship. the middle is what actually gets crushed.
        
           | wek wrote:
           | this is true of AI in general
        
         | LordDragonfang wrote:
         | Everyone else is already pointing out how competent over unique
         | is purely a positive, so I want to criticize the other implicit
         | assumption here.
         | 
         | This comment is just a rehash of the increasingly outdated and
         | incorrect assertion that LLMs can't possibly exhibit any
         | creativity -- and it's also incorrect.
         | 
         | If you're yearning for "old skool artisanal weirdness of yore",
         | look up the trend on Twitter a month or two ago of people
         | asking Claude to make YTPs. They ended up very weird and
         | artisanal in a way distinct from how any human would do it.
        
         | juleiie wrote:
         | You know where this is all going ?
         | 
         | In a direction where the AI model basically serves you
         | everything live. No sites, no front end, just databases and
         | model embodying them.
         | 
         | I mean why even code anything in the future where it is cheap
         | and fast enough to just come up with everything each time based
         | on each user need.
         | 
         | I am not saying it's good but it's lazy. And if one thing is
         | for certain is that laziness prevails. Some even mistake it for
         | progress.
         | 
         | But then, is human programming language really the most optimal
         | way for an ai to steer the silicon? Some kind of bare AI OS
         | with kernel, drivers and there in the middle a fat specialised
         | asic ai chip to orchestrate everything.
        
           | codingrightnow wrote:
           | I think that's where everything is headed.
        
         | avaer wrote:
         | > You'll get a competent UI with little effort but nothing
         | truly unique or mind-blowing.
         | 
         | The shelf-life of unique and mindblowing has reduced to a week
         | (being generous) before it's copied by slop artists looking for
         | a resume booster or funding, and months tops before it's part
         | of training data for everyone. Unless you find it in that small
         | time window everything will seem homogenous.
         | 
         | It could just be a systemic result; unless you deliberately
         | take the lonely road to parts of the internet where other
         | people aren't, you will not see unique and mind blowing things.
         | Which by definition you can't source from a place that has a
         | lot of users, like social media or popular forums.
        
         | dweekly wrote:
         | Having just checked my child in for their doctor appointment,
         | 90% of web software would be dramatically improved by using
         | very boring best practices and readable and accessible web
         | practices.
        
         | josefrichter wrote:
         | Design is primarily craft, not art. The designers who believe
         | they're artists are often dangerous and toxic, coz they feel
         | the urge to inject their "art" into everything they touch. I
         | say that as a professional designer.
        
         | evbogue wrote:
         | Twitter Bootstrap 2 was the height of web design. If we can go
         | back and stay there forever why should anyone fault our
         | society.
        
         | KellyCriterion wrote:
         | > since the glass effect and drop-shadows took over
         | 
         | And rounded corners, of course! :)
        
         | rawoke083600 wrote:
         | I know what you mean.. and me as traditional none designer have
         | been using bootstrap css since the start. As usually my css
         | would look like an engineer trying toso design.
         | 
         | When you say old school artisnal design and weirdness do you
         | mean something like this: (shameless plug, but relevant to
         | design)
         | 
         | https://swellslots.com (surf forecast site)
         | 
         | The design for this was literally "90s Arcade / street fighter
         | 2 look"
         | 
         | Funny enough without AI, i would not have been skilled enough
         | to make the graphics (background, logo etc)
        
         | jfoster wrote:
         | > ... because of how homogenous the internet has become...
         | 
         | Designs have been settling on a local maxima. If you are aware
         | of a better hill to be climbed, please do let everyone know.
        
         | stingraycharles wrote:
         | You say homogenous as if it's a bad thing. I look at proper
         | desktop app ecosystems, and wish the web didn't try to reinvent
         | everything all the time.
         | 
         | It's 2026 and every web application has a different menu
         | layout, date picker, etc.
        
         | dilberx wrote:
         | but other llm's won't even give good design at all. For low
         | effort automated design, being homogenous is not bad right?
        
         | LogicFailsMe wrote:
         | Now do AI art and music. I think a lot of the same applies
         | there.
        
         | chiefalchemist wrote:
         | Screen size is probably responsible for a vast majority of the
         | homogeneous of the internet; but that a good thing. The space
         | has matured and horrible experiences fewer. There's a fine line
         | between creativity and bullshit. Less bullshitting is a good
         | thing.
         | 
         | p.s. Perhaps "quirky" is less because it's simply not
         | fulfilling? Too often it's visual gaslighting pretending to be
         | design?
        
         | michaelteter wrote:
         | Most day to day apps and websites should be boring and usable,
         | not truly unique or mind-blowing.
         | 
         | In fact, humans waste countless hours trying to figure out what
         | is what and how things work, just because there's always some
         | designer trying to do something nifty. And by "designer", I
         | don't necessarily mean professionally trained designer -
         | although the pros can be given to trying to make artistic
         | rather than functional interfaces.
        
       | atonse wrote:
       | I've been spending the last two days building a large number of
       | mockups for a new product. Literally the last two days.
       | 
       | I'm wondering how i can CONTINUE that in this design thing, can i
       | import something? Because they show it the other way... you can
       | start and edit, and then export to claude code.
       | 
       | Until then, I guess it's back to just using CC
        
         | coder543 wrote:
         | From the page:
         | 
         | > Import from anywhere. Start from a text prompt, upload images
         | and documents (DOCX, PPTX, XLSX), or point Claude at your
         | codebase. You can also use the web capture tool to grab
         | elements directly from your website so prototypes look like the
         | real product.
        
           | atonse wrote:
           | Thank you, I should RTFA next time.
        
       | jmkni wrote:
       | Unfortunate that linking code from your computer doesn't work
       | with Firefox
       | 
       | Very interesting though
        
       | ossa-ma wrote:
       | The more I think about it the more this isn't good for design
       | [EDIT], for a few reasons:
       | 
       | - The best design is original, groundbreaking and often
       | counterintuitive. An AI model is incapable of that, it's
       | uninspired, it will absolutely converge to the norm and
       | homogeneity (you see it everywhere now, just scroll on ShowHN and
       | take a look at the UIs) and produce the safest design that
       | appeals to its understanding of the ideal user.
       | 
       | - Good designers will reject this, they prefer to be hands-on and
       | draw from multiple sources of inspiration which is what Figma
       | boards and Canva is good for, also mainly for cross-
       | collaboration. If you've seen how quickly a great design engineer
       | can prototype you'll know that "speed" they advertise in this
       | video is not worth the tradeoff.
       | 
       | - Creatives typically have a very very very high aversion to AI.
       | 
       | - Non-designers will not see a purpose for this tool, basic
       | design can already be done through Claude Code and Claude.ai, I
       | fail to see what this could offer unless they leverage a model
       | that is more creative and unique by default (you can not
       | prompt/context/harness engineer creativity believe me I've
       | tried).
       | 
       | - Design is a lot more than just UI. Tools like this ignore so
       | many other important aspects like: motion, typography, images,
       | weight, whitespace, sound, feel.
        
         | gpt5 wrote:
         | > The best design is original, groundbreaking and often
         | counterintuitive
         | 
         | Designing a user inteface involves thousands of small
         | decisions. When trading off pros/cons for each of these
         | decisions, in 99% of the cases, the right answer is 'optimize
         | familiarity.
         | 
         | That's why Android and iOS look the same, and why the small
         | differences between them are where contention happen.
         | 
         | If you adopt existing patterns, your users would be instantly
         | familiar with your app, and the design will not get in their
         | way.
        
           | ossa-ma wrote:
           | You're arguing for familiarity in tactful design, while I
           | agree that for most users this is a good thing, repeatability
           | of existing patterns does create that immediate familiarity.
           | 
           | HOWEVER, that familiarity is only a virtue because someone,
           | once, deviated hard enough that their deviation became the
           | new familiar. AI can only optimise toward the current
           | snapshot of "familiar". It cannot produce the next one. If
           | designers outsource all their thinking to a model even in
           | tactful design we would never have groundbreaking design
           | concepts like "pull to refresh" or the command palette.
        
             | rTX5CMRXIfFG wrote:
             | > someone, once, deviated hard enough that their deviation
             | became the new familiar
             | 
             | That's not necessarily what happened though. Apple
             | innovated not out of sheer daring but because they also had
             | the best metaphysical paradigm for GUIs that people could
             | also just intuitively grasp. There was a structural
             | correctness to their approach, underlying all the things
             | that we find visually appealing. In the beginning, Google
             | dared and deviated hard from Apple's design language to
             | establish their own unique identity, but anyone who's
             | working in the mobile space would Have noticed that Android
             | coalesced into roughly the same patterns over time because
             | of that structural correctness.
        
           | qkeast wrote:
           | >Designing a user inteface involves thousands of small
           | decisions. When trading off pros/cons for each of these
           | decisions...
           | 
           | Which needs to be done intentionally in context, not
           | homogeneously as a rapid output of a generative tool.
        
           | whatever1616 wrote:
           | When you aim for familiarity you also make the assumption
           | that someone else's judgement and opinion was and is the
           | correct one, when you question the assumed only then can you
           | make meaningful improvements. See the iphone which was
           | totally different to the "standard" phones of its time.
        
         | Oras wrote:
         | Data suggest different outcomes, there was always a way to
         | standardise interfaces, from Twitter bootstrap, all the way to
         | shadcn.
         | 
         | Not everyone is looking for unique design, 70% of the web is
         | still using Wordpress. I would say majority prefer familiarity
         | and appreciate uniqueness.
        
           | ValentineC wrote:
           | > _Not everyone is looking for unique design, 70% of the web
           | is still using Wordpress. I would say majority prefer
           | familiarity and appreciate uniqueness._
           | 
           | Most people using WordPress customise it with many of the
           | thousands of plugins available though, and those plugins
           | create menu items everywhere.
        
         | toomim wrote:
         | "An AI model is incapable of that."
         | 
         | "Good designers will reject this."
         | 
         | ^ Famous last words.
        
           | ossa-ma wrote:
           | I will stand by the first point unless models start being
           | trained with different objectives instead of RLHF's three
           | objectives: Helpfulness, Harmlessness and Instruction-
           | following
           | 
           | I will very likely be wrong on the second point.
        
           | Sir_Twist wrote:
           | I could see there being an 80/20-style argument for this sort
           | of tool being used for more generic usecases, with "good
           | designers" using Figma et al. for programs where the UI
           | itself is a selling point.
        
         | paul7986 wrote:
         | Web design / digital design is a dying field as businesses will
         | start paying one person who does 3 to 4 roles (PM, UX Research,
         | Design and UI Development - tho why use a design tool for web
         | stuff when AI tools generate designs in code), as well now tons
         | of ppl can do this work using AI tools. Further, is the future
         | of digital experiences user interfaces aka the web or will
         | there be an AI Phone where everything is done / seen on the
         | lock screen (AI generates the visuals as you text or talk to
         | it) and or its more of a text and voice digital experience less
         | UI.
         | 
         | Overall after being laid off in January and a 17 year UX
         | Research/Design/Dev career Im starting school in my early 50s
         | to change careers.
        
           | Uncorrelated wrote:
           | What career are you aiming to switch to?
        
           | itsevrgrn wrote:
           | i'm also curious what you're switching to
        
           | whatever1616 wrote:
           | >AI Phone where everything is done / seen on the lock screen
           | (AI generates the visuals as you text or talk to it) and or
           | its more of a text and voice digital experience less UI.
           | 
           | I think more expressive UIs are the future but i disagree
           | with this sort of thing being accomplished with a non
           | deterministic tool such as AI generating UIs, you are
           | throwing stability and consistency along with familiarity out
           | the window.
           | 
           | The idea of tools being almost UI-less and composable and
           | modular has been a "dream" since xerox parc or see for
           | example the book "the humane interface" which happens to also
           | ahead of its time outline reasons why such generative
           | interfaces would be a bad idea especially at such a large
           | scale.
           | 
           | AI can potentially relieve some friction with that paradigm
           | but definitely not in that way or even that extent.
        
         | ctoth wrote:
         | I noticed in your list that you didn't mention accessibility. I
         | would personally rather have an accessible design than one
         | which is "original, groundbreaking and often counterintuitive."
         | and here we are.
        
           | ossa-ma wrote:
           | I should have mentioned accessibility. It supports my
           | argument more than yours. Accessibility like captions, voice,
           | keyboard nav, dark mode are all a deviation from the norm by
           | a minority (something AI is completely incapable of doing)
           | and a fight against familiarity which now serves as a great
           | benefit to the majority.
        
             | ctoth wrote:
             | This ... This is simply not true. I use a screen reader. I
             | am using it right now. I can confirm that AI-generated
             | code, by default, is far, far more accessible, cares far
             | more about keyboard nav, about DOM order, about using the
             | right semantic HTML, about the things that I care about
             | than your average human-designed slop.
             | 
             | And no, it doesn't just add ARIA to everything as is so
             | typical by poor practitioners.
        
               | ossa-ma wrote:
               | I think we're arguing two different points. You're
               | arguing about implementation, AI is great at this given
               | the existing defaults and the right prompting. AI was
               | trained on 30+ years of accessibility standards that a
               | minority of great humans fought to establish as a
               | familiar practice.
               | 
               | I'm arguing about invention. It is extremely unlikely
               | that AI will be the one to invent the next accessibility
               | paradigm, because that requires deviating from the
               | training distribution, which it CAN'T DO.
               | 
               | I'm also arguing that this homogeneity in design will
               | lead to an atrophy in inventive, unique and original
               | thinking.
        
               | senordevnyc wrote:
               | _It is extremely unlikely that AI will be the one to
               | invent the next accessibility paradigm, because that
               | requires deviating from the training distribution, which
               | it CAN 'T DO._
               | 
               | What is it about our own architecture that lets us
               | innovate beyond our training distribution?
        
         | jayd16 wrote:
         | You could have said the same thing about powerpoint vs high
         | quality marketing departments. The "pros don't want this"
         | argument doesn't really hold weight.
         | 
         | This is for non-designers to crank out slop with less effort.
         | They can still be swayed by all the shiny knobs to feel in
         | control.
        
           | vehemenz wrote:
           | What do you mean by "slop?" This word is thrown around a lot
           | for relatively competent outputs. It's not 2023 anymore.
        
         | recitedropper wrote:
         | Plus: So much of excellent user interface design is done
         | through iterating on feedback from live humans testing it with
         | their human sensory system.
         | 
         | Until we have embodied AI's with eyes and hands that provide
         | good enough approximations, the aspect of design bottlenecked
         | on human experience will stay bottlenecked.
        
         | cjf101 wrote:
         | I hate to hand anything to Generative AI tools, but
         | 
         | While Great design breaks the mould, Very Good design is about
         | surfacing the most expected outcomes for any action which
         | reduces friction and lets people get work done. And this
         | generation of Generative tools is very good at identifying the
         | most common/most expected response to a prompt.
        
         | sobellian wrote:
         | IMO AI will make plain the divergence between "good design" and
         | what people actually want. You're absolutely right that from an
         | artistic perspective, it will produce the heat death of UI. I
         | just struggle to think if teams building will actually _care_.
         | Boring but polished is completely fine for SaaS.
        
         | dayvid wrote:
         | This is a great bridge between non-designers with taste and
         | designers who can't fully technically implement their solutions
         | (or want to more rapidly prototype their solutions). Well done
         | AI implementation is like cosmetic surgery. The trashiest
         | implementations you can tell immediately and the more tasteful
         | ones are subtle
        
         | Lihh27 wrote:
         | > The best design is original, groundbreaking and often
         | counterintuitive
         | 
         | most of those "breakthroughs" were just constraint hacks. no
         | room for a reload button. no room for another menu.
         | 
         | enterprise buyers don't pay for counterintuitive. they pay so
         | the new hire finds save without training.
        
         | monooso wrote:
         | > Good designers will reject this...
         | 
         | I have no idea how everything will play out, but this sounds a
         | lot like the people saying "good programmers will reject this"
         | six months ago.
         | 
         | Quite apart from anything else, it ignores the fact that--
         | particularly within large organisations--designers (and
         | programmers) frequently have very little say in the matter.
        
         | colonelspace wrote:
         | > The best design is original, groundbreaking and often
         | counterintuitive.
         | 
         | If you want to talk in absolutes, I'd say the best design is
         | the one that results in the desired behaviour of your audience.
        
         | pixel_popping wrote:
         | why would an AI model not capable of doing something unique?
         | That's literally false.
        
         | spaceman_2020 wrote:
         | Why is everyone hell bent on AI replacing the "best" designers
         | or writers or coders?
         | 
         | Even the most deluded AI bulls don't say that AI is even meant
         | to replace the best that humanity has to offer
        
         | SwellJoe wrote:
         | If you want to be creative, you should make art. I love art. I
         | think it's a great idea for people to make art.
         | 
         | If you want to make a GUI, it should be familiar. Extremely
         | familiar. It shouldn't invent new ways to interact most of the
         | time.
         | 
         | It is well-known that "intuitive" in UX almost always means
         | "what I'm used to". If you're regularly "innovating" in UI
         | design, you may be making the product harder to use, maybe much
         | harder to use.
         | 
         | It certainly isn't unheard of for new ways to interact with
         | computers to be better than the old, but they are usually tied
         | to new physical aspects of our tools: Touchscreens needed new
         | ways to interact, and maybe there's still some room for
         | creativity there, but not much. The mouse obviously required
         | innovative ideas for several years. But, also, the odds of your
         | wacky new idea being the right way to change how people
         | interact with computers are pretty low, unless you're working
         | at FAANG and have a UX research team and budget to test it.
         | 
         | You can get creative in how it looks, but you cannot get
         | creative in how it _works_.
        
           | docmars wrote:
           | I agree somewhat, there's a common language for building
           | products that most people understand and expect.
           | 
           | Innovation comes from the ways people differentiate, without
           | straying too far from the tried-and-true patterns. It's the
           | tiny decisions that situate UI elements and yes, reinvent the
           | wheel sometimes, that can tip users over to whatever you're
           | building because you did it better, or in a way "most" (the
           | average) never thought of.
           | 
           | If people aren't creative in how it works, then really
           | they're all just making the same, boring products, without
           | truly competing against anyone in a meaningful way in the
           | problem space. Visual appeal isn't a sole differentiator.
        
         | rTX5CMRXIfFG wrote:
         | > The best design is original, groundbreaking and often
         | counterintuitive.
         | 
         | You're talking about art, not design.
        
         | azan_ wrote:
         | > The best design is original, groundbreaking and often
         | counterintuitive.
         | 
         | I guess that kind of thinking got us liquid glass - which
         | everyone hates.
        
           | ValentineC wrote:
           | > _I guess that kind of thinking got us liquid glass - which
           | everyone hates._
           | 
           | Except, ironically enough, enough people involved with both
           | macOS and iOS at Apple _didn 't hate it enough_ -- until it
           | made it to launch.
           | 
           | Either there's a massive hierarchy issue there, or Apple is
           | starting to suffer from groupthink that negatively affects a
           | lot of their customers' experiences.
        
         | raincole wrote:
         | > The best design is original, groundbreaking and often
         | counterintuitive.
         | 
         | Jeez I hope fewer designers think like this (and if it's a
         | traditional wisdom among designers, I hope fewer designers in
         | general.) Perhaps web apps will stop moving their icons and
         | buttons around every six months.
        
       | hudo wrote:
       | 404 Page not found when clicking on their link
       | https://claude.ai/design at the end of the article! Vibe coding
       | to prod, gone wrong?
        
         | anonfunction wrote:
         | Fourth thing in a row they've announced that I wanted to try
         | and couldn't.
         | 
         | Previous comment with the prior 3:
         | https://news.ycombinator.com/item?id=47794419
        
         | baal80spam wrote:
         | Perfect, that's CC design for you :-)
        
         | alpb wrote:
         | It's rolling out progressively throughout the day.
        
         | mpeg wrote:
         | It's rolling out progressively, it works for me - it actually
         | seems very polished, the examples are really good; and it lets
         | you create your design system from your codebase
        
         | sunnybeetroot wrote:
         | It's working now, try it again.
        
       | anonfunction wrote:
       | Start designing at claude.ai/design.
       | 
       | That link is redirecting me to https://claude.ai/404, anyone
       | else?
        
         | addandsubtract wrote:
         | It works for me. Check again?
        
         | ngoquocdat wrote:
         | Have same issue, it redirect to
         | https://claude.ai/login?returnTo=%2Fdesign then back and
         | redirect to https://claude.ai/login?returnTo=%2Fdesign again,
         | looping...
        
       | jansan wrote:
       | Well, after having high expectations from watching the intro the
       | actual result of a simple prompt "Bear on a bicycle" is very
       | underwhelming.
       | 
       | Maybe AI is not good at everything, yet.
        
       | firefoxd wrote:
       | I've been using stich from Gemini, and just plain zAi for helping
       | redesign my website. You can use the generated code to copy and
       | paste the design to fit your own templates, but that's a pain.
       | Unless you are ok with using tailwind and the dozen or so classes
       | on every element and don't want to edit anything.
       | 
       | What I found valuable is the design.md that was produced. It's a
       | guide for building each component. So using these tools becomes
       | akin to PSD to html we used do. At least that's when I find them
       | most effective.
        
       | lagrange77 wrote:
       | And another step toward a world, where product
       | managers/owners/whatever and other boring people can generate
       | what they once needed creative, passionate and skilled people
       | for. Go ahead, its just the natural evolution of extreme
       | capitalism.
        
       | ramathornn wrote:
       | It's funny seeing the Co-founder of Canva commending the product.
       | Yikes!
       | 
       | This app is pretty slick, this will funnel a huge number of
       | customers away from Figma + Canva imo.
        
         | maerF0x0 wrote:
         | you missed that there's an export to canva button. It will
         | funnel users _to_ Canva.
        
           | ramathornn wrote:
           | Why would they need to back to Canva? If teams are working
           | within claude already I think they will just offboard
           | canva/figma tasks into claude.
        
             | ativzzz wrote:
             | Non designers will vibe-design a prototype with claude,
             | export it to canva and let the designers finish it up
             | 
             | If code doesn't go this direction soon, I'd be surprised.
             | PM builds a prototype with claude, or designer designs
             | something in figma/canva - claude vibe codes 70% of the
             | solution using your company's frameworks and design system,
             | then hands it off to the developer who finishes it and
             | productionizes it
        
               | addandsubtract wrote:
               | Developers (and designers) need to be involved in the
               | prompting phase. Handing off half-assed designs and code
               | is just a recipe for disaster.
        
             | mvdtnz wrote:
             | This is like claiming that Claude Code will siphon users
             | away from their editors.
             | 
             | Just like with code, AI will give you something to start
             | with, but it's still going to require tweaking and manual
             | input.
        
       | lmeyerov wrote:
       | When Anthropic's CPO left Figma's board this week, that was my
       | first question . Oof.
        
         | SpyCoder77 wrote:
         | Yeah, I saw that too
         | https://techcrunch.com/2026/04/16/anthropic-cpo-leaves-figma...
        
       | GenerWork wrote:
       | If you look at Figmas stock price, it started falling right at 11
       | AM as this news was released.
       | 
       | Anyways, this is 100% a shot at Figma, but also catching Lovable
       | in the crossfire. If anybody from Anthropic is reading this, if
       | you keep developing this with features in Figma and other design
       | tools, you'll have a major hit on your hands.
        
         | ex-aws-dude wrote:
         | Isn't this something Figma could easily integrate? Then you'd
         | have the best of both worlds
        
           | GenerWork wrote:
           | You already can use Claude Code with Figma. This is looking
           | more like a Figma competitor than just Claude Code.
        
           | luckylion wrote:
           | figma has figma make to do these things, and it's much worse.
           | It can only generate react code, even if you ask it not to.
           | claude design worked great on the first attempt for me, miles
           | ahead of what figma make does.
        
         | Bilal_io wrote:
         | The folks at Wall Street do not understand this does not
         | replace Figma.
         | 
         | Figma is targeted towards designers who create thoughtful
         | design systems and cohesive UIs and who don't code, while this
         | is targeted towards vibe coders who can't design. Two different
         | circles that intersect to some level.
         | 
         | But like you said, if anthropic adds the tools in Figma, only
         | then they can can take customers from Figma IMO.
        
           | atonse wrote:
           | Tools like Figma are for an era (and persona) who still wants
           | to have all the various knobs and dials to dial in exactly
           | what they want. And that is one way of working if, like you
           | said people are trying to be more thoughtful and know exactly
           | what they want.
           | 
           | But for the other 95% of people, being able to just say "ok
           | can you make it look more modern" and have 4 variants in 5
           | mins, (like me) Figma will lose users like me.
           | 
           | But then again I was never a "designer" - more a builder.
        
             | simplyluke wrote:
             | I'm much closer to your persona than a professional
             | designer. 5 years ago if I was going to spin up a landing
             | page for a side project I was probably getting something
             | mediocre together with bootstrap or material UI. Today I'd
             | probably get something marginally better together with a
             | tool like this. In both scenarios I'd end up with an
             | undifferentiated but acceptable end state.
             | 
             | I've never paid for a figma seat. A couple of employers
             | have so that I can collaborate with designers in the
             | product, but I don't think this changes that.
             | 
             | In an era where it's _cheaper_ and more common to end up at
             | that undifferentiated state, the ability for companies to
             | make their products go above and beyond it is _more_
             | valuable, not less.
             | 
             | I see this across the board with AI. It lowers the bar to
             | get to passable, but as slop fills the internet we're
             | already seeing people place _more_ value in good products,
             | good writing, good art, thoughtful code architecture, etc.
             | Everyone and their cousin 's uber driver is vibe coding a
             | SaaS startup no one's going to pay for right now.
        
               | prescriptivist wrote:
               | > good writing, good art, thoughtful code architecture
               | 
               | If you are talking about a consumer product, one of these
               | is not like the others.
        
             | EMM_386 wrote:
             | > Tools like Figma are for an era (and persona) who still
             | wants to have all the various knobs and dials to dial in
             | exactly what they want
             | 
             | The Anthropic video on that page at 0:53 literally shows
             | them clicking a "knobs" button and adjusting the pixel CSS
             | value.
             | 
             | I know it's not exactly the same ... but it has that
             | functionality to a degree.
        
             | consumer451 wrote:
             | > But then again I was never a "designer" - more a builder.
             | 
             | Same here. I work in Claude Code all day long on slightly
             | complex b2b apps, and the builder MVP for what I want to do
             | with Claude.ai, to work on ideas is far simpler.
             | 
             | I just want to be able to create a React artifact prototype
             | on claude.ai, then share it privately with a stakeholder
             | (internal or external.) I want to allow those users to
             | prompt changes, then see their changes in the artifact.
             | 
             | The bespoke design is not what I am really worried about at
             | this phase. For b2b prototype stuff, claude.ai already does
             | an excellent job with just a bit of project-specific
             | prompting.
             | 
             | Why is this shared artifact building not yet doable? This
             | seems "so simple." Yes, maybe some shared artifact specific
             | git to allow version control is required, but is my ask
             | really that hard, or unique?
        
           | ziml77 wrote:
           | I think they understand that the people running businesses
           | are going to look at this vs a human who uses Figma and
           | realize how much more cost and time efficient it is to pay
           | for a machine than a human.
        
           | qkeast wrote:
           | >Figma is targeted towards designers who create thoughtful
           | design systems and cohesive UIs and who don't code, while
           | this is targeted towards vibe coders who can't design. Two
           | different circles that intersect to some level.
           | 
           | The challenge is that this sets an expectation of what
           | "design" is, de-valuing the former and shifting us culturally
           | towards the latter and a space where "design" is seen as a
           | subjective visual exercise with little intrinsic value.
        
             | jug wrote:
             | I think there's a parallel here in advertising and what AI
             | has done there. It's clearly used nowadays, a seasoned user
             | can probably spot it straight away even if it gets harder
             | over time. Still, it's deemed "good enough". The savings
             | versus having a team and shooting on location etc. can be
             | enormous. Even before this launch, I see it on the web.
             | It's already happening.
        
           | seizethecheese wrote:
           | Just last week, I asked the designer on my team to try
           | working in Codex instead of Figma. It's just not a great
           | workflow to pass a figma file to a developer to implement.
           | She hasn't wanted to go back yet...
        
           | xnx wrote:
           | > Figma is targeted towards designers who create thoughtful
           | design systems
           | 
           | How many such people does the world need? Probably less than
           | 1,000. Not a very big market for Figma.
        
             | 0gs wrote:
             | how do you define "need?" by my estimation, there are more
             | than 1000 software products in the world, so i do not think
             | 1000 is anywhere near enough.
        
           | motoxpro wrote:
           | Thats like saying Claude Code is targeted at coders who cant
           | code (which I know some poeple believe)
        
             | alvah wrote:
             | Isn't it, at least partially?
        
           | islewis wrote:
           | > Figma is targeted towards designers who create thoughtful
           | design systems and cohesive UIs and who don't code, while
           | this is targeted towards vibe coders who can't design. Two
           | different circles that intersect to some level.
           | 
           | this overlap has been widening incredibly quickly. lots of
           | designers are now writing code with the help of cursor,
           | claude code, etc.
           | 
           | even if you believe "real designers" wont ever use this
           | product, it's not hard to see how a low barrier-of-entry tool
           | could affect Figams bottom line. slowing down Figma's
           | adoption from the new wave of entry-level designers who dont
           | already have muscle memory would not at all surprise me at
           | all.
        
             | jimbokun wrote:
             | Will the designers vibe code coders out of a job before
             | coders vibe design designers out if a job?
        
               | bdangubic wrote:
               | Claude with "out of a job" coders and designers and
               | carpenters and plumbers... :)
        
           | aurareturn wrote:
           | Maybe Figma is better for large teams. Even here, teams are
           | getting smaller and smaller.
           | 
           | But for me, I will never use it again.
        
           | whywhywhywhy wrote:
           | All Figma has spent the last 2 years doing is trying to get
           | designers to use their Cursor/Claude Code text to code app.
           | 
           | Not convinced Figma cares about traditional design craft
           | anymore.
        
             | aniceperson wrote:
             | Figma was never needed. they were useful when enterprises
             | allowed people with no coding experience to mandate how ui
             | should look. It is the powerpoint of dumb people that
             | wanted a career in tech. happy to see it dying.
        
               | docmars wrote:
               | Hard disagree. There's more to UX than pushing pixels
               | around. Usability, accessibility, and capturing the
               | broader customer experience at 40,000 ft isn't a trivial
               | process when you're designing a large product (or suite
               | of products) especially.
               | 
               | These areas obviously tie into engineering very closely,
               | but the thinking that goes into them happens at the
               | design stage, at a lower cost than starting with
               | engineering. AI models suck at getting every facet of
               | this process right, because designers are achieving a
               | balance between branding, usability, standards, taste,
               | and differentiation -- the exact opposite of a model
               | trained to reach for the most average outputs.
        
             | docmars wrote:
             | I'm not sure they don't care anymore, as much as they
             | experienced the same pressure every company faced when AI
             | went mainstream.
             | 
             | Had they not included support for it, where would they be
             | now? I'd wager a critical mass would be screeching to High
             | Heaven for integrations, seeing as a Figma document is
             | effectively a config file that can be translated to real
             | code.
        
             | gck1 wrote:
             | My SO is a UX designer and uses Figma. She wanted to try
             | out Claude integration there, but was frustrated by
             | limitations - like why she can't export interactive
             | elements to Figma file format so that they can be edited
             | further.
             | 
             | So I helped her look into it and I was shocked to find out
             | that it just a react slop generator, not a Figma file
             | generator. And extremely limited at that, too.
             | 
             | Who is Figma targeting with this exactly? Developers, who
             | are interested in react apps will simply use claude code,
             | and UX designers don't really care for react apps.
        
           | 3sdfs wrote:
           | Nevertheless, Dylan has done a bad job in communicating stuff
           | about Figma to the stock market and why it won't get toppled.
           | 
           | He should probably go and let someone else take the reigns.
        
           | eric_cc wrote:
           | > does not replace Figma
           | 
           | Not entirely but I would use this and not Figma. I am
           | passionate about system design not visual design so I don't
           | want to waste time in figma.
        
           | RigelKentaurus wrote:
           | Why can't it replace Figma? Seems like Figma is a thin UI
           | layer on top of Claude Design.
        
           | aloknnikhil wrote:
           | You could have stopped at
           | 
           | > The folks at Wall Street do not understand
        
           | docmars wrote:
           | I think the target market for this is small businesses
           | wanting to throw together quick concepts without needing to
           | hire a contractor necessarily. This smells more like
           | Squarespace and what they did for brochure websites /
           | portfolios than anything else, but perhaps more general
           | purpose.
        
           | JumpCrisscross wrote:
           | > _this does not replace Figma_
           | 
           | It probably reduces the tasks which customers might engage an
           | agency using Figma, though. Down the line, creeping onto
           | Figma's turf absolutely becomes a strategy for Anthropic.
        
           | fleeting900 wrote:
           | Design systems are a means to an end. They're as much about
           | enabling delivery without requiring a designer to design
           | every feature from scratch each time as they are about
           | ensuring cohesive overall design. I can see this being a
           | viable alternative path to the first if you're happy with a
           | slight hit to the second.
        
           | xeonmc wrote:
           | Tailwind is for those who could code but can't design.
           | 
           | Figma is for those who could design but can't code.
           | 
           | This is for those who could neither design nor code.
        
             | buzzerbetrayed wrote:
             | This take might have sounded convincing a year ago. Now it
             | just sounds foolish. The best coders on the planet are
             | using AI. Why wouldn't they use this?
        
               | democracy wrote:
               | "Use AI" sounds like "programmers use a machine that can
               | be programmed to automatically carry out sequences of
               | arithmetic or logical operations" - without the details
               | or context how they use it, what tools and for what tasks
               | - doesn't mean anything and also sounds foolish, sorry.
        
             | gls2ro wrote:
             | Tailwind has nothing to do with being able to design.
             | 
             | Tailwind is an abstraction on top of CSS and you can create
             | with it whatever website you want (almost).
             | 
             | I understand the idea behind your comment but feels to be
             | that it sound better than it is true :)
        
             | mrbombastic wrote:
             | Finally a product for me!
        
           | democracy wrote:
           | 100% this, Figma is more than just a "design" tool. Same as
           | jira is not just a crud app for tasks. It is integrated in
           | pipelines, people's expertise, CVs and CTO's minds. And to
           | bet on AI company building a competitor to Figma - good luck
           | with that. Just a pilot project for PR, nothing more than
           | that. Sora 2.0 basically.
        
           | thr0waway001 wrote:
           | > vibe coders who can't design
           | 
           | That's meeeee.
        
           | samrus wrote:
           | The bulls' theory is that right now the person who doesnt
           | know how to design pay a designer that will use figma, but
           | with something like claude design they can just vibecode the
           | thing without having to get a designer involved.
           | 
           | Its making alot of bold assumptions, but we live in
           | interesting times so thats par for the course
        
           | RayVR wrote:
           | As with anything, it depends on the quality and skills of the
           | people doing the designing. I have yet to really work with a
           | designer that embedded themselves enough in the UX to design
           | anything I thought was good.
           | 
           | Granted, I have not worked with that many designers so it's
           | maybe small N problem.
           | 
           | The gap between figma and where our front end teams work and
           | design is still too large.
           | 
           | I think the more likely result of this is fewer designers and
           | more work for developers with some design skills.
        
         | rvz wrote:
         | This tells me that Lovable is certainly not worth $6.6B.
        
           | techpression wrote:
           | That valuation is more insane than most, I would've loved to
           | hear the arguments for it, it was a given they would have to
           | compete with the companies who provides them with the models,
           | anyone who thought they would just leave that market alone is
           | a damn fool (the vendor lock-ins are great too, add some
           | hosting, domain selling, etc and you got free money).
        
         | codegeek wrote:
         | On the other hand, Canva made a genius move to partner with
         | Claude for this. One of my favorite products as a non designer.
        
           | paduc wrote:
           | Canva will be next to go.
        
         | _aavaa_ wrote:
         | I'd be more concerned with the stock's trajectory (continual
         | decline) since the IPO than with whatever happened since 11AM.
        
         | ktimespi wrote:
         | Is this really that big of a moat for Figma to cross though?
         | They would have a much easier time integrating AI than the
         | other way around
        
           | insane_dreamer wrote:
           | They have integrated AI already, but clearly a half-assed
           | attempt. I tried it and it's totally useless.
        
         | danish00111 wrote:
         | I started using Pencil for my UI designs and they just
         | introduced animations and I was like they just kicked Figma and
         | now this. Figma might just become another Blockbuster.
        
         | AstroBen wrote:
         | Figma's stock has been on a sharp downward trend over the last
         | year. This isn't a notice-able change to their stock price at
         | all. They're down 30% just in the last month, with many days
         | being -5% to -10%.
         | 
         | They're down 80% over the last year. Ouch.
        
         | chopete3 wrote:
         | We all hope this to be easy but it is extremely difficult to
         | get 2 departments with different reporting structure work
         | together. Getting 2 companies work together for mutual benefit
         | is like asking 2 political parties to work together.
        
         | qingcharles wrote:
         | This is 100% a response to "Stitch With Google" which has been
         | doing amazing work in this space for a long time now, and is
         | Google's answer to Lovable.
         | 
         | https://stitch.withgoogle.com/
         | 
         | I'm now pasting all my Stitch output into Claude Design to see
         | what happens.
         | 
         | edit: First impressions are great. It asked me a ton of really
         | great questions about my design aspirations and direction,
         | which were incredibly relevant and insightful. Waiting to see
         | what it makes.
         | 
         | edit2: It did astonishingly well with the first design pass.
         | Really outstanding. This is probably going to be my primary
         | prototyping tool until the Next Best Thing(tm) drops in a few
         | weeks.
        
           | t0mas88 wrote:
           | Stitch with Google really doesn't work for me. Half created
           | screens, random buttons. Hope Claude does better.
        
           | satvikpendem wrote:
           | I too use Stitch, seems like not many have heard of it.
           | Stitch also asks good questions, do you have any examples of
           | both side by side with the same prompt or idea?
        
             | qingcharles wrote:
             | Really annoying but I can't figure out how to share a link
             | from Claude Design? It seems to only allow you to share the
             | design with other people on your account? It'll let me
             | export all the HTML and assets, but that's a bit rough to
             | have to download it all and upload it to a host somewhere
             | just to send it to a client for review or something. On
             | Stitch you can just grab a link to the design.
        
               | satvikpendem wrote:
               | Can you post an imgur link of the output? Just wanted to
               | see the designs versus what it'd be in Stitch.
        
               | qingcharles wrote:
               | I got you, send me an email on my profile.
        
               | satvikpendem wrote:
               | Just sent
        
               | dannyw wrote:
               | If you use Canva, you can send to Canva and then publish
               | it as a website (public web URL) in a couple clicks
        
           | EdvinPL wrote:
           | I tried stitch. Overall preplanned sections. Issue is... You
           | can't wellllll stitch! E. G. Take section1 migrate mix with
           | section 2 etc. Good idea - but still a mess!
        
         | siva7 wrote:
         | If we expect Anthropic not only trying to replace just all
         | software developers with Claude, but also all software product
         | companies with Claude, then i really wanna know why the fuck
         | are we cheering here for Anthropic on Hacker News? What kind of
         | dumb sheep would do this?
        
           | solenoid0937 wrote:
           | Automation allows us to do more.
        
             | bensons1 wrote:
             | Up until you feel automated.
        
               | solenoid0937 wrote:
               | I am okay with being automated. I'll try to go up the
               | next abstraction layer or do something else.
               | 
               | I also understand that our wonderful quality of life is
               | due to automation, and sometimes that means I draw the
               | short straw. That's okay.
        
             | DaiPlusPlus wrote:
             | Yes; more depression and anxiety about an uncertain future.
             | 
             | The SWE people I know at SW companies now heavily using
             | these agents complain to me how their workday is nothing
             | but code-reviews of the agents output and tedious prompting
             | to prod it back into line; they say they don't get to
             | actually write code until they get home to work on their
             | personal projects.
             | 
             | 3 years ago I never would have believed this capability was
             | possible; I've since adjusted my expectations to now assume
             | that in another 3 years the models/agents will have
             | improved enough to reduce the amount of code-review
             | required, leaving us with precious little else to do for
             | our shareholders, or the opposite: they don't improve and
             | we're stuck doing thankless PR reviews until the end.
             | 
             | Please tell me where and how in this future I'm supposed to
             | find satisfaction and pride in my work when what-gets-
             | produced isn't my own work anymore?
        
             | twobitshifter wrote:
             | After it all is done, what is left to do, but find more?
             | Why don't we rest, relax, and enjoy our few passing years?
        
           | democracy wrote:
           | It's good to have a discussion here so I am ready for all the
           | dumb peer chats I am going to have in the next few weeks with
           | people who don't use these tools but rely on Linkedin wisdom.
        
         | docmars wrote:
         | Judging by Anthropic's track record for sloppy, buggy software,
         | I can't see this taking off quite as well as people might
         | think, when compared to Figma and its captive customer base.
         | 
         | Figma actually put the work in to make a great product that
         | performs well and offers anything you could imagine to design
         | just about anything you need, with AI integrations and deep
         | manual editing to sweat the details.
        
         | brikym wrote:
         | As far as I can tell these tools have quite a low ceiling.
         | Great to start off with but but at some point I just find it
         | easier to express myself with bezier curve handles than
         | prompting. Canva, and Stitch (and maybe Claude Design) don't go
         | that far.
        
         | dear_prudence wrote:
         | I would love to see a day when adobe's product features come
         | into anthropic's products
        
         | jillesvangurp wrote:
         | Exactly, most SAAS tools out there are going to be fighting off
         | AI based alternatives popping up or being integrated into
         | general purpose tools. The people using the old tools will be
         | switching to tools that offer them better productivity. For
         | this particular tool, that means designers and frontend
         | developers.
         | 
         | Design work is already under a lot of pressure. I work with
         | somebody that has an industrial design background and he's
         | having a lot of fun with AI tools. There is still a need for
         | good designers. But not to do a lot of the low end design work
         | that has been common in a lot of front end teams. That stuff
         | was always a bit questionable in value. I know some decent
         | designers that were actually getting bored with that type of
         | work. It's very repetitive.
        
       | psadri wrote:
       | What's interesting here is that with AI, all our interfaces
       | should evolve away from previous generation rigid forms / buttons
       | / tables etc. towards something more fluid / dynamic / "natural".
       | Yet all the AI coding is geared towards producing more of the
       | former.
        
         | jayd16 wrote:
         | Why would a remix engine move away from what it was trained on?
         | 
         | Why would we want to move away from hard fought UX design
         | lessons? Dynamic and fluid UX is infuriating.
        
         | cmrx64 wrote:
         | i think of them as tiers of expertise-- need to master the
         | basics of structure and form before the robot has the learned
         | representations to competently model user interactions with
         | more fluid instantiations (by downprojecting into the
         | overlearned fixed-semantics)
        
         | xpct wrote:
         | Do you have examples of "natural" UI that you like?
        
           | apt-apt-apt-apt wrote:
           | Mind-reading brain implants. That's what he wants.
        
           | psadri wrote:
           | Most of the software we interact with is at the end of the
           | day some db tables, queries to read/write, and some ui to
           | read/write. There have been so many times I wished I could
           | just do my own db joins on the underlying db to get the views
           | I wanted. But I can't - because the app has pre-defined
           | ui/query paths.
           | 
           | With AI, I should be able to ask for things the product
           | designers didn't anticipate or left out and the system could
           | query, create ui on the fly, etc...
        
       | firasd wrote:
       | This seems a bit fiddly... I gave it the ChatGPT iframe html for
       | my (not yet released) Liveclip MCP server that's like tables
       | [https://x.com/firasd/status/2039926453408776649]. And I had this
       | chat in the sidebar and it popped up some questions in a form
       | 
       | > do you see our current html
       | 
       | Hi-fi design Interactive prototype html
       | 
       | > do you see our current html
       | 
       | Hi-fi design Interactive prototype html
       | 
       | * Claude Yes -- I can see your html/ folder. It has 7 files:
       | 
       | files-list.html math-result.html rows-view.html table-view.html
       | text-editor-doc-view.html trending-topics.html unique-result.html
       | Want me to open them up and take a look at what's in there? And
       | what would you like to do -- polish them, turn them into an
       | interactive prototype, build something new on top, or something
       | else?
       | 
       | > yeah in table view i'm thinking about how to deal with cells
       | that may be big. i guess we want to do something different than
       | excel or sheets in that auto expand rows with cells that contain
       | big values. we can show like the first -- what does twitter show,
       | 280? so we can show 280 chars and then [...]
       | 
       | * Let me take a look at the current table view to understand what
       | we're working with.
       | 
       | Got it -- I see the current table view. Right now every cell is
       | clamped to max-width:220px with white-space:nowrap and text-
       | overflow:ellipsis, so long values just get cut off at whatever
       | ~30 chars fits the column. You're thinking about the opposite
       | end: what if a cell genuinely holds 2,000 chars of text? Neither
       | pure clip nor Excel-style row expansion is quite right.
       | 
       | Before I start sketching, a few quick questions so I don't guess
       | wrong:
       | 
       | > Questions answered: - truncation_threshold: ~280 chars (new
       | tweet) - expansion_ux: nothing right now -- it's not interactive
       | - row_height_policy: Grow freely like Notion/Airtable -
       | content_types: Not sure yet - indicator_style: [...] at the end
       | of the text - newlines: Render them (row grows) -
       | copy_affordance: no interaction right now - column_width: Fixed
       | width, all columns equal - variation_count: 2 variations -
       | aesthetic_direction: Same bones, but let you push it a bit
       | 
       | * Got it -- so: non-interactive, rows can grow freely, 280-char
       | cap with [...], newlines render, same bones but push it a bit, 2
       | variations. Let me sketch this out.
       | 
       | Set up variations file with two table treatments V1:
       | Notion/Airtable-style free-grow with [...] cap V2: pushed
       | aesthetic variant Wire both to the same sample data w/ long cells
       | Let me peek at a couple of the sibling files so the variations
       | stay in-family with the rest of the widget set.
       | 
       | Good -- now I have the visual family. The shared vocabulary
       | across widgets:
       | 
       | #f5f5f3 page, #fff card, #d0d0cc borders, #f0f0ec headers System
       | font, 12-14px Subtle alternating row tints, no drop shadows, flat
       | corners Color used sparingly; #666 for secondary text My plan for
       | the two variations (side-by-side in a canvas so you can compare
       | on the same rows):
       | 
       | V1 -- "Notion-ish, stay in family"
       | 
       | Keep current palette, borders, zebra striping Rows grow
       | vertically as needed; white-space: pre-wrap so newlines render
       | Cap each cell at 280 chars; if longer, slice to 280 + [...]
       | inline Same fixed column widths, everything else identical V2 --
       | "Same bones, pushed"
       | 
       | Tightens the grid (hairline borders instead of panels, more
       | whitespace, denser typography) Column rail with sticky row
       | numbers Soft fade on the bottom of ultra-tall cells instead of
       | mid-text [...] when content is really long (hybrid: char cap +
       | visual) Monospaced tabular digits for row numbers; type column
       | [?] / # markers subtly hinting content type; column width
       | slightly wider for breathing room Let me build it.
       | 
       | Now let me build the two variations. I'll set up realistic sample
       | data with a mix of short values, tweet-length values, long-long
       | values, and ones with newlines, so the behaviors are visible.
       | 
       | Now the two table components.
       | 
       | Clean. Two variations on the canvas, both rendering the same 7
       | rows so you can compare directly:
       | 
       | V1 -- in-family. Your current widget, with white-space: pre-wrap
       | so rows grow, newlines render, and a soft grey [...] appended
       | when a cell goes past 280 chars. Row 3's summary (double-long
       | prose) and row 4's URL show the cap. V2 -- same bones, pushed.
       | Hairline borders instead of filled header panels, monospaced
       | tabular row gutter, column letters as uppercased small-caps above
       | the header names row, tighter typographic rhythm, cells > 280 -
       | [...] legend in the footer. Row 7 shows how newlines render
       | naturally. Both slice at the nearest word boundary when one is
       | within ~40 chars of the 280 cap, otherwise hard-cut -- so [...]
       | never lands mid-word.
       | 
       | A couple of things worth calling out, not changed:
       | 
       | 280 is pretty generous when a row has multiple long cells side-
       | by-side -- row 3 is ~2 cells x 280 = a very tall row. If that
       | ends up being painful in real usage, dropping to ~180 or adding a
       | per-row max-height with fade might be worth a follow-up. Neither
       | variation is interactive per your answer; there's no click-to-
       | expand, hover, or copy. Easy to bolt on later. Fork verifier
       | agent Both variations are live on the canvas. Let me know which
       | direction feels right and I'll fold it back into html/table-
       | view.html." -----
       | 
       | It's basically similar to their Artifacts system in a harness I
       | guess
        
       | m_w_ wrote:
       | Really interesting response to Google's Stitch - and seemingly a
       | better alternative given some of the features shown in the video.
       | If everything actually works at least close to how it's
       | advertised, this'll be useful. I'm sure it's no Dieter Rams, but
       | it wouldn't be a surprise if it's already better than many devs
       | at design work.
        
       | causal wrote:
       | Will give it a try but my experience with Claude and browser use
       | so far is that it's extremely lazy: it rarely notices or cares
       | when something doesn't look right, it needs lots of pointing out
       | "hey you ignored that broken render" etc
        
       | devmor wrote:
       | This stuff is the antithesis of what I want to see AI used for.
       | 
       | Deriving a bland average of creativity is the saddest thing you
       | could do. I don't even enjoy design and I find this offensive.
        
         | jonlucc wrote:
         | Claude, add a bit of whimsy to this design.
        
       | jayd16 wrote:
       | So how much of this is fully generated vs AI running through all
       | the knobs on template widgets?
       | 
       | Is that globe made from whole cloth or is there a bespoke
       | "telecom globe" widget that it dropped in? Could I ask for mock
       | up of molecules with the same fidelity of knobs, down to nucleus
       | size and such?
        
         | mpeg wrote:
         | It's generated, when you try it you can see this is mostly a
         | harness around claude opus 4.7 that helps it create a good
         | design plan, it also supports asking you questions as it goes
         | along, letting you review and feedback on mockups, etc, but
         | ultimately if you look at what it's generating as it does it -
         | it's just code
        
           | jayd16 wrote:
           | "Its just code" is meaningless to me. Is the code its
           | generating using mostly well known widgets with predefined
           | knobs, or is every element completely custom and the knobs
           | are created on the spot with slightly different naming and
           | function every time?
           | 
           | I actually think I would prefer the more boring "it composes
           | well known widgets" because then there's a chance I could
           | just use this to generate a presentation layer and integrate
           | it instead of new blobs of code I need to essentially reverse
           | engineer or remake.
        
             | mpeg wrote:
             | Depends of what you prompt it... if you tell it to use
             | react and shadcn, it will use that.
        
           | sunnybeetroot wrote:
           | Which doesn't work for a native iOS app, so it's HTML
           | rendering something that would then be rewritten in iOS I
           | guess.
        
       | martinald wrote:
       | Interesting! I wrote this approach up (more or less - extract
       | design system -> make templates -> export) some time ago and I've
       | found it unbelievably powerful:
       | https://martinalderson.com/posts/how-to-make-great-looking-c....
       | 
       | I use it all day every day with Claude Code. I sometimes wonder
       | past code if this has had the biggest impact on my day to day
       | productivity, either having to make do with semi-bad looking
       | reports or have a designer design them (which is slow).
       | 
       | Sort of feel sorry for Figma in a way though, given all the
       | "partnerships" (highlighting their MCPs) and case studies they've
       | done with Anthropic and then they release this. I note there
       | isn't a testimonial from them this time.
       | 
       | I'm surprised how poorly Figma have used "AI" in general - given
       | they were the "gold standard" in taking emerging technologies
       | (WASM etc) and making an incredible product. The Figma Make thing
       | was incredibly underwhelming, I managed to extract the system
       | prompt out and it's basically just Gemini 3 Pro with a design
       | prompt. Perhaps the original team has left?
       | 
       | They are extremely exposed imo. While all the UI/UX designers
       | will continue using it for the forseeable, I strongly suspect a
       | lot of their (A/M)RR was coming from extra seats for PMs,
       | developers, etc to view and export and do commenting on the files
       | - not core designer usage. I think a lot of this just won't
       | happen on Figma as much.
        
         | coffeebeqn wrote:
         | I think you hit the nail on the head - I bet Adobe and Figma
         | get most of their sold seats from people who don't really need
         | the full tool and are basically just using it as a viewer and
         | to make very small adjustments or notes
        
         | whywhywhywhy wrote:
         | >I strongly suspect a lot of their (A/M)RR was coming from
         | extra seats for PMs, developers, etc
         | 
         | their seats system has always been brutal it's extremely easy
         | to have the seats balloon if you're not careful and if they're
         | yearly there is only a 30 day window a year where you can
         | cancel them when the banner to do so appears.
        
         | aurareturn wrote:
         | I tried Figma again after a few years expecting that they'd
         | surely have a tool that lets me describe a design and then it
         | generates a Figma design file.
         | 
         | Nope. Figma Make first renders an HTML/React app with your
         | design. Then you could convert to a Figma design file if you
         | have a pro plan. Extremely underwhelming.
         | 
         | There's hardly any difference between using Figma and just
         | designing it with Codex and Claude Code. And now, Claude Design
         | seems to get it right.
        
         | deaux wrote:
         | > Sort of feel sorry for Figma in a way though, given all the
         | "partnerships" (highlighting their MCPs) and case studies
         | they've done with Anthropic and then they release this. I note
         | there isn't a testimonial from them this time.
         | 
         | Those partnerships and the MCP were intentionally always
         | watered down. It was purely a play for some cheap exposure
         | without providing anything meaningful.
         | 
         | The very obvious thing for the MCP to expose, that everyone
         | asks for, is to be able to create and edit Figma designs. You
         | can't, likely because they're scared it will kill their
         | product. It's one way: Figma->Agent, no Agent->Figma. They will
         | come around to this one day, potentially when it's already too
         | late. Will be interesting to see how long they wait.
        
       | tzury wrote:
       | Anthropic's roadmap is widely underappreciated; it is the company
       | defining AI productivity today.
        
       | K0IN wrote:
       | this might be a game changer (for show dont tell), and fast
       | itterations in design meetings, to show what your thinking of.
        
       | MagicMoonlight wrote:
       | Interestingly, Claude Design has its own completely separate
       | usage bar.
        
         | sidrag22 wrote:
         | that usage page is getting really cluttered, really fast. Two
         | months ago, mine was simply a 5 hour usage window, and the
         | extra usage portion.
         | 
         | Now its 5 Hour usage, Weekly Usage, Claude Design, Daily
         | Routine Runs, and the Extra Usage portion...
        
         | skwashd wrote:
         | I'd be pretty annoyed if it was burning my Claude Code quota.
         | 
         | So far it's burned through 45% my design quota. On a positive
         | note, I finally have my fonts rendering. I'm still waiting for
         | it to figure out how it mangled the SVG versions of my logo.
         | I've watched it trying a lot of stuff for 20 minutes and now
         | I've got something that's not my logo.
        
       | young_mete wrote:
       | Will be taking this for a spin imminently. What seems to be very
       | unique here vs other canvas tools are the generative UI controls.
       | 
       | If you're confused about why everyone is shipping their own
       | canvas tool - this is what I wrote when I reviewed Stitch from
       | Google in my newsletter:
       | 
       | "every SOTA (State-of-the-Art) model can already do this. Give it
       | a prompt, it'll spit out an HTML design. Ask for 10 responsive
       | variations, you'll get them. Stitch is a Ul and context harness
       | on top of Gemini, in the same way Claude Code is a harness on top
       | of Claude's models. This means every Al lab will likely ship
       | their own version, and they'll all interoperate because at the
       | end of the day it's all HTML and markdown."
       | 
       | More generally, this is a competition of where the product
       | development work starts and lives. The business value will accrue
       | to those who become a destination, not a plugin.
       | 
       | AI can now power a new sort of tool that supports the _entire_
       | process (not just coding or just design). So there's no reason
       | for Anthropic or any other lab to give that up to another tool.
        
       | quotemstr wrote:
       | Postmodernists are annoying because they are right about design.
       | "Taste", aesthetics, design, vibes they're all as socially-
       | constructed and post-truth as that annoying sophomore says
       | everything is. The world is design is an isekai manga in which
       | Derrida's delusions are the rules of physics. It's weird.
       | 
       | Part of this weirdness is the continual relativism of design. A
       | taste-meme is good or cringe only relative to the prevailing
       | social environment, never itself. An AI can never do "design",
       | properly understood, because design is the work done by a
       | reluctance motor, spinning endlessly in a Sysphean quest to align
       | itself with a moving magnetic field and producing torque by side
       | effect.
       | 
       | All efforts like this can do is capture the field alignment at an
       | instant in time. It cannot do work. It cannot produce _motion_ ,
       | not as long as its weights are as fixed as the field lines of a
       | neodymium magnet. The instant AI design is good, it becomes bad
       | through the act of becoming good.
       | 
       | Producing work through motion of taste may be one of the last
       | human endeavors to be absorbed.
        
         | xpct wrote:
         | I agree with what you're saying, but I imagine products like
         | this one aren't aimed at replacing this. LLMs are partially a
         | dashboard business, and this is just one tool to aim at your
         | boring business data
        
         | pembrook wrote:
         | Interesting take and I pretty much agree (also, I find it funny
         | that now the only interesting comments on HN are all found at
         | the bottom).
         | 
         | However, there is of course a raw mechanical side to design
         | that comes more into play on practical applications like a
         | software UI vs. pure play memes/vibes like branding or a
         | landing page.
         | 
         | Think hierarchy, leading, kerning, scale, contrast, balance,
         | etc. These things remain constant throughout trend cycles and
         | can absolutely get you half way there. Then aesthetic memes can
         | be sprinkled on top by a human to make people believe "this
         | feels cool."
        
         | hellohello2 wrote:
         | Interesting take. What do you think of using AI exploitatively?
         | I have no doubt it can easily generate drafts or copy the style
         | of one thing onto another, letting us rapidly try out ideas.
        
           | quotemstr wrote:
           | Nothing wrong with that. My point is that AI, for this
           | purpose, is a passive component. Passive components are often
           | essential parts of active machines.
        
       | giancarlostoro wrote:
       | We used to have RAD based IDE's and now I guess with AI we're
       | going full circle, I'm curious how their mobile thing works, if
       | its just React Native based or what.
        
       | LetsGetTechnicl wrote:
       | Oh great more slop
        
       | wg0 wrote:
       | How dangerous is this eh?
        
       | RickS wrote:
       | lmao at the idea of figma integrations, categorically. I don't
       | ever want to look at figma again in my life. figma is what people
       | used to ideate quickly because they couldn't build directly in
       | the browser. we can now ideate quickly while working directly in
       | the browser. figma's entire raison d'etre is dinosaur tier over.
       | 
       | With that said, this seems like it's just claude code +
       | simplified devtools in a container? Will need to spend more time
       | with it to see how EG commenting influences things, but 5 minutes
       | in, this seems like it's needless formalization on top of how I
       | already used claude for deisgn
        
       | reluctant_dev wrote:
       | Maybe I am using it wrong but it feels much closer to Lovable
       | than Figma. I was expecting this to feel like the two products
       | combined. Certainly better than Lovable though, but a little
       | disappointing.
        
       | aanet wrote:
       | So.. this is why Anthropic CPO left the board of Figma
        
       | xnx wrote:
       | The faster we commodify design the faster we can get back to some
       | sane consistent normal interfaces. Only the very biggest
       | platforms (e.g. Google, Microsoft, Apple) should be spending any
       | time on "design systems".
       | 
       | Imagine if a designer were hired to custom design the
       | lightswitches in every building. We need to get back to off-the-
       | shelf interfaces and stop wasting smart people's time reinventing
       | UI widgets.
        
         | cbm-vic-20 wrote:
         | Designers are hired to make sure those light switches are put
         | in the right place. Much of the time, it's pretty obvious. But
         | sometimes...
        
         | decidu0us9034 wrote:
         | I think a big part of the reason AI is so divisive and only
         | declining in popularity, is because much of the discourse is
         | shaped by mid to senior career SWEs who fantasize about putting
         | everyone who's not a mid to senior career SWE out of work.
         | People who want to replace everything we like with streamlined
         | slop and want everyone we love struggling to get by. Everyone
         | is inessential except the guy who just sits there telling
         | Claude "can confirm, looks good ship it" who of course isn't
         | deserving of even a paycut
        
           | xnx wrote:
           | Is AI declining in popularity? There are some surveys where
           | people say they don't like AI, but datacenter construction
           | and utilization tell a very different story.
        
         | whatever1616 wrote:
         | > Only the very biggest platforms (e.g. Google, Microsoft,
         | Apple) should be spending any time on "design systems".
         | 
         | Like what they have some superior knowledge or ability to
         | design ?
         | 
         | Let me remind you they weren't always tech giants, what if we
         | said lets stop innovating before apple or any of these became a
         | thing.
        
           | xnx wrote:
           | > Like what they have some superior knowledge or ability to
           | design ?
           | 
           | No, but they have the scale where that level of specialty
           | makes sense. McDonald's has food chemists on staff, but the
           | local burger joint does not.
           | 
           | > what if we said lets stop innovating before apple or any of
           | these became a thing
           | 
           | It's important for any organization to know what its
           | competitive advantage is and where to spend its innovation
           | tokens. D.R. Horton is the number one homebuilder in the
           | United States, but they don't make their own light switches.
        
       | htrp wrote:
       | Reminder that Claude's own AI design skill (which is probably
       | incorporated directly into this product) says things like
       | 
       | >NEVER use generic AI-generated aesthetics like overused font
       | families (Inter, Roboto, Arial, system fonts), cliched color
       | schemes (particularly purple gradients on white backgrounds),
       | predictable layouts and component patterns, and cookie-cutter
       | design that lacks context-specific character.
       | 
       | > Interpret creatively and make unexpected choices that feel
       | genuinely designed for the context. No design should be the same.
       | Vary between light and dark themes, different fonts, different
       | aesthetics. NEVER converge on common choices (Space Grotesk, for
       | example) across generations.
       | 
       | [1] https://github.com/anthropics/claude-
       | code/blob/main/plugins/...
        
       | gnegggh wrote:
       | no info regarding privacy and data if you connect your repo?
        
       | bryabaek wrote:
       | such a cheerful background music to celebrate the death of
       | lovable, bolt.new, figma LOL
        
       | maerF0x0 wrote:
       | > voice, video, shaders, 3D and built-in AI.
       | 
       | As someone who's thinking about side project-ing a game, this
       | caught my eye.
       | 
       | I am curious to explore what Claude can yolo in terms of a retro
       | style indie game... One who's audience might only be me.
        
       | digitalShield wrote:
       | I use claude daily
        
       | lmf4lol wrote:
       | the tech is really cool. its amazing. but i freaking hate this
       | future
        
       | taylorlapeyre wrote:
       | It really feels like Anthropic's product area is extremely
       | overextended at this point. If they want to extend themselves
       | horizontally in an unlimited fashion, they will need unlimited
       | focus, and agents can't supply that. Things will fall through the
       | cracks. Why should I believe that Anthropic will care about this
       | product in 2, 3 years? Whereas I firmly believe that Figma will
       | care greatly about its product in that time
        
         | tomashertus wrote:
         | Are they, though? My thinking is that their roadmap is heavily
         | focused on the SDLC and solving problems related to software
         | development, so their model will be optimized for that domain.
         | That leaves room in the market for models that are specialized
         | in other areas of expertise.
        
           | throwaway041207 wrote:
           | Agree. I'm building a software factory at my job right now
           | that leverages Claude Code. It seems like almost daily
           | Anthropic is releasing new products or features on existing
           | products that seem to overlap with the factory I'm building.
           | I still think my project provides a more coherent workflow
           | from a SDLC standpoint, bringing an idea to a ticket, to a
           | prompt, to a plan, and finally coding and creating a PR, but
           | it definitely feels like Anthropic is heading in that
           | direction as well. It'll be interesting if they eventually
           | bring all of this together into a single uber tool.
        
           | taylorlapeyre wrote:
           | If that is what they are optimizing for, then they are not
           | doing a great job on that either. Their latest model is more
           | expensive and less impressive, their downtime is abysmal by
           | any comparison, their "Dispatch" product is unworkable -
           | conversation threads don't sync properly, the UX is quite bad
           | -, their Desktop app is slow and clunky, Cowork is by all
           | accounts mediocre.
        
         | spyckie2 wrote:
         | It is officially the 2010 Google era at Anthropic (the era
         | where Google released tons of new products and spread
         | themselves too thin).
         | 
         | Anyone remember Google's social media platform??? Google Plus?
         | 
         | This is a good era to be in! Its the era of product
         | experimentation.
         | 
         | As long as you realize that 90% of the products will not be
         | supported long term if it doesn't contribute to bottom line
         | revenue, then just appreciate it for what it is, a bunch of
         | smart people trying to create useful products.
         | 
         | Just don't be surprised if Anthropic goes the Google route,
         | which is shutting down the majority of the products that are
         | too small / not successful enough to impact their revenue.
        
           | aurareturn wrote:
           | Every Anthropic release uses Claude models.
           | 
           | Not every Google product release used Google search. Some of
           | them were completely outside of Google's domain.
        
           | zormino wrote:
           | You mean you aren't still using Google Duo and Allo? Google
           | Reader? Playing games on your Stadia? I'd be worried about
           | really locking into a specific Anthropic product at this
           | point other than Claude Code
        
             | lunarboy wrote:
             | I still fondly remember playing cyberpunk 2077 on release
             | date with no download time. What the future could have been
             | . Probably would have become economically infeasible
             | regardless with GPU prices due to AI though
        
             | maronato wrote:
             | I never recovered from Inbox being killed.
        
         | 3sdfs wrote:
         | Ultimately OAI and ANthropic are destined to crash and burn -
         | they have gambled a lot on LLM's paving the way toward
         | accelerated research, discovery etc etc. But its not happened
         | and its not happening - the only 'large' revenue stream they
         | have all converged on is selling tokens in relation to software
         | production. Which is pretty anti-climatic given all the hyping.
         | 
         | Keeping the hype alive through to IPO is critical now.
        
         | bauerd wrote:
         | They are building infrastructure components that they will soon
         | wire together with an orchestration layer. Managed agents,
         | scheduled tasks, workflow webhook automation.
        
           | taylorlapeyre wrote:
           | The infrastructure piece is what they do best. I'd be happy
           | if Anthropic became the AWS of AI. But this product is just a
           | mediocre shot at Figma, when no such shot is strictly
           | necessary for them. These kinds of consumer products are not
           | what they do best.
        
             | bauerd wrote:
             | It would be interesting if they're dogfooding it by
             | building these research projects on those building blocks
        
           | jjcm wrote:
           | Unifying experiences and tying them together is always harder
           | than net new. It's the GRRM problem - expanding out the
           | universe is easy, wrapping it up on the other hand...
        
         | mocamoca wrote:
         | I feel like it's a good way to build the best PoC in any
         | vertical. Either they create a product, or the big players will
         | but Anthropic can provide them with the infra.
        
         | alwillis wrote:
         | > Why should I believe that Anthropic will care about this
         | product in 2, 3 years?
         | 
         | There's no reason to believe Anthropic will stop caring about
         | this product--they're not Google [1] after all.
         | 
         | > It really feels like Anthropic's product area is extremely
         | overextended at this point.
         | 
         | I don't think so. They have one core product: the Claude model;
         | they're enabling different ways of accessing it. Claude Code
         | for developers, Cowork for general business tasks, and chat for
         | consumers.
         | 
         | This is their first graphic design product, but it fits nicely
         | because once you create a prototype, you can hand it over to
         | Claude Code to make the website, mobile app, or whatever.
         | 
         | The advantage Anthropic has is their ecosystem. A Claude user
         | will be way more productive using Design because all of their
         | context is with Claude; other AI tools don't "know you" the way
         | Claude does. Claude already knows your style and your
         | preferences; it's much more likely to create designs you'd
         | like.
         | 
         | When you go to an AI you don't normally use, you essentially
         | have to start from scratch.
         | 
         | [1]: https://killedbygoogle.com
        
         | gck1 wrote:
         | OpenAI and Anthropic have realized that their entire business
         | is exactly one open weight model drop away from Chinese labs
         | that matches Opus 4.5 performance.
         | 
         | They realized they have no product or ground to stand on. Once
         | such model drops and once chip manufacturers catch up with
         | demand, they are dead, if their only product is inference.
         | 
         | So OpenAI decided to do weird things like buying up all the
         | hardware that exists or will exist in the next 2 years to buy
         | time to build the product. Then launch things like Sora,
         | ChatGPT shopping, ads etc. They seem to be struggling with
         | this.
         | 
         | Anthropic, being late to the game of hoarding up all the
         | hardware, decided to "buy time" by hiding CoT, implementing KYC
         | (especially for Chinese users), to delay the efforts of
         | distillation. The products they build in the interim are SaaS
         | clones designed from the POV of AI agents and tight
         | integrations with their models.
         | 
         | And it seems like Google is just sitting aside, watching things
         | unfold, since their business model doesn't stand on inference.
         | 
         | The most likely scenario is that OpenAI and Anthropic will
         | still crash and burn when such open model is released.
         | 
         | Figma's survival is still questinable though. Most likely
         | scenario is likely that there's going to be an open source
         | alternative that has AI integration at the core level, rather
         | than an afterthought.
        
           | iamflimflam1 wrote:
           | Exactly this. There are now many great open source coding
           | agents. All we lack is a good model to point them at.
           | 
           | Models are going to commodities - just switch the most
           | affordable.
           | 
           | Longer term, running models locally is going to be
           | increasingly available.
        
         | wraptile wrote:
         | Locking into products with such low entry cost for 2-3 years is
         | an outdated pov. It's not photoshop that you need to spend
         | months to retraining yourself - the entire selling point of AI-
         | powered software is that you can pick it up in a week and
         | replace or just compliment your existing tools with almost no
         | added effort.
        
       | Growtika wrote:
       | For my agency this won't replace Figma or designers. It's just a
       | really useful tool to express yourself and communicate intent.
       | 
       | Before these tools, when a client wanted a specific section
       | built, we'd spend hours hunting references across the web. The
       | output always ended up feeling like a mesh of 2-3 sites, never
       | fully unique. Then we'd burn more time explaining the intent to
       | the client's designers and devs, usually with multiple rounds
       | because words don't convey layout well.
       | 
       | Now we throw a quick mockup together in Claude or Lovable and
       | send it. The designer gets the idea in 30 seconds instead of a
       | 45-minute call, then pushes it further with their own taste and
       | the client's branding.
       | 
       | It's not replacing designers. Most clients don't know what they
       | want until they see it. These tools collapse that feedback loop
       | from weeks to minutes, so the designer actually spends their time
       | on the parts that need human taste, not on decoding a vague
       | brief.
        
         | mickeyp wrote:
         | Indeed. Kitbashing is a thing, and it was always a thing.
         | Designers I worked with would spend hours doomscrolling
         | pinterest, google images, etc. looking for their, uh... 'spark'
         | when they were given a briefing.
         | 
         | This is just a really cool way of building.
         | 
         | I'm impressed. I tried Google Stitch but it was slow and
         | useless. Sad, because Gemini has a pretty good creative flair,
         | ironically enough.
        
           | MisterPea wrote:
           | Stitch has been very good for me to prototype some designs,
           | and the exporting design feature is great.
           | 
           | But jeez, is it buggy, slow and unintuitive at times.
           | 
           | Complete shift in google's old engineering culture of high
           | quality - they seem to be shipping quickly in favor of
           | stability
        
             | chrisweekly wrote:
             | "in favor" is hard to parse; "instead"?
        
             | WarmWash wrote:
             | That culture died forever ago, google has been launching
             | half-baked shit that they kill in 18 months after no
             | updates for a decade now.
        
         | paulryanrogers wrote:
         | > It's not replacing designers.
         | 
         | Except it is. Plenty of places will say this is all good enough
         | and not hire, or even lay off, the UI/UX person. I've seen this
         | firsthand.
        
           | enraged_camel wrote:
           | Yeah, agreed. And realistically they are correct. I'd argue
           | that "good enough" is how most things are done.
        
           | jameslk wrote:
           | I have seen this as well, except the UI ends up all looking
           | similar, because the harness prompt and training data doesn't
           | change much
           | 
           | The average becomes the same shade of gray. Familiarity
           | breeds contempt. New types of design will emerge that are
           | expensive to copy, because differentiation drives competition
        
             | buzzerbetrayed wrote:
             | Which is perfectly adequate for 95% of applications. Hell,
             | it'd probably improve most applications if they adopted
             | some proven shade of gray.
             | 
             | Why do people feel that each and every tool they use needs
             | its own unique look and feel? And why are people willing to
             | pay more for that? In some cases, sure. For my smart
             | sprinkler app.. I don't give a damn if it looks like 1000
             | other apps.
        
               | bdangubic wrote:
               | I'd actually prefer if all of them looked and worked the
               | same, especially useful if you have elderly family
               | members you need to teach how to use app for XYZ. all
               | government websites (especially functional ones that
               | citizens use to do something on) for instance should be
               | exactly the same
        
             | UqWBcuFx6NV4r wrote:
             | Y'all would have much more productive conversations about
             | AI if you were even for a second able to differentiate the
             | aspects of $x that you care about as a craft via which the
             | majority of people care about. HN has truly become the
             | embodiment of the "this is fine" meme.
        
           | rukuu001 wrote:
           | Especially if you're working on an established product with
           | an existing design system. New features / layouts are really
           | easy now.
           | 
           | These tools don't solve big design problems, but they do
           | resolve all the little design decisions often left up to devs
           | at implementation time.
        
           | baxtr wrote:
           | In those cases you've seen firsthand, who is actually using
           | Claude design (or similar tools) to create the good enough
           | design?
        
             | stringfood wrote:
             | The important point is that 2 years ago these AI tools were
             | like 20% percentile for UX designers, today it is as good
             | as a junior or normal UI UX Developer, 2 years from now it
             | will be in 90th percentile, etc
        
               | altmanaltman wrote:
               | And then in 2 years after what, what will happen?
        
               | stringfood wrote:
               | 99% of UX Designers will be out of the job apparently
        
               | baxtr wrote:
               | But again: who is actually using/commanding the tool to
               | create the designs?
        
               | hombre_fatal wrote:
               | Someone who is wearing more hats than they used to.
        
           | pknerd wrote:
           | Especially when the recession is around the corner. Thanks,
           | Uncle Trump
        
         | d0gsg0w00f wrote:
         | That's how I see most of the system design capabilities of
         | Opus. I've been an engineer for 15 years. It's so nice to
         | describe what you want, it gets you in the ballpark, and you
         | can refine and tweak to get it just right. Sometimes it's fun
         | to have it design crazy stuff so you can play out a crazy idea
         | without wasting too much time. I can see how it could easily
         | translate to the visual design space.
         | 
         | Now, if I could only get a model to draw arch diagrams....
        
           | solatic wrote:
           | There's multiple tools that generate architecture diagrams
           | from text/code (Mermaid, LikeC4...). You start using one and
           | tell the model to generate the text for the architecture
           | diagram and it'll do it. Stuff like https://erode.dev tries
           | to use LLMs to keep it in sync.
        
             | alchemism wrote:
             | Spec-mode in the Kiro IDE generates requirements and design
             | docs for a feature; the design always contains one or more
             | Mermaid diagrams of the arch in the feature.
        
         | twobitshifter wrote:
         | 1. This workflow is beneficial for a per design pricing model
         | not hourly.
         | 
         | 2. Long term you can expect the minimum bar for aesthetically
         | pleasing design to be raised and there to be overall less
         | demand for human produced generic design.
         | 
         | 3. This will mean all designers get pushed into the same corner
         | or complex, unique, uninferable design and trying to fight it
         | out.
        
         | fortzi wrote:
         | > this won't replace Figma or designers
         | 
         | If every designer takes less time to do their job, you need
         | less designers. There's no getting around that simple math.
        
           | democracy wrote:
           | As if designers spend most of their time actually
           | "designing". Same flaw of thinking with programmers and AI
           | replacing their jobs. As if the main problem (and a major
           | time waster) is actually programming and not dealing with a
           | million of other things.
        
             | vanviegen wrote:
             | But AI _is_ replacing programmer jobs. AI is taking on a
             | part of those  'million other things' as well, and if you
             | can shrink your organization due to AI use, many of those
             | other things just go away.
        
               | wiz21c wrote:
               | The job of the programmer/Designer will be to answer
               | questions about what the program can do/not do and tweak
               | it outside of Claude's abilities. To be able to answer
               | those questions (like: can we do this ? will it fail
               | under pressure ? etc) requires a deep understanding of
               | the programs which you only have if you actually build
               | them (with or without AI).
               | 
               | So, less jobs for sure, but not like 50% less jobs.
        
               | democracy wrote:
               | But it is not replacing programmer jobs, it's a fantasy
               | world
        
               | kavok wrote:
               | I don't know a single engineer that has been terminated
               | and replaced with AI. I know lots of engineers that were
               | terminated due to shifting jobs offshore for cost
               | savings, over hiring during COVID, and a poor economy.
        
           | portly wrote:
           | Except there is getting around that simple math. Did you
           | consider Jevons paradox? If design becomes more efficient, it
           | will be used in more cases, and in return there will be more
           | demand!
        
           | alex_sf wrote:
           | Which is why compilers decimated the software industry.
        
           | cyptus wrote:
           | which makes the output of designers more cheep. which leads
           | to an higher demand in sense of quantity and quality. which
           | requires more designers.
        
           | cambaceres wrote:
           | ...assuming all design needs are currently being met.
           | Countless companies would benefit greatly from hiring a
           | designer but haven't been able to, because the cost has been
           | too high relative to the gain. If design becomes cheaper and
           | faster, those companies enter the market -- so lower cost per
           | project doesn't necessarily mean fewer designers overall.
        
         | josefrichter wrote:
         | I'd be curious to hear from you in 3 months whether or not it
         | ended up replacing designers at your agency, and why. Perhaps
         | you could commit to answer?
        
           | democracy wrote:
           | You replace designers with who? Who is the magic person (who
           | is not a designer) doing the work? CEO? CTO? I heard these
           | stories when Midjourney started and everyone on gamedev
           | channels where screaming how artists/graphic designers would
           | be irrelevant... I was always puzzlde by who is going to be
           | doing their work if they are gone...
        
             | ehnto wrote:
             | I think the long term idea is that AI becomes continuous in
             | the sense that it behaves like a regular employee, not
             | something you have to prompt. So at a mid sized company say
             | 100 "entities", the CEO has directors still, they have
             | managers, but the managers are managing AI agents not
             | humans.
             | 
             | But I don't think that's how it plays out. I think you
             | still need to imbue talent, skills and direction into these
             | tools and I don't see management, who did not have the
             | skills initially, being able to do that task across
             | multiple business aspects and agents simultaneously.
             | 
             | I think for now and perhaps until/if AGI, the sweet spot is
             | having skilled individuals with experience using the tools
             | to known good results. You still can't really delegate to
             | the tools, you have to work with them. The benefit to
             | management that a human has is they can delegate to a
             | human, even when they completely lack the skillset they are
             | delegating.
        
             | vanviegen wrote:
             | Whoever used to assign tasks to the designer might now be
             | able to assign them to a bot instead.
             | 
             | Or the design may be part of a larger task that has been
             | delegated to a bot.
        
               | democracy wrote:
               | It's a pipe dream sorry
        
             | josefrichter wrote:
             | I'm not saying it will replace all designers immediately.
             | But same as with developers: it may kill many junior
             | positions quite quick. That's why I'm asking the guy to
             | share his experience 3 months from now.
        
         | mettamage wrote:
         | > Most clients don't know what they want until they see it.
         | 
         | This is also true for entire applications. I vibecode apps in 2
         | days then say: is this what you want? Then they are
         | enthusiastic and I will say that it will take 2 to 4 weeks to
         | properly create it. They are always confused and then I start
         | teaching them the conceptual basics of how apps are built and
         | what corners are cut. Clients usually listen because they know
         | we're near the finish line
        
       | _the_inflator wrote:
       | Lovable was a TailwindCSS recombinator, that's it.
       | 
       | Lately it is more and more ShadCN as well.
       | 
       | TailwindCSS is a masterpiece but ironically doesn't really get
       | its fare share while "Build on top of TW" frameworks make money.
       | 
       | TailwindCSS is the final evolution after all other frameworks
       | always had its benefits but also massive limitations.
       | 
       | BEM anyone?
       | 
       | TW is really elegant a new paradigm in its purest sense and
       | brilliantly executed. No wholes could be poked in it for years
       | and the extensibility shows, how brilliant it is.
       | 
       | Bootstrap will always be held dearly but it was about browser
       | quirks etc first. Important milestone but stands no chance
       | against TW.
        
         | oaxacaoaxaca wrote:
         | Am I the only one who doesn't like Tailwind? The way it totally
         | pollutes your html makes it seem like, while the benefits are
         | impressive, they're not worth the collateral damage.
        
           | sweetheart wrote:
           | I'm in the same boat. Tailwind always seemed insane to me,
           | even after really giving it the benefit of the doubt and
           | trying it out. I use it now only because its so easy for the
           | LLMs to use, so I don't need to actually interface with it at
           | all.
        
           | AstroBen wrote:
           | Yeah I'm not a huge fan of it, either. Well organized CSS is
           | much nicer to work with. On the other hand, I'd prefer
           | Tailwind to badly organized CSS.
        
           | enraged_camel wrote:
           | You are not the only one. I also dislike it immensely. For a
           | framework that established itself as "for developers who
           | don't know or want to learn CSS", polluting the HTML in the
           | manner you describe makes no sense. And no company I've
           | worked at figured out how to prevent it from becoming a
           | bloated, impossible-to-maintain mess.
        
           | Bridged7756 wrote:
           | It's pretty much all personal preference. You can do anything
           | with css modules, or use any other CSS extension.
           | 
           | I don't ever recall hearing about the specific, tangible
           | benefits tailwind brings. Just a loose "it's faster", or
           | "it's easier". It just feels like one of those things, in
           | front end development, that are just hype-driven rather than
           | actually bringing any ostensible benefit.
        
           | Bridged7756 wrote:
           | Btw are you from Oaxaca? Nice to see another Mexican in here.
        
           | conradkay wrote:
           | https://htmx.org/essays/locality-of-behaviour/
           | 
           | I'm not a big tailwind fan, but keeping styling in a separate
           | file feels like a net negative
        
           | simonreiff wrote:
           | Tailwind is fantastic precisely because the biggest benefit
           | (tree-shaking to minimize the CSS that ships) massively
           | outweighs the fact that Tailwind syntax "looks like" an anti-
           | pattern and makes your code "look" ugly. Also, you get used
           | to bundling your styling and JS code in one place with any
           | component-driven framework like Next.js/React, and Tailwind
           | works seamlessly with all of them. I guess I just prefer the
           | benefits to the alternative, and I feel like the collateral
           | damage of the alternative is definitely not worth trying to
           | make front-end design code look simpler.
        
             | iknowstuff wrote:
             | style="color:red" is back in fashion?
        
           | brikym wrote:
           | The idea of style being separate from content is great for
           | something like a blog or a wiki article but when you're
           | building an app each design needs completely different html
           | and then it makes sense to couple. No naming. No hunting down
           | styles. The html is your ccs. You get a formatter to sort the
           | classes and it will compress away all the repetitive junk.
           | Besides who looks at code much these days anyway.
        
         | anonyfox wrote:
         | personally I went back to bootstrap when LLM vibecoding took
         | over. 10yo old patterns and even weak model can oneshot
         | anything blindly, at scale. react+bootstrap is kind of cheat
         | mode for frontend dev now with zero confusions about specific
         | classes or api version changes of selectors and what have you,
         | this is stupid solid after all this time.
         | 
         | As a dev manually typing I loved tailwind for sure, with LLMs
         | not so much, and bootstrap in particular nails it the best IME.
         | and yeah one can customize bootstrap quickly to look however it
         | should, just tell your frontier LLM of choice your wishes.
        
       | arbuge wrote:
       | They state the link is claude.ai/design, which currently goes to:
       | 
       | Page not found Claude can help with many things, but finding this
       | page isn't one of them.
       | 
       | when logged in.
        
       | weinzierl wrote:
       | _" create polished visual work like designs, prototypes, slides,
       | one-pagers, and more."_
       | 
       | I use Opus to generate Typst for that and I'm already pretty
       | happy with that approach. It gives me a degree of control I do
       | not have with other methods, because
       | 
       | 1. Typst is really powerful
       | 
       | 2. Opus is really good at surgically modifying Typst
       | 
       | I basically never look at the Typst code for this. Telling Opus
       | visually what I want changed is usually good enough.
        
         | moelf wrote:
         | how does Opus see the output? via HTML (which Typst can output)
         | or visual tokens?
        
         | ossa-ma wrote:
         | How does it compare to LaTeX?
        
           | shrinks99 wrote:
           | It compiles almost instantly which makes this visual design
           | by Claude instruction viable. That alone is pretty neat.
           | 
           | It can't render all your math in exactly the same way. If you
           | need it to do that, it may not be for you.
        
             | weinzierl wrote:
             | It's so fast that the first using it I thought something
             | must have gone wrong, and that was a 40 page document.
        
         | pilgrim0 wrote:
         | Typst is unfairly good for doing systematic designs. I wrote a
         | template system for a complex product catalog in a couple days.
         | Then I modeled the clients products list (exported from their
         | ERP) to the schema and generated a hundred pages catalog
         | instantly with flawless layout. Traditional catalog design in
         | InDesign is extremely prone to errors and inconsistencies, not
         | to mention time consuming if done by hand and very brittle if
         | done with the native automation, which does not handle tabular
         | data very well, requiring arcane non-UTF8 encodings. With
         | Typst, if done right and input data is properly treated once,
         | you can wholly skip the review phase which is represents a
         | massive cost reduction. IMO doing this kind of parametric
         | design from a DSL, either for print or digital, is something
         | massively underrated. Surely feels like cheating. Organizing
         | the media files is a bit more time consuming, though, even with
         | automation. But once you organize and standardize the media
         | repo you're set, as you just need to do the plumbing once.
        
       | designwithjawad wrote:
       | Design industry is shaking right now.
        
       | i_love_retros wrote:
       | I think we will have maybe 5 to 10 years of all this crap,
       | devaluing human made art and human made products, vibe coding
       | everything. But eventually it will all fall apart. Long term only
       | a minority will be happy seeing AI generated crap everywhere and
       | most people will pay for quality human made goods.
       | 
       | Unfortunately it's going to be a tough few years until that
       | happens, where it really does feel like the idiots are winning.
       | 
       | THE IDIOTS ARE WINNING
        
         | pythontongue wrote:
         | where would these unemployed people find money for quality
         | human made goods
        
           | i_love_retros wrote:
           | Universal Basic Income. Or from the job they get after
           | attending a government provided green tech retraining
           | program. Which will both happen after the revolution. Which
           | will probably be televised, on Netflix.
        
       | max_streese wrote:
       | One thing I am wondering: How much logic (in the programming
       | sense) is there in this product and how much of it is ,,just" a
       | lean wrapper around the LLM?
        
       | pembrook wrote:
       | I disagree with most of the takes here. The reason this will fail
       | has nothing to do with design, designers, or taste.
       | 
       | This will fail because it's already a forgotten side project
       | within anthropic, and anthropic also has pretty bad product DNA
       | as a company. Their headcount is already too large and the
       | culture is already set. They grew revenue so fast they speedran
       | the stage at which you could build software product chops into
       | the company culture (think Google circa 2008 vs. Google circa
       | 2018).
       | 
       | They should focus on what they're good at: the actual AI models
       | and B2B sales. Let OpenAI play early Google and churn through 100
       | different consumer product experiences to see what sticks,
       | they're better positioned for it anyways.
        
         | 3sdfs wrote:
         | " the actual AI models and B2B sales."
         | 
         | Maybe they realised its actually a dead-end? Why else would you
         | not double-down and concentrate resources? This would be an
         | amateur error if it turned out to be true.
        
       | bilekas wrote:
       | Google ai studio has been doing this pretty well for mockups for
       | me at least. I do see people running out of their already limited
       | tokens using this though, unless they silo them to another
       | collection of tokens.
       | 
       | Edit: I see they have a new token tier 'Claude Design' so that's
       | good.
        
       | ben8bit wrote:
       | Unless you want something that looks like it's designed by
       | Anthropic, this is still pretty shit. Amazingly "AI" hasn't
       | replaced the very first target on their radar - design.
        
         | AstroBen wrote:
         | Design is very hard to verbally describe, and AI doesn't have
         | good judgement on what is easy to use or attractive.
        
           | ben8bit wrote:
           | I think it's because it's non-deterministic too. You can't
           | iteratively improve design the same way you can code.
        
             | conradkay wrote:
             | If they wanted couldn't they do something like RLHF?
             | Instead of humans picking the best of 2 text outputs, they
             | pick the best rendered design
        
               | AstroBen wrote:
               | I'd be very surprised if they're not already doing this.
        
       | whywhywhywhy wrote:
       | ultimately if it's so close to the finished product you may as
       | well just do it in cursor rather than have an extra step.
       | 
       | The design problem to solve post-ai isn't this it's how the space
       | for thinking fits into all this, getting to the end result slower
       | so human ideation can play out. This is just optimized for the
       | first generic output + tweaks.
        
       | sudohalt wrote:
       | Lol I've vibe coded something identical to this in a day.
        
       | jej_FundAlign wrote:
       | I just started using Claude and its amazing. I cant believe ive
       | waited so long. Looking forward to designing
        
       | khalic wrote:
       | Had some fun with the wireframe mode, very useful to sketch some
       | interaction concepts
        
       | teaearlgraycold wrote:
       | Just started messing around with this but I like it. It produces
       | better results than just using Claude Code on its own. The
       | initial output has a lot of junk that needs to be removed (just
       | like anything LLMs generate). I suspect it's only good at
       | reproducing content that is relatively cookie-cutter and
       | prominent in the training data. But still, as a non-designer this
       | produces better results than I can and in line with the level of
       | quality of many paid templates.
        
       | hooverlabs wrote:
       | I thought polymet did a pretty good job of creating mobile app
       | designs and component libraries when I tested it. Winder how this
       | will compare
        
       | ttul wrote:
       | I threw my sales deck at it and asked it to implement our brand
       | guidelines (attaching that as a PDF). It did a great job and then
       | began giving me internal server errors... I'm going to assume
       | this part of their model farm is totally overwhelmed.
        
       | semking wrote:
       | Sorry, I hit my session limit by just reading the title
        
       | pilgrim0 wrote:
       | On Notes on the Synthesis of Form, Alexander defines design as
       | the rationalization of the forces that define a problem. You'll
       | won't find a better definition. But people tend to think design
       | is the synthesis and its results. This misunderstanding of the
       | role of design and the designer is responsible for all the unfit
       | designs we encounter on a daily basis. Anyone equipped with a
       | synthesis tool and feeling empowered to quickly and cheaply
       | generate forms will almost inevitably become blind to the very
       | nature of the underlying problems they set to solve. They'll be
       | fitting the problem to the available forms. They'll skip the
       | understanding, the conversations, the conflicts and
       | disagreements, and happily and wrongly assume a design problem
       | can be solved hermetically, in isolation. They'll think quality
       | is a factor of aesthetics, when in truth, aesthetics is an
       | effect; nevertheless these effects is all they'll have control
       | over, as it's all the tool can do. The tool will hinder their
       | ability to be rational; to see the inner structures; to find the
       | hidden but essential semantics; to create the ontologies that'll
       | support not only the immediate synthesis, but that will sustain
       | the evolution of the design over its lifetime. They'll be denied
       | the enlightenment that comes with gradual, slow construction; the
       | only place and moment where innovative ideas reveal themselves.
       | They'll be impoverished and confuse output with agency. I feel
       | sorry for anyone that will think using tools equals doing design,
       | because of the truly marvelous human experiences that they'll
       | miss, and that could never be replaced by the shallow pride of
       | empty achievement.
        
         | mathisfun123 wrote:
         | > because of the truly marvelous human experiences that they'll
         | miss
         | 
         | when people wax philosophical/poetical about what is
         | essentially capital production already i'm always so perplexed
         | - do you not realize that you're not doing art/you're not an
         | artisan? your labor is always actively being transformed into a
         | product sold on a market. there are no "marvelous human
         | experiences", there is only production and consumption.
         | 
         | > They'll be impoverished and confuse output with agency
         | 
         | ironic.
        
           | throwfaraway4 wrote:
           | What a sad take. For the sake of human satisfaction I hope
           | this is a minority perspective.
        
             | mathisfun123 wrote:
             | > What a sad take.
             | 
             | just repeating the same mistake as op: sadness/happiness is
             | completely outside the scope here. these are aspects of a
             | _job_ -  "design" explicitly relates to _products_ not art.
             | and wondering about the sadness /happiness of a job is like
             | wondering about the marketability of a piece of art - it's
             | completely besides the point!
        
               | textadventure wrote:
               | OP never talked about art. Design is not art, it's
               | problem solving. And good design according to Dieter
               | Rams:
               | 
               | 1. Good design is innovative 2. Good design makes a
               | product useful 3. Good design is aesthetic 4. Good design
               | makes a product understandable 5. Good design is
               | unobtrusive 6. Good design is honest 7. Good design is
               | long-lasting 8. Good design is thorough down to the last
               | detail 9. Good design is environmentally friendly 10.
               | Good design is as little design as possible
               | 
               | Generative AI just tries to predict based on its training
               | data.
        
               | whatever1616 wrote:
               | >"design" explicitly relates to products not art
               | 
               | a product can be a piece of art and design can and does
               | in practice often go hand in had with art, practically
               | most designers also other than the utilitarian role
               | practice the artistic one, wether you would want to group
               | art within design as one is a matter of definitions
        
           | pjmorris wrote:
           | Whatever the merits or demerits of 'marvelous human
           | experiences' are from the point of view of production and
           | consumption, the OP's conclusion leaves out the important
           | point that Alexander's 'rationalization of forces that define
           | a problem' produces designs that come closer to solving real-
           | life problems (even in production and consumption) than
           | simply putting attractive lipstick on an economic utility
           | pig. If production isn't solving real human problems,
           | consumers will go elsewhere.
        
             | mathisfun123 wrote:
             | > If production isn't solving real human problems,
             | consumers will go elsewhere.
             | 
             | of course but that's well within the scope of the whole
             | paradigm (as opposed to how it is originally phrased it in
             | relation to a loss of "marvelous human experiences"): if i
             | use a bad tool to solve my customer's problems in an
             | unsatisfactory way then my customers will no longer be my
             | customers (assuming the all knowing guiding hand of the
             | free market). so there's no new observation whatsoever in
             | OP.
        
           | moregrist wrote:
           | > your labor is always actively being transformed into a
           | product sold on a market. there are no "marvelous human
           | experiences", there is only production and consumption.
           | 
           | The first time I used Mac OS/X, circa 2004-2005, I was blown
           | away by the design and how they managed to expose the power
           | of the underlying Unix-ish kernel without making it hurt for
           | people who didn't want that experience. My SO couldn't have
           | cared less about Terminal.app, but loved the UI. I also loved
           | the UI and appreciated how they took the time to integrate
           | cli tools with it.
           | 
           | I would say it was a marvelous human experience _for me_.
           | 
           | Sure it was the Apple engineers' and designers' labor
           | transformed into a product, but it was a fucking great
           | product and something that I'm sure those teams were very
           | proud of. The same was true with the the iPod and the iPhone.
           | 
           | I work on niche products, so I've never done something as
           | widely appreciated as those examples, but on the products
           | I've worked on, I can easily say that I really enjoy making
           | things that other people want to use, even if it's just an
           | internal tool. I also enjoy getting paid for my labor. I've
           | found that this is often a win-win situation.
           | 
           | Work doesn't have to be exploitive. Products don't have to
           | exploit their users.
           | 
           | Viewing everything through the lens of production and
           | consumption is like viewing the whole world as a big
           | constraint optimization problem: (1) you end up torturing the
           | meaning of words to fit your preconceived ideas, and (2) by
           | doing so you miss hearing what other people are saying.
        
             | mathisfun123 wrote:
             | > Sure it was the Apple engineers' and designers' labor
             | transformed into a product, but it was a fucking great
             | product and something that I'm sure those teams were very
             | proud of. The same was true with the the iPod and the
             | iPhone.
             | 
             | ...
             | 
             | > Work doesn't have to be exploitive. Products don't have
             | to exploit their users.
             | 
             | bruh do people have any idea what they're writing as they
             | write it? you're talking about "work doesn't have to be
             | [exploitative]" in the same breath as Apple which is the
             | third largest market cap company in the world and who's
             | well known for exploiting child labor to produce its
             | products. like has this comment "jumped the shark"?
             | 
             | > Viewing everything through the lens of production and
             | consumption
             | 
             | i don't view _everything_ through any lens - i view work
             | through the lens of work (and therefore production
             | /consumption). i very clearly delineated between this lens
             | and at least one other lens (art).
        
               | stackbutterflow wrote:
               | Maybe you'll dismiss it as another poetic waxing but what
               | I understand they're saying is that capitalism hasn't yet
               | captured all the inefficiencies of the human experience.
        
               | jimbokun wrote:
               | So the definition of art is work except you don't get
               | paid?
        
               | SiempreViernes wrote:
               | The guy in Cupertino aren't the ones behind bars so they
               | can't jump their deaths; for someone who supposedly
               | "clearly delineated", you sure are mixing up those who
               | are being exploited with the people who benefitted.
               | 
               | Ultimately the exploitative pyramid always terminates in
               | a peak, and the guys working up there can for sure be
               | having a hecking great time doing their jobs.
        
         | bauerd wrote:
         | This is a really verbose way to say that using generative AI
         | has a detrimental effect on the user because one deprives
         | themselves of the learning experience.
        
           | nightski wrote:
           | Agreed on your take on the parent, although I have to say I
           | feel that AI has had the opposite effect for me. It has only
           | accelerated learning quite significantly. In fact not only is
           | learning more effective/efficient, I have more time for it
           | because I am not spending nearly as much time tracking down
           | stupid issues.
        
             | CaptWillard wrote:
             | Big difference between gaining knowledge and
             | building/maintaining cognitive skills.
        
               | monarchwadia wrote:
               | I assure you, working with LLMs is intellectually
               | challenging, and becomes more so as the technology
               | matures.
        
               | tempest_ wrote:
               | It really really really depends on how you are using it
               | and what you are using it for.
               | 
               | I can get LLMs to write most CSS I need by treating it
               | like a slot machine and pulling the handle till it spits
               | out what I need, this doesnt cause me to learn CSS at
               | all.
        
               | baq wrote:
               | This isn't necessarily a bad thing. I know a little css
               | and have zero desire or motivation to know more; the
               | things I'd like done that need css just wouldn't have
               | been done without LLMs.
        
               | nightski wrote:
               | I find it a lot more useful to dive into bugs involving
               | multiple layers and versions of 3rd party dependencies.
               | Deep issues where when I see the answer I completely
               | understand what it did to find it and what the problem
               | was (so in essence I wouldn't of learned anything diving
               | deep into the issue), but it was able to do so in a much
               | more efficient fashion than me referencing code across
               | multiple commits on github, docs, etc...
               | 
               | This allows me to focus my attention on important
               | learning endeavors, things I actually want to learn and
               | are not forced to simply because a vendor was sloppy and
               | introduced a bug in v3.4.1.3.
               | 
               | LLMS excel when you can give them a lot of relevant
               | context and they behave like an intelligent search
               | function.
        
               | lo_zamoyski wrote:
               | Indeed, many if not most bugs are intellectually dull.
               | They're just lodged within a layered morass of cruft and
               | require a lot of effort to unearth. It is rarely
               | intellectually stimulating, and when it is as a matter of
               | methodology, it is often uninteresting as a matter of
               | acquired knowledge.
               | 
               | The real fun of programming is when it becomes a vector
               | for modeling something, communicating that model to
               | others, and talking about that model with others. That is
               | what programming is, modeling. There's a domain you're
               | operating within. Programming is a language you use to
               | talk about part of it. It's annoying when a distracting
               | and unessential detail derails this conversation.
               | 
               | Pure vibe coding is lazy, but I see no problem with AI
               | assistants. They're not a difference in kind, but of
               | degree. No one argues that we should throw away type
               | checking, because it reduces the cognitive load needed to
               | infer the types of expressions in dynamic languages in
               | your head. The reduction in wasteful cognitive load is
               | precisely the point.
               | 
               | Quoting Aristotle's _Politics_ , "all paid employments
               | [..] absorb and degrade the mind". There's a scale,
               | arguably. There are intellectual activities that are more
               | worthy and better elevate the mind, and there are those
               | that absorb its attention, mold it according to base
               | concerns, drag it into triviality, and take time away
               | away from higher pursuits.
        
               | skydhash wrote:
               | I agree with your definition of programming (and I've
               | been saying the same thing here), but
               | 
               | > It's annoying when a distracting and unessential detail
               | derails this conversation
               | 
               | there is no such details.
               | 
               | The model (the program) and the simulation (the process)
               | are intrinsically linked as the latter is what gives the
               | former its semantic. The simulation apparatus may be
               | noisy (when it's own model blends into our own), but
               | corrective and transformative models exists
               | (abstraction).
               | 
               | > No one argues that we should throw away type
               | checking,...
               | 
               | That's not a good comparison. Type checking helps with
               | cognitive load in verifying correctness, but it does
               | increase it, when you're not sure of the final shape of
               | the solution. It's a bit like Pen vs Pencil in drawing.
               | Pen is more durable and cleaner, while Pencil feels more
               | adventurous.
               | 
               | As long as you can pattern match to get a solution, LLM
               | can help you, but that does requires having encountered
               | the pattern before to describe it. It can remove
               | tediousness, but any creative usage is problematic as it
               | has no restraints.
        
               | rTX5CMRXIfFG wrote:
               | Yes but that's why you ask it to teach you what it just
               | did. And then you fact-check with external resources on
               | the side. That's how learning works.
        
               | xienze wrote:
               | > Yes but that's why you ask it to teach you what it just
               | did.
               | 
               | Are you really going to do that though? The whole point
               | of using AI for coding is to crank shit out as fast as
               | possible. If you're gonna stop and try to "learn"
               | everything, why not take that approach to begin with?
               | You're fooling yourself if you think "ok, give me the
               | answer first then teach me" is the same as learning and
               | being able to figure out the answer yourself.
        
               | tevli wrote:
               | This exactly. My css designs have noticeably gotten
               | better without me,the writer getting any better at all.
        
               | sanex wrote:
               | I would consider this a benefit. I've been a professional
               | for 10 years and have successfully avoided CSS for all of
               | it. Now I can do even more things and still successfully
               | avoid it.
        
               | unsignedchar wrote:
               | But were you trying to learn CSS in the first place?
        
               | DaiPlusPlus wrote:
               | /s/intellectually/emotionally
        
               | leptons wrote:
               | I find it _intellectually exhausting_ to describe to a
               | machine what I want, when I could build something better
               | in the same amount of time, and it isn 't for lack of
               | understanding how the LLM works.
               | 
               | It takes a lot of cajoling to get an LLM to produce a
               | result I want to use. It takes no cajoling for me to do
               | it myself.
               | 
               | The only time "AI" helps is in domains that I am
               | unfamiliar with, and even then it's more miss than hit.
        
               | skydhash wrote:
               | > I find it intellectually exhausting to describe to a
               | machine what I want, when I could build something better
               | in the same amount of time, and it isn't for lack of
               | understanding how the LLM works.
               | 
               | I don't even bother. Most of my use cases have been when
               | I'm sure I've done the same type of work before (tests,
               | crud query,...). I describe the structure of the code and
               | let it replicate the pattern.
               | 
               | For any fundamental alteration, I bring out my vim/emacs-
               | fu. But after a while, you start to have good
               | abstractions, and you spend your time more on thinking
               | than on coding (most solutions are a few lines of codes).
        
               | vehemenz wrote:
               | My experience is mostly the opposite. Provided the right
               | context and prompt, CC will generally produce code, even
               | in domains I know, 10-20x faster.
               | 
               | Quality is a different issue, sure.
        
               | system2 wrote:
               | It is better than doomscrolling on Instagram for hours
               | like the new generations. At least the brain is active,
               | creating ideas or reading some text nonstop to keep
               | itself active.
        
             | qingcharles wrote:
             | Agree on that too. And I use these as tools. I don't think
             | I'm missing out on anything if I use this drill press to
             | put a hole through an inch of steel instead of trying to
             | spend a day doing it wobbly with a hand-drill.
        
             | lo_zamoyski wrote:
             | > I have more time for it because I am not spending nearly
             | as much time tracking down stupid issues.
             | 
             | It is a truism that the majority of effort and time a
             | software dev spends is allocated toward boilerplate,
             | plumbing, and other tedious and intellectually
             | uninteresting drudgery. LLMs can alleviate much of that,
             | and _if used wisely_ , function as a tool for aiding the
             | understanding of principles, which is ultimately what
             | knowledge concerns, and not absorbing the mind in ephemeral
             | and essentially arbitrary fluff. In fact, the occupation
             | hazard is that you'll become so absorbed in some bit of
             | minutia, you'll forget the context you were operating in.
             | You'll forget what the point of it all was.
             | 
             | Life is short. While knowing how to calculate mentally
             | and/or with pen and paper is good for mastering principles
             | and basic facility (the same is true of programming, btw),
             | no one is clamoring to go back to the days before the
             | calculator. There's a reason physicists would outsource the
             | numerical bullshit to teams of human computers.
        
               | nightski wrote:
               | Just wanted to say you put it really well, that's exactly
               | how I feel.
        
             | camillomiller wrote:
             | Are you sure that is not the illusion of learning? If you
             | don't know the domains, how can you know how much you now
             | know? Especially consider that these models are all Dunning
             | Kruger-inducing machines.
        
             | stronglikedan wrote:
             | Sounds like you're talking about research AI and not
             | generative AI. You can't learn artistic/creative techniques
             | when you're not practicing those techniques. You can have a
             | vision, but the AI will execute that vision, and you only
             | get the end result without learning the techniques used to
             | execute it.
        
               | apsurd wrote:
               | That's a really useful distinction to have explicitly
               | articulated. It's also why plan mode feels like a super
               | power. Research vs Generative AI are different: I'm going
               | to use this.
        
               | nightski wrote:
               | I guess I was more referring to just using generative AI
               | when learning new subjects and exploring new ideas. It's
               | a really efficient tutor and/or sidekick who can either
               | explain topics in more depth, find better sources, or
               | help me explore new theories. I was thinking beyond just
               | generating code, which is incredibly useful but only
               | mildly interesting.
        
               | LordDragonfang wrote:
               | Okay, this is a pet peeve of mine, so forgive me if I
               | come off a little curt here, but-- I disagree strongly
               | with how this was phrased.
               | 
               | "Generative AI" isn't just an adjective applied to a
               | noun, it's a specific marketing term that's used as the
               | collective category for language models and image/video
               | model -- things which "generate" content.
               | 
               | What I assume you mean is "I think <term> is misleading,
               | and would prefer to make a distinction".
               | 
               | But how you actually phrased it reads as "<term> doesn't
               | mean <accepted definition of the term>, but rather
               | <definition I made up which contains only the subset of
               | the original definition I dislike>. What you mean is
               | <term made up on the spot to distinguish the 'good'
               | subset of the accepted definition>"
               | 
               | I see this _all_ the time in politics, and it muddies the
               | discussion so much because you can 't have a coherent
               | conversation. (And AI is very much a political topic
               | these days.) It's the _illusion of nuance_ -- which
               | actually just serves as an excuse to avoid engaging with
               | the nuance that actually exists in the real category.
               | (Research AI _is_ generative AI; they are not cleanly
               | separable categories which you can define without
               | artificial /external distinctions.)
        
               | javier2 wrote:
               | Well, the research is sometimes 10x quicker with AI
               | assistant. But not always. Building phase is maybe
               | 20-100% quicker for me at least, depending on the
               | complexity of the project. Green field without 15 years
               | of legacy that is never allowed to break is many times
               | faster, always has been.
        
           | eric_cc wrote:
           | What if you're a musician and use design as part of your
           | marketing? Why should a musician deep dive design when they
           | really only care about music?
        
             | skeeter2020 wrote:
             | just use clipart & templates and move on then, taking your
             | argument to the extreme and skip the AI tooling.
        
             | pilgrim0 wrote:
             | The argument is not that only designers can design, nor
             | that everyone should design like a designer. It's to not
             | confuse shopping for or generating generic solutions with
             | the activity of problem solving. Per Alexander, trivial
             | problems, those that can be solved without balancing
             | interactions between conflicting requirements, are not
             | design problems. So, don't worry and just pick what you
             | need and like!
        
             | gretch wrote:
             | Presumably you care about the quality of your marketing.
             | Otherwise why do it at all. Worst case scenario, your
             | marketing turns people off to your music, who would have
             | otherwise been listeners.
             | 
             | Actually there's some interesting problems here because a
             | huge part of music marketing is in a visual medium, like a
             | poster or album cover. It is literally impossible to
             | include a clip of your sound.
             | 
             | So you should be really interested in how to capture the
             | "vibe" of your music in a visual medium.
             | 
             | But if you don't care at all whether ppl actually listen to
             | your music, then yeah you don't have to deep dive.
        
               | 3sdfs wrote:
               | "Actually there's some interesting problems here because
               | a huge part of music marketing is in a visual medium,
               | like a poster or album cover. It is literally impossible
               | to include a clip of your sound."
               | 
               | The term you are looking for is 'aesthetic'.
               | 
               | And indeed.. music is far more than just a sound or
               | whatever simple thing one tries to boil it down to.
               | 
               | Im convinced many (especially here) really dislike that -
               | they want it just be a case of typing in a few things in
               | an LLM and bam... there you go. They have zero clue about
               | the nature of the economy, what's really going on in
               | various markets etc etc.
        
           | apsurd wrote:
           | your paragraph is parent's point in action.
           | 
           | If only all great works could just be an X post!
        
           | lyjackal wrote:
           | I think the larger part implied is the design will be crappy,
           | because the problem was unexplored
        
           | jtbayly wrote:
           | No. It says much more than that, because it applies to many
           | other tools that aren't AI.
        
             | camillomiller wrote:
             | Well, you know what they say about our current attention
             | spans. If it's not a slogan it's already too long!
        
           | 4b11b4 wrote:
           | Was thinking similarly... Without the friction, you're unable
           | to explore the space, the space doesn't even exist at all...
           | So it's not even clear where you're going from or where
           | you'll arrive at.
        
           | CGMthrowaway wrote:
           | And, anyone who reads your comment will be deprived of the
           | experience of learning why your comment makes so much sense.
        
           | DrewADesign wrote:
           | Not really. It's saying that most people in tech have no
           | fucking idea what designers do, but somehow feel qualified to
           | evaluate their output, and think tools that make things that
           | look nice are designing things. What you reference is one
           | effect of what the comment is about. Another effect is
           | developers, combining this with engineer's disease, being
           | incredibly irritating to work with because they constantly
           | make reductive comments that completely miss the point while
           | other developers nod and say "yeah that sounds right." I was
           | a developer for ten years-- I've seen this from both sides.
        
           | akiarie wrote:
           | "Verbose" is the wrong adjective. Yours is a terse projection
           | into a lower space, valid in itself, but lacking the power
           | and precision of its archetype.
        
           | jppittma wrote:
           | I think that the beauty of the human experience is that all
           | you need to learn is to practice. You automatically improve
           | at what you're doing. The kinds of skills that atrophy when
           | you use AI are skills that AI can already automate. And
           | nobody is going to pay you to do slowly what a machine can do
           | quickly/cheaply.
           | 
           | When you deploy AI to build something, you wind up doing the
           | work that the AI itself can't do. Holding large amounts of
           | context, maintaining a vision, writing apis and defining
           | interfaces. Alongside like, project management. How much time
           | is spent on features vs refactoring vs testing.
        
             | fortzi wrote:
             | I don't know.
             | 
             | With the core programming skills atrophying, who's going to
             | have the skills to audit AI's work?
        
           | JumpCrisscross wrote:
           | > _using generative AI has a detrimental effect on the user
           | because one deprives themselves of the learning experience_
           | 
           | Or it lets folks focus. My coding skills have gotten damn
           | rough over the years. But I still like the math. Using AI to
           | build visualizations while I work on the model math with
           | paper and pen is the best of both worlds. I can rapidly model
           | something I'm working on out algebraically _and_
           | analytically.
           | 
           | Does that mean my R skills are deteriorating? Absolutely. But
           | I think that's fine. My total skillset's power is increasing.
        
           | airstrike wrote:
           | Your point is maybe 25% of the original, so no, it's not just
           | a really verbose way to say the same thing.
           | 
           | In fact, there's a palpable irony in your decision to make
           | that comment, which only reinforces the OP.
        
         | eric_cc wrote:
         | > I feel sorry for anyone that will think using tools equals
         | doing design, because of the truly marvelous human experiences
         | that they'll miss, and that could never be replaced by the
         | shallow pride of empty achievement.
         | 
         | What if you don't give a shit about design and it's a means to
         | an end for a project that involves something different that you
         | do care about?
        
           | nekooooo wrote:
           | how nihlistic
        
           | skeeter2020 wrote:
           | Jobs has entered the chat and has some strong words for
           | you...
        
           | apsurd wrote:
           | > what if you don't give a shit about design and it's a means
           | to an end...
           | 
           | the parent's point is that it doesn't work that way. The
           | point is self reinforcing. Design is not a thing. it's the
           | earned scars from the process. Fine to disagree but it
           | reinforces the point.
        
           | idle_zealot wrote:
           | > What if you don't give a shit about design and it's a means
           | to an end for a project that involves something different
           | that you do care about?
           | 
           | Thank you for so succinctly demonstrating the problem with
           | using AI for everything. You used to have to either care
           | enough to do the design yourself or find someone who cared
           | and specialized in that to do it for you. Now you quickly and
           | cheaply fill in the parts you don't personally care about
           | with sawdust, and as this becomes normalized you deprive
           | yourself and others from discovering that they care about the
           | design part. You'll ship your thing now, and it'll be fine.
           | The damage is delayed and externalized.
           | 
           | I won't advocate against use of new technology to make
           | yourself more productive, but it's important to at least
           | understand what you're losing.
        
             | TeMPOraL wrote:
             | > _You used to have to either care enough to do the design
             | yourself or find someone who cared and specialized in that
             | to do it for you._
             | 
             | You think most UI/UX designers, or the artists creating
             | slop for content marketing spam factories for the past
             | decades, cared? Some, maybe. Most probably had higher
             | ambitions, but are doing what actually pays their bills.
             | 
             | It's similar to software developers. Most of those being
             | paid to code couldn't care less, they're in there for the
             | fat paycheck; everyone else mostly complains the work is
             | boring or dumb (or worse), but once you have those skills,
             | it makes no economic sense to switch careers (unless, of
             | course, you're into management, or into playing the
             | entrepreneurship roulette).
        
               | jimbokun wrote:
               | I do think they cared.
               | 
               | The paychecks weren't great. Everyone was offering to pay
               | designers with "exposure". If they didn't innately care
               | about the field they would have done something more
               | lucrative.
        
               | idle_zealot wrote:
               | I think the more you industrialize a process, the more
               | those involved become cogs (or get replaced with actual
               | or metaphorical cogs in a machine). This is fine, even
               | desirable, for anything we can produce en masse and apply
               | quality control to. I do not mind that my rivets and
               | screws are not artisanal. We figured out how to make a
               | useful and reliable widget and can churn them out on an
               | industrial scale no problem. I do not see the value in
               | doing the same with software. We already get mass-
               | production for free because the product is bytes. Why are
               | we industrializing the process of making millions of
               | variations of the same thing? Surely the effort would be
               | better spent finding the "screw" of software, perfecting
               | it, and making it trivial for users to accomplish
               | whatever task they want without having to generate the
               | gaps between with untested code. I want modularity and
               | better design, not _automated_ design.
        
             | eric_cc wrote:
             | > You used to have to either care enough to do the design
             | yourself or find someone who cared and specialized in that
             | to do it for you.
             | 
             | Or worse, you gave up because you did not have the time to
             | learn the skill or the money to hire somebody. In this
             | case, your dream just died.
        
               | SiempreViernes wrote:
               | Who says the world where dreams went unrealised is the
               | worse one?
               | 
               | If Grok didn't create the fake nudes users were dreaming
               | about but couldn't create with Photoshop,
               | 
               | would my headstone crumble down?
               | 
               | As "intel" dashboards stay a dream,
               | 
               | the Hollywood wind's a howl
               | 
               | As photos are just still
               | 
               | The Kremlin's falling
               | 
               | As Einstein is not wrong
               | 
               | Radio 4 is static
        
           | kbenson wrote:
           | I think maybe how you are conceptualizing design and how the
           | GP meant it are not in agreement, and if you came to
           | agreement on what it meant you wouldn't really disagree about
           | the point either.
           | 
           | For example, I think design, as they mean it, could be
           | described as "how to get that thing we care about". The
           | correct amount of design depends on how exacting the outcome
           | and outputs needs to be across different dimensions (how
           | fast, how accurate, how easy to interpret, how easy to
           | utilize as an input for some other system). For generalized
           | things where there's not exacting standards for that, AI
           | works well. For systems with exacting standards along one or
           | more of those aspects, the _process_ of design allows for the
           | needed control and accuracy as the person or people doing the
           | work are in a constant feedback loop and can dial in to what
           | 's needed. If you give up control of the inside of that loop,
           | you lose the fine grained control required for even knowing
           | how far you are away from theoretical maximums for those
           | aspects.
        
           | jimbokun wrote:
           | Then no design is taking place.
        
           | pilgrim0 wrote:
           | Balancing requirements to achieve something you care about is
           | doing design. I take that by "design" here you mean perhaps a
           | particular interface or media, and you reckon that such
           | element is not critical to your solution. If that's the case
           | then there's no conflict at all. By reaching that conclusion
           | you isolated what's important and are correctly applying
           | energy where it matters. This happens a lot in design, where
           | producing or perfecting media interfaces is not necessary.
        
           | switchbak wrote:
           | Man so much of this thread is full of such high minded
           | philosophizing, it's like we're debating wine instead of
           | talking about interfaces for doing things.
           | 
           | Like, maybe I just want to make an interface to configure my
           | homemade espresso dohickey, do I have to wear a turtleneck
           | and read Christopher Alexander now? I just wanted a couple
           | buttons and some sliders.
           | 
           | We don't all have to be experts in everything, some people
           | just need a means to an end, and that's ok. I won't like the
           | wave of slop that's coming, but the antidote certainly isn't
           | this.
        
             | SiempreViernes wrote:
             | Why do you want sliders when a config file would do the
             | same just fine?
             | 
             | It's true that design theory writing is annoyingly verbose
             | and intangible, but that doesn't make it _wrong_. Give
             | someone a concrete language spec and they will not really
             | know how it feels to _use_ the language, and even once they
             | do experience its use they will not be able to explain that
             | feeling using the language spec. Invariably the language
             | will tend to become intangible and likely very verbose.
             | 
             | But to answer your question: no, it's of course perfectly
             | serviceable to just copy the interface others have created,
             | and if the needs aren't exactly the same you can just put
             | up with the inevitable discomfort from where the original
             | doesn't translate into the copy.
        
             | dwb wrote:
             | Don't be so anti-intellectual, there's enough of that
             | around. A simple problem is going to have a small set of
             | simple design solutions; the philosophising readily admits
             | that. Nothing's getting in your way.
        
         | AIorNot wrote:
         | Creativity is a very big part of design, these Gen AI tools
         | allow for stepping through a lot of variations and creative
         | ideas very quickly, even creating working artifacts and
         | protoypes on the fly and iterating rapidly
         | 
         | This speed and variation wins for me. But yes without a
         | designers eye laziness can get lost in slop design too..
         | 
         | To me the value of Gen Ai is an accelerant (not slop factory)
         | for ideation and solutions not a replacement of the human
         | owning the process.. but laziness ususally wins
        
         | jgautsch wrote:
         | Extremely well said. This lesson has never been more urgently
         | important than now.
        
         | MikeNotThePope wrote:
         | I see it as a great crutch until I can afford a designer.
        
         | yard2010 wrote:
         | Important take. The same applies to software 1:1
        
         | alex_sf wrote:
         | Most people just want something that looks nice. I understand
         | it's deeper to someone really into it, but the rest of us are
         | fine with it.
        
           | ModernMech wrote:
           | That's mostly a matter of aesthetics, not design.
        
         | timcarlock wrote:
         | I agree, though I'd offer a counter-point to the implied idea
         | that tools like this stifle exploration and creativity.
         | 
         | I'm an engineer who also loves design. I've read a lot of the
         | books (including the one referenced), I know some concepts and
         | terminology, and I understand the general process -- but I'll
         | never be a professional designer. My knowledge is limited, and
         | I find most design tools so complex they actually get in the
         | way of problem exploration and creativity.
         | 
         | For people like me, this tools removes the friction which
         | actually prevents me from being more focused on the valuable
         | parts of the design process. I can more easily discover and
         | learn new concepts, and ultimately spend more time being
         | creative and exploring the problem space.
        
           | pilgrim0 wrote:
           | There's no conflict here. Using a tool to automate what you
           | have validated to be the trivial parts of a production
           | process is the proper use of the tool. Professional designers
           | also use this bias. For instance, I might recognize that
           | creating a custom font or illustration is not core to my
           | solution, so I can employ an off the shelf font or
           | illustration and focus, say, in the written content. Same
           | principle. The problem is most people won't even acknowledge
           | or validate the essential aspects of the solution and just
           | iterate mindlessly.
        
           | skydhash wrote:
           | The issue is that UI design has different constraints
           | compared to general graphic design, just like product design
           | is not sculplture. Most UI designers only care about the
           | visual aspects while neglecting the interactive aspect.
           | 
           | A whiteboard or a wireframing software would be better,
           | because it lets you focus first on the interactive part. And
           | once that's solved, the visual part is easier.
        
         | akiarie wrote:
         | This is such a beautiful distillation of everything I believe
         | about the dangers of over-reliance on AI. I implore thee, good
         | sir, to write a longer essay on this.
        
         | throwaway041207 wrote:
         | Dawg, I'm just trying to keep my managers happy so I can get a
         | paycheck and have health care and hit the trails on the
         | weekend.
        
         | fortzi wrote:
         | I agree with all of that.
         | 
         | However, that's not to say that many designer jobs will be
         | going away, simply because for many cases, cost beats quality.
         | We'll just have more things with a much lower quality.
         | 
         | You can compare it with mass manufacturing. While some things
         | are better had than not, even with low quality, we'd probably
         | be better off with some things made to last, in lower quantity.
         | But for 99% of the population, e.g. low quality clothing is the
         | norm.
        
         | samrus wrote:
         | The tool just allows them to synthesize an implementation, but
         | if its designed badly then it will fail and they will have to
         | get better at design anyway. I dont see how that itself is the
         | problem. The tractor didnt make farmers worse at farming even
         | if they lost the strength to work an old school plow
         | 
         | I think the challenge will be everything else the person will
         | be doing. Will this person also try to coding? And financial
         | management? And marketing? And operational planning? Just
         | because there are tools out there for them to synthesize
         | implementations of that. If so then they wont be able to get
         | good at any of those. But i think the backwards pressure from
         | failing at those things will bring it back to a stable
         | equilibrium where you have specialists who are good at the
         | abstract ideas of their field leveraging these things as a new
         | abstraction layer of work, analogous to the compiler
         | 
         | I think itll be fine
        
         | eecc wrote:
         | Well well well, that was nice read thanks!
         | 
         | And if it's LLM the prompt or the rework were very good because
         | I really liked the flow and clarity. That, or you're a really
         | good writer ;)
        
       | orbital-decay wrote:
       | Until the large model output variety/mode collapse is solved,
       | tools like this one will be generating monotonous slop. Very few
       | people using it will be specifying each detail of what they want.
        
       | mistic92 wrote:
       | This Ai will help vibe coders but won't be better than UI/UX
       | designer with experience. We saw huge difference in our app when
       | we have started working with one.
        
       | artisin wrote:
       | Having generated ~250k web design images the past few months,
       | I've concluded generative models, circa 2026, still suck at it.
       | Presumably because the difference between an 'OK' design and a
       | 'Great' one is pretty darn small and far too nuanced. That said,
       | Imagen easily takes the cake for workable design creativity, but
       | even then, it takes 1000ish gens to get something decent, maybe
       | 200 if you aren't too picky.
        
         | 3sdfs wrote:
         | I personally dont think Anthropic thinks this is a hit product
         | per se. Its all about keeping the hype alive - we all saw what
         | 'SaaS-polcalypse' did.
         | 
         | The amount of hype is too much for me - its smoke and mirrors.
         | A firm that knew it was on track to change the world (as much
         | as they have been boosting) would not do this. Much like how
         | Apple kept complete silence about the iPhone and then shocked
         | the world.
        
       | taytus wrote:
       | Anthropic is making the exact same mistake OpenAI did: lack of
       | focus. Release, release, release, all good apps, all full of
       | bugs. This is a massive mess and people aren't talking enough
       | about how bad all of this is.
        
         | 3sdfs wrote:
         | I think its hilarious.
         | 
         | BUt what it really shows is there's no vision. If you had a
         | vision and coherent strategy you'd concentrate resources - not
         | dilute them across a myriad of projects.
        
           | 9rx wrote:
           | To be fair, the vision isn't achievable yet. More training
           | data is needed. These projects spring up to try and compel
           | users into offering up training information in the niches
           | that need more data. They don't really have to be good, or
           | even long-lasting, if they satisfy the goal of getting the
           | data sought after.
        
         | boc wrote:
         | I think you're missing the larger point: software is about to
         | be insanely easy to generate. Anthropic is churning out new
         | products because they can basically spin these things up in a
         | week, so there's really no "cost" to them in a traditional
         | strategic sense.
         | 
         | The US had the atom bomb for a few years before anyone else had
         | it. Anthropic has mythos now before anyone else - they are
         | probably using it to churn out as many software clones as
         | possible before someone else catches up.
        
       | SpyCoder77 wrote:
       | This explains why Mike Krieger left the board of Figma
       | (https://techcrunch.com/2026/04/16/anthropic-cpo-leaves-figma...)
        
         | SilverElfin wrote:
         | Wow. So he was on their board, learning all about how their
         | business works and what they're working on, and then launches a
         | competitor? Is that really legal?
        
           | nevir wrote:
           | Especially considering this is very very similar to Figma
           | Make
        
       | bornfreddy wrote:
       | Is there a way one can do DTP using LLMs? InDesign only
       | integrates image generating, if I'm not mistaken. .
        
         | iamflimflam1 wrote:
         | LLMs still seem to really struggle with layout. These design
         | tools seem to work well for designs that flow naturally like
         | webpages.
         | 
         | But try and design say an "An A4 poster with a hero image, main
         | text saying this, details next to the image and fine print at
         | bottom" and you end up with pretty poor results.
        
       | game_the0ry wrote:
       | Did anyone see what happened to Figma's stock? Its crazy that
       | just an announcement from Anthropic can move the market.
        
       | raviisoccupied wrote:
       | I am not an engineer, I can't look at code and determine if it is
       | good, performant, or elegant. However, I can look at designs and
       | make a judgement. I'm curious to see how Claude Design changes
       | how I think about AI and its capabilities.
        
         | hkpack wrote:
         | If you are not a software engineer you can judge code the same
         | way as you can judge design while not being a designer.
         | 
         | It is that in one case it is obvious for you that you don't
         | understand what you are looking at, and in another, for some
         | reason, it is not.
        
           | raviisoccupied wrote:
           | >If you are not a software engineer you can judge code the
           | same way as you can judge design while not being a designer.
           | 
           | Very true.
        
       | khoury wrote:
       | To people saying its replacing Lovable. It's still missing the
       | ability to deploy right from the app with a backend ready to go.
       | I'm sure it will get there tho.
        
         | stopachka wrote:
         | Here's a 2-line prompt that gives Claude Design a backend:
         | 
         | ```
         | 
         | <YOUR APP IDEA HERE>
         | 
         | ----
         | 
         | To get your credentials and learn about InstantDB, fetch this
         | URL:
         | 
         | https://instantdb.com/llm-rules/create-app/AGENTS.md
         | 
         | ```
         | 
         | Every cURL request to AGENTS.md spins up a new backend and
         | splices in the credentials.
         | 
         | I used it to build this multiplayer pelican game:
         | 
         | https://349b7470-3747-49e7-8ece-960a45b0b2da.claudeuserconte...
         | 
         | Disclaimer: I am the founder of InstantDB
        
           | khutorni wrote:
           | Curious to see it, but the linked page says "authentication
           | required".
        
       | kingofbits wrote:
       | Hmm.. i don't like prompting my way to fix pixel decisions.
       | 
       | Fed it my figma file to it and creating a design system. And
       | yeah, it looks like it, but it's still wayyy off at the same time
        
       | poly2it wrote:
       | I'm not sure if I'm holding it wrong, but at these usage rates, I
       | can hardly see this being useful for designers in their daily
       | work. In two prompts using the Max 20x plan, it consumed 11% of
       | my weekly limit for Claude Design, which is separate from your
       | normal limits. A day of work would exhaust over four weeks of
       | usage. Is this meant for intermittent use only? Lately I've been
       | getting the feeling that Anthropic is forgetting how absurdly
       | much we are already paying for these tools, compared to
       | conventional development tools, or even competing inference
       | providers.
        
         | ayhanfuat wrote:
         | Same for me. It jumped to 11% on the first prompt and now
         | increasing steadily. I think I will hit the limits without
         | seeing a hi-fi version.
        
         | raphman wrote:
         | Yeah. I'm only on the Pro plan and immediately reached my
         | weekly Claude Design quota by having it create a slide template
         | (with much too small text) and three versions of a system
         | dashboard design (rather nice). No iterations.
         | 
         | Another thing: I realized how much I hate waiting for Claude to
         | finish its thing. With UI designs, a quick interaction loop
         | between tool and user feels much more important than with code.
        
         | luckylion wrote:
         | 11% of $50 -- did you get $5.50 of value out of it? Would a
         | designer have charged you more then $5.50 to create the same?
        
       | necatiozmen wrote:
       | https://getdesign.md/ provides more accurate design system
       | extraction than Claude design. Could be use vice-versa
        
         | rirze wrote:
         | The sites seem to be all of the same format-- with different
         | color palettes as the main offering point here.
         | 
         | A little misleading, as I thought they would showcase different
         | types of site design entirely.
        
       | roelb wrote:
       | Let's not fool ourselves: their goal isn't to build a design
       | tool, it's another training tool for a field where training data
       | is hard to collect. We collectively reinforce predictions to
       | sharpen the models. The pattern is clear across all their
       | products. This is training for future one-shot generative UIs.
       | UIs are already generative; this will scale that up to a world
       | where applications are mostly UI-less.
        
       | bobkb wrote:
       | The design process was completely dictated by Figma. After the
       | demise of Adobe XD, Invison etc they were the only option. Happy
       | to see alternatives entering to save us from the curse of Figma !
        
       | Draiken wrote:
       | Nice video but the expectations vs reality is brutal: provide it
       | with an actual PDF with a design system, wait for 30min and the
       | entire thing is stuck.
       | 
       | You talk to it, it consumes "usage" and no design system created.
       | 
       | Had a similar experience with their online code sessions.
       | 
       | All this slop generated code is so freaking bad. We'll get
       | drowned in so much slop code that at some point only these
       | garbage machines will be able to "work" with it.
        
       | ozten wrote:
       | Every day is Christmas. Not enough time to play with our new toys
       | before the next batch drops. Insane.
        
       | florakel wrote:
       | For me it was the missing piece when working with Claude Code. I
       | am a PM by formation so neither do I know how to design nor do I
       | know how to code but I am pretty good at describing what I want
       | and why. I just played with Claude Design for a while and it made
       | it really easy to explore different solutions, reorganize the
       | interface, adjust little detail with the "comment" function, move
       | buttons around, etc. Then export to Claude code including the
       | design system, and I spend way less time writing a spec and can
       | focus more on corner cases and the ugly details. 2 years ago I
       | still had to hire a freelance designer and a developer for small
       | projects, now for the fraction of the cost I am totally
       | independent and can iterate as much as I want. We always mention
       | that "the design is not unique" or "the software architecture is
       | not clean and the code to verbose" - I get it I managed Series C
       | startup product teams before I got sick of the VC shit show. Now
       | I am working mostly with lifestyle businesses and SMBs that have
       | the ambition to be profitable - and average is good enough for
       | them. They gain access to custom designed software for specific
       | use cases which was completely out of reach for them 3 years ago.
       | Custom solutions meant working with mediocre, overpriced agencies
       | creating "solutions" with Wordpress. Anything I can do with the
       | Claude stack is on higher level at a fraction of the cost. And as
       | long as it works and looks good those business don't give a **
       | about unique design and scalable software engineering.
        
       | nektro wrote:
       | oh. i was expecting this to be like claude's brand guidelines
        
       | mbesto wrote:
       | Why on earth is Canva parternering here? This is literally eating
       | their world.
        
         | saxelsen wrote:
         | Agree, but maybe they worry they'll be even more irrelevant if
         | they don't partner? Keep your enemies close...
        
         | pdabbadabba wrote:
         | Because it will eat their world either way?
        
         | lukev wrote:
         | I would bet that Canva's bet is that companies will always want
         | a "last mile" of manual control, even if only for the Queen's
         | Duck effect. If Canva is the default, zero friction path for
         | that, great for them.
         | 
         | The alternative is to not hop on the AI bandwagon, or run an
         | "also ran" AI story, and both those scenarios (I expect) game
         | out worse given the current zeitgeist.
        
       | howdareme wrote:
       | Does anyone know how they turn html to enable powerpoints so
       | seamlessly?
        
       | dclowd9901 wrote:
       | So I guess I should just give up on my dream of having a useful
       | AI assistant for day to day "human" tasks. We're just hell bent
       | on replacing humans in jobs.
        
         | justonepost2 wrote:
         | "human in the loop" is downstream of what nature does already
         | 
         | nature beckons its creatures to become whatever they must
         | become to be useful in the greater living ecosystem (the loop)
         | 
         | when you can't be useful in the loop you get flushed out of
         | existence
         | 
         | humans who can't be useful will also thus be buffered out of
         | existence
        
       | zahlman wrote:
       | Am I the only one who gets annoyed at "design" being used to mean
       | specifically _UI_ design without qualification or warning?
        
       | tristanb wrote:
       | My feedback for whatever it's worth as a 25yr design veteran.
       | 
       | * Massive token usage, some small tasks burned through $50 of
       | credits and did not offer $50 of value.
       | 
       | * Terrible at logo work. Comically bad. This is something that is
       | "hard" so it could add great value if it could deliver.
       | 
       | * Repeatedly forgot prior feedback - when iterating it would re-
       | implement prior iterations after being told why we didn't want
       | that result which made for a very frustrating UX.
       | 
       | * Prone to adding visual clutter - kept adding extra elements
       | that look "pretty" but add no value to the user.
       | 
       | * Seems better at "pretty" vs user focused / UX.
       | 
       | * Did not do a good job at using my existing design / UI library
       | 
       | * REALLY wanted to start from scratch. Could not be coaxed into
       | designing part of an application, it wanted to redesign the whole
       | thing.
        
         | zozbot234 wrote:
         | > * Terrible at logo work. Comically bad. This is something
         | that is "hard" so it could add great value if it could deliver.
         | 
         | OK but what we really want to know, what's it like when it
         | comes to drawing pelicans riding on bicycles?
        
           | tristanb wrote:
           | To be fair, i did not ask for a logo with a pelican in it.
        
         | gck1 wrote:
         | I'm curious, is there anything out there that will get you the
         | 80% of logo work? Claude opus always came closest to me as a
         | non-designer, but it was always still something far from
         | usable.
        
           | tristanb wrote:
           | Haven't found it yet. The component parts seems to be close.
           | Opus is much better at drawing SVG than it used to be.
        
             | dagss wrote:
             | Get the draft using pixel generators and convert the end
             | result with svgai.org.
        
         | Sateeshm wrote:
         | Just curious, what $ would you have considered worth it for the
         | output you actually got?
        
       | andy_ppp wrote:
       | I think it's clear that Anthropic are leading the industry right
       | now and I believe it's because they are better at using their own
       | tools to develop software than anyone else. I suspect that trend
       | will accelerate.
        
       | davebren wrote:
       | Remember, every product they release expands the scope of their
       | non-compete clause, and they like their lawsuits.
        
       | timsuchanek wrote:
       | Rate exceeded.
        
       | einrealist wrote:
       | Good for crunching out some prototypes, ideas and getting
       | inspirations I guess. Two prompts - the initial one and one
       | refinement - took about ten minutes and used up 90% of the token
       | budget. I wonder what the real costs are. After the IPO, they
       | will no longer be able to subsidize token costs. The question
       | will then be whether it's still cheap enough just for prototypes,
       | ideas and inspiration.
        
         | anonu wrote:
         | As long as tokens cost less than humans people will pay for
         | them. If you're human you need to differentiate yourself bigly
         | from what will quickly become mainstream AI slop.
        
           | einrealist wrote:
           | True. I didn't expect it to provide novel designs. Maybe
           | Anthropic should find a better replacement for 'Design'.
           | 
           | In my example, I expected it to create UI elements for a
           | business application / expert system. And it did fine. In
           | fact, I believe its perfect for creating average and
           | functional designs. Its a better way to test variations of
           | UIs for expert systems. But I want to know what the actual
           | costs are.
        
       | stephencoyner wrote:
       | The labs team absolutely cooked with this. As a designer who's
       | been using Claude Code a lot to make better prototypes, I still
       | go back to mockups for comparing many iterations, collecting
       | precise feedback with comments, and documenting decisions for
       | decks or sharing with other departments like product marketing.
       | This seems to solve for all of these use cases (or at least start
       | to).
       | 
       | It's also just a beautiful product. The interaction model,
       | styling and integrations via exporting is all super thoughtful
        
       | lofaszvanitt wrote:
       | Sigh, same old, rusty design.
        
       | preston-kwei wrote:
       | I think UI quality is going to stop being as important when
       | anybody can just generate an "average" UI that is good enough in
       | minutes.
       | 
       | Ultimately, this really just shifts the focus towards product
       | design and ideation rather than UI design.
        
       | sourcecodeplz wrote:
       | Wonder how Canva were roped into this, Claude Design will just
       | replace them from what I read?
        
       | bibimsz wrote:
       | nice!
        
       | Aperocky wrote:
       | Isn't this just going to be AI slop but on a design level?
       | 
       | It's not X, it's Y! all over again?
        
       | eagerpace wrote:
       | Very mid. If you have any experience building your own UI kit,
       | this will just slow you down.
        
         | stingraycharles wrote:
         | I'm quite successful doing UI with a proper design system,
         | variables.css, atoms, molecules and organisms and constantly
         | sticking to that. Claude seems to work well with it.
         | 
         | I explore designs in Claude Desktop, and once I'm satisfied,
         | I'll let Claude desktop handover prompts for Claude Code.
         | Claude Code makes a review harness inside the actual
         | application for each atom, molecule and organism, and I accept
         | each of them one by one.
         | 
         | I wonder if this is something similar, but makes the whole
         | process smoother. As someone who's not particularly good at
         | frontend, I'm quite happy with what all this accomplishes.
        
           | eagerpace wrote:
           | You have a great process. I'm doing something similar, fine
           | with Tailwind as a base and just build my own components from
           | there. I think this will help entry-level people develop a
           | similar process so perhaps it's great for that.
        
             | stingraycharles wrote:
             | I just gave Claude Design a whirl. I'm not impressed,
             | compared to what I was using: it actually seems less
             | structured than what I need.
             | 
             | What I _really_ don 't like is that this tool maintains its
             | own "state": I want everything as markdown files in my git
             | repo, not as some arbitrary black box blob inside
             | Anthropic's cloud.
        
       | d_silin wrote:
       | I tried and not impressed. Even latest and greatest LLMs still
       | have very poor understanding of geometry and numbers.
        
       | hackable_sand wrote:
       | Anything but solve real problems
       | 
       | Anything but that
        
       | crambelsoupy wrote:
       | I'm a max plan customer, use Anthropic products A LOT and am
       | generally impressed with Claude Code. But this is not even close
       | to being ready for release. Below is the transcript of me trying
       | to initialize a design system. Pretty disappointing, this clearly
       | wasn't tested by humans.
       | 
       | Exact Transcript as follows:
       | 
       | -- Claude: Let me fix these precisely: <empty>
       | 
       | -- Me: ok
       | 
       | -- Claude: <empty>
       | 
       | -- Me: hello?
       | 
       | -- Claude: <empty>
       | 
       | -- Me: there's still some issues with 01 live and 02 - your
       | business.
       | 
       | -- Claude: <empty>
       | 
       | -- Me: hello?
       | 
       | -- Claude: Sorry about that. Let me look at those two and figure
       | out what's still wrong. <empty>
       | 
       | --- Me: hello?
       | 
       | -- Claude: Screenshot _illo_check.html Viewing image
       | illustration-pillar-1.svg Viewing image illustration-pillar-2.svg
       | <empty>
        
         | afro88 wrote:
         | I got a lot of <empty> as well. But was able to get a slide
         | deck out of it before that happened, and it was reasonably
         | good. Not 1-shot good, but better than what I have gotten out
         | of Opus 4.6 with a skill previously
        
       | alunchbox wrote:
       | I don't really care about the web builder, a better slide deck
       | creator I'm down for with MCP capabilities, pulling in things
       | like Atlassian & Dyantrace metrics for slides would be nice
       | including github issues etc.
        
       | melbourne_mat wrote:
       | I see a lot of responses here taking the purist line: that it's
       | not real design and customers will know the difference. I suspect
       | it's close enough in many cases that customers won't know or
       | won't care. Likely it will have a big impact on design
       | employment.
        
       | thelastgallon wrote:
       | Reading, writing, thinking, code, design jobs are gone. Looks
       | like only onlyfans remains. How long before AI can take over
       | onlyfans?
        
         | xandrius wrote:
         | If you think like that, you're already gone.
        
         | josefrichter wrote:
         | well, the AI models are already a thing and you can't tell it's
         | AI. so maybe they're already taking over and nobody noticed.
        
         | speak_on wrote:
         | OF will be replaced before all the other jobs in this list.
         | OF's main "product" is fantasies. A fast, local, uncensored,
         | tunable video model will end it.
        
         | sizzle wrote:
         | Grok already proved it was possible to replace that nsfw genre
        
         | Strom wrote:
         | OnlyFans already has a lot of AI generated content. If you look
         | at the usual scammer gathering places, you'll see a bunch of
         | dudes discussing the latest trends in polishing their virtual
         | OF models.
        
       | josefrichter wrote:
       | Import/export _anywhere_ not including Figma is diabolical.
       | Otherwise it looks fantastic!
        
       | tiberriver256 wrote:
       | This thing is... not great...
        
       | jweir wrote:
       | This but attached targeting a 3D printer.
        
       | dbg31415 wrote:
       | Modern Figma design libraries are one of the best things to
       | happen to product teams in the last 20 years.
       | 
       | Reusable components. Shared styles. Auto layout. Variants. Design
       | tokens. So many useful plugins! Interactive prototypes. Dev mode
       | handoff. Versioned libraries. A single source of truth keeping
       | designers, engineers, and PMs speaking the same language.
       | 
       | It's fucking bliss when you use it right. And best of all, anyone
       | on the team can build with the legos the designers gave us!
       | 
       | Teams finally started treating the design system like
       | infrastructure instead of decoration.
       | 
       | Then Figma Make showed up.
       | 
       | It generates pages that ignore your components, skip your tokens,
       | and treat every screen like a fresh snowflake. Looks fine in the
       | mockup. Lands like a brick on the dev team. Now every page is
       | bespoke and every handoff is a rebuild. Fucking sucks.
       | 
       | We had it all figured out, then we fucked it up.
       | 
       | AI was supposed to accelerate momentum. But it just so completely
       | lacks maturity. AI Tools are dragging teams back to 2010, when
       | every page was a Photoshop file (with way too many layers and
       | shitty names for them) and none of the designers can agree on
       | what radius to assign to their buttons.
       | 
       | Good design systems are a discipline. If your AI tool doesn't
       | respect the library, it's not a designer. It's an intern with a
       | Molotov cocktail waiting to destroy your productivity.
       | 
       | I haven't used Claude Design yet, I'll try it, but I LOVE Figma,
       | and I hate Figma Make. I don't have high hopes for Claude here.
        
       | Sateeshm wrote:
       | I've been building a similar tool since Tuesday with CC and got
       | very far, More thought out features and interface then this.
       | Applications have no moat, when you can build it in a week.
       | 
       | Really hope Anthropic didn't notice my ingenious work and quickly
       | copy it.
        
       | perryizgr8 wrote:
       | Why doesn't it have an "Export to Figma" button?
        
       | Unsponsoredio wrote:
       | the real unlock here isn't the design output. it's that non-
       | designers can now have a visual conversation instead of writing a
       | 3 page spec that nobody reads.
       | 
       | half the design problems I've seen weren't bad taste. they were
       | bad communication between the person who knew what they wanted
       | and the person who could build it.
        
       | DecoPerson wrote:
       | This isn't going to replace Figma. It's going to replace the
       | people who use Figma.
       | 
       | My 76yo Dad just used Claude Design to make a simple commercial
       | tenancy/lease management CRUD app. We handed what he built to
       | Claude Code to implement within my existing business tech stack.
       | It perfectly followed my coding & testing playbooks (basically a
       | multi-file CLAUDE.md with prompt & command hooks to evaluate
       | conformance). It works... exactly as my Dad imagined.
       | 
       | Now, mind you, my Dad had some outdated UI expectations (he asked
       | Claude Design to style use a Windows 98 aesthetic!), but my point
       | is: we just built a fully-functional, deeply tested, domain-
       | expert-designed app, in less than a day.
        
         | mritchie712 wrote:
         | I don't like the "I canceled my x subscription" hype posts, but
         | I did cancel Figma today. We've barely used it in months and
         | this was the nail in the coffin.
        
       | TrackerFF wrote:
       | I've said it many times since 2022: Many wrapper startups and
       | even billion dollar companies are living on borrowed time, until
       | the big dogs (OpenAI, Anthropic, etc.) simply release their
       | products as a built-in function.
        
         | TrackerFF wrote:
         | Also, I'll echo some of the other users here: I think some of
         | these AI-giants are going for the Google route, where they
         | launch a wide range of products to lock in users to their
         | suite. Switching between models by provider is quite fluid
         | these days. Becoming reliant on a product suite is much more
         | sticky.
         | 
         | The big question is, of course, how invested will they (the
         | companies) be in their products? Will it be a re-run of Google
         | where far too many products end up being scrapped after a year
         | or two?
        
       | FrankRay78 wrote:
       | I wonder if this is the death of true design.
        
       | vaguemit wrote:
       | works crazily
        
       | britannio wrote:
       | 12 prompts and my weekly usage on the 5x Max plan is up :(
        
         | paustint wrote:
         | Are you sure? I looked at my Claude usage dashboard and design
         | has its own usage bucket not tied to anything else.
         | 
         | Design usage shouldn't impact code usage.
        
       | gcanyon wrote:
       | A lot of people here are saying this will never replace human
       | creativity. It's difficult to know ahead of time which things AI
       | (or more broadly, technology) will succeed at and which it will
       | (for now) fail at. So it's good that people are _trying_ to apply
       | AI to everything: some things will fail, but some we expect will
       | fail will not, and if we had followed our intuition we wouldn 't
       | have tried and never would have succeeded.
       | 
       | Semi-relevant XKCD: https://xkcd.com/1425/
        
       | m3kw9 wrote:
       | People often confuse UI with UX, LLMs are very often severely bad
       | at UX.
        
       | grimm8080 wrote:
       | Huh
        
       | mysh wrote:
       | The big question is - why did they call it omelette internally?
        
         | justinhj wrote:
         | Figma is the eggs maybe
        
       | NotGMan wrote:
       | Claude used 65% of my Design budget for one run: a website (4 ref
       | images and ~3 pdfs).
       | 
       | Can't even test two designs. No idea if PDFs used up so much
       | budget.
        
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