[HN Gopher] Solitaire simulator for finding the best strategy: C...
       ___________________________________________________________________
        
       Solitaire simulator for finding the best strategy: Current record
       is 8.590%
        
       Author : PaulHoule
       Score  : 36 points
       Date   : 2026-04-17 01:38 UTC (21 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | advisedwang wrote:
       | Per [1] (found via wikipedia) 35% is possible!
       | 
       | [1]
       | https://web.archive.org/web/20210924183919/https://www.aaai....
        
       | reenorap wrote:
       | Isn't 8.5% low?
       | 
       | My mom didn't use the computer much except she did play solitaire
       | on her Windows laptop all the time. She had over a 2000 game win
       | streak until she got dementia and stopped using the computer
       | altogether.
        
         | embedding-shape wrote:
         | Similarly, my half-sister's mother was almost allergic to
         | anything technology, except for to play Solitaire, which she
         | did every single day. I think many of the games offer
         | configurable "difficulty" though, there are modes where it's
         | guaranteed to be solvable for example. And most of them surely
         | are made slightly easier by default.
         | 
         | With a randomly shuffled real deck, wouldn't surprise me that
         | it would be ~10%,.
        
         | fishtoaster wrote:
         | Winning 2000 games in a row sounds statistically unlikely
         | unless the Windows version of solitaire does something behind
         | the scenes to make the game more winnable.
         | 
         | https://en.wikipedia.org/wiki/Klondike_(solitaire)#Probabili...
        
           | InitialLastName wrote:
           | I suspect that the later (Win 7+) versions of Windows
           | solitaire (and minesweeper, for that matter) did, in fact,
           | cull the unwinnable games.
        
             | jasperry wrote:
             | I don't know of any algorithm to cull non-winnable Klondike
             | games. Playing deal-1 instead of deal-3, and with unlimited
             | flipping of the stock, the win chance is probably close to
             | 50%, but that still makes 2000 in a row statistically
             | impossible.
             | 
             | My guess is that the poster's mom was actually playing
             | FreeCell, in which nearly every game is winnable and people
             | do get streaks like that.
        
               | npinsker wrote:
               | It's quite doable, if you don't mind culling some
               | winnable games too. The object isn't to have a perfect
               | classifier.
        
               | chocochunks wrote:
               | You don't need an algorithm. You can just record seeds
               | that are solvable. The current version of Klondike in MS
               | Solitaire is winnable unless you play "Random"
               | difficulty.
        
           | dezgeg wrote:
           | Could there be mixup with FreeCell?
        
           | bluedino wrote:
           | The current version, you can play on 'Easy', I think my
           | kindergartner wins all his games on that setting.
        
           | bluefirebrand wrote:
           | It wouldn't be that difficult to make computer solitaire
           | winnable 100% of the time actually. It would mean "cheating"
           | by moving cards around behind the scenes though
           | 
           | There's an assumption with computer card games that the
           | computer shuffles the deck once just like a real card game
           | but that doesn't _have_ to be true on the computer if you don
           | 't want it to be
           | 
           | Now, any reasonable player would notice if you reshuffle the
           | deck in solitaire, but you could swap around the face down
           | cards without any problem. You could have just one stack of
           | face down cards in memory and always pop from the top when a
           | card is flipped
           | 
           | Edit: Maybe this wouldn't be winnable 100%, but you could
           | certainly nudge every hand towards being winnable
        
           | estimator7292 wrote:
           | The Microsoft Solitaire Pack or whatever the current branding
           | is does, indeed do something behind the scenes to ensure the
           | game is winnable.
           | 
           | I suspect they have either a massive database of proven-
           | winnable shuffles, or before the game presents a new deck to
           | you, it solves it in the background to prove it's winnable.
           | 
           | Personally I dislike this feature. Yeah it sucks to get an
           | unwinnable shuffle, but that's just how card games work.
           | Ensuring every game is winnable just seems like addiction
           | engineering when it's next to the Microsoft logo.
           | 
           | Part of the fun is the uncertainty that a game is possible to
           | win. If you know up front that a deck is guaranteed solvable,
           | it really colors how you play the game.
        
             | moron4hire wrote:
             | Part of the mechanism of psychological addiction is
             | unreliable, intermittent rewards. People feel like they are
             | in control but can't figure out the optimal win strategy.
             | One effective means of treating gambling addiction is to
             | just teach people how to get good at gambling. It removes
             | the mystery of the system and puts the subject back in
             | control. So, making every hand winnable may actually help
             | to make the game _less_ addictive.
        
         | InitialLastName wrote:
         | Draw 1 is much more winnable than draw 3. With perfect
         | knowledge (or an infinite undo stack), evidently ~80% of
         | Klondike games are winnable. With imperfect knowledge but good
         | strategy, humans win about 11% of draw 3 games. So given they
         | have implemented a more rudimentary strategy (first come, first
         | serve), 8.5% doesn't seem that low.
        
         | dacracot wrote:
         | Yes, it is low, but that is the challenge to fork the repo and
         | up the winning percentage.
        
         | stronglikedan wrote:
         | Low for a human, yes. But for a computer simulation, it's a
         | record high.
        
       | Hackbraten wrote:
       | What is 8.590% of what?
        
       ___________________________________________________________________
       (page generated 2026-04-17 23:01 UTC)