[HN Gopher] Breaking the console: a brief history of video game ...
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       Breaking the console: a brief history of video game security
        
       Author : sprado
       Score  : 88 points
       Date   : 2026-04-07 09:51 UTC (13 hours ago)
        
 (HTM) web link (sergioprado.blog)
 (TXT) w3m dump (sergioprado.blog)
        
       | sprado wrote:
       | After some time without posting on my blog, I decided to get back
       | to it -- and my first post after the break is about the history
       | of video game security! There are also some great stories along
       | the way, like Atari reverse-engineering Nintendo's lockout
       | system, or how simply changing the name of Link's horse became an
       | attack vector on the Nintendo Wii. I had a lot of fun researching
       | and writing this article, and I learned a lot in the process. I
       | hope you enjoy it too!
        
         | djmips wrote:
         | Thanks I did enjoy it! One thing is, I feel like the PS1 wobble
         | disc protection, although bypassed with swaps and mod chips, it
         | has never been possible (besides one historic example: Datel)
         | for someone other than Sony to make a disc bootable on the
         | console. I feel like most PS1's weren't modded so it was quite
         | a well done lockout. But I understand that wasn't your main
         | point - just that it was a surprisingly effective copy
         | protection.
        
       | yaros_love wrote:
       | Thanks for such an interesting read. Would be awesome to get sort
       | of a "follow up" about modern sophisticated digital solutions we
       | have now (denuvo and so on)
        
         | sprado wrote:
         | That would be a great follow up. Added to my list of next
         | articles. Thanks for the suggestion!
        
       | riverforest wrote:
       | The cat and mouse between console makers and hackers is one of
       | the more honest stories in tech. Both sides kept making each
       | other better.
        
         | sprado wrote:
         | True!
        
       | serhack_ wrote:
       | interesting video I was seeing the other day:
       | https://www.youtube.com/watch?v=FTFn4UZsA5U
        
         | ytch wrote:
         | Guarding Against Physical Attacks: The Xbox One Story -- Tony
         | Chen, Microsoft:
         | 
         | https://www.youtube.com/watch?v=U7VwtOrwceo
         | 
         | I like this video too, Tony Chen explains the overview of Xbox
         | security system.
        
       | wise0wl wrote:
       | So, I don't know if this is AI generated or whether the author is
       | actually unaware, but Atari cartridges and floppies commonly had
       | copy protections. My uncle was active in the scene at the time,
       | and as an electrical engineer came up with a solution. When I
       | inherited his Atari 800 in the 90s there was a physical button
       | wired into the floppy drive which would force a bad sector onto
       | the disk as it was being written. He had notebooks about the
       | timing for these bad sectors per game.
       | 
       | So, yeah. The "article" is incorrect from nearly the get-go about
       | the "wild west" Atari age.
        
         | sprado wrote:
         | Thanks for the comment.
         | 
         | No, it is not AI generated. It was based on my research.
         | 
         | I think there is a mix-up here between Atari home consoles and
         | Atari home computers.
         | 
         | In that section I was talking about early console platforms
         | such as the Atari 2600, where the cartridge interface itself
         | had no lockout/authentication mechanism comparable to what
         | Nintendo later did with the 10NES. That is why third-party
         | cartridges could exist and Atari's main response was legal
         | rather than technical.
         | 
         | What you describe for the Atari 800 is real, but it belongs to
         | a different context: the Atari 8-bit computer line, especially
         | floppy-disk software, where copy-protection tricks such as
         | intentional bad sectors and timing-based checks were indeed
         | common.
         | 
         | So I agree that Atari computer software often used copy
         | protection, but that does not contradict the point I was making
         | about the early console era.
        
         | gjsman-1000 wrote:
         | I find it interesting that all the way back in 1985, in Atari
         | vs NES, we had proof that consumers preferred walled gardens.
         | The walled garden exploded from a completely dead market, while
         | the already-existing open system killed itself. Apple proceeded
         | to make a killing of their own on this reality, Microsoft
         | invented a pseudo-walled garden that has become a technical
         | dead end, while FOSS communities are still in denial about how
         | things shouldn't be that way rather than accepting reality and
         | inventing their own curated experience with enforced rules.
        
           | RajT88 wrote:
           | > Microsoft invented a pseudo-walled garden that has become a
           | technical dead end
           | 
           | If you're referring to Windows, this is not very walled at
           | all. You barely need a _computer_ to write and release
           | windows apps, let alone money.
           | 
           | Office, perhaps? Or a variety of other products.
        
             | gjsman-1000 wrote:
             | Windows is an open platform for developers... if you ignore
             | all of the security checks and Windows Defender and the
             | stagnant platform which is about 2 decades behind everyone
             | else, across the board, in terms of native tooling (e.g.
             | which UI framework should I use and is it good?).
             | 
             | However, Windows also has many, many, walled garden things
             | bolted onto it. You aren't distributing your own drivers
             | without Microsoft's approval. You aren't running Microsoft
             | Office on Wine. You aren't connecting to Active Directory
             | without Microsoft's blessing. You aren't making group
             | policies that work on Linux for MDM. You aren't
             | manufacturing Windows devices, at all, unless they meet
             | Microsoft's system requirements and mandates (e.g. a
             | Windows icon on the keyboard). Your BIOS must follow strict
             | rules about where the activation key is fused. Etc.
             | 
             | In that respect, Windows is only open from an _end user_
             | perspective. In all other respects, it is closed, and it is
             | closed _tightly_.
        
               | RajT88 wrote:
               | > You aren't distributing your own drivers without
               | Microsoft's approval.
               | 
               | Only kernel drivers.
               | 
               | > You aren't connecting to Active Directory without
               | Microsoft's blessing.
               | 
               | I think you're talking about EntraID. That is true
               | enough. You can just spin up Windows Server and create a
               | domain controller, no problem. You don't need Microsoft
               | for domain services, though - you can use other domain
               | controller types. (You don't get GPO and other things -
               | that's not a 'walled garden' thing, that's a feature set
               | which other systems don't have)
               | 
               | > In that respect, Windows is only open from an end user
               | perspective. In all other respects, it is closed, and it
               | is closed tightly.
               | 
               | Not so tight as you seem to think. And anyways, I was
               | specifically referring to building windows apps - which
               | you did not disagree with. You absolutely can pull down
               | various free tools, build an app, package it up as a
               | _.zip or_.msi and distribute it from a variety of places.
               | The Windows app store is a walled garden, but you don 't
               | have to use it.
        
           | gosub100 wrote:
           | I think consumers chose quality and convenience. It just so
           | happens that the walled garden is the easiest way to
           | accomplish this. Electronics, especially computers, were
           | extremely expensive back then. I can't blame people for
           | buying a console that just works. Compatibility was an issue
           | well into the late 90s because so many people didn't know how
           | computers worked.
        
           | garciansmith wrote:
           | I disagree, it wasn't about consumers, but rather other
           | businesses. The walled garden approach Nintendo took in
           | America was needed to convince retailers to stock video games
           | on store shelves again. And of course the Famicom didn't have
           | that same approach, and while Nintendo hated the fact third
           | parties could easily make Famicom carts, the open nature of
           | the system certainly didn't hurt it in Japan.
        
           | mywittyname wrote:
           | I think the takeaway is consumers want to trust the products
           | they are buying are as advertised.
        
         | Pannoniae wrote:
         | Also another incorrect factoid: "The original Xbox (2001) was
         | built on familiar PC hardware (Pentium III derivative, Intel
         | GPU, standard hard drive)"
         | 
         | (it was an NV GPU)
        
           | sprado wrote:
           | Good catch. Indeed the GPU was Nvidia's NV2A, not an Intel
           | GPU. I will correct that in the article. Thanks for pointing
           | it out.
        
       | cheeseomlit wrote:
       | Back in the day I remember my brother got his hands on a PS1
       | modchip, but it didn't require any soldering- you just plugged it
       | into the "parallel I/O" port in back of the console and it let us
       | run games on burned CDs. We really got our moneys worth at
       | blockbuster after that
        
         | wil421 wrote:
         | My buddies brother did the same thing with a PS1 and maybe sent
         | his Xbox off somewhere to get it modded. However he was an
         | asshole hermit and wouldn't let us play or burn any games.
         | 
         | My dad would never cheat or do anything illegal even though he
         | was an EE who could've done the mod himself. Today he might do
         | it but there was a strict no stealing policy even for digital
         | things. Like the time he freaked out because I was grabbing
         | stuff from The Scene and wrote down a bunch of terms to
         | research, he saw the word Warez and freaked out.
        
           | Obscurity4340 wrote:
           | Bewarez warez
        
       | bob1029 wrote:
       | The modern consoles are pretty close to perfect with how they use
       | PKI and certificates. Even if you clone the cryptographic
       | identity of a valid console, the vendor can quickly detect this
       | impossible access scenario.
        
         | sprado wrote:
         | Correct. And identity management is so important nowadays that
         | most security-related certifications and regulations require
         | it.
        
       | favorited wrote:
       | The best part of the 10NES design, as a consumer, was that it was
       | fail-safe, rather than fail-secure. The console defaulted to
       | booting. So, if your NES started having the infamous boot-reset
       | flashing light, all you had to do was unscrew the NES enclosure
       | and clip the power pin on the 10NES chip. And these were huge
       | pins, it didn't require any subtlety. You could do it with a nail
       | clipper.
        
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       (page generated 2026-04-07 23:01 UTC)