[HN Gopher] Boneyard: Generate pixel-perfect skeleton screens fr...
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       Boneyard: Generate pixel-perfect skeleton screens from your real
       DOM
        
       Author : steveharing1
       Score  : 23 points
       Date   : 2026-04-03 15:49 UTC (4 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | junon wrote:
       | No examples, no mention of why someone would want this, site is
       | broken on mobile.
        
         | dvh wrote:
         | But it has animated logo (that you have to click on to start)
         | and chart of GitHub stars progression in time!
        
         | gavmor wrote:
         | Hm... A Twitter comment is not documentation, but:
         | 
         | > every skeleton screen you've ever hand-coded is a waste of
         | time
         | 
         | > you're literally measuring padding and guessing widths to
         | build a worse version of a layout that already exists in your
         | DOM
         | 
         | > so I made a package that just reads the real one
         | 
         | Linked from the readme.
        
       | smokedetector1 wrote:
       | This is cool but I'm confused - it says it generates the bones at
       | "build time" not at "runtime." But you're calling this headless
       | bone generator while your app is running, right? That sounds like
       | runtime.
        
       | nozzlegear wrote:
       | I love seeing things that support Svelte.
        
       | m000 wrote:
       | I have no idea what this means, and I don't think I'm alone. Make
       | a video dammit.
        
       | simongr3dal wrote:
       | Their doc linked at the bottom actually has a pretty nice
       | example.
       | 
       | https://boneyard.vercel.app/how-it-works
        
       | evantbyrne wrote:
       | I was going to say it seems potentially useful, but engagement
       | stats for this on Github and X seem unnatural and the anon crypto
       | author makes it a hard no for me
        
       | bedroom_jabroni wrote:
       | I don't like skeletons that much but it's really creative to have
       | the headless browser inspect your running dev env and capture
       | element size & placement snapshots.
        
       | rzkyif wrote:
       | Seems interesting, but I wonder how this would be better than
       | just asking an LLM to implement the skeletons?
       | 
       | For most components, current generation models should be able to
       | understand the component code and produce skeletons that occupies
       | exactly the same space
        
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       (page generated 2026-04-07 23:01 UTC)