[HN Gopher] Bitmap fonts make computers feel like computers again
       ___________________________________________________________________
        
       Bitmap fonts make computers feel like computers again
        
       Author : speckx
       Score  : 77 points
       Date   : 2026-04-09 19:17 UTC (3 hours ago)
        
 (HTM) web link (korigamik.dev)
 (TXT) w3m dump (korigamik.dev)
        
       | addycb wrote:
       | Ai writing
        
         | ddtaylor wrote:
         | Attacking the source of the message instead of the merits.
         | 
         | Ad-HomineLLM
        
           | nimih wrote:
           | AI writing is worse on the merits: it is lower quality and
           | has concerning externalities associated with its production.
        
             | lukeasch21 wrote:
             | It's also reasonably effective proxy to determine whether
             | somebody is actually passionate about the topic they're
             | writing about. If you've got a very strong interest in a
             | specific niche you're typically able to pour pages and
             | pages of ink down talking about it. If you can't be
             | bothered to take the necessary time to distill your
             | thoughts, it signals to me that your thoughts on the topic
             | aren't as worthwhile as someone who's deeply invested in
             | it.
             | 
             | Of course this proxy isn't perfect, I understand many
             | people use AI to make their writing more comprehensible
             | when English isn't their first language.
        
           | captainbland wrote:
           | The attention economics are bad more than anything else. LLM
           | articles ask us to put more time into reading it than the LLM
           | put into writing it. Actually committing time to production
           | is the minimum bar which suggests something is worth our time
           | in a world where so much is already vying for our attention.
        
           | ryandrake wrote:
           | We need an update to the HN posting guidelines that addresses
           | this. We already have:                   Please don't
           | complain about tangential annoyances--e.g. article or website
           | formats, name collisions, or back-button breakage. They're
           | too common to be interesting.
           | 
           | I'm not welcome to complain that the website is a tiny
           | vertical strip down my screen with 6 inches of whitespace on
           | each side, so we should also not welcome the boring, common
           | "The article is written by AI" criticism, which is going to
           | apply to 99% of articles by the end of 2026. It's already too
           | common to be interesting criticism.
        
           | rpearl wrote:
           | an article written by an AI about fonts, when the AI
           | fundamentally does not look at rendered text, is inherently
           | without merit
        
           | unleaded wrote:
           | Who would want to read about the thoughts of an AI?
           | 
           | All it knows about your thoughts are from what text you
           | already fed it with, and it will end up adding things you
           | don't intend or agree with. Even just telling it to fix
           | grammar it can subtly do this.
        
           | wastewastewaste wrote:
           | It reads like a dog wrote it. Whether the writer is terrible
           | or LLM being terrible, get this shit out of here
        
         | birdsongs wrote:
         | Yeah, I got 2 minutes in before a "x isn't just y, _it 's Z_"
         | 
         | It just feels disingenuous. Put a disclaimer at the top, so at
         | least I know. But there's not, it's the author's name.
         | 
         | I can prompt chatgpt to write me this. I want to hear from
         | people who know the tech/history.
        
         | lukeasch21 wrote:
         | It's so bad that whenever I click on blog post I don't start by
         | reading the content, first I skim to see if it's even worth my
         | time. This one is not.
         | 
         | > The part I keep coming back to
         | 
         | Immediately caught my eye. Reading in...
         | 
         | > Bitmap fonts make computers feel like computers again. Not
         | abstract "digital products". Not generic interfaces. Not
         | frictionless panels pretending to be neutral. Actual computers.
         | 
         | Aaand there it is. Tab closed.
        
           | phainopepla2 wrote:
           | It's gotten to the point where I barely even skim first. I
           | sort of unfocus my eyes and can sometimes see the shape of
           | LLM writing. Sort of like when I'm birding and I switch from
           | eagle vision to owl vision, and I can ID a bird just by
           | catching the way the light reflects off its wingflash in the
           | corner of my vision.
        
         | efilife wrote:
         | Someone here a couple of months ago made a tool[0] to detect AI
         | writing on websites. This one gets categorized as "pure slop"
         | https://tropes.fyi/vetter/d7cebcde
         | 
         | [0] https://news.ycombinator.com/item?id=47291513
        
           | kstrauser wrote:
           | Too bad that tool sucks. I ran my own blog through it and it
           | gave me a middling score, even though I've never touched it
           | with an AI tool of any kind, even Grammarly.
        
           | tester457 wrote:
           | I rather see the prompt they used to make that article, than
           | the article itself. It overstayed it's welcome to say
           | nothing.
        
           | andrewshadura wrote:
           | From that website: "Every bullet point or list item starts
           | with a bolded phrase or sentence. Extremely common in Claude
           | and ChatGPT markdown output. Almost nobody formats lists this
           | way when writing by hand. It's a telltale sign of AI-
           | generated documentation and blog posts AND README files
           | (especially with emojis)."
           | 
           | That's bullshit. It's very common.
        
             | jameshart wrote:
             | I used to do it. Have stopped because AI made it seem
             | uncouth.
        
       | crazygringo wrote:
       | > _Bitmap fonts are the ones that look perfect at their intended
       | resolution._
       | 
       | This seems to be the center of the author's argument.
       | 
       | But I prefer legibility, readability, being easy on the eye. I
       | also prefer antialiasing for its smoothness.
       | 
       | Every screen I have has been Retina for a long time. I greatly
       | appreciate that text is now as legible as it is in books. No
       | distracting jaggies.
       | 
       | I don't _want_ my computer to feel like some nostalgic 1980 's
       | computer. I just want to get my work done, which involves a lot
       | of reading and writing, both code and non-code, which is just
       | _more legible_ with vector fonts on a retina screen.
       | 
       | At the end of the day, jaggies are a visual distraction. They're
       | cool if you _want_ a retro vibe that distracts and calls
       | attention to itself for aesthetic purposes. But not for general
       | computer usage.
        
         | mrob wrote:
         | >jaggies are a visual distraction
         | 
         | So are serifs, and people don't complain about those. Whether
         | any "visual distraction" actually distracts you is a matter of
         | what you're accustomed to. If you read enough cursive or
         | blackletter it will start to look normal to you. I disable
         | anti-aliasing because I'm accustomed to aliasing and it doesn't
         | distract me at all. In exchange, I get sharp text on an 1080p
         | monitor, effectively quadrupling my graphics performance
         | because I no longer need 4K. I'd prefer bitmap fonts, but in
         | practice I find full automatic hinting of vector fonts good
         | enough.
         | 
         | The only cases where I can see anti-aliasing helping are with
         | Chinese and Japanese fonts, which have characters with
         | unusually fine details. But on any GUI using Fontconfig you can
         | enable anti-aliasing for those fonts specifically and leave it
         | disabled for the rest.
        
           | crazygringo wrote:
           | Serifs are chosen intentionally to be harmonious with the
           | overall letterforms. They provide a feeling of visual
           | stability and additional cues for recognizing letterforms.
           | They provide a kind of consistency. They're not a
           | distraction.
           | 
           | Jaggies come from a limitation of the pixel grid. They
           | arbitrarily make diagonal strokes and curves bumpy while
           | horizontal and vertical strokes are perfectly smooth, an
           | inconsistency that would otherwise have no rhyme or reason
           | behind it. Before letterforms were constrained to square
           | grids, nobody was making diagonals and curves bumpy because
           | it was a desirable aesthetic effect.
           | 
           | Jaggies are a distraction from the underlying letterform we
           | all recognize. We know they are an undesirable distortion.
           | Serifs are not. They serve an intentional aesthetic purpose,
           | proportioned in a carefully balanced way.
        
             | mrob wrote:
             | Serifs are a skeuomorphic artifact of stone-carved text.
             | They're no more legible than sans-serif fonts (see
             | https://news.ycombinator.com/item?id=47492894 ). The only
             | reason people like them is because they're used to them.
             | You can get the same feeling from bitmap fonts if you read
             | them enough.
        
               | crazygringo wrote:
               | I very intentionally _didn 't_ say serifs were more
               | _legible_ than sans-serif.
               | 
               | There _are_ reasons people like them more than just that
               | "they're used to them", however. I named a couple of
               | them. Just because they _originated_ in stone doesn 't
               | mean we _kept using them_ for the same reason. A lot of
               | things originate for one reason and then become used for
               | other reasons.
               | 
               | Believe me, I got "used to" bitmap fonts throughout the
               | 80's and 90's. But I still always preferred the 300dpi
               | version of a document from my LaserWriter and then
               | inkjet. Getting used to bitmap fonts _never_ meant
               | preferring them for general computer usage. Jaggies that
               | appear arbitrarily on some strokes but not others is not
               | visually pleasing. Nostalgic, maybe, but virtually never
               | anything you 'd choose if you weren't intentionally
               | trying to create a retro vibe.
        
         | VorpalWay wrote:
         | > Every screen I have has been Retina for a long time. I
         | greatly appreciate that text is now as legible as it is in
         | books. No distracting jaggies.
         | 
         | Not all of us are in that position, and modern font rendering
         | has gotten really bad on non-high DPI monitors, so using a
         | bitmap font has been a way to get rid of the blur and get back
         | to sharp crisp text.
         | 
         | For me, I'd rather have jagged text than a blurry _literally_
         | headache inducing mess.
         | 
         | That said, the issue here isn't that one is better than the
         | other, but that for some people one or the other is easier to
         | read, and the _right_ answer is that all of this need to be
         | configurable. Just like light and dark mode.
        
           | crazygringo wrote:
           | OP is taking screenshots of low-res bitmap fonts on a high-
           | res Mac screen (note the perfectly smooth window controls).
           | 
           | They're making an argument for bitmap fonts _even on modern
           | Retina displays_ as far as I can tell, since they 're talking
           | about making modern computers feel like older computers.
           | 
           | I'm pushing against that.
        
       | UI_at_80x24 wrote:
       | I loved the look of the fonts on DOS after I upgraded from a C64.
       | My favorite was the exclamation mark on 1024x768 (VGA). It had
       | curves! Pointy at the bottom right above the dot, and the rounded
       | curve at the top. I've never found a monospace non-bitmapped font
       | that had the same character. (ha!)
        
       | 6thbit wrote:
       | I'm good with my Iosevka ExtraLight with iTerm2's thin strokes
       | enabled.
       | 
       | But the bitmaps do make me nostalgic, maybe useful to read my own
       | old code and cringe a little less.
        
       | agumonkey wrote:
       | I often question myself on why the aesthetics of personal
       | computing were so special our brains that it sticks to this day.
        
         | trollbridge wrote:
         | Perhaps because we grew up with it. The VGA 8x16 font reminds
         | me of growing up when I had my first computer that was all
         | mine, with a plasma display where the pixels were clearly
         | visible, yet quite restful on the eyes.
        
           | agumonkey wrote:
           | the nostalgia doesn't check all the boxes, even though yeah
           | it's hard to deny, but it embodies a different mindset, a
           | strange limited visual form that promised the future. it was
           | also its own kind of design and aesthetic, today we have
           | infinitely capable machines and all possible fonts but we
           | lost that difference.
           | 
           | ps: i have the same relationship to vintage desktop computer
           | form factor, something about an old blocky box, an hdd led, a
           | cd drive
        
         | joezydeco wrote:
         | Because there were constraints. Name it: CPU speed, RAM, screen
         | size, connection speed, whatever. We long for those days when
         | we had to sit back and think the problem out instead of adding
         | another package import.
        
         | kstrauser wrote:
         | It was an era when you could know a machine. I had a C64 and
         | had a huge chunk of its kernal addresses memorized from sheer
         | repetition. You could remember its whole ISA and timings. The
         | memory map was learnable. The hardware interfaces were simple.
         | 
         | I have zero desire to use a C64 again, aside from the
         | occasional nostalgia pang for a specific game or program. But I
         | do miss that feeling of complete, total understand of the thing
         | in front of me. I think that's the feeling that implanted on
         | me, and that the aesthetics conjure. "Hey, the world is
         | complicated, but this font looks a lot like the time when you
         | felt like you knew everything."
        
           | jibal wrote:
           | I started programming on an IBM 1620 with 20,000 BCD digits
           | of memory, 20 usec to add 2 digits, 160 usec for branch not
           | taken, 200 usec for branch taken. I remember these and many
           | other details but I have no desire to go back because I'm not
           | an idiot. The first computer I owned was an Amiga 1000, to
           | which I added a 50 MB hard drive that cost me $1000. Again,
           | no desire to go back. Same with bad fonts.
        
       | CarVac wrote:
       | I made a bitmap font for the PhobGCC project for use in its video
       | output but I don't know how to make it into a bitmap font for use
       | on computers.
        
       | kps wrote:
       | This is like the (fortunately brief) fad of 'shabby chic' -- it's
       | a signal that you've never had to suffer the real thing.
        
         | VorpalWay wrote:
         | Couldn't disagree more, I get headaches from blurry text, so I
         | daily drive Terminus TTF, and have done so for years. Modern
         | font rendering really has becole quite terrible unless you own
         | a high DPI screen, even when using full hinting.
         | 
         | And no, subpixel anti-aliasing doesn't help, the colour
         | bleeding is even worse.
        
           | turtlebits wrote:
           | Buy a modern monitor or just run your display at a low res
           | and disable antialiasing? Phones are now 500 PPI+, theres no
           | real excuse for using a low DPI screen.
        
             | VorpalWay wrote:
             | Income and effective cost of things like desktop monitors
             | vary wildly across the world, that argument doesn't really
             | fly.
        
               | ASalazarMX wrote:
               | I vehemently disagree. Recently bought a pretty good and
               | affordable 21:9 Chinese monitor, and I couldn't be
               | happier with it. A good monitor is a basic QOL
               | improvement for IT professionals, and these days they're
               | still cheap because they aren't affected by the recent
               | HDD, GPU, or RAM scarcity.
               | 
               | For reference, I live in Mexico, and bought the monitor
               | with less than two week's worth of groceries. Recognized
               | brands would cost four or five times more, but there are
               | options for every budget.
        
       | VorpalWay wrote:
       | I use Terminus TTF for my terminal and text editor. I fully agree
       | with their description of it as a workhorse font. The Gohu font
       | they mention also seem interesting.
       | 
       | In general bitmap fonts avoid the blurryness of modern font
       | rendering made for high DPI monitors, which fails spectacularly
       | on low DPI monitors (which is what I still have). And blurry text
       | give me _literal_ headaches. And this is why I gave up on
       | anything but bitmap fonts in recent years.
        
         | noisem4ker wrote:
         | Well-hinted fonts such as Consolas are indeed very rare.
         | 
         | I think I've only found Liberation and Hack to appear decent on
         | standard density display. Roboto Mono is nicely shaped but
         | blurry. I think Noto Mono used to have hints but dropped them.
         | It was hours spent trying out different fonts only to
         | ultimately go back to msttcore-fonts for me.
        
         | cmdrk wrote:
         | 100% the same problem here.
         | 
         | I have to show people extremely zoomed-in screenshots of how
         | $VENDOR default monospaced fonts get rendered compared to
         | Terminus at the correct size in order for them to understand my
         | pain. The hinting is just blurry bleh.
         | 
         | These days, because I am also old, I want a comparatively large
         | pixel-perfect font. I've yet to find a good one but haven't
         | looked much beyond Terminus honestly. Maybe I can render it an
         | acceptable integer multiple without it being too large?
        
         | amlib wrote:
         | I've been using it for a long time and I can't use a new
         | computer or a work computer without it for long before I feel
         | like my eyes are going bad. I specially like the bold version,
         | seems to do well with my astigmatism, specially in reverse
         | video/"dark mode".
         | 
         | I never knew there was a TTF variant, might be a good fit on
         | software that stubbornly blurs it when rendering in hi-dpi.
        
         | TacticalCoder wrote:
         | Same. Pixel-perfect Terminus for the win in my terminals and in
         | my beloved Emacs.
        
         | ASalazarMX wrote:
         | Subpixel antialiasing works really well on low DPI monitors,
         | though. When Microsoft implemented it, it felt like magic
         | compared to bitmapped or regular font aliasing.
        
       | 0907 wrote:
       | I've dabbled a few times in writing bitmap font parsers for both
       | technically constrained and artistic projects. There is a reason
       | that design has resolved to the same few cliches, because
       | expectability, latent understanding, and 'obviousness' reduces
       | onboarding curve and fatigue. It's a cognitive accessibility
       | issue before you even get to legitimate accessibility concerns.
       | Render a .F16 at anything larger than 16px in a modern
       | application and you're introducing issues which are solved,
       | quantitatively and qualitatively, by vector graphics and
       | antialiasing. There's an optimistic naivety which is nice to
       | have, but misunderstands design as a conduit for informed action
       | vs design as an aesthetic function independent of intent is
       | legitimately dangerous if you're doing anything other than
       | building narrative products emulating older tech.
        
       | nice_byte wrote:
       | ai slop
        
       | KronisLV wrote:
       | Can confirm that Terminus is pretty nice, used it as my main
       | programming font for a little bit, before moving over to Iosevka!
        
         | gorgoiler wrote:
         | What I love most about Iosevka -- and there are surely many
         | things more than just one thing to love -- is that it is not
         | merely defined as a typeface using a fount encoding, but it is
         | defined in a _programming language_. Of course it shows up in
         | its router-sign aesthetics, but knowing how it is all defined
         | is a huge part of its charm. A kind of Esperanto of faces.
        
       | susam wrote:
       | A few years ago, when I wrote my own Invaders-like game [1], I
       | was quite unhappy with the rendering quality of the HTML Canvas
       | fillText() method. The antialiasing introduced multiple shades of
       | green, whereas I wanted to render the text in a solid monochrome
       | green while the glyphs retained their crisp, jagged edges.
       | Although `canvas { image-rendering: pixelated }` improved the
       | crispness and jaggedness, it could not entirely eliminate the
       | multiple shades of green.
       | 
       | I finally decided to take the matter into my own hands. I looked
       | for IBM PC OEM fonts [2] and similar ones [3], stored the bitmaps
       | as integer arrays within my code [2], and used them to render
       | each character cell by cell. I am very happy with the results.
       | 
       | It was a childhood dream of mine to write a game like this, but I
       | did not have sufficient access to computers as a child. So I
       | could fulfil this dream only as an adult, a few years ago. The
       | implementation is very simple, and everything on the canvas,
       | including the text, is drawn using fillRect().
       | 
       | By the way, if you happen to do something similar, I have made
       | all the bitmaps available as integer arrays in a separate,
       | standalone project [5].
       | 
       | [1] https://susam.net/invaders.html
       | 
       | [2] https://int10h.org/oldschool-pc-fonts/fontlist/
       | 
       | [3] https://www.dafont.com/modern-dos.font
       | 
       | [4]
       | https://codeberg.org/susam/invaders/src/branch/main/invaders...
       | 
       | [5] https://codeberg.org/susam/pcface#readme
        
         | jamiejquinn wrote:
         | Absolutely sublime attention to detail. Reminds me of the
         | series on fonts in Josh Ge's blog on Cogmind
         | (https://www.gridsagegames.com/blog/2014/09/cogmind-fonts/)
        
       | CodesInChaos wrote:
       | Why is Greybeard listed as "License: Custom, double-check before
       | reuse" when the LICENSE file in the repo is MIT?
        
         | RogerL wrote:
         | It's an AI generated article; don't trust anything in it unless
         | you verify it.
        
       | cladopa wrote:
       | I have a different opinion. I had access to real terminals when I
       | was young and they had amazingly sharp fonts. They had hardwired
       | optically etched fonts and were incredible. 100% smooth.
       | 
       | I had to work with DOS screens that were sketched to different
       | aspect ratios and blurred and it was so painful, specially after
       | having seen proper fonts on the screen.
       | 
       | One of the reasons for starting to use Linux was using high
       | quality fonts with the terminal.
        
         | TacticalCoder wrote:
         | > One of the reasons for starting to use Linux was using high
         | quality fonts with the terminal.
         | 
         | Yes! Speaking of Linux, I'm personally very font of Terminus.
         | 
         | I like it so much my main coding font is a modified, pixel-
         | perfect (no AA at all) version of Terminus since forever (I
         | modified a few letters like the 'l' and the 's' and took a few
         | glyphs from a pixel-perfect Monaco font [like %, &, @ and
         | modified those a bit too). I did it so many years ago I don't
         | remember the process (but I've got notes about it, so I could
         | redo it).
         | 
         | I'm on a (non-retina / non 4K) 38" ultra-wide display that does
         | 3840x1600 natively (and it's the resolution I use). I love it
         | for I can have three 1280x1600 "columns" side by side (but I'm
         | using a tiling WM so I've got many preset layouts anyway).
         | YMMV.
        
       | jibal wrote:
       | Glad I have a good font in my browser to read such nonsense.
        
       | tommica wrote:
       | Well written article, a great eye opener. I did not at all
       | consider the bitmap fonts in context of aesthetics, which is such
       | an oversight.
       | 
       | The fonts presented do look amazing, so absolutely will ck figure
       | my terminal with one of them.
        
       | Animats wrote:
       | Sometimes I think all the HN "get off my lawn" postings need to
       | be moved to another site.
        
       | enriquto wrote:
       | Conspicuously missing to this list is uwe's ttyp0 [0].
       | 
       | One of the few bitmap fonts (with terminus) having somewhat
       | complete unicode support and going to very large pixel sizes, so
       | that they are visible on modern screens with tiny pixels.
       | 
       | [0] https://people.mpi-inf.mpg.de/~uwe/misc/uw-ttyp0/
        
       | sssilver wrote:
       | > Not because they are retro.
       | 
       | > Because they still work.
       | 
       | I find this writing style so viscerally infuriating.
        
       | Lammy wrote:
       | I am eternally annoyed at GNOME Project for, among many many
       | other reasons, forcing the removal of bitmap font support as of
       | Pango 1.44 due to forcing Harfbuzz as the only supported shaping
       | library:
       | 
       | - https://blogs.gnome.org/mclasen/2019/05/25/pango-future-dire...
       | 
       | - https://gitlab.gnome.org/GNOME/pango/-/issues/386
        
       | zeckalpha wrote:
       | Yet the article is not using a bitmap font
        
       ___________________________________________________________________
       (page generated 2026-04-09 23:01 UTC)