[HN Gopher] Show HN: Moon simulator game, ray-casting
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       Show HN: Moon simulator game, ray-casting
        
       Did this a few years ago. Seems apropos. Sources and more here:
       https://github.com/EngineersNeedArt/Mooncraft2000
        
       Author : JKCalhoun
       Score  : 92 points
       Date   : 2026-04-06 17:09 UTC (3 days ago)
        
 (HTM) web link (mooncraft2000.com)
 (TXT) w3m dump (mooncraft2000.com)
        
       | vunderba wrote:
       | Very neat. Reminded me a bit of Terminal Velocity from a purely
       | visual perspective (even though they used a more standard texture
       | mapped 3d engine).
       | 
       | https://en.wikipedia.org/wiki/Terminal_Velocity_(video_game)
        
       | rpasquay wrote:
       | Nice game! Just having two thrusters fire at the same time sounds
       | a bit distorted. Are you generating the engine noise
       | procedurally?
        
       | sjdv1982 wrote:
       | The README is phenomenal, it really tells the story of how the
       | game was built.
        
       | Kim_Bruning wrote:
       | Oooh, very neat, it's a voxel map with real elevation data? Yes,
       | yes it is. VERY neat.
       | 
       | Simplified physics though. Ever considered a Jebediah Kerman
       | edition?
        
       | anotheryou wrote:
       | Why can't accelerate to my hearts content?! We're trying to get
       | in to orbit here!
        
       | scrumper wrote:
       | Hey I really liked this. Reminded me a tiny bit of Lander on the
       | Archimedes, Hardwar (underrated!), Wing Commander-y visuals.
       | 
       | The extensions suggest themselves - some progression (financial)
       | beyond merely guild hierarchy; some adversarial element (could be
       | economical like bidding for routes.)
       | 
       | Only bit I struggled with was the car-like handling when you turn
       | left and right; I would expect you to orient using yaw axis and
       | then have to use thrust to change your velocity vector. But it
       | certainly is simpler the way you have it.
        
         | dTal wrote:
         | The "car-like handling" is still physically accurate -
         | thrusters automatically align your velocity vector to match
         | your view direction. You can think of it as simply an interface
         | - view direction is both a command and a display.
        
       | limsight wrote:
       | Love this game
        
       | archerx wrote:
       | The controls are very awkward on iOS safari. The thrust plus 3
       | direction buttons are on the top row and one direction button is
       | on the bottom row.
        
       | dTal wrote:
       | I love this gorgeous and evocative little time waster and come
       | back to it every now and then. Notes:
       | 
       | It starts out buttery smooth but over time its performance slows
       | to a crawl. Changing window geometry seems to do some sort of
       | garbage collection and it speeds back up. I just hit F11 twice
       | real quick.
       | 
       | The optimal strategy is to try and make the trip parabolically
       | with a single large burn at liftoff.
       | 
       | Gravity physics is of course symmetrical on ascent and descent,
       | so the optimum time to start your deceleration burn is
       | approximately when your downward velocity is equal to whatever
       | your upward velocity was when you stopped burning.
        
       | Sharlin wrote:
       | Very slow on Firefox (both wrt frame rate and actual game speed)
       | and gets down to single digits FPS after a while.
       | 
       | But the slow speed and weak acceleration (did you forget that v =
       | v + a*dt and not just v = v + a? :)) feels actually nice and
       | meditative, if only the FPS were smoother. Tried it on Chrome and
       | it's a much more dynamic and fast-paced experience on it.
       | 
       | (Edit: took a look at the README, loved it!)
        
       | aswegs8 wrote:
       | Why can I just go 30? Feelsslowman
        
       | yuppiepuppie wrote:
       | Awesome to see this on the front page! Ever since you posted it
       | on HN Arcade its been one of my top games :) and its also one of
       | the most visited!
        
       | ge96 wrote:
       | Game is broken with adblock btw (UBO)
        
       | cammasmith wrote:
       | Cool game. The sound keeps glitching on and off. Also, maybe I'm
       | just dumb, but I couldn't figure out where to go or how to land.
        
         | kqr wrote:
         | Took me a while too. Go north for a while and you'll come
         | across red lights. Aim for those!
        
         | krferriter wrote:
         | When you're at a base it will tell you the directions and
         | distances to other nearby bases. You can pick which you want to
         | go to, remember what direction it is in, and then fly in that
         | direction until it comes up on the minimap. It will show as a
         | red/green area on the ground, and you have to land in the
         | middle square.
        
       | hiddek wrote:
       | love this game. Hardest part is figuring out how to get more fuel
       | and where to navigate., Neat little time waster, but enjoyed
       | every minute of it.
        
       | ProllyInfamous wrote:
       | Copyediting:
       | 
       | Your instructions say that spacebar is "thrust," but the first
       | pop-up says "press enter/thrust" to begin _actually should say
       | "spacebar"_ ..?
        
       | tantalor wrote:
       | Need a VR version of this, please
        
       | MANAS94 wrote:
       | Hello
        
       | dooku0721 wrote:
       | Love this retro visual, reminds me of early windows days flash
       | game
        
       | uniqid wrote:
       | This is pretty cool! Almost reminds me of the modern No Man's Sky
       | =D
        
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       (page generated 2026-04-09 23:01 UTC)