[HN Gopher] Simulating a 2D Quadcopter from Scratch
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Simulating a 2D Quadcopter from Scratch
Author : daww
Score : 12 points
Date : 2026-04-08 20:25 UTC (2 days ago)
(HTM) web link (mrandri19.github.io)
(TXT) w3m dump (mrandri19.github.io)
| daww wrote:
| Author here.
|
| I've spent the last six months replicating the paper "Champion-
| level drone racing using deep reinforcement learning" and now I'm
| writing down the blog posts I wish I had along the way.
|
| Any feedback is welcome, especially as I'm a bit unsure if I
| struck the right balance between being concise and not requiring
| too many prerequisites.
|
| Also if you're working on RL and robotics (especially aerial),
| let's connect!
| dvh wrote:
| Isn't it just bi-copter?
| avidiax wrote:
| I assume you are going to start introducing all the 2nd and 3rd
| order effects? One big one is ground effect, and another is
| vortex ring state/settling with power and the related
| translational lift, and the props themselves have p-factor and
| the dirty air effect for the rear props.
| kabir_daki wrote:
| Physics simulations from scratch are great learning projects. Did
| you implement your own PID controller for stabilization? That's
| usually where things get interesting -- tuning the gains without
| it oscillating to death.
| andai wrote:
| Your voice betrays you, Claude!
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