[HN Gopher] Battle for Wesnoth: open-source, turn-based strategy...
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       Battle for Wesnoth: open-source, turn-based strategy game
        
       Author : akyuu
       Score  : 350 points
       Date   : 2026-04-06 17:37 UTC (5 hours ago)
        
 (HTM) web link (www.wesnoth.org)
 (TXT) w3m dump (www.wesnoth.org)
        
       | uberman wrote:
       | I love this game. It is also fairly easy to tinker with the units
       | if you are like me, that is a big win.
        
       | bedroom_jabroni wrote:
       | An absolute gem I came across randomly many years ago. Picked up
       | Mewgenics and it left me wishing it had some mechanics from
       | Wesnoth like faster animations (Mewgenics caps at 4x), undo
       | action (at least if the action doesn't trigger any rng/damage
       | behavior), skip enemy turns.
       | 
       | I only wish they added more campaigns into the official lore.
        
       | rpmisms wrote:
       | Grew up playing Wesnoth, still adore the game. There is a TON of
       | third party content and a serious extended universe, too!
        
         | hyperionultra wrote:
         | Could you name a few places to find 3rd party content?
        
           | tmtvl wrote:
           | Last time I checked there was an option on the main menu to
           | download user-made campaigns.
        
           | IsTom wrote:
           | There's a "addons" browser in the game.
        
           | rpmisms wrote:
           | It's under the "add-ons" menu in game. I would recommend
           | playing the top-ranked campaigns. Some amazing stuff in
           | there. I adore Legend of the Invincibles. Fun story, tons of
           | new gameplay mechanics.
        
       | ramses0 wrote:
       | A+! They even had an iOS version a while back:
       | `https://apps.apple.com/us/app/the-battle-for-wesnoth/id14507...`
       | (this may be the "Mac" version, see: `https://www.reddit.com/r/we
       | snoth/comments/1pjkwbw/i_had_wesn...`).
       | 
       | If that's your jam then there's also a (non-open-source) "Hero's
       | Hour" which tickles the old Heroes of Might and Magic stylings,
       | works reasonably well on Xbox, where I've been doing most of my
       | gaming lately.
       | 
       | As far as Open Source gaming success stories, I'd put this up
       | there in the Top 5 for "Original IP and Concept" (if that makes
       | sense). Just a stellar labor of love, worth giving it a shot to
       | play!
        
         | haunter wrote:
         | Also on Steam
         | https://store.steampowered.com/app/599390/Battle_for_Wesnoth...
        
           | WickyNilliams wrote:
           | Don't suppose you've played in the steamdeck? Curious how
           | well it works there
        
       | everdrive wrote:
       | I played the heck out of this about a decade ago. It's an amazing
       | game, and I'd love to return to it and see what has changed.
        
         | thatoneengineer wrote:
         | Same!
        
           | drob518 wrote:
           | Same! Just downloaded the latest version for nostalgia's
           | sake.
        
         | myky22 wrote:
         | Same, i think It was on my first Linux OS. The good old days
         | hehe
        
       | anilkuscu wrote:
       | only missing point about this game is some of the real word
       | parameters like moral,flanking etc. Maybe a real history mod
       | would be amazing like ancient era or medieval ages.
        
         | Terr_ wrote:
         | Modern strategy games for leisure can be traced back to actual
         | militaries or hardcore history buffs--systems that _would_ try
         | to model morale etc., often to a degree which, er, doesn 't
         | have mass-market appeal. :p
         | 
         | https://en.wikipedia.org/wiki/Kriegsspiel
         | 
         | https://en.wikipedia.org/wiki/Chainmail_(game)
        
       | rhdunn wrote:
       | My only gripe with the game is that healing doesn't give XP to
       | the healing units. This means you need to place them in combat to
       | level up instead of placing them behind the fighters like they
       | are intended to be, and with them initially having low health
       | they are very squishy. I know you can kinda cheese it by reducing
       | a monster to 1-2 HP and then getting them to attack, but it feels
       | like going against their role.
        
         | marknutter wrote:
         | It's OSS, no?
        
           | tmtvl wrote:
           | It is, but making a change that doesn't mess up the balance
           | of the game can be tricky.
        
         | jjmarr wrote:
         | I've enjoyed this, honestly. There's a whole short-term
         | pain/long-term gain tradeoff to risking healers that adds more
         | strategy to the campaign.
         | 
         | > I know you can kinda cheese it by reducing a monster to 1-2
         | HP
         | 
         | In practice, I've found it difficult to get monsters to 1-2 HP
         | since it often means _not_ using your most powerful attacks. On
         | harder difficulties I usually can 't afford the opportunity
         | cost.
        
           | gwerbin wrote:
           | Yeah I personally found this to be a big part of the tactical
           | and strategic challenge. It reminded me a lot of Pokemon
           | where you have a similar challenge, of slotting "exposure to
           | fighting" into a limited action and HP budget.
           | 
           | Edit: Now that I think about it, _most_ turn-based games have
           | this mechanic. It 's almost an idiomatic balance/design
           | decision in gaming.
           | 
           | Compare to Dota where support heroes have acquired more and
           | more opportunities for assist gold/XP, it does in some sense
           | make the game "easier" for the support players, but then the
           | game is harder in other ways because now the supports are all
           | way more farmed and dangerous than in older versions. It's
           | the difference between controlling an army of many units and
           | having to manage them all, versus controlling one unit and
           | needing to work together within a team.
        
             | vkou wrote:
             | Dota/League does this because each hero is controlled by a
             | human, and humans don't like playing low-impact, low-
             | wealth, low-exp supports.
        
           | 8note wrote:
           | gloomhaven has a reasonable solution to this - some heals
           | give experience, others dont, and often times gaining
           | experience comes with giving up other resources
        
         | thih9 wrote:
         | > Frequently Proposed Ideas (FPIs)
         | 
         | > 7. Healing/leadership should give experience
         | 
         | > It is felt that allowing units to gain experience without
         | risk would make leveling-up of such units inevitable. Further,
         | one of the motivating examples of this is so that units such as
         | shaman can have a hope to level up in multiplayer. It is
         | pointed out that if the experience gains were high enough to
         | allow shaman to level up in a single multiplayer game, then it
         | would be trivial to gain the best type of healing unit in a
         | campaign very quickly.
         | 
         | https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7
         | (2011)
        
           | a_t48 wrote:
           | There's various ways around this (like capping amount of
           | experience per level by source), but ain't game design fun?
        
             | shevy-java wrote:
             | It depends. Personally I think they should make
             | alternatives more easy. For instance, under Options, for
             | people to pick other ways to level up. Does not have to be
             | 1000000 ways, just, say 3-5 ways in total, first one being
             | the main default and only the main default is kept
             | balanced, the rest can be unbalanced, just allowed per
             | option as-is.
        
           | SubiculumCode wrote:
           | Other aspects of the game or mod-able, but such things as
           | this I guess is against the grain enough to probably be
           | difficult.
        
         | otikik wrote:
         | Isn't the strategy then to keep them behind the fighter units,
         | wait until an enemy is 1 HP away from death, make the healer
         | advance and make a kill, then put a fighter in front of them
         | again?
        
           | bluGill wrote:
           | Yes, but people don't like that because everyonce in a while
           | a unit misses completely and then it will be targeted and die
           | the next turn.
        
             | otikik wrote:
             | No risk, no gain
        
         | shevy-java wrote:
         | An indirect compensation is that these units require less XP to
         | advance, but I understand your concern too.
         | 
         | > I know you can kinda cheese it by reducing a monster to 1-2
         | HP and then getting them to attack, but it feels like going
         | against their role.
         | 
         | This is a problem with the XP-per-kill system. Wesnoth could
         | use a variant instead. I use the above strategy all the time to
         | level the healers up.
         | 
         | Note that elven units have slow (their healers), which is very
         | powerful in its own right for getting a kill on a unit. First
         | slow, then deal damage with other units.
        
       | jcmontx wrote:
       | Never heard of this game. Is it similar to Warcraft III?
        
         | orangesilk wrote:
         | No. Warcraft 3 ist real time strategy, Wesnoth is turn based
         | strategy.
        
         | aetherson wrote:
         | Not really. It's turn-based and hex-based.
        
           | shellwizard wrote:
           | Similar to panzer general then?
        
         | the_af wrote:
         | No. This is turn based, it doesn't play like any RTS game.
        
         | markatto wrote:
         | It's turn based, the most similar game I've played is probably
         | Fantasy General. Closer to Advance Wars or Fire Emblem than
         | Warcraft.
        
       | jjmarr wrote:
       | Highly suggest connecting with one of the lead developers,
       | Charles Dang/Vultraz, if you have any C++ jobs in the USA.
       | 
       | He's been a developer on Wesnoth since 2012 but only graduated
       | university in 2024. Unfortunately, it's been an absolutely brutal
       | market for new graduates. Even if you're a maintainer on one of
       | the most popular OSS C++ projects on GitHub.
       | 
       | I can't recommend him enough.
       | 
       | edit: LinkedIn https://www.linkedin.com/in/charles-dang-10994b1b4
        
         | wwilson wrote:
         | Thanks,our company is in the DC area so I just reached out with
         | an offer to chat. Wesnoth is an incredible project, I can't
         | believe he doesn't have a programming job.
        
         | szmarczak wrote:
         | > Unfortunately, it's been an absolutely brutal market for new
         | graduates.
         | 
         | Furthermore, more and more companies are looking for
         | "professional" devs using AI tools such as Claude Code. By
         | "professional" I mean proficient in using those AI tools, not
         | actual knowledge. And they don't even specify this in the job
         | offer and you learn this during the interview.
        
           | jjmarr wrote:
           | I don't understand why you're downvoted. Many of my 2025
           | graduate friends are seeing this problem.
           | 
           | Unlimited token-based usage of Claude Code is not in the
           | budget for many students and employees.
           | 
           | At the same time, companies are demanding experience with
           | these tools.
           | 
           | This is stratifying the industry. I have many talented
           | classmates that can only use free GitHub Copilot. They're
           | likely being screened out in favour of rich classmates with
           | $200/month Claude subs.
           | 
           | As a result, they'll be more likely to get low-paying jobs
           | that don't provide access to top-tier AI tools and the effect
           | will compound.
           | 
           | I think this'll be even worse as Claude phases out subsidies.
           | 
           | If $2000/month subscription to Claude for 4 years of
           | university is the minimum required for a Big Tech job, this
           | field is going to become law/finance levels of cliquey.
           | 
           | Nobody is talking about that because it's bad for both AI
           | booster and skeptic narratives but it's happening.
        
             | 8note wrote:
             | i expect students have or will get claude access via their
             | university, pr at a discount if they register with their
             | university email?
             | 
             | students generally get specific subsidized/free tiers for
             | all kinds of tech
        
               | jjmarr wrote:
               | Claude has partnerships with specific universities but
               | not the one I attended.
               | 
               | I don't believe there's a general student discount for
               | Claude.
        
         | ecshafer wrote:
         | I am very surprised if he can't find a job, as an American, in
         | DC, with 12 years of C++ experience. Sure companies aren't
         | great at assessing open source experience, but there is _one_
         | area its _easy_ to find a job as a dev: work that requires a
         | clearance.
        
           | setgree wrote:
           | St. John's college is a great place that draws a special type
           | of young person, but its graduates are not very STEM-legible.
           | As far as I know they still offer no choice of major & no
           | hands-on classes -- just the great books.
           | 
           | Of course that makes this person's skill all the more
           | impressive.
        
           | henryfjordan wrote:
           | Not everyone will take a job that requires clearance because
           | they are usually "defense" related.
        
             | nimih wrote:
             | Also, acquiring said clearance is not always
             | straightforward, even if you lack sufficient scruples to be
             | willing to pursue it in the first place.
        
         | FrustratedMonky wrote:
         | That is sad. Maintaining something like this really takes
         | almost all the skills also needed for enterprise, or a dozen
         | places.
         | 
         | That it doesn't get him instant hired is the sad part, what are
         | we coming to.
        
         | EmeraldSky wrote:
         | Even with 5 (albeit small) linux kernel patches, 2 Firefox
         | patches.. employers weren't interested. I've stopped
         | contributing to open source completely. I'm considering
         | switching fields. It was interesting but these days I need some
         | ROI, personally.
        
       | orangesilk wrote:
       | What would need to happen that more players are available for
       | online games?
        
       | mattlondon wrote:
       | Blocked by Anubis? Just says "invalid response" with no
       | explanation or instructions for how to fix it. Chrome on Android
       | - not exactly niche.
       | 
       | Thanks for that.
        
         | tetromino_ wrote:
         | Same happened for me when I clicked on the link, I had to
         | delete the cookies for wesnoth.org and then load the site
         | again. I think their Anubis setup might be broken a bit
        
       | macleginn wrote:
       | So it's like HMM but the whole map is in battle mode?
        
       | MinimalAction wrote:
       | Interesting! Is this similar to Age of Empires?
        
         | phamilton wrote:
         | More like Fire Emblem
        
         | garretraziel wrote:
         | Not at all. That would be a game called 0ad.
        
         | CivBase wrote:
         | Not really. This game uses a turn-based combat system with a
         | hex grid. It's more like Sid Meier's Civilization, but with a
         | _drastically_ simplified economy and a strong focus on battles.
         | It also has a Tolkein-esque fantasy theme instead of a real-
         | life history theme.
         | 
         | If that sounds at all interesting, I suggest giving it a shot.
        
         | Quarrelsome wrote:
         | think more hexbased, turnbased, terrain and dice roll mechanics
         | with unit upgrades being extremely important.
        
         | brendoelfrendo wrote:
         | More like Heroes of Might and Magic. It's a turn-based strategy
         | game where battles take place on a hex grid map. It's got full
         | campaigns, lots of factions and units, resources to gather...
         | it's one of my favorite OSS projects. Wesnoth has been in
         | active development forever and is a real labor of love, as well
         | as a showcase of collaborative game development.
        
         | butlike wrote:
         | More like Final Fantasy Tactics
        
         | mdtrooper wrote:
         | 0 A.D. https://play0ad.com/ is more similar to Age of Empires.
        
       | plutokras wrote:
       | In high school I kept a USB drive full of portable apps. This was
       | one of them. I can still recommend it.
        
       | coolgoose wrote:
       | I've been playing this for 10+ years :) it's one awesome game and
       | the details for sprites and art direction is sweet.
        
       | wiradikusuma wrote:
       | Sweet! Does anyone have a list of _high-quality_ open source
       | games like this?
       | 
       | (Subjective interpretation, but something like, "I couldn't
       | believe it's free, I would have paid for it anyway.")
        
         | ecshafer wrote:
         | The Free Civ and Free Colonization games are good. Brogue,
         | Nethack, DCSS are good if you like roguelikes. OpenMW is a
         | totally open source reimplementation of Morrowind, so that
         | might fit the bill.
        
         | jordigh wrote:
         | I know it's a very niche domain, but I feel this way about
         | Lizard.
         | 
         | My lizard is the lizard of website:
         | https://rainwarrior.ca/lizard/
         | 
         | My lizard is the lizard of source:
         | https://github.com/bbbradsmith/lizard_src_demo/
        
         | reddalo wrote:
         | OpenRCT2 is a reimplementation of RollerCoaster Tycoon 2.
         | 
         | Just like its cousing OpenTTD which is a reimplementation of
         | Chris Sawyer's Transport Tycoon.
        
         | fwipsy wrote:
         | Cataclysm: Dark Days Ahead: Like Dwarf Fortress but post-
         | apocalyptic survival horror. Endless Sky: top-down space
         | shooter inspired by Escape Velocity SuperTux: inspired by Super
         | Mario SuperTuxKart: inspired by Mario Kart
         | https://en.wikipedia.org/wiki/List_of_open-source_video_game...
         | and
         | https://en.wikipedia.org/wiki/List_of_commercial_video_games...
        
           | anthk wrote:
           | Well:
           | 
           | - Supertux2, it got recently revamped, the quality
           | skyrocketed. Much better controls and artwork.
           | 
           | - Supetux Advance, this is really great too.
           | 
           | - Retux (More Wariolike than Mario)
           | 
           | - Nethack/Slashem. A Roguelike more bound to
           | interaction/exploration/mechanics than combat, but Slashem
           | makes combat crazy with the Doppleganger Monk, which is
           | basically a Shonen Manga, the role. (Dragon Ball/Naruto
           | depending on your age).
           | 
           | - DCSS. Basically, not Nethack/Slashem, much more combat
           | oriented than the Slashem combinatorics playing with the Monk
           | a la Jackie Chan, this is more like an ARPG made a Rogue.
           | 
           | - Frotz/Lectrote/Winfrotz/whatver Z Machine interpreter and
           | "All Things Devour". Spiritwrak, too. Great libre text
           | adventures and _still_ enganing because of weird mechanics.
           | 
           | - Frozen Bubble
           | 
           | - OpenArena.
           | 
           | - FreeDoom, better compiled with Deutex on daily builds.
           | 
           | - FreeCiv.
           | 
           | - OpenTTD today can be standalone enough.
           | 
           | - Frozen Bubble
           | 
           | - Minetest+tons of subgames such as Glitch, Nodecore...
           | 
           | - OOlite
           | 
           | - Speed Dreams. If the controls are hard, try the arcade
           | mode. If the controls are still hard, get SupertuxKart, pick
           | some real life car from the addons and get all the SD tracks
           | from the inline downloader, they are several.
        
             | avadodin wrote:
             | OpenArena even has a browser version these days but sadly
             | it doesn't seem to have any active servers anymore. I had
             | progressed to the point where I could strafe jump and
             | rocket jump all day.
        
         | throw_await wrote:
         | Luanti aka minetest
         | 
         | Widelands as a settler clone
        
         | FergusArgyll wrote:
         | 0ad https://play0ad.com/
         | 
         | My first reaction was exactly that; I can't believe it's free!
        
         | efskap wrote:
         | If you like arena shooters, Xonotic is quite remarkable.
         | https://en.wikipedia.org/wiki/Xonotic
        
           | tzot wrote:
           | Oh, yeah! And I believe there are not many games which have
           | Linux, Windows and MacOS versions allowing interplay. Several
           | years ago we had one or two LAN parties with hardware running
           | all three operating systems.
        
         | mikkupikku wrote:
         | Endless Sky, GPLv3 space trading game. Being a space trucker is
         | dangerously addictive.
        
         | workethics wrote:
         | Mindustry is worth a look if you like factorio and tower
         | defense: https://en.wikipedia.org/wiki/Mindustry
         | 
         | Edited to add:
         | 
         | If you like RTS then Beyond All Reason is fantastic:
         | https://en.wikipedia.org/wiki/Beyond_All_Reason
        
         | nilslindemann wrote:
         | Not Open Source but still/now free to play (these are my favs,
         | I played them through back and forth):
         | 
         | - Trackmania Nations Forever (e.g. via Steam) -
         | https://www.youtube.com/watch?v=aj2u2OrZ2vI
         | 
         | - Starcraft Brood War - though I have not tested it via the
         | battlenet.exe, played it when it still was payware.
         | 
         | - Gemcraft Labyrinth - played it when flash was a thing, but
         | now it is again, e.g. on Armorgames
         | 
         | And, I got games like Portal 1 & 2, Outer Wilds, Osmos,
         | Manifold Garden, Planet Crafter and many more for under ten,
         | some for under five Euros each when they were on special offer
         | on Steam. I once got Just Cause 3 for three Euros.
        
       | philip-b wrote:
       | I heard about this game many many times due to software
       | developers showcasing it as an example of a good libre videogame.
       | However, I don't know a single person who played it and I have
       | never seen anyone recommending it for its gameplay.
        
         | Quarrelsome wrote:
         | i played it, its fine, its a solid game. Easily can lose
         | several hours in a session and probably played over 40 in
         | total. Its enjoyable to play through due to the upgrading
         | mechanics and wanting to see all the potential evolutions. That
         | said, I'm not always a huge fan of the level design as you're
         | often encouraged to play into negative fights (e.g. the timing
         | for meeting the enemy aligns with their daytime bonuses) which
         | forces you to play a bit more defensively than I'd like.
        
         | azrazalea wrote:
         | It is a relatively simple formula that is very combat heavy
         | with extremely simple economy. The campaigns are excellent
         | though and as long as the true randomness of attacks/defense
         | doesn't drive you crazy it is a lot of fun. Very challenging
         | and has real strategic and tactical depth as well as pretty
         | well balanced.
         | 
         | I personally never did multiplayer but last I checked the
         | multiplayer community was pretty healthy.
        
         | bitwank wrote:
         | That's absurd. It is the only game I've ever played other than
         | chess. Maybe it's not popular with FPS gamers, but a lot of
         | people don't like FPS.
        
       | steveharing1 wrote:
       | Open Source Games are really underrated Gems
        
       | helle253 wrote:
       | Fond memories, playing this throughout my youth :')
        
       | dhbradshaw wrote:
       | My kids and I have been playing this for about 20 years. It's
       | worked on Linux, Mac and Windows and has never stopped working.
       | 
       | In the meantime so many other favorite games have disappeared or
       | become obsolete.
       | 
       | There's no absolute reason great games can't be as immortal as
       | chess. Maybe Wesnoth can be.
        
       | steviedotboston wrote:
       | I remember playing this a lot back in the Ubuntu 6 days.
        
       | rdevilla wrote:
       | I loved this game playing on an Arch Thinkpad in university with
       | budget graphics capability.
       | 
       | The best part is being able to pin locations on the map for your
       | teammates, so we were able to plot the adventures and
       | battlegrounds of a goated unit by naming the pins "Ronant's
       | Triumph," "Ronant's Revenge," "Ronant's Folly," and ultimately
       | "Ronant's Last Stand." Great times with a few beers and the lads.
       | 
       | RIP Ronant, Wesnoth will never see another hero of your like
       | again.
        
       | shevy-java wrote:
       | What is pretty cool is how long-living the project has been. I
       | have seen many open source games die over the last 2 decades;
       | some were quite cool. So wesnoth staying alive is pretty epic in
       | itself.
        
       | midzer wrote:
       | There is even an Android build since this year
       | https://f-droid.org/en/packages/org.wesnoth.Wesnoth/
        
         | pferde wrote:
         | I tried it on my tablet last month, and it's pretty unplayable.
         | The touchscreen input needs a lot of work, half the time it
         | does something completely wrong and random, like selecting a
         | tile halfway across the screen from where you touched.
        
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