[HN Gopher] I gave every train in New York an instrument
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       I gave every train in New York an instrument
        
       Author : joshuawolk
       Score  : 175 points
       Date   : 2026-04-10 15:21 UTC (2 days ago)
        
 (HTM) web link (www.trainjazz.com)
 (TXT) w3m dump (www.trainjazz.com)
        
       | RohanAdwankar wrote:
       | So cool!
        
       | zephyreon wrote:
       | Very neat. This is an example of digital art that I'd love to see
       | exist in physical form somehow. I suppose it could get rather
       | noisy at a museum but I love the intersection of mass transit &
       | music.
        
       | huhkerrf wrote:
       | The sound doesn't work for me, but I love the description of the
       | G. It does have a cult following: and just like a cult you're
       | tricked into loving it despite its many flaws, like the one hour
       | wait at night or sprinting to the middle of the platform.
        
         | bsimpson wrote:
         | The MTA knows the nights you want to take it, and ensures it
         | doesn't go past Bedford-Nostrand on precisely those nights.
        
       | ananmays wrote:
       | lovely
        
       | card_zero wrote:
       | The trombones (A, C, and E) are kind of farty. This is not how I
       | remember "Take the A train". Too much realism.
        
       | jannyfer wrote:
       | Interesting and amazing presentation.
       | 
       | I also liked that it didn't explicitly say how it decides when to
       | play a note.
       | 
       | All the subway routes are normalized to 15 seconds long from
       | beginning to end. The app then plays all 15 second routes
       | together, playing the instrument assigned to the route when
       | there's a train there.
       | 
       | Neat commentary on the instruments that were assigned to the
       | route when you mouse over it.
        
       | AlBugdy wrote:
       | It's interesting that a lot people like this but dislike AI-
       | generated music. The music itself here is completely random to
       | us, yet I can't see how AI-generated music can be worse than
       | random.
       | 
       | The idea is novel/fun/cool, but the notes ARE random as far as we
       | can tell. So if you're against AI music, you just like the idea
       | but don't care about the music or... something else I can't
       | imagine.
       | 
       | I think we can all come up with a bunch of original "hey, if we
       | turn this random pattern of X into music, it would be
       | interesting". But I don't see the point of actually doing it
       | since the result is obviously going to be random uninteresting
       | notes. If I convert my keypresses on my keyboard over the past
       | year or whether my dog licks itself or barks or runs into music,
       | it would still be random crap. The idea of the article is the
       | only thing that made me go "huh" for a few moments. Clicking
       | around and seeing the execution and hearing the music was
       | definitely "meh".
       | 
       | Enlighten me, please.
        
         | PowerElectronix wrote:
         | I think it has to be with expectations. Out of random music we
         | don't expect much, so any result that is nice is good enough.
         | For AI we are promised it's "just as good" but we get generic,
         | soulless music that bring nothing new to the table.
         | 
         | Yeah, it's better than a lot of people, but it doesn't deliver
         | the "just as good" part. On top of that you get that now anyone
         | can promp a song and have a deluge of grey, tasteless elevator
         | music.
        
           | AlBugdy wrote:
           | So it has to do with our expectations (what we're promised)
           | and with the fact anyone can make it? I get both points but
           | neither seems to be about the music itself.
        
             | card_zero wrote:
             | My exposure to AI music so far has been when I went to the
             | local Japanese takeout to get udon. They had a big
             | Midjourney-looking generated picture of Mount Fuji on the
             | wall, with a cherry tree in front, and falling cherry
             | blossom. It was full of completely unrewarding details that
             | it was pointless to focus on, and the music they were
             | playing was similar: endless soft love songs where each one
             | was almost, but not quite, different from the one before,
             | with lyrics about depending on someone and liking hugs.
             | 
             | This was actually preferable to genuine pop music, because
             | it didn't demand much of my attention, and was closer to
             | silence, which would have been perfection. But it wasn't
             | communicating anything. Communicating is an imposition, and
             | a risk.
        
               | AlBugdy wrote:
               | I can understand how generic AI slop or even random notes
               | can be better than shitty pop music. If you don't expect
               | it to rival your favorite artists, you won't be
               | disappointed. If you've led to believe you'll listen to a
               | masterpiece and it turns out to be slop or random notes,
               | you'd be disappointed.
        
               | card_zero wrote:
               | Right, but being annoyed by things is subtle, like a
               | dripping sink or a fly in the room. It isn't doing any
               | harm ... unless you really work on arguing for how the
               | plumbing is slowly corroding or the fly is spreading
               | disease ... but it's annoying because it's present, and
               | you didn't plan on it being present. Why is the AI music
               | here, growing in places unbidden, like fungus? That
               | feeling of being exploited, and unable to stop it, can
               | make an intrinsically inoffensive thing into an
               | annoyance.
        
               | AlBugdy wrote:
               | I get that. I just haven't really been exposed to AI
               | music unless I wanted to be exposed to it, so it doesn't
               | annoy me. I've read about how Spotify and similar
               | services are full of AI music and how it's hard to sift
               | through the slop, but I haven't used such services and
               | mostly rely on (hopefully) human recommendations for what
               | to listen to, so I've only found AI music when I've
               | specifically searched for it. Kind of like if I wanted to
               | study flies and went out of my way to find flies but if
               | flies never came to my home unexpected or uninvited.
        
         | pierrec wrote:
         | The music all by itself is not particularly enjoyable here.
         | What's great is the concept, execution, and the way data from
         | an unlikely source is directly audible in the music. What
         | defines art will always be fuzzy, but this particular work is a
         | good example of art I can appreciate: presenting known things
         | in an unusual way, playing with perception to create new
         | connections between remote concepts, and sometimes providing a
         | stepping stone to, as you say, enlightenment.
        
           | AlBugdy wrote:
           | I've had a hard time appreciating art so far, especially the
           | ones that focus primarily on the concept, like this one. I
           | get that it's novel and interesting, but I can't see myself
           | spending more than a few minutes on it. Therefore, the value
           | for me is negligible even though I can appreciate its
           | novelty.
           | 
           | That's how I feel with most art - "yeah, it's cool, but can I
           | look at something else now?". The time someone spent on
           | creating it seems disproportionate to the time I'd interact
           | with it. Maybe since lots of people will interact with it, it
           | makes sense to do it, but maybe I just don't get art at all.
           | 
           | I see some sculptures that seem really basic, like putting
           | some stones in some metal cage or something equally easy to
           | design or, at least, explain/communicate. And all I'm
           | thinking is "they paid some people to move a few tons of
           | stone and weld some metal rods together... for this?!". My
           | feeling is similar here - the idea is neat(ish) but someone
           | went to all the trouble to actually implement it? The
           | implementation gives us this random music we can play in our
           | browsers but people mention they care more about the concept
           | than the music. So why go to all the trouble to make the
           | final polished version of your idea? Why not just say
           | "imagine if we mapped the trains' locations via gps at
           | specific times to different instruments"?
           | 
           | Yeah, I probably don't get art as others do. I just don't see
           | a difference between "imagine a 100-ton stone handing from a
           | rod" and "look at this actual 100-ton stone hanging from a
           | rod".
        
             | card_zero wrote:
             | Imagine if I explained the difference. See now?
             | 
             | I don't know, I have some sympathy. Conceptual art is kind
             | of meh. Travel is pointless, everywhere is the same, you
             | can read about places and stay home, everything is
             | unnecessary. Except I'm probably wrong.
        
               | AlBugdy wrote:
               | I get than seeing someone is different than it being
               | explained to you, but not by much. "Picture 4 big stones
               | with a metal mesh covering parts of them so... blah
               | blah.". I can picture it if you explain it in detail. You
               | can even make a drawing in a couple of minutes and I'll
               | get it. Why go to the trouble of hiring people to move
               | the actual stones and so on?
               | 
               | For traveling it's very similar. I've seen some monuments
               | in pictures first and in real life later. When I see them
               | IRL, it's just... meh. Maybe I've been desensitized to
               | giant structures or to how much detailed a sculpture can
               | be, but even if I realize I have been, the "damage" is
               | done. I can't be in awe of something someone 300 years
               | would find awesome. I can just think "Why did I waste X
               | hours to see this in person?".
               | 
               | That's why I don't really travel anymore. I can get so
               | much information about architecture or statues or nature
               | from photos and videos that seeing the real thing would
               | almost surely be a disappointment. Both the pictures and
               | videos and the real things involve sight and maybe
               | hearing. It's not like I'm reading about a recipe but not
               | being able to taste the real thing.
        
             | jonnybgood wrote:
             | > Yeah, I probably don't get art as others do.
             | 
             | There is no consensus on getting an art piece. The great
             | thing I find about art is that it's different for everyone.
             | Music is art and yet everyone "gets" their preferred genre,
             | instruments, bands, etc.
        
         | MattGaiser wrote:
         | A lot has to do with the story. Nobody would likely listen to
         | this as pure music.
        
           | card_zero wrote:
           | What is "pure music"? Who listens to music with no ideas
           | about it?
           | 
           | Of course music can be worse than random: it can be annoying.
           | 
           | I get a downvote, huh? Look, I like Ornette Coleman. I like
           | Nurse With Wound and Merzbow and avant-garde noise. I do not
           | like 21st century pop. If I have to have music played to me
           | against my will, I would _way_ prefer it to be random notes
           | than if it presented a slimy modern personality, or used a
           | tone of voice to sing at me with, or conveyed vapid little
           | bad ideas in its lyrics.
        
         | jackp96 wrote:
         | Why do you think people dislike AI-generated content?
         | 
         | It's not because AI-generated music inherently sucks. It's
         | generally C-grade professional music. It's just not novel or
         | especially interesting, and the low barrier to entry means
         | there's a ton of slop in the space.
         | 
         | A lot of people have always wanted to make music, never made it
         | past the barrier of "music is hard," and therefore have no clue
         | as to what makes truly good music. And now that they have AI,
         | they think they can just skip all the boring parts and make
         | great songs.
         | 
         | And while they can skip a lot of steps in the creative process
         | -- those skipped steps also help musicians develop their
         | artistic taste and judgment.
         | 
         | And just because these AI "creators" can't tell the difference,
         | they assume others can't either. And then they get mad when
         | critics recognize their uninspired, derivative slop for what it
         | is.
         | 
         | That's not limited to music, either. You see it in coding,
         | graphic design, writing, and pretty much any other LLM-assisted
         | content generation. Maybe it'll change one day as models get
         | better. Maybe not.
         | 
         | This project is original, stylish, technically clever,
         | aesthetically pleasing, and well-crafted. There's a level of
         | polish and intention behind it, and people here recognize that.
        
           | AlBugdy wrote:
           | Unlike other commenters than seem to place more importance on
           | concept, expectations and whether anyone can make it, yours
           | is the only comment that says AI music is recognizable as
           | uninspired, derivative slop.
           | 
           | I imagine for some genres it would be easy to recognize it as
           | slop, but not as easily for others. It's intuitive techno
           | would be easier to make than trance, which would in turn be
           | easier to make than nu metal.
           | 
           | Can you share some AI music, if you've kept track of it,
           | that's the hardest for you to recognize as unimaginative
           | slop? I'm genuinely interested in how it would sound to me.
        
         | dsr_ wrote:
         | A thing can be nifty and clever and thus interesting and elicit
         | positive feelings... about the process.
         | 
         | I don't think anyone will listen to this for the pleasure of
         | listening to music.
         | 
         | AI crap can be much more listenable-as-music but nobody likes
         | the process or the product.
        
         | analog31 wrote:
         | Truly random music doesn't suffer from someone trying too hard
         | and making it lame.
        
         | drfloyd51 wrote:
         | This is not random in the slightest. Each instrument was
         | carefully chosen based on characteristics of the line. The
         | notes were placed along the line by a human. Each step of the
         | way involved a human making choices. The underlying driver...
         | the trains locations are on a schedule.
         | 
         | There are variations as trains run fast or slow or not at all.
         | Even those events are results of causes.
         | 
         | It might not be repeatable or predictable but it is not random.
         | 
         | Also, an artist made this. I can appreciate the design and
         | flair of another human. AI is soulless. And there was a nothing
         | to celebrate. No one to clap on the back and say "good job". No
         | one to identify with and say "people are really neat."
        
           | AlBugdy wrote:
           | Maybe I wasn't clear with my definition of "random" for this
           | purpose.
           | 
           | > The underlying driver... the trains locations are on a
           | schedule.
           | 
           | > There are variations as trains run fast or slow or not at
           | all. Even those events are results of causes.
           | 
           | > It might not be repeatable or predictable but it is not
           | random.
           | 
           | It's not truly random in a philosophical sense, but it's
           | unpredictable so it's random for us.
           | 
           | A coin toss is never truly random as it's just a piece of
           | metal obeying the laws of physics as it flies through the
           | air. As another example, let's say I make music out of SHA512
           | of fragments of this thread. Each would be technically
           | predictable and reproducible, yet it would be completely
           | random to us.
           | 
           | Without going deep into whether there's something "truly
           | random" at all, we should acknowledge that the train schedule
           | and all the causes for delays are completely opaque to us
           | when we hear the music, thus making it random to us. Maybe
           | it's different than calling rand() in a programming language.
           | Maybe there are some regularities hidden into the noise. But
           | for all intents and purposes it's random.
           | 
           | You can divide this art into several parts - the concept, the
           | execution, and the actual output, i.e. the random (for us)
           | music and the pretty UI. The concept may be novel, but it's
           | not really wow-worthy. The execution is good, but that's
           | technical. The random music and the UI are OK, but they're
           | not that interesting by themselves, either, at least to me.
           | 
           | What I'm struggling with is why I can't appreciate this as
           | others apparently do. Maybe combining the concept, the
           | execution and the output (or however you want to slice the
           | whole thing) is more than the sum of its parts. But to me the
           | concept is enough. It's kinda funny, in a sense that it would
           | hold my attention for a few seconds. The execution and the
           | output are standard - what you'd expect from the concept.
           | It's almost as if I asked a sufficiently advanced AI "make a
           | page with sounds from different trains based on their
           | schedule" or something similar.
           | 
           | I have only positive feelings for whoever made this, but if
           | they'd made a 1000000-piece puzzle or just stacked 100000
           | rocks on top of each other, I'd still have the same feelings
           | - "good jobs; glad you were able to take the time to do
           | something you enjoy". And that's it. It's just executing an
           | idea that itself is worth of a quick "hmm" and nothing more.
        
           | amelius wrote:
           | The sound of any running machine can be enjoyable.
           | 
           | I suppose that holds if you expand the scope of the machine
           | to a railway network and you change the timbre of the
           | individual sounds.
        
         | drfloyd51 wrote:
         | I don't actually care for jazz. But I like this for the
         | concept. I listed to this longer than any other jazz I had the
         | option to turn off. Just to explore the results and learn about
         | the different lines. Music, art really, includes far more than
         | the notes, or finished product.
         | 
         | Bolero is an amazing piece of music. Ravel's brain was
         | suffering from a degenerative disease at the time. We would not
         | have Bolero without his disease. That fact to me turns the
         | piece of music into a meditation on what his mind may have been
         | like. What it might have been to be Ravel.
        
       | xydac wrote:
       | classic, crowdsource it to other cities !!
        
       | cratermoon wrote:
       | If I could offer one usability suggestion: darken the text
       | displayed at the bottom when a specific route is selected.
       | Currently it's much too light for the white background. I
       | couldn't tell you the exact contrast ratio but I'm certain it
       | doesn't meet accessibility guidelines.
        
       | hax0ron3 wrote:
       | I love jazz but it's kind of funny how much this actually sounds
       | like a really experimental jazz recording.
       | 
       | But then, jazz is sometimes spoken of as expressing the rhythms,
       | sounds, and emotions of the modern city.
        
       | mi_lk wrote:
       | How is the bar-to-map transition done? With what framework or
       | calculated manually
        
       | blinkbat wrote:
       | Love it
        
       | Kjue wrote:
       | First beats I heard from it reminded me of Transport Tycoon
       | Deluxe. What a legend of an experience, thank you!
        
       | tristanMatthias wrote:
       | I love the little descriptions that come up for each line (click
       | on the map and it turns into a horizontal "sheet music" score.
        
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